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Price: $36.95 | Cable CarPlayers are putting square tiles onto the board to form rail lines. The object of the game is to make the rail lines as long as possible. Players start with a number of trains ringing the board. Whenever a tile placement connects a train to a station (either on the edge or the center of the board), that train is removed and the player scores one point for each tile that the route crosses. |
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Price: SOLD | Caesar and Cleopatra In Caesar and Cleopatra, two players attempt to use influence and philosophy to sway the Roman officials in the Senate to join their causes. Sometimes secretly and sometimes openly, the players outbid one another in influence points on various senators, but thanks to action cards and other deviousness even the best lobbying can result in failure. |
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Price: $49.95 | Caesar's Gallic War Caesar's Gallic War is a two-player game that covers Julius Caesar's conquest of Gaul from 58 to 51 BC. One person plays the side of the Romans, while the other plays the side of the Germans, with both players vying for control of the various Gallic tribes. The game uses blocks and area movement. Players use cards to collect allies, move units and attack or play events. Certain leaders are represented in the game, including Julius Caesar, Vercingetorix and Ariovistus. |
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Price: $24.95 | California Who doesn't dream of owning a large Mansion in the sun-drenched hills of California? But before you can furnish the house according to your wishes the interior must be renovated. Just as you have completed furnishing the first rooms you curious neighbors begin to drop by, some bearing housewarming gifts. A good thing too ... because victory will go to the one with the most beautifully renovated house and the largest collection of gifts. |
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Price: $22.95 | Caligula It is the year 41 AD. The emperor Caligula has finally gone too far. An occasional political assassination you can understand, but his personal habits are too much to bear! It's time that somebody step in and deal with the madman before it's too late. And if you should happen to profit at the same time you rescue the Republic, well, who could complain about that? Caligula puts you and your friends in the togas of the true powers in Imperial Rome: the guys holding the knives! Send your legates throughout the empire to further your own plans and seize valuable opportunities. Keep a wary eye on your rivals and make them pay dear for their gains. Marshal your resources with care, and when the moment is right, strike! Secure your favorite on the throne, and all the wealth and glory of Rome will be yours for the taking! |
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Price: $19.95 RELEASE: January 23rd |
Carnival Think Ferris wheels, roller-coasters, carousels, flying swings, and bumper cars! Open your Carnival for business before the other carnies do by building four of the five available rides along your Midway. Then cue the Carnival music and watch the crowd rush in! Carnival is a card game of set collection for 2-4 players, ages 12+, that utilizes dice to determine actions. Each turn, a player rolls three dice and chooses two of them to perform actions which can allow them to gain and discard cards from their hand and/or Midway. Each player also has three tickets that may be discarded to affect the dice rolls or block other players' actions. |
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Price: $44.95 | Catacombs Catacombs is an action/dexterity based adventure board game. One player controls the Overseer, controlling the monsters of the catacombs. The other player(s) control the four heroes who cooperatively try to defeat the monsters and eventually the Catacomb Lord. Each of the heroes have special abilities that must also be used effectively if they are to prevail. The main mechanic of Catacombs is for the players to flick wooden discs representing the monsters and the heroes. Contact with an opposing piece inflicts damage but missiles, spells, and other special abilities can cause other effects. When all of the monsters of a room have been cleared, the heroes can move further into the catacomb. Items and equipment upgrades can be purchased from the Merchant with gold taken from fallen monsters. The Catacomb Lord is the final danger that the heroes must defeat to win the game. Conversely, the Overseer wins if all of the heroes are defeated. The game is designed for quick setup and fast play within 30 to 60 minutes. |
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Price: $7.95 | Catacombs: Dark Passageways Catacombs: Dark Passageways is a card-based mini-expansion for the original Catacombs game. This expansion introduces new "exploration" room cards which add exciting effects to the base game while the heroes are exploring the Catacomb. The heroes can uncover unexpected benefits to aid them in their quest; however, the Overseer controlling the monsters can also unleash new dark powers to thwart their efforts. |
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Price: $29.95 | Catacombs: Cavern of Soloth CDwarves mining in the Scavewyrm Pit have brought back news that the mythical cavern of Soloth has been discovered. Although unexplored, it is rumoured to contain exotic weapons and treasures from the reign of Soloth, the ancient Vampire Lord of the Underworld. Furthermore, sinister acolytes labouring in a forgotten labyrinth seek to reanimate Soloth's malevolent queen. In this expansion to the original Catacombs game, four new heroes set out to confront this impending evil and prevent disaster. |
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Price: $3.95 | Cthulhu Dice Cthulhu Dice is a retribution style game. You steal Sanity points from your rivals, and they do the same back to you. Of course, if someone is in the lead, he's the obvious target. Unless you're just carrying a grudge. Keep stealing Sanity (or losing it to Cthulhu) until someone -- hopefully you! -- is the last player with marbles. If everyone loses their marbles, Cthulhu wins! This one can play in five minutes. In fact, it can play twice in five minutes if Cthulhu gets lucky |
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Price: $28.95 | Call of Cthulhu -The Card Game (LCG) A Living Card Game (LCG) is a game that breaks away from the traditional Collectible Card Game (CCG) model by offering a new fixed card distribution method that still offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG's so much fun, but without the blind buy purchase model that has burned out so many players. The end result is an innovative mix that gives you the best of both worlds! |
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Price: $17.95 | Call of Cthulhu -The Card Game (LCG) -Secrets of Arkham Fantasy Flight Games is proud to present the first Deluxe expansion for the Call of Cthulhu Living Card Game, Secrets of Arkham. With the release of this expansion, the Call of Cthulhu card game deepens with 100 cards new to the LCG metagame (2 copies of each of 50 cards), featuring 6 unique cards for each faction and 8 neutral cards. These cards will open a host of new deckbuilding opportunities for players looking to expand the horizons of their game. New tribal synergy deck options open up through additional support for the Deep One, Mi-Go, and other subtypes, as well as for the Day and Night mechanic. Additionally, this set introduces a wealth of utility neutral cards that will easily find their way into lots of different kinds of decks. Cards like Diseased Sewer Rats and Feint will become indispensable in the new metagame. |
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Price: $20.95 | Call of Cthulhu -The Card Game (LCG) -The Order of the Silver Twilight The Order of the Silver Twilight features 3 copies each of 55 never-before-seen cards - 40 for Order of the Silver Twilight, 2 for each of the existing factions, and 1 neutral card - that will permanently change the environment of the Call of Cthulhu metagame. Moreover, from this expansion forward the Order of the Silver Twilight will be a full faction within the game and all future expansions of the Call of Cthulhu card game will feature cards from the Order of the Silver Twilight alongside the other factions. |
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Price: $14.95 | Cambria It is 400 AD and the Roman occupation of Britannia is drawing to a close. Most of the Legions have been withdrawn. The system of Roman fortresses and roads is only thinly defended, particularly in Cambria. Across the sea, Hibernian warriors prepare to invade... Cambria is a fast and aggressive game of siege combat. To win, the players must make skillful use of their die rolls to surround and capture Roman fortresses. Cambria combines the simple, clever mechanics of a European-style game with the direct player conflict of an American-style game. |
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Price: $17.95 | Camelot Legends Camelot Legends is a fast-paced, non-collectible card game for 2-4 players, featuring 100 different cards with illustrations from leading artists such as Ed Beard Jr., Quinton Hoover, Carisa Swenson, Melissa Benson, and Donato Giancola. |
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Price: $20.95 | Campaign Manager 2008 Campaign Manager 2008 challenges players to develop a winning political strategy within the tumultuous context of the 2008 presidential campaign. Employing a new take on card driven game systems, each player will create a unique deck that represents their advice to their candidate. The players will struggle to influence voters in the critical swing states from this election, while targeting key constituencies that just might put them over the top. Players will try to define the key issue in the states. Will McCain dominate the national security debate, or can Obama play on people's fears over the economy? As the campaign manager of a national presidential campaign, you will either identify the road to the White House, or the road to irrelevance. |
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Price: $19.95 | Cannibal Pygmies in the Jungle of Doom From the Producer and Director of Grave Robbers from Outer Space comes a New Low in B-Movies: Cannibal Pygmies in the Jungle of Doom. Swing into adventure as the Jungle Queen and Skippy the Wonder Dog. Come face to face with Dinosaurs, Nazis, and Dancing Haitian Voodoo Zombies! Will the Great White Hunter escape the clutches of the Native Chieftans' Daughter? Will he? WILL HE?!? 120 card stand-alone game for 2 - 6 players. 100% Compatible with Grave Robbers from Outer Space --- just shuffle them together! Easy to learn, fun to play. |
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Price: $17.95 | Can't Stop In this Sid Sackson classic, there is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session. |
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Price: $25.95 | Can't Stop (2011 Edition) In this Sid Sackson classic, there is a board with all the possible results of two six-sided dice: two through twelve. The object of the game is to move a little marker to the top of three columns by rolling that result, but you need many more sevens than you need twelves, based on the likelihood of each result. During your turn, you roll the dice and place temporary markers onto the board. You can continue moving these markers until either none of your dice match (your turn is over and all progress you've made is gone), or cut your losses and end your turn (placing a permanent marker in your rows). Nice light filler for opening or closing a session. |
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Price: $23.95 | Canyon Canyon uses a trick-taking game in which players try to predict exactly how many tricks they will take. The number of cards in a hand increases and then decreases in size. A correct prediction gives your marker movement points around a scoring track depicted on a river in a canyon, whose main feature of interest is a section of rapids near the finish line where your marker will be caught in the current and sent back a few spaces if you go too many hands without a correct prediction. |
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Price: $23.95 | Caravelas The boardgame is the world map with 32 ports / destinations marked around the world (Americas, Africa, Asia and Indic Islands). In 8 of them you can collect the respective merchandise from that port. The board has also marked the real sea currents that the Caravelles followed at the time. It is surprising that often the fastest way is not the shortest, and the game reveals that perfectly. The players place their wood ship piece in the board in Lisbon and start navigating. If they follow the sea currents marked in the board, they can do it "free of charge" and endlessly. But they wouldn't go very far. Every time a player wants to go in a different direction than the one indicated by the sea current, he has to use a navigation disc from his player card. When all the navigation discs are used, the player turn stops. So, in each turn, a player can go against the currents at most 9 times, thus determining how far he can go. |
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Price: $20.95 | Carcassonne In this fairly light tile-laying offering, players pull a tile from the pool and then place it against one of the previously played tiles. If you create a new object (like a city, road or a monastery), then you can place one of your control markers on the tile to denote your control. Alternately, you can place your marker in the pasture on the tile as a farmer. |
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Price: $15.95 | Carcassonne -The Dice Game As part of the tenth anniversary celebrations for the Spiel des Jahres-winning Carcassonne, publisher Hans im Glü:ck and designers Klaus-Jü:rgen Wrede and Olivier Lamontagne are releasing Carcassonne: The Dice Game, a quick-playing dice game that will allow players to build cities faster than ever before. The game includes nine special dice, a pencil and a block of scoresheets packaged inside a meeple-shaped metal container. |
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Price: $21.95 | Carcassonne:10th Anniversary Edition The Spiel des Jahres-winning, genre-defining, spinoff-inducing tile-laying game Carcassonne turns ten in 2011, and naturally it's time for a celebration. To mark the occasion, publisher Hans im Glü:ck is releasing Carcassonne 10th Anniversary Edition, a special edition of the game packaged in a giant blue meeple-shaped case that includes the original game, ten new land tiles and colored translucent meeples. |
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Price: $3.95 | Carcassonne: The Phantom Carcassonne: The Phantom consists of 6 transparent phantoms in 6 colors. The purple phantom is for the gray player. The Phantom RulesEach player gets that phantom of its color. In the course, a player may place this phantom as a second follower on the board. In this way, he may place two followers on two different features on the same tile. When a player gets back the phantom, he may use it in a later turn as well. The phantom can also be used alone and always counts as a regular follower. |
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Price: $52.95 | Carcassonne -The Big Box 3 You get the basic game, Inns & Cathedrals, Traders & Builders, Princess & Dragon, Abbey & Mayor, and Bridges, Castles & Bazaars. |
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Price: $12.95 | Carcassonne -Abbey and Mayor The fifth major expansion to Carcassonne, Abbey & Mayor adds 3 new wooden piece types, 6 abbey tiles, and 12 landscape tiles. The Abbey tiles act as Cloisters but do not have to match adjacent tiles and they complete adjacent features when placed. Mayors can be placed only in cities, with their strength determined by the number of pennants in the city. Barns allow players to score fields during the game rather than just at the end. Wagons are placed on roads, cities, or cloisters, and can move to an adjacent open feature when their current feature is completed. |
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Price: $12.95 | Carcassonne -Bridges, Castles and Bazaars The eighth expansion for Carcassonne, Bridges, Castles & Bazaars allows players three new options while playing: Bridges may be used to continue a road over a field tile, thereby allowing an incomplete road to technically run into a field segment. They are otherwise treated and scored just like roads. Castle tokens are placed atop 2-segment cities and allow players a chance to cash-in on the next completed adjacent feature. Bazaars are a new type of tile that allows players to auction off tiles in exchange for points. |
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Price: $4.95 | Carcassonne -Cult, Siege and Creativity This small expansion to Carcassonne released by Rio Grande Games is actually a compilation of smaller expansions. |
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Price: $20.95 | Carcassonne -Hunters and Gatherers Carcassonne: Hunters and Gatherers is a game in the Carcassonne series set in the stone age. Players build a prehistoric landscape with tiles depicting forests, rivers, lakes and grasslands. They then send out members of their tribe to hunt, gather, fish and establish fishing camps. It includes many of the familiar mechanics from Carcassonne with a few new options. |
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Price: $11.95 | Carcassonne -Inns and Cathedrals Inns and Cathedrals is an expansion for Carcassonne that introduces a few new aspects to the game. There are a couple of completely new kinds of tiles called pubs and cathedrals. There are also new tiles that present cities, roads, and cloisters in new shapes. |
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Price: $21.95 | Carcassonne -Kids of Carcassonne The players in turn draw a landscape tile and place it; unlike in normal Carcassonne, they always match. Amongst other features, the tiles show children in the player colors on the roads. Whenever a road is finished, every player places one of his meeples on each appropriate picture. The first player who manages to place all of his meeples wins the game. |
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Price: $4.95 | Carcassonne - King and Scout This bundle of two separate expansions contains 7 new tiles for the original Carcassonne (King) and 5 new tiles for Carcassonne: Hunters & Gatherers (Scout). |
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Price: $21.95 | Carcassonne -New Worlds In this Carcassonne game, players begin as the early settlers of the United States did on the east coast of America. As they explore westward, they build towns, farms, roads, and compete to score more points than the others players. As exploration moves to the west, players who are slow to complete the features they have started will find themselves left behind - with no points! |
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Price: $12.95 | Carcassonne -The Princess and the Dragon The land around Carcassonne is being visited by a dragon, making life very difficult for the followers. Brave heroes venture forth to face the danger, but without the aid of the fairies, their chances are not good. In the city, the princess seeks help from the knights, and farmers build secret passages to move about undetected by the dragon. |
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Price: $21.95 | Carcassonne -The Castle Carcassonne: the Castle takes place in one of the many castles you have built during a game of Carcassonne. The players build their buildings, roads etc. inside the constrained space of the castle walls and place their followers at strategic places. Carcassonne: the Castle is a stand-alone tile-placement game with mechanics adapted for two players. |
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Price: $13.95 | Carcassonne - Catapult 12 new tiles with a fair symbol are added to the game. When a player draws a fair tile, they place it and then a catapult round begins. For the first time, action/dexterity is added to the Carcassonne series. In a catapult round, players attempt to launch special tokens with the wooden catapult. Players have one each of four different kinds of tokens that determine what kind of catapult action is to be taken: Knock out tokens try to remove meeples; Seduction tokens try to swap meeples; Target tokens try to hit the fair tile; Catch tokens must be caught for points. |
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Price: $21.95 | Carcassonne -The City Carcassonne: The City is a new standalone game in the Carcassonne series. Players build up the old town together by placing tiles. While the town area grows, the town walls grow around it, starting from a wooden tower. The wall is comprised of delicately carved wooden parts, that create a beautiful rendition of the medieval town at the end of the game. |
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Price: $4.95 | Carcassonne -The Count The Count of Carcassonne is another expansion to the well-known series. It contains a further twelve tiles, plus a nice wooden figure. The tiles depict the town Carcassonne itself, which is visited by the Count. At each scoring opportunity the Count performs a specific action, depending on the town tile the Count is on at the time. This action might entail extra points for the scoring player, or might be imprisonment for the player's follower, until the Count finishes his trip through the town. In this way players not only have to keep an eye out for the other players, but also take the positioning of the Count into consideration. This expansion requires the basic Carcassonne game, and can be combined with any of the other expansions. |
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Price: $21.95 | Carcassonne - The Discovery The inhabitants of Carcassonne have discovered a new region far away from their homeland - one that consists of meadows, mountains and seas. The followers, of which each player only has four (with a fifth for the scoring track) get placed as robbers (in the mountains), seafarers (on the seas) or explorers (on the meadows). On a player's turn, he must place a tile and may then place a follower on it. As in the original game, tiles may only be placed so that identical landscape types match up. A follower may only be placed when no other follower has been placed there yet. When the follower is removed, however, then the size of the region in which the follower is located brings points - regardless of whether the region has been closed off or not, although closed off regions score considerably more points. There's also an additional rule that lets mountainous regions increase in value, even if they've already been completed. |
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Price: $4.95 | Carcassonne -The River I The River I is a mini-expansion for Carcassonne. It adds twelve river tiles. All the familiar landscape elements are also present. |
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Price: $5.95 | Carcassonne -The River II The River II is a mini-expansion for Carcassonne. It adds twelve tiles with a river and has some differences with the first Fluss expansion because the tiles are designed combine with all other expansions for Carcassonne. |
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Price: $11.95 | Carcassonne -The Tower Tower segments are added to the game, as well as some new actions. In addition to placing a Meeple as usual on their turns, players can now either place a tower segment on a tile with a space for a tower, add a tower segment to a tower already standing, or place a Meeple on top of a tower. |
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Price: $12.95 | Carcassonne -Traders and Builders The 2nd expansion to the original game of Carcassonne, Traders & Builders contains 24 tiles with new features such as Bridges and Cities. |
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Price: $20.95 | Carcassonne -Travel A travel version of the popular boardgame. There are no expansions for the travel version. |
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Price: $20.95 | Carcassonne -Wheel of Fortune Wheel of Fortune is both a full replacement for the base game of Carcassonne and an expansion to the original base game. It includes 72 tiles, consisting of 63 tiles released in the original base game, 6 from Inns & Cathedrals, 1 from Traders & Builders and 2 from King & Scout. It also includes a special replacement start tile which depicts the Wheel of Fortune, a new mechanic unique to this edition of the game. The new start tile is the size of 16 tiles, arranged in a 4x4 square and is built using some of the tiles removed from the base game. |
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Price: $21.95 | Cardcassonne In Car(d)cassonne, players place their cards in different rows to make them more interesting. Whether in the field, the city, the road or at the abbey, you must ensure that cards placed will earn you more points than your opponents. However, sooner or later, every player has to choose one of these series of cards. But which of the series will pay more? If you wait one more turn, there will probably be a greater number of cards in the row. By cons, it is possible that another player take the opportunity! You should be alert in this game stretched to wrenching choices. Rebuild Carcassonne: one card at a time! |
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Price: $41.95 | Cargo Noir In Serge Laget's Cargo Noir - his fourth standalone box game from Days of Wonder - players represent families that traffic in smuggled goods in a 1950s noir setting. Each turn, you'll set sail to various ports where cargo is known to get lost for the right price - Hong Kong, Bombay, Rotterdam, New York and more - and you'll make an offer for the goods on display. If another family then offers more in that port, you'll need to up your bid or take your money and slink away to look for goods elsewhere. Stand alone in a port, though, and you'll be able to discretely move the goods from the dock to your personal warehouse. Says Laget in a press release accompanying the game announcement, Everything in Cargo Noir grew from a core auction mechanism that is simple and trivial to explain - you can only bid up, and the last bidder standing gets the goods. |
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Price: $26.95 | Caribbean In every round the players try anew their best to bribe the pirates. The player who has offered the most rum to a ship gets to move that ship as many spaces as the number of barrels shown on the bribing chip. An active ship can (a) rob a crate from a port or from another ship, (b) reach a crate over to another ship, (c) swap crates with another ship, and/or (d) deliver a crate into a safe haven. The aim is to have the most doubloons at the end of the game. |
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Price: $27.95 | Carolus Magnus This game uses a collection of smallish hexagon clusters arranged in a circle. Mercenaries, in the form of small wooden blocks, are placed onto the land pieces. Players can then use these blocks to attempt to gain control of the corresponding mercenary type, or place the same small blocks onto the board which can help the player who controls that color. Once a player has majority of control markers on a piece of land, he can build a tower there. |
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Price: $32.95 | Carpe Astra 10,000 years in the future, humanity has claimed the stars. But all is not well. The Emperor is weak, and without strong guidance the Empire is crumbling. Powerful guilds within the empire are squabbling, positioning themselves for their own gain. If the Empire is to survive, it needs a strong leader - that means you! You must build a power base throughout the Empire by connecting with important guilds: the military, traders, priests, engineers, expansionists and politicians and then claim the throne. |
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Price: $29.95 | Car Wars -The Card Game Car Wars: The Card Game is the game of car-to-car combat. In the near future, combat between armed and armored cars will be an arena sport. You shoot at the other cars, trying to destroy their tires and armor. The last player with an operating car is the winner! |
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Price: $43.95 | Carson City Carson City is a strategic game. The game is played in 4 rounds and in each one of them the players choose a character (there are 7 available) that gives certain advantages, after that cowboys are placed on action fields on the board to build Carson city. Players can claim ground, erect special buildings, houses or construct roads. When there are several players on 1 action field, a duel is fought. During play, money (to construct) & points can be earned. He who earns most points wins the game. |
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Price: $20.95 | Cartagena Cartagena takes as its theme the famous 1672 pirate-led jailbreak from the fortress of Cartagena. Each player has a group of six pirates and the objective is to have all six escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. |
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Price: $20.95 | Cartagena: The Escape The game represents the famous 1672 pirate-led jailbreak from the fortress of Cartagena. It is said that a game celebrating the great escape became popular in the pirate coves of the Caribbean. Each player has a group of 6 pirates and his objective is to have all 6 escape through the tortuous underground passage that connects the fortress to the port, where a sloop is waiting for them. |
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Price: $44.95 | Case Yellow Case Yellow is a simple, but accurate, simulation recreating this monumental campaign. Each game turn is divided into eight action segments. Each player has four action chits. The initiative player selects the first action chit to play. The remaining seven chits are placed in an opaque cup and drawn randomly. In most cases the Germans have the initiative and go first by playing one of their four action chits. Each German chit is marked for movement or combat, and the German player chooses what his army will do (though the German player during the course of a turn must use two chits for movement and two chits for combat). At the end of movement, any panzer or motorized formation adjacent to Allied units has the option to attack. If combat is chosen, all German units adjacent to Allied units may attack if allowed by terrain. |
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Price: $36.95 | Cash 'n Guns In an abandoned warehouse a gangster band is splitting its loot, but they can't get an agreement on the split! It's time to let the guns talk and soon everyone is aiming at everyone. The richest surviving gangster wins the game! |
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Price: $20.95 | Cash 'n Guns - Live Ca$h 'n Gun$: Live is a sequel to Ca$h 'n Gun$, not an extension - although it does come with a bonus special power to extend its predecessor. 8 to 20 players play in a public place where non-players are present. When the referee blows the whistle, all players points their hands (as if they had a gun) towards another player...all this in a public place! Of course, players are gangsters sharing a lot of money. |
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Price: $27.95 | Cash 'n Guns - Yakuza The world's three largest Mafia organizations jointly perpetrated the Robbery of the Century... A few hours later, they are all gathered in a sinister back shop in Hong-Kong, each of them armed to the teeth to split the loot in a good mood. Suddenly, the tension raises, it looks as if the parts were not equal... Get ready; the gang war might break out at anytime! Are you keen to face the wildest Mafia of the planet? BANZAI!!! Yakuza introduces new characters, new foam weapons (Tanto, Shuriken and Shotgun), objects and a team based game play for up to 9 players. |
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Price: $26.95 | Cash-A-Catch It is early morning at the fish market and it is already alive with fish-mongers pushing their fishy products. The fish-mongers loudly praise their fresh fish as they try to attract as many of the numerous customers as possible. |
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Price: $37.95 | A Castle for All Seasons A new castle is being built for the king, and lots of workers are coming from far away to make their contribution. |
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Price: $26.95 | Castle Panic The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they've gathered their army and are marching out of the woods. |
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Price: $20.95 | Castle Panic: Wizard's Tower The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll .fight against magical Imps, evasive .flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use .fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend .The Wizard's Tower? |
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Price: $54.95 | Castle Ravenloft Castle Ravenloft Boardgame by Bill Slavicsek, Mike Mearls and Peter Lee |
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Price: $8.85 | Catch the Match A pattern recognition game. There are 15 large, sturdy cards depicting an array of various objects such as kites, balls, pencils, fish, etc. Each card shows the same 15 objects, but the objects are all different colors and are in different locations. Any two cards always have one and only one object that is identical. Be the first to find this object! |
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Price: $11.95 | Catch the Mice In Catch the Mice players are hungry cats, trying to catch colored mice but you probably already figured that out from the title. On a turn, a player rolls the two dice, then "catches" a mouse of the color showing on the dice, assuming the player hasn't already collected that color this turn. If you roll the same color on both dice, you steal a mouse from your opponent! You may keep rolling but if you can't catch a mouse after a die roll, you lose everything. The game ends when there are no mice left, and points are scored for captured mice. |
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Price: $44.95 | Cathedral In Cathedral, each player has a set of pieces of a different color. The pieces are in the shapes of buildings, covering from one to five square units. The first player takes the single neutral Cathedral piece and places it onto the board. Players then alternate placing one of their buildings onto the board until neither player can place another building. Players capture territory by surrounding areas that are occupied by at most one opponent or neutral building. A captured piece is removed and captured territory becomes off-limits to the opponent. The player with the fewest 'square units' of buildings that can't be placed wins. |
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Price: $38.95 | Caucasus Campaign The Caucasus Campaign is a quick playing, moderately complex game with large hexes and easy-viewing 5/8 counters. The game system is based on the classic Igo-Ugo/movement-combat-exploitation system, but modified with elements from Ardennes '44 (specifically: Determined Attacks and Defense and unit morale). The tournament scenario (6 turns) can be completely in roughly 2 hours. The full game is 14 turns long and can be finished in one sitting (approximately 5 hours). |
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Price: $69.95 | Caveman CAVEMAN - can your tribe survive is a survival game where your objective is to become the dominant tribe on Volcano Island. It's a harsh world, where marauding dinosaurs cause chaos, other tribes attack you, and you struggle to keep your cave kids survive into adulthood. |
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Price: SOLD | Cave Troll Inside the lair of the cave troll lie riches and dangers beyond one's wildest imagination. In the Cave Troll board game, players command brave heroes in an attempt to reap the most treasure from the dungeon. In order to defeat your enemies, you will wield powerful artifacts and summon vile monsters to prevent your opponents from achieving victory! |
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Price: $46.95 | Cavum In the mountain there are veins of precious stones. The players build tunnels in the mountain, establish stations in the mountain and in the city, discover veins of precious stones, acquire precious stones, and sell them. The players get points for stations in the city and for selling precious stones. The winner is the player with the most points. |
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Price: $39.95 | Caylus To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up... |
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Price: $94.95 | Caylus -Special Edition Ystari, along with graphic designer Mike Doyle, is proud to present you the limited premium edition of the award winning Caylus. This edition will be limited to 1500 copies. It'll include some new, medieval styled illustrations and exclusive items. |
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Price: $20.95 | Caylus -Magna Carta The general theme and mechanics are similar to the original boardgame. However, there is no board or score track and the tactical nuts and bolts of the game are somewhat different. In terms of components, the game consists of cards, money, worker pawns, resource markers, the provost, and castle building stones. Each player has a set of identical cards, which are shuffled and used as a face-down draw deck. |
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Price: $35.95 | Change Horses A racing game with a twist. |
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Price: $48.95 | Chainmail CHAINMAIL is thus a game of card play and management, which unfolds on the historical battle map - it uses squares, rather than hexes - with the use of some beautiful, super-size counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don't know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT's. Skill determines the outcome. |
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Price: $8.85 | Chaos In this card game, you need to collect sets of 3 identical Spectrum cards and place them on the table. Or collect the set of 3 Order cards and keep it in your hand until the end of the round. You need to avoid the 4th Spectrum card that matches a set you have placed on the table or the 4th Order card if you have the other 3. Also, avoid holding a Chaos card at the end of the round. On your turn you can seek a card, trade a card or declare a battle. You can't hold Order cards while holding a Chaos card. If you discard a Chaos card, all hands are rotated among players until the discarding player calls Stop! Well, the title does say "Chaos". |
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Price: $19.95 | Chaos Marauders A vast Chaos army is marching north, when suddenly the sprawling mass of bored and surly Orcs grinds to a halt because of yet another petty feud. In Chaos Marauders, each player takes control of one of the Orc clans involved, ready to show all the other mangy little creeps who's boss of dis 'ere scabby battle mob. You'll stop at nothing to win. No amount of trickery will be low enough, no amount of thugish brutality too vile. Who knows, you may even get the mysterious Chaos Marauders on your side. Only one tribe can come out on top. Will it be yours? |
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Price: $42.95 | Chaos in the Old World Chaos in the Old World makes you a god. Each god's distinctive powers and legion of followers grant you unique strengths and diabolical abilities with which to corrupt and enslave the Old World. Chaos in the Old World features three ways to win, and gives you an unparalleled opportunity to reshape the world in your image. Every turn you corrupt the landscape, dominating its inhabitants, and battle with the depraved followers of rival gods. Each god has a unique deck of gifts and abilities, and can upgrade their followers into deadly foes. Summon forth living manifestations of Chaos, debased and hidden cultists, and the horrifying greater daemons - beings capable of destroying near everything in their path. |
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Price: $19.95 | Chaos in the Old World: The Horned Rat The Horned Rat expansion for Chaos in the Old World introduces a fifth player to the race toward corruption! Armed with a legion of Skaven followers, the Horned Rat player uses numbers and subterfuge to his advantage, scoring points by spreading the Skaven's teeming masses across the Old World. Players of the existing Ruinous Powers can meet the foul vermin head on with a host of new gameplay options, including alternate upgrade and Chaos cards. Meanwhile, veterans will find engaging challenges with new expert-level Old World cards and gameplay variants. Prepare to join the battle for dominance! |
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Price: $47.95 | Chaostle Chaostle is a combination of the words Chaos and Castle. Chaostle is a three-dimensional castle fantasy board game. Each player selects their starting armies that they will use to battle against their enemies in an attempt to conquer the castle for their King or Queen. The armies consist of many different fantasy fighters with unique skills and weaknesses such as wizards, dragons, unicorns, knights, archers, etc. The fighters are custom collectible plastic miniatures. The game has many levels of strategy that can be offset by a wide range of fates (both good and bad). |
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Price: $49.95 | Chariot Lords Each Lord controls between 5 and 6 nations, some strong, others weak, each with varying goals and objectives - indeed some of these countries may not even exist at the same time. Players compete against one another to achieve the victory criteria for their empires. Nations quickly become rivals, involving them in death struggles over expansion. Each turn (90 years) will see new countries come to the fore, while established empires struggle to levy reinforcements and arrange alliances. A fine line must be walked between conserving one's forces and expanding one's empire. Too much expansion will see your resources spread thin and possibly swept away by a new emerging empire, but not enough aggression will see your empire fail to garner sufficient victory points to win. |
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Price: $61.95 | Chariots of Fire Chariots of Fire, the 14th volume in the Great Battles of History series of games, allows players to recreate battles from the Bronze Age, that period of time covering several centuries for which there is little "written evidence". The military period covered could be called The Chariot Era, and Chariots of Fire will, as much as possible, try to trace the rise of the chariot's power as a military weapon. The game uses the basic mechanics and systems that have run throughout the Great Battles of History series, with some important modifications and adaptations that apply and highlight the era covered. |
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Price: $28.95 | Charon Inc. In the year 2288, off-world mining is now controlled by a few mega-corporations. It is no longer just people or nations that are subject to exploitation, but entire planets and moons. As the CEO of one of these mega-corporations, in Charon, Inc. you will vie against CEOs of other corporations as you exploit the planet's resources and colonize Charon, the largest moon of the dwarf planet Pluto. |
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Price: $34.95 | Chateau Roquefort Each player controls colored mice and tries to collect pieces of cheese in Castle Appenzell. On their turn, players spend action points to put new mice into play, reveal corridors in the castle, move their mice around the castle, or push a tile into play, which changes the maze of cheese pieces underneath. If two of a single player's mice reach a place with the same kind of cheese showing, the player obtains a piece of this cheese. The first player with 4 different pieces of cheese wins the game. |
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Price: $27.95 | Chez Geek -House Party Edition Beer. Nookie. Roommates. It's another Friday night at Chez Geek. Set up house with your friends - for as long as you can stand them. Get a job - they're all bad. Spend money and your precious spare time to accumulate Slack points. Drink cheap booze, hang out at the cafe, and play with the cats. Do unto your roomies before they do unto you. What other game gives you points for sleeping? |
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Price: $16.95 | Chez Goth Angst. Nookie. Roommates. Just another Friday night at Chez Goth. This stand-alone game puts a new spin on the award-winning (and all too realistic) Chez Geek. You're still living with a bunch of roommates... but now you're a Goth! Work at your dreary job. Spend your hard-earned money and precious time to accumulate Slack points... or collect Gloom when life turns against you. As it will! You can earn Slack for buying Clothes, Shinies, and Booze... or you can just Cough, Complain, or even Faint Dramatically, especially if you have an audience. And if you get very lucky, there might be some Graveyard Nookie in your future. Yes, you can combine these cards with Chez Geek and have a house full of Goths AND slackers. Fortunately, it's just a game... isn't it? |
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Price: $22.95 | Travel Chess Set This chess set features a vinyl mat, chess pieces and a portable storage bag. |
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Price: $40.95 | Chicago Express In the game the B&O, C&O, Pennsylvania and New York Central railroads drive from the East Coast across the growing eastern US to Chicago. Smaller, more aggressive railroads like the Wabash spring up to further expand America's extensive railroads. The sharpest railroad executives vie for the maximum return on their investment in this business game lasting about one hour. This game can be played by 2-6 players, but it is best with 3 or 4 players. Ages 14 and up |
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Price: $21.95 | Chicago Express - Narrow Gauge & Erie Railroad Company This boxed expansion combines both Wabash Cannonball Expansion - Erie Railroad and Wabash Cannonball Expansion - Narrow Gauge Railroads into one box. Wooden trains are provided! |
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Price: $26.95 | Chicago Poker Players are notorious gang bosses in the heyday of organized crime in Chicago during the 1920s. The goal of the game is to take control of the main legal and illegal sources of profit, meaning bars, game rooms, jazz clubs and revue theaters. To do this, each player sends his men to intimidate the owners of these businesses and gain them to their cause. Most of the businesses even change ownership at the game table! The winner is the first player who, by playing poker combinations with his cards, takes control over 3 businesses of the same kind, 4 different ones, or any 5. |
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Price: $32.95 | Chicken Cha Cha Cha A memory game for children 4 and up. You must steal the feathers of other chickens in order to win. When you find the face down tile showing the same drawing than the one in front of your chicken-pawn, you can move forward. |
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Price: $16.95 | Chicken Cha Cha Cha -Duckling Dancing This is a two-fold expansion for Chicken Cha Cha Cha. |
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Price: 24.95 | China This fascinating game of domination combines multiple tactical possibilities with simple-to-learn rules and a short playing time! |
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Price: $28.95 | China Rails Another addition to the venerable Empire Builder crayon-rails series of games. This time around, players are building track and making deliveries in The People's Republic of China. |
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Price: $14.95 | Chinese Checkers Players jump over their own and/or their opponents' pieces with the objective of being the first to move all their pieces from one side to the opposing side. |
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Price: $13.95 | Chrononauts In Chrononauts, each player becomes a time traveler, with a unique identity and a secret mission. During the game, players travel backwards and forwards through history, doing all those things people have always dreamed of using a time machine to do: Visiting the great moments of the past, peeking into the future, collecting up impossible artifacts and priceless works of art (at the moment just before history records their destruction), coming to grips with the paradoxes of time travel, and of course, changing pivotal events and altering the course of history itself. How would the timeline be different if Lincoln and JFK had not been assassinated? And is that the version of reality that you came from originally... the one you must return to in order to win? It's all packed into a fast and easy Fluxx-style card game that will take you to the beginning of time and back again. |
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Price: $13.95 | Chrononauts: Early American Chrononauts Early American Chrononauts is a stand-alone prequel to Chrononauts, also from Looney Labs. The all-new TimeLine begins just before the American Revolution in 1770 and continues through the Civil War, stopping at 1916. As with Chrononauts, players travel throught time to change linchpin events, patch paradoxes, and collect artifacts. |
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Price: $2.95 | Chrononauts: Lost Identities This expansion for Chrononauts includes 13 new IDs for the game, which resulted from the winning entries of a "nanofiction" short story contest. One new Goal card is also included in the expansion. |
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Price: $18.95 | Cir Kis Cir*Kis is a abstract strategy game for the whole family. Players take turns placing one of their nine differently-shaped pieces on the beveled game board next to the last piece played. |
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Price: $18.95 | Citadels Players seek to build a collection of buildings worth from one to eight points. Once someone's built eight buildings, then the game is over and the player with the highest total value wins. However to facilitate the process (and make the game interesting), players sequentially choose a character from a rapidly dwindling pool of eight each turn. The characters give players special abilities for the turn. |
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Price: $21.95 | Cities The story: In Cities you are the architect of a city of the world. You try to build a city that is most attractive for tourists. You position attractions close together. You build parks as big as possible and place terraces close to the water. You guide tourists to their favourite spots, because only through them you can earn your points. The dilemma: But... you never know exactly which tile will be drawn next. Will you wait another round for the perfect tile? Will you adjust your planning? Or have you got a brilliant idea and can you position the tile in a way that it brings points for more than tourist? Every player builds his own city and makes his own choices. All you have to do is making better choices than your opponents! |
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Price: $44.95 | City of Thieves Cadwallon: City of Thieves is a fast-paced board game of cunning thievery and ruthless skulduggery in a fantasy city steeped in magic and intrigue. Two to four players each control their own gang of four thieves, competing to amass the greatest haul of loot from the many carefully locked chests scattered about the board. This is no friendly competition, however, and there is little loyalty among thieves in Cadwallon! The most successful players are as likely to claim their loot from the other gangs as they are to do the time-consuming legwork themselves... |
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Price: $34.95 | Cityscape The world's cities are founded on the aspirations of many people. Their secret ambitions are seldom in agreement and rarely fully satisfied, but the interplay of their efforts leads to the unique character of each city. So it is in every round of Cityscape. Before beginning a city, the players set secret goals for their view of the buildings in the completed city. Each line of sight gets a separate goal, such as the number of buildings that will be visible, or how many are equal in height. These are recorded with dice as simple codes.Then the players take turns adding freely a block at a time to the rising city until all the blocks have been placed. |
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Price: $42.95 | Civilization In Civilization: The Board Game, 2-4 players take on the roles of famous leaders in charge of historical civilizations, each with their own abilities. Players will be able to explore a module game board, build cities and buildings, fight battles, research powerful technology, and attract great people by advancing their culture. No matter what your play style is, there is a civilization for you! Fans of Sid Meier's classic video game franchise will find familiar footing in Civilization: The Board Game. Staying true to the foundations of its video game predecessor while creating a new and unique way to play, Civilization: The Board Game captures the spirit and grandeur of carving out a magnificent empire from modest beginnings. |
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Price: $27.95 | Civilization: Fame and Fortune The Fame and Fortune expansion for Sid Meier's Civilization: The Board Game provides players with new game options, and brings a host of enhancements. Four new civilizations: The Arabs, the Spanish, the Greeks, and the Indians. A new deck of "Great Person" cards that allows players to recruit the aid of specific figures from history, such as Joan of Arc, Marco Polo, Hannibal, or Gustavus Adolphus. New map tiles, tech cards, culture event cards, and the introduction of the investment deck, which features cards that allow players to spend hard-earned coin to reap ongoing benefits. Components for a fifth player. With eleven new map tiles, over 150 cards, plus more than 120 markers and tokens, Fame and Fortune offers a remarkable set of engaging new options to guide your people to greatness! |
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Price: $25.95 | Clans The game is set in late pre-history, a time of transition - when our distant ancestors, who had struggled and barely survived for ages in very small nomadic groups, began to feel their lives would be more secure and less arduous if they formed larger groupstion of the first villages. The players compete to be involved in the most and most valuable villages. |
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Price: $47.95 | Claustrophobia Claustrophobia is an adventure game set within the universe of Hell Dorado. |
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Price: $47.95 | Claustrophobia - De Profundis Claustrophobia: De Profundis is an expansion for Croc's Claustrophobia that adds more components and more choices to the game without adding many new rules. New components include a 55-card deck with new talents for the Brother Redeemer, new demons, new events, new objects; ten new room tiles, with six new types of rooms (sanctified zone, demon pit, tomb of the ancient warrior); four painted figures and additional markers; and twelve new scenarios with playtimes ranging from 30 to 90 minutes. As for new rules, the demon player's hand size is reduced to three (due to powerful new event cards), Siccaria skills are now permanent, and a new beast is introduced. |
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Price: $22.95 | Cleopatra and the Society of Architects When Cleopatra finally strolls into her new palace, at the end of the game, the most corrupt architect (the one with the most amulets) will be seized and offered as a sacrifice to her sacred crocodile! Only then will the wealthiest architect, from among those still alive, be selected and declared the winner of the game. |
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Price: $42.95 | Cleopatra's Caboose Cleopatra's Caboose: The train game based...in Ancient Egypt?!? Cleopatra's Caboose is a train game for 3 to 5 players that's based in Ancient Egypt. Each turn, players bid for the right to utilize a game designer of their choosing which denotes both the turn order and a special ability that can be used that turn. Players construct tracks, ship fruits to cities that need them, construct buildings for victory points and to improve a city's status, and build pyramids to make a city more prestigious. Be careful, though; you have a limited amount of money and actions in which to accomplish your goals! Manage both wisely and become the Emperor of Ancient Egypt! |
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Price: $11.95 | Climb Players must climb a route made of cards. They get points for each move they make. The more fingers there are in "holds" (holes on cards) at the end of a move, the more they get points. Performing complex manoeuvres is the key, since each hold is bordered by a color. One finger can only go in one color! Beware, if the cards move, your turn ends. The route is changed a little bit between each round. The player with most points after 3 rounds wins. |
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Price: $31.95 | Clue The mystery you love to solve again and again is even more intense! CLUE game is back with a modern twist: a soirée at a millionaire mogul's mansion turned deadly, and you must find out who is responsible for murdering the host. There's no Revolver or Billiard Room this time... but could it have been Scarlet with the Barbell in the Spa? Open up the tabloid-style instructions to get the scoop on the updated rooms, weapons, and guests. A deck of Intrigue Cards adds suspense to your game with cards that can help you solve the crime faster... or result in a second victim! Narrow down which rumors are true and which are just hearsay-and get caught up in the scandal of the century! |
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Price: $31.95 | Clue - Seinfeld At a gathering at Jerry's apartment, Newman unveils a homemade newsletter containing embarrassing stories about Jerry, Elaine, George, Kramer, Puddy and Peterman. He tells everyone that he plans to use his postal route to distribute this newsletter all over New York. 6 suspects, 1 thief, 9 weapons and Newman is out cold. |
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Price: $22.95 | Clue -The Classic Edition For generations, Mr Boddy has met his end at the hand of one of six legendary suspects in the classic detective game, CLUE. Professor Plum, Mrs. White, Mr. Green, Mrs. Peacock, Miss Scarlett and Colonel Mustard are all here in Boddy Mansion. One of them has done away with Mr Boddy, but in which of the nine rooms (perhaps the Library, or Lounge, or Conservatory)? And which of the six weapons was used to commit this dastardly dead(the wrench, the rope, or maybe the trusty ol' lead pipe)? Collect the right clues, make the right deductions, to determne who? where? which weapon? and you will solve the mystery and win the game. |
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Price: $38.95 | Clue: The Office Edtion Dunder Mifflin Regional Manager, Michael Scott, calls a "MANDATORY" team-building event, where six employees work independently to figure out. . .
Can you outwit your co-workers and overcome your boss's meddling to win the game? Game comes complete with 9 custom Weapons, custom game board, 6 Suspect movers, Deck of Personality Cards, Deck of Rumor Cards, Custom score pad, Clue scandal envelope and 2 dice. |
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Price: $6.95 | Clue: Suspect This is a fast-playing stripped down version of the classic boardgame, Clue. Basically it is the question portion of the game made with a specific set of cards used as the notepad. The detail list of cards varies from the original and the design is in line with the up to date style of nowadays. Play your cards right and you will solve it in no time. Ask question about the Clue characters weapons and locations on your cards to work out who did it, with what and where. As you expect, the first detective to solve the crime wins. It's all the fun and intrigue of Clue, in minutes. Special 2 player game for top detectives! |
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Price: $15.95 | Cobra Cubes This addictive, three-dimensional puzzle challenges players to make the snake twist around the cubes based on 40 puzzle cards. Along the way, you'll enhance your visual acuity and spatial processing skills and give your brain a much-needed workout. |
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Price: $25.95 | Code 777 This clever little game combines the elements of a good, logical deduction game and Indian poker. Each player receives a rack for keeping three tiles drawn from a pool of tiles, which are seven different numbers in seven different colors (28 tiles in total), however the rack is turned away from you. When players sit in a circle, each player can see everyone else's tiles, except their own. Each turn, players draw a card with a question like, Do you see more yellow sevens or more blue sevens? which should help the others' determine their tiles. Once you're reasonably sure, then you can take a guess. But if you're wrong, you have to start over with a fresh set of tiles... |
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Price: $29.95 | Collateral Damage In Collateral Damage, you take the role of a gang boss trying to take over Neo Japan. You command a group of typical characters from romantic comedy anime. You can direct them to battle it out in a city, but watch out! Characters can fall in love, and may then ignore your orders and instead follow their love across the board, battling it out for their love’s affection. |
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Price: $49.95 | Colonia Colonia in the Middle Ages. The largest city of the Holy Roman Empire is renowned for its famous cathedrals and versatile trade. Reputable patrician families hold influential positions in the City Council and are in control of the city's fortune. They are always striving to increase their riches and to consolidate their power. Each family wants to be the most influential - but only one may achieve this goal! |
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Price: $10.95 | Coloretto Draw a card to play to a row, or take a row -- it's that easy! You score points for collecting cards of the same color. |
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Price: $48.95 | Colosseum The Emperor Titus has called for the greatest celebration in Rome's history to commemorate the opening of the Colosseum - 100 days of the grandest spectacles the empire has ever seen. Citizens have flocked to the city by the thousands - enthralled by the sight of hundreds of gladiators in battle... rare and exotic animals prowling the arena floor... and to hear and see the greatest musicians and entertainers ever assembled. |
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Price: $19.95 | Colossal Arena In Colossal Arena there is a group of eight creatures that are fighting. Each round, one of the creatures will die. To decide which unlucky sod will be the victim, players put numbered power cards in front of the creatures, with the lowest one going the way of the dodo. But what makes this game interesting at all is that players can make five bets throughout the game which will sometimes allow them to use a creature's special power and gives the game a method of scoring at the end. |
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Price: $18.95 | Cold War - CIA vs. KGB World War II has left the world in upheaval, and many nations' futures are filled with uncertainty. The USA and the USSR are the only Superpowers who can lead the world toward a better future. Cold War: CIA vs. KGB puts you in charge of a spy network during the post-war era. Your purpose: to persuade foreign governments to embrace the proper ideology, by any means necessary. Manipulate local factions of influence to get your coup d'etat up and running. Double-cross and eliminate your opponent's leaders. Gain prestige for your side by winning the Space Race, dominating the Olympic Games, or ensuring that one of your countrymen wins the Nobel Peace Prize. In this decades-long conflict, victory will go to the side with the resources, conviction, and commitment necessary to ensure that their world view shapes the future. |
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Price: $82.95 | Combat Commander - Europe Combat Commander: Europe is a card-driven board game covering tactical infantry combat in the European Theater of World War II. One player takes the role of the Axis (Germany) while another player commands the Allies (America or Russia). These two players will take turns playing one or more "Fate" cards from their hands in order to activate his units on the mapboard for various military functions. |
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Price: $65.95 | Combat Commander - Pacific Combat Commander:Pacific is a card-driven board game covering tactical infantry combat in the Pacific Theater of World War II. CC:P's main theme is the addition of three new factions to the Combat Commander family:
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Price: $30.95 | Combat Commander - Stalingrad Combat Commander: Battle Pack #2 - Stalingrad is the second themed collection of scenarios for use with the Combat Commander: Europe series of games. The theme of this second Battle Pack shifts to the East Front in late 1942 as German and Soviet forces clash in and around the vaunted city of Stalingrad. |
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Price: $20.95 | Combat Commander - New Guinea Combat Commander: Battle Pack #4 - New Guinea is the fourth themed collection of scenarios for use with the Combat Commander series of games. The theme of this fourth Battle Pack shifts to the actions in New Guinea from January 1942 through July 1944, following the major campaign phases with characteristic actions. CC -New Guinea features fourteen new scenarios printed on cardstock as well as six new maps. Rules relevant to the characteristic fighting in the coastal jungle versus the highlands are included as needed for each scenario, without the need of an additional rule booklet. A number of unusual, creative special scenario rules cover the unique situations represented, including Air Supply, Barge Landing, Canebreak and Coastal Jungle, Emplaced M3 Tanks, Joint Allied Operations including the Papuan Infantry Battalion, Patrol Dogs, Swamp Holes and Swamp Forest. The new maps depict specific locations in New Guinea: the beachhead at the base of Mt Vulcan across from Rabaul, the village of Oivi, a high-mountain ridge overlooking Eora Creek, a strongpoint on the Soputa-Sanananda Road, the edge of the airstrip at Wau, and one of the crossings of the Driniumor River near the Afua Trail. |
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Price: $45.95 | Combat Commander - Resistance Combat Commander: Resistance! (or CC:R) expands upon Combat Commander: Europe and Combat Commander: Mediterranean by adding partisans and their war behind the front lines. This fourth volume of the Combat Commander wargame series features special rules and components for fighting with Partisan forces against the Axis nations of Europe. |
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Price: $44.95 | Commands and Color Ancients -Rome and the Barbarians Imperial Rome and The Barbarians is the second expansion to Commands & Colors: Ancients. In this second expansion you will find historical battles that focus on Rome and the early Gallic invasion, invasion of the Northmen, the Servile War (Spartacus), Caesar's conquest of Gaul, the Roman Civil Wars and much more. |
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Price: $24.95 | Commands and Color Ancients -Roman Civil Wars The Roman Civil Wars will feature familiar units with new capabilities. The Roman legions have evolved into the deadly fighting units of legend. In terms of Commands and Colors performance, the medium infantry units (representing less experienced legions) and heavy infantry units (representing the veteran legions) will now be able to move two hexes without engaging in close combat, or still move one hex and have close combat (as well as throwing their pilum - a capability acquired in Commands & Colors: Ancients Expansion Pack #2: Rome and the Barbarians). You will be able to fight battles with medium and heavy infantry as you have never fought them before! |
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Price: $50.95 | Commands and Color Ancients -Imperial Rome Imperial Rome is packed full of unique and interesting play concepts and new units: cataphracted cavalry, wagon laager forts, massed units of horse archers, light infantry tossing caltrops and more. Each of these concepts operates within the confines of the original system rules, with only slight modifications to reflect historical abilities and importance. So, rules-wise, if you own Commands & Colors: Ancients, you'll have no trouble learning the few new special rules. |
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Price: $45.95 | Commands and Color Ancients : Expansion 6- Spartan Army The Spartan Army expansion features over 20 scenarios, which focus on a period of time from 669 BC to 338 BC. In the early battles of Sparta against Argive, we see the development of Hoplite armies. We then move onto the war with the Persian Empire and take a closer look at the battle of Thermopylae, 480 BC. During the Peloponnesian Wars, Sparta takes a leader position among the Peloponnesian states, which would last for almost two centuries. Finally there is a shift in power away from Sparta during the battles of the Theban Era and the rise of Macedon. The Spartan Army expansion also provides all the blocks and stickers needed to field a Spartan Army and its allies to oppose the armies from Commands & Colors: Ancients - Expansion #1 - Greek vs Eastern Kingdoms. As well as one sheet of 15 new double sided Terrain Tiles. Rules-wise, if you are familiar with Commands & Colors: Ancients, you'll have no trouble at all learning the special rules for Hoplite infantry, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. |
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Price: $27.95 | Commands and Color Ancients -Epic Ancients II Commands & Colors: Epic Ancients II - allows experienced players the opportunity to fight historical ancient battles on an Epic scale. The Command & Colors: Epic Ancient rules are not overly complex, nor do they change the way the basic game system works. The Epic game allows up to eight friends to experience the competitive fun of an Epic size Ancients battle, but Epic Ancients is excellent as a two player game where opponents want to take a little extra time with a battle. |
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Price: $56.95 | Commands and Color Napoleonics Commands & Colors: Napoleonics allows you to re-fight epic battles of the Napoleonic era. In this core volume, the focus is on the French and the British, two bitter rivals in the struggle for European preeminence during the time of Napoleon. As with other games in the Commands & Colors genre, units in both armies can only move and fight when ordered. The command playing cards supply those orders, providing an element of luck that creates a fog of war and presents players with both challenges and opportunities. You must maximize your opportunities by playing your command cards judiciously. How well you handle the diverse units, their weapons, and the terrain, will determine victory. |
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Price: $48.95 | Commands and Color Napoleonics Expansion 1: The Spanish Army At the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellington's Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious. |
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Price: $58.95 | Conflict of Heroes: Awakening the Bear! Russia 1941-42 Conflict of Heroes merges the elegance of streamlined Eurogame rules with deep strategic wargames. The series was designed to create a tense and highly interactive game play experience. You must manage multiple command resources to move, attack, and take other actions with your units. This gives you great flexibility in executing your battle plans, but makes constant caution necessary as unit activations on either side can happen at any time. |
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Price: $54.95 | Conflict of Heroes: Storms of Steel! Kursk 1943 Storms of Steel! makes you a witness to the greatest tank battle in history! After their stinging defeat at Stalingrad, the Germans mass their best forces for an all-out attack against the growing Soviet bulge at Kursk. The Soviets' network of master spies has caught wind of the German plans, and they are prepared to trap and decimate the best panzer forces the Germans can muster... |
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Price: $37.95 | Conflict of Heroes: Price of Honour Poland 1939 September 1st, 1939. Germany invades Poland in the early morning hours. The Germans employ highly mobile massed tank formations, closely supported by mobile artillery and their airforce - the Luftwaffe. The world would come to know this warfare as the "Blitzkrieg". As the Polish forces are being driven back, they are ordered to mass together near the Romanian border, where they will try to hold out until the Allies invade Germany from the West. But then the Soviets surprise attack the Poles from the East, cutting through their weakly defended border and fullfilling their secret pact with Germany to split Poland between their two nations. Price of Honour, is an expansion game which requires either of the award winning games - Awakening the Bear! and/or Storms of Steel! Players are presented with the same tactical dilemmas and decisions that commanders faced during some of the most ferocious engagements of WWII. Conflict of Heroes (CoH) follows the evolution of modern tactics, from WWII to the present. CoH features a fast and fluid system that is easy to learn, but realistic for every unique theater of battles portrayed. |
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Price: $8.95 | Conflict of Heroes: The Marsh A new single-sided Conflict of Heroes battlefield board for featuring a swamp. |
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Price: $60.95 | Conquest of Nerath War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival. Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat. |
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Price: $33.95 | Core Worlds The ancient Galactic Realm, ruled from the Core Worlds of the galaxy, is waning. Now, the barbaric kingdoms that lie beyond the galactic frontier are amassing their strength, choosing this pivotal moment to strike at the heart of the fading republic, establishing new empires built upon the ashes of decaying civilizations. But these outer systems are not yet strong enough to engage the forces of the Core Worlds directly. The young kingdoms must first gnaw at the edges of the crumbling frontier, developing new types of units and shrewder tactics. They must build up their energy resources to launch magnificent fleets and overwhelming ground forces. Then, when the time is right, they must strike at the galactic core itself, claiming the most exalted planets for themselves. The barbarian kingdom that achieves these goals will carve out the greatest empire in the galaxy. |
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Price: $41.95 | Cosmic Encounter In Cosmic Encounter, each player is the leader of an alien race. The object of the game is to establish colonies in other players' planetary systems. Players take turns trying to establish colonies. The winner(s) are the first player(s) to have five colonies on any planets outside his or her home system. A player does not need to have colonies in all of the systems, just colonies on five planets outside his or her home system. These colonies may all be in one system or scattered over multiple systems. The players must use force, cunning, and diplomacy to ensure their victory. |
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Price: $18.95 | Cosmic Incursion In Cosmic Incursion, the exciting expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will face the sticky terror of the Fungus, scratch their heads at the perplexing Magician, and shudder in fear as the Locust consumes their planets in one gulp. Cosmic Incursion also makes the Cosmos even bigger, adding a 6th player to the game. Finally, as if that wasn't enough, Cosmic Incursion introduces a new variant to the game - the reward deck, which offers exciting new cards such as kickers and rifts to those aliens who ally with the defense. |
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Price: $17.95 | Cosmic Conflict The galaxy was stretched out before you, and the vastness of space was yours to conquer. But other races sought to fill the cosmos with their colonies, and they used their strange and dangerous powers to aid them. Nevertheless, you ventured into the cold wastes to do battle. Now, turmoil has spread, and a new group of aliens hope to take advantage of it. How will these rulers attempt to seize power? Which will become your allies, and which your mortal foes? Who will survive this cosmic conflict? Only time will tell... In Cosmic Conflict, the expansion for Cosmic Encounter, 20 new alien races explode onto the galaxy! Players will now shudder at the insidious kindness of the Empath, blink in confusion at the antics of the Lunatic, and howl in outrage as their planets are stolen away by the Claw! Cosmic Conflict also makes the Cosmos even bigger, adding another player (and attractive black components) to the game. Cosmic Quakes will shake things up, ensuring that no player's hand is truly safe. And as if that wasn't enough, Cosmic Conflict introduces a new variant to the game - the hazard deck, which confronts the players with dangerous and amusing events that can crop up at any time! |
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Price: $11.95 | Crappy Birthday Crappy Birthday is designed to be taken as a gift to a party instead of a bottle of wine or a 6-pack of beer. The goal of Crappy Birthday is to get people talking, laughing, and having a good time as quickly as possible. Don't be surprised if some people dislike the same gift that other people at the table love, because the gifts were designed to start fun and interesting conversations. Crappy Birthday is simple enough that a group of non-gamers can read the rules and start playing within a few minutes. Or if people do not want to play at the party, they can have fun by simply looking at the cards and laughing at the pictures and funny concepts. |
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Price: $22.95 | CSI Board Game This is the first CSI board game to include all three series in one game (CSI, CSI Miami and CSI New York) and the first CSI board game to feature UNLIMITED GAMEPLAY. There is a different outcome every time you play the game. As a CSI team member, travel through the streets of Las Vegas, Miami and New York looking for the evidence and suspect you need to complete your case. Along the way, you'll need to build your case by recruiting Team Members and by completing DNA patterns to redeem for Jurisdiction cards. Once you have collected the evidence that you need and have found your suspect, take your case to your Detective to solve your crime and put your suspect in jail. |
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Price: $24.95 | Cutthroat Caverns Cutthroat Caverns is played over 9 rounds, each with a random encounter. Essentially a game of 'kill stealing'. Each round, any monster encountered will have a prestige value of 1 through 6. The player that successfully jockeys for position and lands the killing blow gets the prestige value for the encounter. Some encounters will not have a specific monster, such as a trap room for the heroes to pass through (and in this case, earning no prestige). The surviving player with the most prestige after the 9 encounters is the winner. If the players do not survive all 9 encounters, no one wins the game. |
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Price: $18.95 | Cutthroat Caverns: Relics and Ruin The critically acclaimed game of dungeon delving, kill-stealing and cooperative - backstabbing becomes even more challenging with the inclusion of a NEW game mechanic, an Event Deck that makes even the most familiar Encounters new again. And mixed among the Events are ways to earn powerful new Relics that confer game changing abilities upon their owners. Plus, this set includes 15 of the deadliest creatures yet. Can you resist the lure of a 14-card hand? Will you succumb to the PVP inducing effects of Voodoo? Or will you become a horrific beast yourself in the final moments and turn on your companions? |
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Price: $18.95 | Cutthroat Caverns: Tombs and Tomes Cutthroat Caverns has often been described as a diceless RPG game and that has never been closer to the truth than with this expansion. For, introducing players to the devastatingly cruel new monsters, thought provoking additions to the Event deck and even more hugely powerful Relics, are two action-packed, full-on Adventure Modules. Just living and having the most Prestige may no longer be enough to secure a win. And living is no easy matter. Ragnarok the End Bringer is aptly named. Greed allows any Attack card to be played as a Critical Miss. The Lich will turn fallen friends into fallen fiends. All that and you need to effect a rescue too. |
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Price: $48.95 | Cyclades In this latest collaboration between Bruno Cathala and Ludovic Maublanc, players must buy the favor of the gods in their race to be the first player to build two cities in the Ancient Greek island group known as the Cyclades. Victory requires respect for all the gods - players cannot afford to sacrifice to only one god, but must pay homage to each of five gods in turn. Each turn, the players bid for the favors of the gods, as only one player can have the favor of each god per turn - and each player is also limited to the favor of a single god per turn. |
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Price: $35.95 | Cyclades: Hades Cyclades: Hades, an expansion for Cathala and Maublanc's Cyclades, consists of four modules that can be used individually or combined in various ways. In the Cyclades base game, players fight for domination over archipelagos in ancient Greece. They make offerings to gods to secure their favors and summon mythological creatures. The Hades expansion allows players to add Hades (no surprise there) to other gods present in the base game: Zeus, Ares, Athena, Poseidon and Apollo. Players will be able to build a Necropolis and summon undead armies when they gain favors of Hades. |