![]() |
Price: $45.95 | Dakota a 60- to 90-minute game for three to five players ages 10 and up. It's inspired by the conquest of the American West, and employs linear mechanics. Players take control of a group of settlers or a tribe of natives and then cooperate and compete with the other players for natural resources, which have different values for the different types of players. The mechanic allows for unequal numbers of settlers and native players. |
![]() |
Price: $9.95 | Dancing Dice Players are contestants in a dancing marathon. Each turn they roll their dice and arrange them into two sequences of three dice (with one re-roll to try to change unwanted dice into something else). These sequences are then compared to those of everyone else. Higher difficulty dances (sequences) like the Tango or Tap Dance impress the judges. Less accomplished dancers move down in ranking. If they hit the bottom of the chart, they are out of the game. Certain sequences also convey special abilities such as not having to move down in ranking even if you are out danced by your competition. |
![]() |
Price: $8.85 | Dancing Dragons Things get very interesting when dragons celebrate! The magic gets so out-of-hand that it can take some time to sort things out. With luck, a swift eye, and good teamwork, these dancing dragons will leave the party with the same wings and tail they had when they came in. |
![]() |
Price: $25.95 | Dante's Inferno This is a fairly complex strategy game featuring resource management and trading. The objective is to move one of your player tokens to the 9th circle and defeat Lucifer. |
![]() |
Price: $30.95 | Dark Minions Hordes of dark minions have descended upon the countryside, eager to secure their reputation as a scourge on mankind. The despicable evil marauders attack everywhere in search of conquest. The citizens are helpless and will soon be overwhelmed. Death and destruction awaits all those in the path of the evil ones. In Dark Minions players represent those forces of evil as they try to pillage and destroy towns. Each turn, the players typically roll three dice and may use the resulting numbers to attack Towns to win Vanquish Points (VPs) - the further along into the game, the more VPs the Towns are worth. Players also attempt to capture Towers in order to level up experience (which enables the player to roll better dice), to re-spawn dead minions from the graveyard, and to "purchase" the services of the various Overlords. In the end, it's all about VPs and the first player to 40 VPs in a four-player game wins. The advanced game adds 15 Minion Overlords, each with a unique special power that may affect the play or the outcome of the game. They patiently wait to enter play and wreak their terrible havoc. Using their abilities wisely is one of the many keys to victory. Dark Minions includes a small expansion called Demon Lords that adds more Overlords, a special town tile, and a special die - making for many ways to mix up the game play! |
![]() |
Price: $48.95 | Day and Night Day & Night is a strategic board game where two players duel with asymmetric decks. The many spells and strategies make every game different than the other and exciting until the very last turn. Day & Night is beautifully illustrated with over 40 illustrations, specially created for this game by fantasy artist Eerin Vink. |
![]() |
Price: $38.95 | Days of Steam Players place track and cities, create routes, and deliver goods. Bonuses are awarded to players who deliver multiple types of goods. This game requires careful management of steam to move your train as well as hand management to thwart other players as well as enable your own route. |
![]() |
Price: $7.95 | Days of Steam: Locomotives The expansion includes 28 track tiles and four expanded locomotive cards that replace the train tiles and six-sided die used in the base game. |
![]() |
Price: $37.95 | De Vulgari Eloquentia Italy, late Middle Ages. The fabric merchants need to write down their contracts in a language that everyone can understand and the literates are looking for an alternative to the elite of the traditional Latin language. So, the Volgare, the language spoken by the common people, taken from the dialects spoken in the various Italian regions, starts to gain relevance. During this period, Francesco D'Assisi writes his famous Canticle of the Sun and Dante writes the Divine Comedy both written in Volgare. The players will have to do their part in the creation of this new language! But who will provide them the proper knowledge to understand the manuscripts in the different dialects? Who will succeed to uncover the secrets of the books inside the Papal Library? Who will embrace the religious life and who will remain a merchant? Some of the players can become a famous banker, someone else can climb the church's hierarchy to be the next Pope! But in the end, who will be the most appreciated and respected for his status and his culture? The aim of the game is to obtain more Volgare points. The players will gain VP from reading manuscripts, looking for important documents like the Canticle of the Sun or "The Riddle from Verona". Players can also gain VP by improving their social status, for example, if the merchant become a banker or the Friar becomes a Benedictine Monk or the Cardinal becomes Camerlengo or Pope. Moreover, VP can be gotten with money and with the support of Politicians, Noblemen, Abbesses, and of the Amanuensis. |
![]() |
Price: $83.95 | Dead of Winter Dead of Winter is GMT's recreation of Richard Berg's Great Battles of the American Civil War series series title on the battle of Murfreesboro; also known as The Battle of Stone's River to Union Veterans. Perhaps one of the most evenly matched battles of the war, Murfreesboro/Stone's River pitted the Federal Army of the Cumberland under Major General William Starke Rosecrans against the Confederate Army of Tennessee captained by General Braxton Bragg. With near parity of numbers (each side fielded roughly 40,000 men) and remarkably similar battle plans, both armies grappled in the December cold for control of Middle Tennessee. |
![]() |
Price: $8.85 | Dead Man's Treasure Generations of seafarers have spent their time searching for the fabled treasure, but none have managed to find it. But now Flint's old chart has turned up, on which the hiding places are marked. Multiple pirate ships simultaneously reach the island group in which the treasure chests are hidden. But the restless ghost of Flint is guarding the treasure. Who will be successful and recover the most valuable treasure chest? |
![]() |
Price: $9.95 | Deadlands Dust, grit, and the smell of fear blow through the quiet streets of a rough and tumble frontier town. Once deemed a refuge from the hazards of the West, the town took a darker turn with the discovery of precious ghost rock. You have come to lay claim to your share of the priceless mineral, only to find that you aren't the only one who has heard of the fabulous wealth ripe for the plucking. Can you outwit your foes and take control of the town and the limitless wealth it promises to the strong and cunning? Or will an unmarked grave on boot hill be your final resting place? |
![]() |
Price: $12.95 | Death Angel: Tyranid Enemy Pack The Tyranid Enemy Pack, a print-on-demand expansion for Space Hulk: Death Angel - The Card Game, includes two additions for Death Angel: a new deck of enemy cards to replace the standard Genestealer deck, and a new Location card type. The new Tyranid deck contains a variety of enemies to challenge even the most seasoned Space Marines, while the Hive Lord Location cards introduce the Tyranid's epic and deadly overlords! Not only is the new enemy deck chocked full of Tyranid baddies, but many of them are Elite Tyranids, equipped with deadly special abilities that trigger at different points within the turn sequence. The unpredictable nature of these enemies makes it even harder to coordinate your strategies, creating tenser moments as you make your way to the final location. |
![]() |
Price: $23.95 | Death Wears White Who killed the Doctor? In Detroit's Brighton Hospital, a well-known and well-liked doctor has just been found dead. The staff and visitors present at the time of the murder gather, and the inevitable begins - find out who committed the evil deed before they can escape! Welcome to the world of Murder Mysteries. You like dark affairs, somewhat twisted plots, mystery, uncertain motives and bulletproof alibis? Stop being nothing more than a spectator - this time, you're the one leading the investigation! Put aside an evening, call+ up a bunch of friends, hand out the roles and the action can begin. A bloody crime was committed, and the assassin is among the guests present tonight... unless you're the killer! This box contains all the elements you need to spend a fun evening trying to solve a murder - the only thing missing are the guests! |
![]() |
Price: $33.95 | Deadlands: The Battle for Slaughter Gulch Dust, grit, and the smell of fear blow through the quiet streets of a rough and tumble frontier town. Once deemed a refuge from the hazards of the West, the town took a darker turn with the discovery of precious ghost rock. You have come to lay claim to your share of the priceless mineral, only to find that you aren't the only one who has heard of the fabulous wealth ripe for the plucking. Can you outwit your foes and take control of the town and the limitless wealth it promises to the strong and cunning? Or will an unmarked grave on boot hill be your final resting place? |
![]() |
Price: $26.95 | Decision Day -Hockey Pool Embark on a quest to build your all-time fantasy hockey team by competing against opponents while managing a salary cap to become the best General Manager in hockey history. |
![]() |
Price: $57.95 | Defenders of the Realm Defenders of the Realm is a cooperative fantasy board game in which 1-4 players take a role as one of the King's Champions (Choose from Cleric, Dwarf, Eagle Rider, Paladin, Ranger, Rogue, Sorcerer and Wizard). You, as one of the King's Heroes make use of strategy, special abilities, cooperation, card play and a little luck in Defenders of the Realm for a unique experience every adventure. But be forewarned! There is never time to rest. As each Enemy General is struck down in battle, the remaining dark forces only grow more difficult to vanquish and their march to Monarch City gets faster with each Hero victory! |
![]() |
Price: $44.95 | Defenders of the Realm -The Dragon Expansion The Dragon Expansion (formerly the Black Dragon expansion), which consists of the following: 3 General Miniatures (3 Dragons), 3 New General Cards, 1 New Sapphire (Blue Dragon) General Card, 4 Wound Tokens 1 for each General, 3 Agents of the Dark Lord Cards, 10 Fire Tokens, 4 Royal Blessing Tokens, 1 Royal Blessing Card, 12 New Quest Cards, 10 Global Effects Cards, 1 Fame Card, 6 New Special Cards, New Darkness Spreads Deck, New Hero Cards Deck, King's Champion Variant Scoring Tokens, 7 Kings Champion Reward Cards, Rulebook and A Story from the Realm |
![]() |
Price: $17.95 | Defenders of the Realm: Hero Expansion #1 Defenders of the Realm: Hero Expansion #1 includes four new heroes - with a miniature and character card for each hero - along with six new global effects cards and five tokens for use with the Defenders of the Realm base game. (This expansion also includes a Paladin miniature to replace the onein the base game.) The new heroes introduced in this expansion are: -Captain of the Guard: The Captain of the Guard is an experienced warrior who can give orders (extra actions) to other player's heroes to carry out on their turn if he chooses, who rides a powerful battle steed, and who has the tactical ability to outwit the enemy troops advancing during his Darkness Spreads phase. -Assassin: The Assassin can appear and vanish from nowhere, launching sneak attacks on minions, then vanishing to the safety of the shadows at the end of her turn. Most importantly, she has the ability to land a deathblow to any General just when the heroes think all is lost. -Chaos Wizard: The Chaos Wizard is able to cast powerful spells, but the untamed magic that he uses will not only lay waste to the invading minions, but can also wound himself and other heroes, or destroy the land he is working to protect if not kept in check. -Adventurer: The Adventurer holds a magical item from previous quests that gives her great ability in card management. Additionally, her questing experience enables her to complete a minor quest for Hero cards each time she ends her turn on a location with a Treasure Chest and grants an advantage on major quests. Couple all this with her ability to mingle with lowlifes of the Inns and she can be a powerful defender of the realm. |
![]() |
Price: $17.95 | Defenders of the Realm: Hero Expansion #2 Defenders of the Realm: Hero Expansion #2 includes four new heroes - with a miniature and character card for each hero - along with six new global effects cards and five tokens for use with the Defenders of the Realm base game. |
![]() |
Price: $17.95 | Defenders of the Realm: Hero Expansion #3 Defenders of the Realm: Hero Expansion #3 includes four new heroes - with a miniature and character card for each hero - along with six new global effects cards and five tokens for use with the Defenders of the Realm base game. |
![]() |
Price: $66.95 | Descent: Journeys in the Dark Descent: Journeys in the Dark is a semi-cooperative game in which two to five players will take on the antagonistic roles of heroes and Overlord. Up to four players will choose characters with a wide assortment of skills and innate abilities to be the heroes who will explore dungeons in search of treasure and adventure. One player will take on the role of the Overlord and will control the dungeon's many traps, puzzles, and monsters. The heroes' goal will be to cooperatively conquer the dungeon, seize its many treasures, and achieve other objectives as set by the scenario. If the heroes cooperate and achieve their goals, they will all win. The Overlord's objective is simply to use all the means at his or her disposal - from deadly traps and ferocious monsters - to kill the heroes. Each hero has a certain Conquest Point value to the party and if too many Conquest Points are lost through hero death, the party loses and the Overlord wins. |
![]() |
Price: $21.95 | Descent: Quest Compendium Descent: Quest Compendium presents in one 96-page hardbound volume sixteen of Descent's most cunning, deadly, and puzzling scenarios to your gaming table, brought to you by a team of acclaimed and award-winning game designers and authors. |
![]() |
Price: $36.95 | Descent: Altar of Despair The second expansion for Descent, adding new monsters, heroes, features, and abilities. Long ago, foolish men worshiped a malevolent power that lurked just beyond the edge of the light. Now, they work to awaken their dark master once more. If they succeed, it will mean the end of all you hold dear. So, while lesser men quail in terror, you must take up arms to defend the world against those who would enslave it forever. Descent: the Altar of Despair includes more than two dozen new plastic miniatures, featuring six new heroes and five new kinds of monsters. Heroes have powerful new skills and treasures to discover, while the Overlord gains a host of deadly new tricks and tactics, including dark glyphs and relics. |
![]() |
Price: SOLD OUT | Descent - Road to Legend Expansion This summer, Fantasy Flight Games releases The Road to Legend, the third expansion for Descent: Journeys in the Dark. Following the release of the successful Well of Darkness and Altar of Despair expansions, The Road to Legend represents a new way to play Descent with the introduction of campaign rules and an overland map of Terrinoth. |
![]() |
Price: $42.95 | Descent - Sea of Blood Expansion The Sea of Blood expansion allows players to take their Descent games to the high seas. New board sections include large expansive ocean tiles with scattered islands, as well as large ship decks with additional tiles featuring ships' cannons. The expansion also features new sea journey rules and adventures, as well as equipment and treasure cards and additional tuck boxes for packing the game away during longer campaigns. |
![]() |
Price: $36.95 | Descent - Tomb of Ice Expansion Far north of Terrinoth, past the Spires of Thunder, across the Sea of Weik, lies the icy realm of Isheim. Here, unquiet apparitions of a lost people are the harbingers of the age of frost that threatens to swallow the world. Day by day, this arctic blight encroaches further south. |
![]() |
Price: $36.95 | Descent - Well of Darkness Expansion This is the first expansion for Descent. It includes new monsters (with figures), heroes, treasures, effects, scenarios, props, and more! It also features options for the Overlord player to customize his deck for each scenario. |
![]() |
Price: $27.95 | Detroit:Cleveland -Grand Prix Players are dealt a hand of cards which have movement numbers for one or more of the cars. When a card is played, the cars are advanced the number of spaces indicated in order from top to bottom. However, if the track is blocked, then that movement is lost, so the idea is to use the cards that help your opponents (which you'll likely have to play eventually) only when they won't be able to take advantage of the movement. |
![]() |
Price: $14.95 | Devil's Dice A quick and easy to learn dice game, Devil's Dice is fun for all ages. Players (2-5) must attempt to deceive and bluff their rolls while guessing the intentions of their opponents. However, each player must also contend with the Devil's Dice, which may win a round for them - or condemn them to certain loss! |
![]() |
Price: $22.95 | Dexter As DEXTER, travel through the streets of Miami trying to hunt down a suspect that has slipped through the cracks of the justice system and make them your next victim. |
![]() |
Price: $29.95 | Dice Town Each player gets a cup with five poker dice and eight dollars. Each turn a player will put together a poker hand and depending on the roll, take control of various key places in Dice Town that will allow him to perform the corresponding action of the location. |
![]() |
Price: $24.95 | Dice Town Expansion More riches, more fun and even more tactic: rediscover Dice Town! You think you know everything there is to know about the city of Dice Town? Discover its seedy underbelly: pan for gold in the river, buy new merchandise from the General Store, hire bandits, hunt down outlaws, control ranches, ally with the Indians. From now on, nothing will ever be the same! This expansion for Dice Town allows the addition of a 6th player. But it also offers multiple new possibilities that make the game even more tactical, rich and lively starting with 2 players. |
![]() |
SOLD OUT | Die Macher Die Macher is a game about seven sequential political races in different regions of Germany. Players are in charge of national political parties, and must manage limited resources to help their party to victory. The winning party will have the most victory points after all the regional elections. There are four different ways of scoring victory points. First, each regional election can supply one to eighty victory points, depending on the size of the region and how well your party does in it. Second, if a party wins a regional election and has some media influence in the region, then the party will receive some media-control victory points. Third, each party has a national party membership which will grow as the game progresses and this will supply a fair number of victory points. Lastly, parties score some victory points if their party platform matches the national opinions at the end of the game. |
![]() |
Price: $19.95 | Digging To score any points you've got to play gold, silver or copper cards onto the corresponding open mine and then close it. Trouble is, your opponents can close your mine before you want or even try to steal it with bandit cards -- a tough gauntlet to run. |
![]() |
Price: $21.95 | Dino Hunt The core game comes with everything you need and boosters just add more options. Each player gets 10 action points each turn to go back in time and collect dinosaurs. You start your turn by rolling a die and putting out that many new dinos for hunting. You travel to different time periods and hunt the dinos by rolling a die and comparing the total to a list on the card. A good roll allows you to capture the dino but a bad roll can have other consequences including ending your turn prematurely. Each dino cost variable action points to hunt and moving from one time period to another also costs action points. You also collect various items that can help you and there are action cards that have good and bad effects. When the stack of dinos has been exhausted and all dinos have been captured or have escaped the game is over. Whoever has captured the most dino points wins. |
![]() |
Price: $22.95 | Diplomacy In the game, players represent one of several European countries (France, Germany, Austria-Hungary, etc.) at about the time of World War I. There are only two kinds of units: sea and land. On a turn, each of your pieces has very few options: move into an adjoining territory or help another unit move into or defend an adjoining territory. With its incredibly simplistic movement mechanics fused to a significant negotiation element, this system is highly respected by many gamers. |
![]() |
Price: $22.95 | Dirty Minds DIRTY MINDS will provide two or more adults with hours of laughter as seemingly filthy clues point towards the most innocent of answers. Some people say a dirty mind is a terrible thing to waste. Use yours to play DIRTY MINDS, but remember... NOTHING IS AS DIRTY AS IT SEEMS! |
![]() |
Price: $18.95 | More Dirty Minds Here is the second edition of the world's cleanest dirty game... Dirty Minds! And this one is even more outrageous than the original classic party game. The dirtier a mind you have, the worse you will be at playing dirty minds, since all of the answers are clean! Dirty Minds will provide two or more adults with hours of laughter as seemingly filthy clues point toward the most innocent of answers. Some people say a dirty mind is a terrible thing to waste. Use yours to play Dirty Minds. But remember... Nothing is as dirty as it seems! |
![]() |
Price: $22.95 | Dirty Minds Deluxe 5th Anniversary Deluxe Edition. |
![]() |
Price: $33.95 | Discworld - Ankh-Morpork Martin Wallace and Treefrog Games present Ankh-Morpork, set in the largest city-state in Terry Pratchett's Discworld. Lord Vetinari has disappeared and different factions are trying to take control of the city. Each player has a secret personality with specific victory conditions, which means that you're not sure exactly what the other players need to do in order to win. The action takes place on a map of Ankh-Morpork, with players trying to place minions and buildings through card play. Each of the 132 cards is unique, and "the cards bring the game to life as they include most of the famous characters that have appeared in the various books. The rules are relatively simple: Play a card and do what it says. Most cards have more than one action on them, and you can choose to do some or all of these actions. Some cards also allow you to play a second card, so you can chain actions" (Wallace). A team of artists have recreated the city and its residents for the cards, game board and box, with Bernard Pearson coordinating that team. Ankh-Morpork has been sublicensed to Mayfair Games for the North American market and Kosmos for the German market. This game marks a diversion from Martin Wallace's traditional designs. For his own Treefrog Games - and before that for Warfrog Games, they have been based on real-world history: trains in the UK, battles in Poland, revolutionaries in France, and so on. |
![]() |
Price: $15.95 | Disorder Disorder is a word game that takes wits, strategy and a bit of bluffing. Each round, players must add one card to the board. They can choose it to be a specific letter, or they can opt to make it wild! Either way, they have to make sure it fits, because sooner or later, somebody is going to have to face the music... do they add another letter and risk it all? Or is it time to throw down the gauntlet and challenge? These letters can form lots of different words... or can they? Is it really a word or are people bluffing? Anything can be made out of Disorder, but if it happens on your turn... you better be able to come up with the right word! |
![]() |
Price: $25.95 | Dixit One player is the storyteller for the turn. He looks at the 6 images in his hand. From one of these, he makes up a sentence and says it out loud (without showing the card to the other players). |
![]() |
Price: $22.95 | Dixit 2 Expansion for Dixit. 84 new cards with paintings that can be used on their own (but then you need some kind of voting tokens and paper and pencil to take notes of the scoring) or with those from the base game. The game does not contain scoring board and tokens, but it will be packed in a smaller box in which it is much easier to take it on a trip. This game could theoretically be played as it is, but the components needed to play are contained in the base-game. As in Dixit, each round, one player takes on the role of Storyteller who chooses one card from his hand, tells, sings or does something that in his opinion is associated with the played card. Other players choose their own cards. Then cards are shuffled and revealed, and players vote which card was played by Storyteller, and score points according to their guesses. Player who has the most points wins the game. |
![]() |
Price: $29.95 | Dixit Odyssey: Dixit Odyssey is both a standalone game and an expansion for Jean-Louis Roubira's Dixit, which won Germany's Spiel des Jahres award in 2010. Game play in Dixit Odyssey matches that of Dixit: Each turn one player is the storyteller. This player secretly chooses one card in his hand, then gives a word or sentence to describe this card - but not too obviously. Each other player chooses a card in hand that matches this word/sentence and gives it to the storyteller. The storyteller then lays out the cards, and all other players vote on which card belongs to the storyteller. If no one or everyone guesses the storyteller's card, the storyteller receives no points and all players receive two; otherwise the storyteller and the correct guesser(s) each receive three points. Players score one point for each vote their image receives. Players refill their hands, and the next player becomes the storyteller. When the deck runs out, the player with the most points wins. |
![]() |
Price: $23.95 | Doctor Who: Battle to Save the Universe: Doctor Who fans: can you save the universe? Traverse the board, spinning the spinner to move. As you land on the home spaces you may pick up enemy discs, or battle to steal them from other players. The player who has collected the most pairs of enemies at the end of the game is declared the winner! |
![]() |
Price: $33.95 | Doctor Who: The Time Wars: It's every player for themselves, as they race through time, collecting enemies and out-smarting their opponents in a bid to be first to the finish. Start the game with a Mission card, detailing how many of each enemy they need to collect. Answer the trivia questions to collect your foe and head to the finish to win, but watch out, the other players will be trying to thwart your efforts by flipping the board, or battling you for your enemy cards. It's designed for Doctor Who die hards and those who just love playing games with family and friends. Go on travel through time who know where it will take you! |
![]() |
Price: $35.95 | Doge Venice, also called Serenissima, the most venerable, flourished in the late middle ages as a merchant center. The old established families competed for political power and influence to build the most magnificent buildings and palaces along the Grand Canal. Those that move swiftly and cleverly may attain the highest office in Venice: the office of the Doge! |
![]() |
Price: $36.95 | Domaine In Domaine, each duke seeks to establish a claim over the most valuable parts of the kingdom before the king returns. New borders are drawn, and expanded through strength of arms and subtle maneuver. Domaine is a reworking of the Löwenherz game. |
![]() |
Price: $60.95 | Dominant Species The large hexagonal tiles are used throughout the game to create an ever-expanding interpretation of earth as it might have appeared a thousand centuries ago. The smaller tundra tiles will be placed atop the larger tiles -- converting them into tundra in the process -- as the ice age encroaches. |
![]() |
Price: $31.95 | Dominion In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can buy as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end. You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted. Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play -- leading to immense variety. |
![]() |
Price: $31.95 | Dominion -Intrigue You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! You will bring civilization to these people, uniting them under your banner. Dominion: Intrigue adds rules for playing with up to 8 players at two tables or for playing a single game with up to 6 players. This game adds 25 new Kingdom cards and a complete set of Treasure and Victory cards. The game can be played alone by players experienced in Dominion or with the basic game of Dominion. |
![]() |
Price: $31.95 | Dominion Seaside Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion, and you will need to have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published. |
![]() |
Price: $21.95 | Dominion Alchemy There are strange things going on in your basement laboratories. They keep calling up for more barrels of quicksilver, or bits of your hair. Well it's all in the name of progress. They're looking for a way to turn lead into gold, or at least into something better than lead. That lead had just been too good of a bargain to pass up; you didn't think, where will I put all this lead, what am I going to do with this lead anyway. Well that will all be sorted out. They're also looking for a universal solvent. If they manage that one, you will take whatever they use to hold it in and build a castle out of it. A castle that can't be dissolved! Now that's progress. Dominion: Alchemy is an expansion, and can't be played by itself; to play with it, you need Dominion, or a standalone expansion to Dominion (Dominion: Intrigue). Those provide the Basic cards you need to play (Treasure, Victory, and Curse cards), as well as the full rules for setup and gameplay. Dominion: Alchemy can also be combined with any other Dominion expansions you have. |
![]() |
Price: $31.95 | Dominion Prosperity This is the 4th addition to the game of Dominion. It adds 25 new Kingdom cards to Dominion, plus 2 new Basic cards that let players keep building up past Gold and Province. The central theme is wealth; there are treasures with abilities, cards that interact with treasures, and powerful expensive cards. |
![]() |
Price: $21.95 | Dominion Cornucopia Autumn. It seemed like the summer would never end, but that fortune teller was right. It's over. Autumn, the time of the harvest. Agriculture has advanced significantly in recent years, ever since the discovery of the maxim, leaves of three, let it be. Autumn, a time of celebration. The peasants have spent a hard week scything hay in the fields, but tonight the festivities begin, starting with a sumptuous banquet of roast hay. Then, the annual nose-stealing competition. Then you have two jesters, one who always lies, one who always tells the truth, both hilariously. Then, they fight to the death! This celebration will truly have something for everyone. |
![]() |
Price: $28.95 | Dominion Hinterlands The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. |
![]() |
Price: $74.95 | Dominion Big Box you are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted. each game is a little different! |
![]() |
Price: $6.95 | Dominoes A traditional tile game played in many different cultures around the world. This entry is for Western Dominoes; the standard set being the 28 Double Six tiles. Chinese Dominoes use a 32 tile set with different distributions. |
![]() |
SOLD OUT | Doom In Doom: The Boardgame, demonic invaders have broken through from another dimension into the Union Aerospace Corporation's Mars base. Marines have been deployed to the base to protect UAC personnel and destroy the invaders. Up to three players will take the roles of heavily armed and highly trained marines, while one player will control the legion of demonic invaders. |
![]() |
SOLD OUT | Doom -Expansion Doom: The Boardgame Expansion Set promises to dramatically expand and improve the basic game. It includes 36 new figures, including new Invaders (the famous cacodemons from the first Doom game, zombie commandos, winged cherubs, revenants, and maggots) and three new marine types. |
![]() |
SOLD OUT | Dork Tower Dork Tower is a board game of heroism and whacking monsters. Collect scrolls and magic items and prepare yourself to do battle atop the central 3-D cardboard tower with the evil wizard Z'Mindrik. Features the art of John Kovalic. |
![]() |
Price: $41.95 | Dos Rios Players move their workers around the board (which is composed of variable groups of hexes) building houses along the banks of two rivers. Each turn certain hexes along the river pay out, either in money (which you use to build houses) or lumber (used to make dams). The first player to construct all five of their buildings (four houses and one hacienda) or a hacienda and three houses that are all on a riverbank, wins. Players build dams to change the flow of the rivers. |
![]() |
Price: $48.95 | Down in Flames -Aces High Down In Flames is our tactical air combat card game. It was first released back in the mid 1990's and was again released as a computer game through Battlefront in 2004. Brian Marrs did all the programming for the computer game. Down In Flames places each player in the cockpit of a Leader and Wingman as they enter combat against other aircraft. By playing cards, you gain advantageous positions on your targets, fire your guns, and send them down in flames! The game is based on a unique action-reaction card mechanic. Each card can be countered by specific other cards. At the bottom of every card is the list of cards it is allowed to cancel. This makes for exciting card play back and forth between players. |
![]() |
Price: $42.95 | Down in Flames - Guns Blazing Guns Blazing is the 2nd game in the Down In Flames series. This stand-alone game adds 55 more types of aircraft, new campaigns, and action cards featuring the new aircraft! |
![]() |
Price: $32.95 | Downfall of Pompeii The year is 79 A.D. Pompeii, sitting at the foot of Vesuvius, is at the high point in its development. People come to the city from far and wide to try and make their luck in the city. So far nobody has dreamed of the danger that will bury all of their dreams under mountains of ash not ten years later. Who will survive the eruption of Vesuvius unscathed? |
![]() |
Price: $25.95 | Dracula In the Dracula game, Dr. van Helsing tries to find and destroy all of the vampire's coffins, while the count tries to find five victims. |
![]() |
Price: $12.95 | Dragon Dice Players use colorful dice to represent armies of different fantasy races which battle to control essential terrain in this fast-rolling game. Any number of players can join the struggle, although it's designed as a multiplayer game. The first player to capture two terrains immediately wins the game, or you may try to obliterate your opponent's dice. Spells and layered strategies benefit certain races as you try to control the odds in this dynamic game full of surprises! UPDATE: New 2-Player Starter Sets, including completely rewritten rules, were released in 2007. These rules are available online at [www.sfr-inc.com]. The new Starters have perfectly paired racial armies, not random assortments like the old retail packaging, plus four terrain dice, two dragons, the complete rulebook, and new army placement cards. The races are paired up as Coral Elf/Lava Elf, Dwarf/Goblin, Feral/Undead, and Amazon/Swamp Stalker. BRAND NEW Battlefields (a terrain expansion) were released in August 2010, adding exciting new options and strategies. |
![]() |
Price: $11.95 | Dragon Hordes -Warrior's Expansion Battles are raging all across the kingdoms of earth. The tides of war have gone back and forth, no single creature able to gain the advantage for long. Now a new race of creatures joins the battle and threatens the balance of power |
![]() |
Price: $40.95 | Dragon Rampage Dragon Rampage, a competitive fantasy game by Richard Launius, is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves (and their treasure), or running for the exit. Try not to draw the dragon's attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends, so watch your step! |
![]() |
SOLD OUT | Dragonland Adventure in Dragonland! The dragons hide their treasure in the numerous volcanoes, but their treasure is in danger - the volcanoes will soon erupt! To save the treasure, the dragons have asked the dwarves, elves, humans, and magicians for help. Each group competes with the others to be the most successful at gathering treasure for the dragons. |
![]() |
SOLD OUT | Drakon The old dragon Drakon has captured a brave band of adventurers who have sneaked into her lair to steal her gold. But rather than eat them immediately, Drakon has decided to make it a game: Greed shall set one of the adventurers free. She sends the frightened adventurers into her magical, mad vaulted chambers, and the first one to collect ten gold from Drakon's maze gets to go free. The rest get to be lunch. |
![]() |
Price: $112.95 | Dreadfleet For two bleak decades the Undead reavers of Count Noctilus have plagued the oceans of the world. After each raid, the Dreadfleet disappears into its lair as quickly and silently as it appeared, far from the reach of Man. And yet there remains hope. Captain Jaego Roth of the Heldenhammer has vowed to hunt down and destroy Count Noctilus and his Undead captains once and for all. With him sail the most notorious and cunning of the pirate lords of Sartosa, each borne to battle upon a giant warship bristling with cannons, organ guns and bolt throwers. At the stroke of midnight on Geheimnisnacht, most forsaken of nights, the Heldenhammer and her companions sail into the realm of undeath known as the Galleon's Graveyard. One by one, Count Noctilus and his vile allies move in to stop them. Dreadfleet is a boxed game for two (or more) players that includes everything you need to make war on the turbulent seas of the Warhammer world. At your command are two fleets of ships: the Dreadfleet led by the Vampire Count Noctilus, aboard his gargantuan sea-hulk the Bloody Reaver; and the Grand Alliance commanded by the Pirate Captain Jaego Roth, who recently stole the Heldenhammer - the pride of the Imperial Fleet, and one of the largest galleons to ever sail the high seas. As your ships engage in furious battle, it's down to you, the fleet captain, to make important split-second decisions. Do you bring all guns to bear on the closest enemy warship, or do you sail into position for a furious broadside? What happens when the warship catches fire, or worse, the powder kegs ignite? Exactly how much punishment can your warship take before it sinks without a trace? Are those Undead seagulls or flying piranha fish? And, when all else fails, do you have the courage to ram your foe, board their ship, and engage them in a duel to the death? |
![]() |
Price: $42.95 | Dream Factory Reiner Knizia's auction game about producing movies. In four rounds, players bid on chips representing genuine directors, actors, camera, effects, music, guest stars and agents. These all get placed on players' film-strips, to complete the movie production. So one movie might need 2 actors, but no music or effects and so on. As films are completed, the points value is marked and another film-strip taken. There are two parties each round where players get to pick from offers without paying anything. There are bonus points for first films completed and best films, best directors, even worst film. |
![]() |
Price: $38.95 | Dr. Shark South Pacific: The famous Dr. Shark, a mysterious character strongly suspected of heading a secret criminal organization, is organizing a cocktail party on his private island. You are a secret agent and have just received an encrypted text message: "Cocktail party organized by Dr Shark - Important evidence probably hidden in pool - Attend party and recover evidence - Beware sharks! Invitation to follow by courier. IN THE EVENT OF FAILURE, WE WILL DENY ALL KNOWLEDGE OF YOUR ACTIVITIES." At the request of your country's counter-intelligence services, you will mingle with other guests at the reception. Your mission: Dive into the pool to retrieve clues hidden by the infamous Dr. Shark - without falling prey to the sharks underneath the water! Back on the surface, you will try to group your clues to form evidence. The secret agent who has put together the biggest dossier against Dr. Shark will have the privilege of putting him behind bars. Mission accomplished. The other secret agents will be thrown into the pool... |
![]() |
Price: $46.95 | Duel of Giants From the designer of Duel in the Dark, comes tank battles on the Eastern Front. Russians vs Germans. As the German player, are you prepared to defend your section of the front against the endless Red hordes? Or, as the Soviet player, are you going to be able to break through the Fascist lines and continue the advance towards Berlin? |
![]() |
Price: $41.95 | Duel in the Dark As the head of the British Bomber Command, you plan the attacks on Germany in order to undermine the morale of the civilian population. Or as a General of the German Air Force (Luftwaffe), you defend using your ace squadrons and organizing an effective civil defense. The gameboard enables you to set up countless variations of these historic events. You play as many nights as you wish - each night takes 30-45 minutes to resolve. |
![]() |
Price: $31.95 | Duel in the Dark -Baby Blitz This expansion for Duel in the Dark is set in 1944 and enhances the German forces by giving them longer range attack capability, as well as a Mosquito killer. The British receive an additional Mosquito. |
![]() |
Price: $19.95 | Duel in the Dark -Early Nights This expansion for Duel in the Dark introduces the British Wellington bomber, which allows more flexibility of movement. It also uses twenty ground defense objects instead of forty. |
![]() |
SOLD OUT | Duel of Ages In Duel of Ages, players construct the game board using a modular map system. They accept a random roster of heroic characters, and proceed to acquire equipment. Both are from ancient to future times. The characters fight to win the game for their player. |
![]() |
SOLD OUT | Duell Duell is an updated version of Reiner Knizia's popular fencing card game, En Garde. With more options and beautiful graphics, this dueling game is great for 2 players. The first player to win five duels is the winner. |
![]() |
Price: $45.95 | Dungeon Pets Become the leader of an imp family that has just started a new business - breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poo. Sometimes you are even glad that you got rid of them - but the profit is unbelievable. |
![]() |
Price: $43.95 | Dungeon Lords In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and the other usual stuff. Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And have it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective! |
![]() |
Price: $9.95 | Dungeon Raiders Join a brave party of adventurers! Explore a dungeon filled with monsters, traps and treasure! In Dungeon Raiders, each player takes the role of a different adventurer. You'll need to work together to survive the dungeon, but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play, offering new surprises as you collect treasure, trigger traps and fight off horrible monsters! Dungeon Raiders can also be played as a solitaire game - take on the dungeon alone and see how much treasure you can make it out with! |
![]() |
Price: $39.95 RELEASE: December 2nd |
Dungeon Run Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats, and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon, or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss, steal the treasure, and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don't crawl - run! A new game each time you play Dungeon Run features a randomly assembled dungeon that changes each time you play, as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win! |
![]() |
Price: $44.95 | Dungeon Twister In Dungeon Twister players take control of a team of adventurers, and run them toward the exit of the dungeon in which they are trapped. Not only is there another gang of explorers pursuing the same goal, but the labyrinth floor itself is unstable. |
![]() |
Price: $51.95 | Dungeon Twister 2 - Prison Dungeon Twister 2: Prison will re-launch the Dungeon Twister franchise with second edition rules, It will contain 16 miniatures, new rooms, new characters, a tutorial in 5 scenarios, a larger box and best of all, rules for Solitaire play! |
![]() |
Price: $20.95 | Dungeon Twister -Paladins and Dragons Paladins & Dragons is the first expansion in the Dungeon Twister series of games. For 2 players, this set brings you new characters, items and rooms. All rules from Dungeon Twister are still applicable when you play the expansion. A rulebook is included that describes the new content of the expansion. |
![]() |
Price: $23.95 | Dungeon Twister -Forces of Darkness With Powers of Darkness discover 8 new characters, 7 objects (from which to select 6), and 8 new rooms and all the rules which relate to them. This expansion contains all the material necessary for a game for 2 players except for the basic rules, the charts of combat, and the folding screens. It can also be combined with the base game and other expansions. |
![]() |
Price: $25.95 | Dungeon Twister -Mercenaries An expansion in the Dungeon Twister series of games. As all expansion, it can be played as a stand-alone game (if you know the rules from the basic game, available on the game website and you have a set of card). You can also combine it with the basic game and other expansions in order to have a different set of team and room each time you play. |
![]() |
Price: $23.95 | Dungeon Twister -Fire & Water Fire and Water is the third expansion in the Dungeon Twister series of games. It includes 8 new characters, 6 new objects, and 8 new rooms. |
![]() |
Price: $34.95 | Dungeon Twister -3 and 4 Players Dungeon Twister 3-4 player is an expansion in the Dungeon Twister series of games. |
![]() |
Price: $14.95 | Dungeoneer: Wrath of the Serpent Goddess The twisted Knights of Ilbor were banished after being corrupted by the serpent goddess Nakari. Now they've rebuilt their armies in the wastes and coupled with her priestesses to spawn unimaginable slithering horrors. Gather your courage to enter the serpentine temple, where you'll journey into the very heart of Nakari's abysmal lair to rid the world of this blight. |
![]() |
Price: $14.95 | Dungeoneer: Tomb of the Lich Lord This simple card game is very reminiscent of Wiz-War. Players are dealt one of 4 Heroes, each with varying movement, fighting and magic abilities. The Dwarf for example is very tough, but has no magic value at all. Each Hero also has a value for hit points, the amount of Treasure he can have (carry) at any time and also the number of "Boons" (special abilities) he may have. Players are dealt 3 quest cards initially in front of them (public knowledge) and have 5 Adventure cards in hand. |
![]() |
Price: $13.95 | Dungeoneer: Realm of the Ice Witch The expandable card game continues to expand, this time into the icy north. Compatible with other Dungeoneer sets, the new arctic-themed set introduces another six characters, plus new quests, items, monsters, and more. |
![]() |
Price: $14.95 | Dungeoneer: Call of the Lich Lord The dark god of death and magic has raised his most faithful servant -- the Lich Lord -- back to undeath! Heroes who survived the Tomb of the Lich Lord have been called back, along with daring new allies, to destroy the Lich Lord forever. But his new crypt is more dangerous, his minions more powerful, and the Lich Lord himself more terrible now that he possesses the dark god's sinister gift -- the Scepter of the Shadow Plague. |
![]() |
Price: $44.95 | DungeonQuest DungeonQuest is a re-imagining of the classic board game of dungeon exploration for 1-4 players. Set in the vibrant fantasy realm of Terrinoth (first popularized by Runebound), DungeonQuest retains the peril, tension, and brutality of the beloved original game while updating both mechanical and thematic elements. Players take on the roles of courageous (or foolish) heroes willing to brave the legendary dangers of Dragonfire Dungeon. Fortune awaits those able to venture into the dragon's lair... |
![]() |
Price: $41.95 | Dust Dust is a strategy board game of conquest and control. Seize power sources and capitals, develop your infrastructure, and build and wield vast, high-tech armies in your bid for global domination. |
![]() |
Price: $32.95 | Dust: Tactics - Operation Cerberus Massive combat walkers tread the streets, armored troops storm the buildings of Southern England, and Dust Tactics pushes deeper into urban warfare with the campaign expansion Operation "Cerberus", which features: New rules for multilevel combat. Squads can move up and down floors of the structures they enter, gaining advantages as they fire against foes outside the walls. This campaign expansion comes with parts for a customizable three-dimensional building, allowing players to construct terrain up to three stories tall. New skills for NCO Command Squads and heavy walkers. Two new heroes: The Axis assassin, Angela, and the Chef, who fights with two flamethrowers. A chronology of the alternate-reality World War II and profiles some of the war's greatest heroes. Seven new scenarios. |
![]() |
Price: $60.95 | Dust: Tactics - Revised Core Set Get ready to fight the war anew! The Dust Tactics: Revised Core Set is the perfect introduction for new players or a great expansion for veterans. It includes all new, never-before-released miniatures exclusive to this Core Set, an updated and comprehensive rulebook, the "Victory Bridge" scenario book, six custom dice, two double-sided terrain posters (each the size of six terrain tiles), ten unit cards, nine double-sided hazard squares, two ammo-crates, and two anti-tank traps. The Allies are ready to lay waste to their Axis foes with their new forces. Meanwhile, the Blutkreuz Korps refuse to be bested on any field of battle. Their new Axis troops are equally powerful. With astonishing abilities and firepower, it will be a struggle deciding which side you want to fight for. The included terrain posters unique to the Revised Core Set introduce Dust Tactics players to new terrain elements featured in the "Victory Bridge" scenario book. These terrain posters are a new warfare experience due to the new environment they offer players: a bridge and building structures, as well as new terrain symbols. The "Victory Bridge" scenario book offers players six never-before-seen scenarios with which they can carry out a campaign. England's Cobden Bridge has suddenly become the strategic location for gaining access to Southampton. Can your faction take control of the bridge, and gain the advantage of advancing into southern England? |
![]() |
Price: $10.95 | Dust: Tactics - Unit Card Upgrade Pack With the intimidating forces of the rival bloc spread out on the battlefield before you, what kind of army will you build? Gather your forces with the Dust Tactics: Unit Card Upgrade Pack! The affordable Dust Tactics: Unit Card Upgrade Pack includes unit cards for all the units released before Operation "SeeLöwe" including unit cards for all preview miniatures available from Dust Tactics Game Night kits. Dust Tactics' previously published unit cards have been reprinted in the Dust Tactics: Unit Card Upgrade Pack and have been updated to the new army point costs featured in the Revised Core Set. |
![]() |
Price: $9.95 | Dutch Blitz Each player gets one of the four decks of 40 cards each. Each deck has a different design on the back (carriage, pump, pail, and plow) to designate players cards. Each player has three cards placed on the table in front of them (post piles) along with a pile of 10 cards (blitz pile). Players try to form sequences of cards (in ascending order, by color) in the center of the table starting from one up to ten. Quickest player to get rid of his blitz pile calls BLITZ and play stops. Cards in center of table count for 1 point each, cards left in blitz pile count for -2 points each. First player to 75 wins. |
![]() |
Price: $36.95 | Dvonn DVONN is played on an elongated hexagonal board, with 23 white, 23 black and 3 red DVONN-pieces. In the beginning the board is empty. The players first place the DVONN-pieces on the board and next their own pieces. Then they start stacking pieces on top of each other. A single piece may be moved 1 space in any direction, a stack of two pieces may moved two spaces, etc. A stack must always be moved as a whole and a move must always end on top of another piece or stack. If pieces or stacks lose contact with the DVONN-pieces, they must be removed from the board. The game ends when no more moves can be made. The players put the stacks they control on top of each other and the one with the highest stack is the winner. |