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Price: $37.95 | Factory Fun Players attempt to build the most successful factory to produce the best products by connecting input and output reservoirs smartly to your machines to build the most profitable factory! |
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Price: $62.95 | Fagin's Gang In this economic strategy game, you play a member of Charles Dickens' infamous gang of pilfering street urchins from Oliver Twist. Fagin trusts you and has given you charge of a small band of 5 urchins to scour London for easy pickings. Each of your urchins takes one of 6 locations from Dickensian London (there is always one neighborhood you can't travel to). Urchins try to avoid the police constables and steal goods to help the other members of the gang at other locations. Everyone meets periodically at Smithfield Market to trade, to swap booty and experiences - and to make money. Goods are essential for movement, but ultimately these must be balanced with your cash to win the game. |
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Price: $10.95 | Fairy Tale Players use card drafting and simultaneous action selection to score points while interfering with other players' ability to do so. The game consists of four rounds. In each of them, players are dealt five cards. They simultaneously select one each and pass the remainder, repeating until done. Then, they start playing cards simultaneously, playing three and discarding two. When the cards are revealed after each selection, card abilities turn other cards face-up or face-down. At the end of the four rounds there are 12 cards in front of each player. The players each score based on their face-up cards. |
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Price: $8.95 | Falling This game is from an odd genre, real-time card games. Each of the players (except the dealer) is a person falling to his death. The goal is not to live, rather just to be the last one to go splat. The dealer continues dealing cards to players, eventually giving them 'ground' cards. But on the way down players can do all kinds of nasty stuff to each other to ensure their relative longevity. |
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Price: $10.95 | Family Business Family Business takes mob warfare to a new level of backstabbing, revenge, and general bloodthirstiness, which is what makes it such a blast to play. Every player controls a 'family' and plays various cards to off other players' family members. In a game with this little structure, it's possible for everyone to gang up on one unlucky soul, or for the damage to be fairly evenly spread. Either way, the last family standing is victorious. |
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Price: $8.85 | Famiglia The players collect gangsters, with the goal of collecting the higher-valued gangsters. With the exception of the smallest gangsters (the "0" cards), a player normally needs two identical gangsters (same family, same value), to be able to take a gangster with the next higher value of the same family into his hand. When he does this, he places one of the smaller gangsters from his hand into his play area (the area near him on the table). To get the higher gangsters in a faster way, the player may use the special abilities of the different families, but at the cost of placing more gangsters in his play area. By doing so, however, a player may reduce his options and so must carefully plan these actions so that he can end the game with the most influential gang. |
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Price: $3.98 | Farfalia Research into natural science requires careful planning - especially when only one specimen can be taken for the collection. And how much better if it is a species of Farfalia! A trick taking game for alert naturalists. |
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Price: $30.95 | The Farming Game Similar to Monopoly, but instead of buying real estate, players acquire plots of land and plant a variety of crops in the hopes that the harvest will pay out big. However, with each harvest comes the unavoidable cost of doing business (fertilizer, equipment breakdown, purchasing new seeds, labor problems, etc.). The first player who has a total net worth (including land, equipment, livestock, etc.) of $250,000 becomes a Full Time Farmer and wins the game - thus eliminating the player elimination of Monopoly. |
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Price: $10.95 | The Farming Game Card Game In the Farming Game Card Game, you're a wannabe farmer. |
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Price: $26.95 | Fast Flowing Forest Fellas A fast river rafting game. Courageous lumberjacks are gathering at the river for their traditional river rafting race. With help of clever maneuvers they try to outsmart their opponents to get the decisive head start in this eventful race down the river. There is a lot of pushing and blocking, as all means are allowed to be the first team to reach the finish. |
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Price: $14.95 | Fastrack Fastrack is a fun dexterity game that can be played in only a few minutes. The board is split in two by a wall with a small gap in the center. Your objective is to be the first to shoot your disks though the gap using the elastic band stretched across your back wall. At the start of the game, both players place their disks anywhere they like on their side as long as they are not blocking the central passageway. The players simultaneously use the elastic band to flick the disks through the passageway to the opponent's side. Whoever has fewer pieces on their side when time runs out wins the game. |
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Price: $34.95 RELEASE: January 23rd |
Fealty The king has died with no clear successor! The players - potential heirs all - are scrambling to put together their powerbases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare, but some conflict is sure to break out. Fealty is a game of positioning and territory control. Each turn, all players add one piece to the game board, with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game, all pieces place influence in order of speed, claiming territory and blocking slower opposing pieces. The player who has maneuvered their pieces to place the most influence onto the board wins. |
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Price: $27.95 | Fearsome Floors A fun smart and high-quality game that the whole family can play: quick, with just enough randomness that anyone can win, and just enough strategy that it's worth paying close attention. The campy horror theme is very well done and adds to the fun. Even young kids who aren't old enough to participate as a player can operate (and design) the monster (its moves are not under player control, but kids can have lots of fun executing them and acting them out). |
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Price: $37.95 | Felinia Gold! Spices! Felinia is a mysterious continent, full of exotic riches! It's up to you to establish profitable trading posts, but beware: the competition is stiff. Alone or with a partner, hire a ship, fill its hulls full of refined merchandise, and set off to make yourself a fortune. Felinia is extremely interactive. It mixes an original bidding system with clever movement rules. Felinia is fascinating and addictive, for players new to games as well as confirmed masters. |
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Price: $41.95 | A Few Acres of Snow A Few Acres of Snow is a two-player, deckbuilding-driven game about the French and British conflict in North America. The card-play contains a focus on deck-building, and similar to many card-driven war games, each card will have multiple uses. The players have to chose only one aspect of the card to use when it is played. Each space captured by a player will add another card to the capturing player's deck. A war fought at the edge of two mighty empires. For over one hundred and fifty years Britain and France were locked in a struggle for domination of North America. Thousands of miles from their homes, settlers and soldiers were faced with impenetrable forests, unpredictable American tribes, and formidable distances. Despite these obstacles they were able to engage in bitter warfare, with the British ultimately taking the prize of Quebec. A Few Acres of Snow is a two-player game that allows you to recreate this contest. You can change the course of history by your decisions. A Few Acres of Snow takes an innovative approach to the subject, using cards to represent locations and manpower. As the game progresses you add to your selection of cards, increasing the range of actions available to you. There are many strategies to be explored. How quickly should you build up your forces, do you employ Native Americans, what energy should be expended on your economy? The game is about more than just fighting - you must successfully colonize the land to have a chance. |
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Price: $11.95 | Fictionaire You may know it as dictionary, fictionary, Balderdash... or even Call my Bluff, the classic British TV game show; but it could just as easily be called the making up lies to fool your friends game! |
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Price: $63.95 | Field Commander Alexander You take on the role of Alexander the Great in his world-conquering quest to extend the Macedonian empire and achieve personal glory. When playing the game, you are placed in Alexander's footsteps when he comes of age in 338bc, just before the battle of Chaeronea. From that point on, you get to decide where to travel, when to battle, when to negotiate, and when to seek out divine prophesies to guide your actions. You are supplied with soldiers and advisers to help you navigate the dangers of the battlefield and the negotiating table. These include Infantry, Archers, Phalanxes, Cavalry, Advisers, Scholars, Cortisones, and Spies. You will craftily combine these resources with your own plans to achieve victory, and glorification. And if you do well, you will be remembered as one of the greatest leaders ever to walk the earth. |
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Price: $71.95 | Field Commander Napoleon Welcome to Field Commander: Napoleon, the third in our series of Field Commander games. The goal in designing this game system was to make the careers of some of history's great commanders accessible in an easy to learn, fast playing game format. We decided on solitaire, because it had the proper feel. Commanders have staff and advisors, but in the end, they alone make the hard decisions that affect lives, change the course of campaigns, and decide the fate of nations. In this game, you make all the decisions needed to command your Forces. The game rules, charts, and die rolls dictate the actions of the opposing forces. |
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Price: $33.95 | Field Commander Rommel Rommel was designed by Dan Verssen and is the first game in our new Field Commander solitaire series of historical strategy board games. You get to take command of General Erwin Rommel's forces in 3 exciting WWII campaigns: France 1940, North Africa 1941, and D-Day 1944. An easy to use game system manages the Allied movement, combat, and reinforcements. |
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Price: $62.95 | Fields of Fire Fields of Fire is a solitaire game of commanding a rifle company between World War II and Present Day. The game is different from many tactical games in that it is diceless and card based. There are two decks used to play. The Terrain Deck is based on a specific region and is used to build a map for the various missions your company must perform. The Action deck serves many purposes in controlling combat, command and control, various activity attempts. The units of the company are counters representing headquarters elements, squads, weapons teams, forward observers, individual vehicles or helicopters. A single game is a mission and several missions from a historical campaign are strung together for the player to manage experience and replacements. A mission can be played in about 1 - 2 hours. |
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Price: $5.95 | Figaro The King is desperate! The whole court is attending the joust and no on is working in the castle. The King really needs a helper! Figaro would like to help, but he is a goofy guy that always gets into mischief! Can you help him get the job while avoiding the dirty tricks of the other players? |
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Price: $28.95 | Finca Mallorca, Island of the Wind. A place of golden beaches and a light-blue sea. The almond harvest is at hand, in addition, juicy oranges, lemons, and figs are ready to be picked and taken to the market. Olive trees bewitch the country with their curled branches and sumptuous vineyards invite passers-by to walk among their warm earth. In the midst of this landscape, your centuries-old natural stone farmhouse provides a home and supports your large windmill: your FINCA. |
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Price: $66.95 | Fighting Formations Fighting Formations is a fledgling series of games, which will focus on several battles of various individual formations during World War II. The first title in the series is Grossdeutschland Infantry Division. Future titles aren't yet set in stone but could be devoted to other famous divisions (Big Red One), Corps (Afrika Korps), regiments (442nd RCT), Commando troops, Ranger battalions, etc. |
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SOLD OUT | Fiji The south sea, AD 1777! Three years after James Cook visited the islands, the islands are embroiled in a contest for possession of legendary shrunken heads. The players' only desire is to acquire these head attractions for shipment to museums in Europe. Although the islanders are very interested in trading their treasures with the European for the glass beads they offer, their traditions require that such exchanges be done during a special KAWA ritual. |
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SOLD OUT | Fire and Axe This is a game that spans the time of the Viking Sagas. The epic journeys that led Norsemen to raid, trade and settle over the known and unknown territories of the northern hemisphere. You command your warriors and map out your strategy - only the strongest, most courageous and luckiest will triumph. |
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Price: $73.95 | Fires of Midway The Fires of Midway explores in separate scenarios the four major carrier battles of 1942: Coral Sea, Midway Island, Eastern Solomons, and Santa Cruz. Also included is a campaign game linking them all together in which players must husband their resources not knowing which of these battles, if any, will yield the decisive result and turn the tide of war in their favor like the historical battle of Midway did. |
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Price: $37.95 | First Train to Nuremburg First Train to Nuremberg is a revised edition of Last Train to Wensleydale. You take the role of a railway promoter, backed by the investments of hundreds of local landowners. Your aim is to build lines that can make a profit from the transport of passengers and goods. However, money is not the only resource you require. Many locals will oppose your schemes and only with influence in the government will you be able to build over their land. Your company is far too small to be able to have its own engine works, so contacts with the major operators will help you acquire second-hand trains and rolling stock. You will also need to be on good terms with the two local railway companies. Without their support you will not be able to link to their networks, nor will you be able to negotiate the sale of your lines when they become unprofitable (as they surely will). |
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Price: $13.95 | A Fistful of Penguins A Fistful of Penguins is a quick, engaging family dice game of gathering animals to add to your zoo. After three rounds, the person who has made the most money displaying animals wins. To play, roll the special animal dice to get a selection of animals to add to your zoo. Each animal has a unique way to earn you money: Kangaroos score by the square of their number, so if you want to score them, you should try to get a large group; lions are worth big bucks, but if you score lions, then only the lions score; camels are a decent $5 each, but they score zero if any lions are present; squirrels steal money from the other players; and moose score the most, but each moose must be paired with a squirrel in order to score. Penguins don't earn you money, but they get you penguin tokens. A penguin token can be used to add another die to your group, or to reroll as many of your dice as you wish. This makes it very valuable to start your turn with a fistful of penguins. |
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Price: $11.95 | Five Crowns Five Crowns is rummy, with a twist. The set collection aspect of rummy is basically the same; with groups of 3 cards in either runs or denominations making a valid meld. The difference is that in each hand the number of cards increases, from 3 cards in the first hand to 13 in the last. The game, therefore, consists of 11 hands. In each of these hands, in addition to the 6 Jokers, there are other wild cards. These are determined by which hand it is. In the first hand 3s are wild in the second hand it's the 4s, and so on until in the last hand the Kings go wild. This is made easy to remember because the wild card is the same as the total number of cards you hold. (ie. in the first hand 3 cards, 3s are wild). A hand finishes when someone can meld all cards in their hand (after the discard) and, as the designers say, "the game isn't over 'til the Kings go wild!" |
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Price: $34.95 | Five Fingered Severance Today is your last day on the job. Corporate decided to close the store and everybody is getting the boot. You could spend the rest of the day helping those miserable, wretched wastes of human skin who come in and demand service, or you could do what you always wanted - tell them were to go and have a good time. And you know which one it's going to be..." |
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Price: $15.95 | Fjords Together, the players first build the map of the fjords, adding their houses in strategic locations as they build. When the map is complete, the players claim territory, trying to block their opponent from as much as possible, while securing these areas for themselves. The player with the most territory wins the game! |
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Price: $10.95 | Flash Duel Flash Duel is a simple, fast card game that simulates a duel between two Fantasy Strike characters. There are 10 characters to choose from (all included), each with three different special abilities. Landing just one hit wins a round, and a game is best three out of five rounds. Games take only a few minutes to play. The duel takes place along an 18-space linear track. Players draw from a common deck of 25 of numbered cards (five copies of each number 1 through 5), and use these cards to move, attack, dashing strike, block, and push. Each character's special ability cards add a new dimension to the base gameplay, and create 45 different character matchups. Flash Duel was designed and balanced by David Sirlin, the multiplayer balancer of Street Fighter HD Remix, Puzzle Fighter HD Remix, Kongai, Yomi, and Puzzle Strike. The core gameplay was inspired by Reiner Knizia's game En Garde. |
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Price: $34.95 RELEASE: January 23rd |
Flash Duel (Second Edition) Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups. There are seven different modes of play: 1) Simple mode, for first time players 2) Full mode, using the character abilities 3) Custom Clockwork: build your own character! 4) 2v2 team battle 5) Solo play, with 10 achievements to earn 6) Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon 7) Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side! Part of the Fantasy Strike Universe. |
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Price: $57.95 | Flintlock: Black Powder, Cold Steel Vol. 1:Carolina Rebeles Flintlock is a company-level American Revolution gaming at a scale of c.50 yards per hex and about 50 men per counter/unit. The system emphasizes the limits of command, training, and discipline, all in the milieu of the very linear style of warfare in the pre-Napoleonic era. In addition, it uses a most unusual set of mechanics for resolving shock combat. Will you have your troops go into close order, or spread our for better fire possibilities. What are the pros and cons of the rifle-armed American militia? Can your dragoon forces exert any influence? |
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Price: $54.95 | Florenza In Florenza, the players are the heads of the most powerful families in Florenza during the Renaissance period. The goal of the game is to become the most famous patron of the arts by hiring the most famous artists of the period and financing their works. |
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Price: $12.95 | Fluxx A card game where the cards themselves determine the current rules of the game. By playing cards, you change numerous aspects of the game: how to draw cards, how to play cards, and even how to win. There are many editions, themed siblings, and promo cards available. |
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Price: $14.95 | Stoner Fluxx It's Fluxx, the game with the ever-changing rules, on weed. Start with "Draw 1, Play 1" and go on from there. For adults. |
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Price: $9.95 | Family Fluxx This 55 card version of Fluxx is slimmed down to the fundamental New Rules and Actions, and features all new Keepers and Goals such as the House, Playground, Tree Dog, Cat, Mouse, Cheese, and Rain. |
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Price: $14.95 | Monty Python Fluxx Monty Python themed version of Fluxx. The random and chaotic nature of the Fluxx engine makes it a perfect vehicle for the crazy world of Monty Python! |
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Price: $11.95 | Star Fluxx Fluxx gets the Science Fiction treatment. From the publisher: "Just when you thought that Fluxx had gone as far as it could go - it blasts off for the Stars! Explore the vastness of space-themed humor with your valiant Captain, Engineer, and, of course, your Expendable Crewman. Go check out that Small Moon - or is it really a Space Station? You may be swayed by Unseen Forces, held hostage by Evil Computers, or find your ship infested with Cute Fuzzy Aliens." Like its brethren, Star Fluxx is the game of ever changing rules. It starts out as Draw 1, Play 1, but even that can change. When a Goal card is played, you can win by meeting the Goal, usually by having the correct Keeper cards in front of you. Action and Surprise cards help you to meet the Goal, or stop your oppenent. Creeper cards usually prevent you from winning, but are sometimes necessary to meet the Goal. |
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Price: $16.95 | Flashwordz Players in FlashWordz need to create words quickly by mooching letter cards from one of their opponents and combining the letters with cards from their own hand. At the start of the game, each player receives six double-sided letter cards from the 100-card deck and places the cards on their rack. On a turn, a non-active player starts the timer, then the active player races to create a word using at least one of the letters facing him on his rack and at least one letter facing out from an opponent. Words must be at least four letters long, and a player cannot use letters from more than one opponent. If a player calls out a word before time expires (and the word is valid), then the player scores the letter cards used in the word, leaving those particular letters face up. If a player uses all six letters in his rack or an opponent's rack, then he takes another turn (after players refill their racks to six cards). If a player fails to call out a word, the first non-active player to grab the "flash round" token from the center of the table creates a word and scores it. When the card deck runs out and no one can create any more words, the game ends. Players sum the letters they used in words (with wild cards being worth zero points), then subtract the point value for letters that remain in their racks. The player with the highest score wins. |
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Price: $46.95 | Flying Colors Flying Colors returns you to the age of sail where mighty men-o-war and Ships of the Line met in vast engagements for command of the sea. Unlike many other games set in the period, Flying Colors provides a simple, fast-playing system allowing players to re-enact battles containing dozens of ships on each side. Rather than focusing on the abilities of individual ships, Flying Colors uses broad classes of vessel within each rate and concentrates the players minds on maintaining command of their fleets using a simple command system. |
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Price: $20.95 | Food Fight In Food Fight, your favorite foods have gone to war. Draft glorious food warriors into your army and march them onto battlefields from Watermelonloo to Spaghettis-burg! Battle morning, noon, and night across three meals. Food mascots lord over the mealtime chaos, searching for a new champion - but who will reign supreme? The most cunning, the most savage, the most delicious?! |
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Price: $59.95 | For the People This is the 4th entry in the We the People system of games, following Hannibal and Successors (but pre-dating Paths of Glory, which is arguably more of a spin-off than a follow-on). The playing area is much larger than say Hannibal, there are lots more forces and generals, and there is a much more complicated political control/strategic will system - as well as quite a few other significant elements. While still clean and streamlined for a complicated wargame, this is nontheless more of a serious hobby game than any of the previous entries in the genre. |
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Price: $15.95 | Forbidden Island Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! |
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Price: $34.95 | Formidable Foes Once again, our unfortunate friends find themselves foreigners trapped within the frightful Fortress Furor of the fanged Prince Fieso who would, with felicity, see them flounder and faint. These fine fighters could feasibly face their finish in this forbidding fortification, whose fearsome floors even now flow frighteningly from beneath their feet as the famished Furunkulus forages the fringes, fixing to feast on the foreigners' flesh. |
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Price: $42.95 | Formula D Get ready to push your engine to its limit, to hug the curves in the tight corners, but also to keep up with your opponents to take advantage of the air flow and pass them to win... Taking risks and planning ahead are two qualities you'll need as a pilot if you want to stand on the highest step of the podium! Formula D is also the excitement of illegal racing in the streets of big cities - anything goes: custom cars, nitro acceleration, drifting in the curves, dirty tricks... The game mechanics stay the same, but use specific rules, cars and tracks. You will also discover, in this new edition of Formula D, elements unseen up to now, such as painted race cars, dashboards, pilot profiles, and tracks... Very soon we'll unveil the new, high-tech elements which have been created in our ultra-secret lab. |
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Price: $39.95 | Formula D -Chicago Stretching over almost 6 kilometers, the Sebring track in Florida alternates between straight stretches, quick curves and slow, technical turns. Plotted over a former military training camp turned into an airfield, this track has been a staple in North America since the 1930's. Each year, the 12 hours of Sebring take place there: an endurance race whose slightly uneven course gives drivers the chance to test the resilience of their vehicle in the hot and dry (when is it not humid?) Florida weather. |
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Price: $17.95 | For Sale For Sale is a quick, fun game nominally about buying and selling real estate. During the game's two distinct phases players first bid for several buildings, then, after all buildings have been bought, sell the buildings for the greatest profit possible. |
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Price: $28.95 | Fortuna The players are ambitious Romans striving for influence in the Roman Empire. While striving for power, happiness and wealth, they leave their own village and travel towards the City of Rome. The road to Rome is long and there are many ways to reach your life purpose. As a hardworking farmer you can work the land and grow large quantities of grain and wine. A clever farmer irrigates the land to improve the yield of his harvest. Trading your harvested goods for the best price may bring you the means to move up the ladder of the Roman hierarchy. When will you decide to move on and buy yourself an army of Centurions? Or will you choose the sacred way of Religion and serve the ruthless Roman Gods? Along the way, you will have the opportunity to find happiness and wealth in marriage. Will you take this chance to become happy or not? If you contribute well to the Roman Empire, you will grow in the favor of the Emperor and move further to Rome. Will the citizens of Rome welcome you jubilantly? Coming nearer to Rome and the Emperor's Palace the tension in the game becomes higher. Which of the players has contributed most to the Empire? And which of the players has saved the city in times of crisis? Just when water and food supplies become exhausted or Centurions are needed to protect Rome against a hostile invasion, only the most prestigious Romans show their courage and value. The Emperor will reward this Roman with golden Fortuna coins, and the deeper the crisis, the more affluent this reward will be. When a player has reached the centre of Rome, only the player who has done most for the Emperor and the People of Rome will become Victorious. |
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Price: $74.95 | Fortune & Glory Fortune and Glory: The Cliffhanger Game is a fast-paced game of high adventure, vile villains, edge-of-your-seat danger, and cliffhanger pulp movie action. Players take on the role of a treasure hunter, traveling the globe in search of ancient artifacts and fending off danger and villains at every turn in a quest for the ultimate reward of fortune and glory! |
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Price: $24.95 | Frag -Gold Edition Frag is a computer game without a computer. It's a first-person shooter on a tabletop. Move your fighter and frag your foes; draw cards for weapons, armor, and gadgets; move through the blood spatters to restore your own health! If you die, you respawn and come back shooting! |
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Price: $29.95 | Frag -Gold Edition FTW Frag is about blowing stuff up. This expansion brings you new things to blow up, new weapons to blow them up with, and new places to do it. |
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Price: $35.95 | Frag -Deadlands It's Frag, the fast-moving first-person shooter boardgame... mutated into the Weird West! |
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Price: $11.95 | Frank's Zoo This game is played in several hands. In each hand the players try to be the first to get rid of all of their cards. Their scores are based on how early in the hand they get rid of all their cards. There are two ways to play: you can play where all hands are played the same, or you can play the game with changing partners. This is a climbing game, similar to The Great Dalmuti, Tichu, and others. The difference here is that the ranks are different kinds of colorfully illustrated animals. Each is scared away only by certain other animals. Players set out one to whatever cards of a particular variety, and someone can play onto that pile only if they have more of that animal or an equal number of some animal that can scare it away. Players get points by playing all their cards, collecting lions, and collecting a hedgehog. |
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Price: $5.95 | Fredericus 1246, Italy. Emperor Frederick II is writing the rules on hunting with falcons, when a messenger shows up: Castel del Monte is under attack by amazing creatures! The emperor sends the best falconers of the kingdom to defend his fortress: the one who can best use his falcons will be declared the Imperial Falconer! A game of fantastic captures for basilisk hunters. |
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Price: $19.95 | Freight Train In Freight Train, each player must run his own freight yard and put together the longest freight trains possible. All players use the same main freight yard which always has cars available, although not every type of car is always available. Players must switch cars from the main freight yard directly to their trains or into their own freight yards. |
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Price: $44.95 | Fresco Players are acting like artisans. They have to restore a fresco in a renaissance church. |
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Price: $19.95 | Fresco -The Scrolls The bishop presents the painters with some extraordinary scrolls. With the help of these chronicles of the elder masters, the players now can restore the fresco according to his fancies and earn extra victory points. |
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Price: $39.95 | Fresco -Expansions 4, 5, & 6 Three additional expansions for Fresco! They can be played separately or combined also with the expansions included in the basic game. 4. The Wishing Well 5. The Gold Leaf 6. The Glaziers |
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$15.95 | Friday Defeat Prussia before the Tsarina dies! Or be Frederick the Great and struggle for survival with a mixture of courageous willpower, sudden inspiration and stoic patience. |
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SOLD OUT | Friedrich Defeat Prussia before the Tsarina dies! Or be Frederick the Great and struggle for survival with a mixture of courageous willpower, sudden inspiration and stoic patience. |
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Price: $59.95 | Frontline D-Day Frontline is a tactical WWII ground combat card game for 1 to 4 players. The game covers small unit action during the D-Day beach assaults and the steady stream of conflicts as the Allied troops advanced toward Germany. Each player commands a squad of 5 to 12 British, American, or German soldiers and vehicles. Each card represents one soldier or vehicle. Each unit has inherent actions each turn including moving and attacking with different modes of fire. An action card deck enhances basic actions, and provides units with spur of the moment options. You can create battles by purchasing your starting forces, playing pre-made scenarios, or using the balanced randomized engagement rules. |
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Price: $29.95 | Frontline Spearpoint Frontline General: Spearpoint 1943 is a new fast-playing card game that uses tactical Unit Cards, Command Cards, and Damage Cards to simulate plausible frontline combat at a fast pace. Squad-level infantry and individual tanks, artillery, and aircraft form the Tip of the Spear, or Spearpoint, of the battle. Each 20-30 minute game is one intense card-based combat engagement. |
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Price: $22.95 | Frontiers In the confines of the Pacified Empire of Humanity, the Legion of Democracy brings the marvelous concept of democracy to alien races. Poor creatures who do not know the treasures that our way of life can bring often confront the brave soldiers. In the name of the struggle against the Axis of Evil, our legionnaires have sworn loyalty and obedience to our Emperor, leader and divine inspiration, and fight for the triumph of the law, peace and the Holy Scriptures! |
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Price: $29.95 | Funny Friends What are your life goals? Are you willing to do what it takes to achieve them? In this game, fate selects your goals, and changes them arbitrarily, so that after spending much time and effort to become a rock star, for example, fate decides you must now renounce that life and make the necessary life-style changes to become -- for example -- a priest. |
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Price: $43.95 | Furstenfeld As a young sovereign you are cultivating your small Fürstenfeld to supply goods to the local breweries. But you still miss your greatest dream: your personal palace. Your status will finally rise high enough to leave the vexed farming behind and to demand taxes from the surrounding rural population, so you can finally live in peace. You harvest hops, barley and spring water and increase your wealth with a growing agriculture. Additional buildings help you to get the necessary funds for building the desired palace. There are only two problems: Firstly, the demand for goods at the breweries is limited. The more goods the players produce, the faster the prices drop. Secondly, the palace needs more and more space. The closer you are coming to the victory, the smaller is your personal field for farming. |
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Price: $42.95 | Fury of Dracula In this game of Gothic adventure, one player takes the role of Dracula while up to four others attempt to stop him by controlling Vampire hunters from the famous Bram Stoker novel. Dracula has returned, and is determined to control all of Europe by creating an undead empire of Vampires. Dracula uses a deck of location cards to secretly travel through Europe, leaving a trail of encounters and events for the hunters that chase him. |
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Price: $10.95 | Fzzzt! It's a new-fangled modern age, a brave new world, of extraordinary, strange and crazy robots; designed and built in a crackpot factory by the Master Central Processing Unit version D (or McPUD, for short). McPUD has recently been suffering from a number of software bugs which affects the speed of robot production, the types of robots produced (each has one or more symbols) and, occasionally, their life-expectancy. You are a mechanic, competing to buy robots as they become available on the factory's conveyor belt. Each game consists of five auction rounds; during each round, eight robot cards will be individually auctioned to the highest bidder though you won't necessarily get to see all eight of the robots in advance - it all depends on how fast McPUD is running the conveyor belt! Mechanics pay for these cards using the power allocations on cards in hand which include, as the game progresses, robots they have already purchased.After each round, and at the end of the game, mechanics can also allocate some of their cards to Production Units (special cards requiring sets of robots with particular symbols) for bonus points.The winner is the mechanic with the most points. |
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Price: $12.95 | Fzzzt! Tin Box Edition It's a new-fangled modern age, a brave new world, of extraordinary, strange and crazy robots; designed and built in a crackpot factory by the Master Central Processing Unit version D (or McPUD, for short). McPUD has recently been suffering from a number of software bugs which affects the speed of robot production, the types of robots produced (each has one or more symbols) and, occasionally, their life-expectancy. You are a mechanic, competing to buy robots as they become available on the factory's conveyor belt. Each game consists of five auction rounds; during each round, eight robot cards will be individually auctioned to the highest bidder though you won't necessarily get to see all eight of the robots in advance - it all depends on how fast McPUD is running the conveyor belt! Mechanics pay for these cards using the power allocations on cards in hand which include, as the game progresses, robots they have already purchased.After each round, and at the end of the game, mechanics can also allocate some of their cards to Production Units (special cards requiring sets of robots with particular symbols) for bonus points.The winner is the mechanic with the most points. |
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Price: $4.43 | Fzzzt! Expansion The Expansion Pack for Fzzzt adds material for a 5th and a 6th player and 8 cards for the conveyor belt deck. |