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Price: $50.95 | Galactic Emperor Galactic Emperor is a fast paced empire-building game of exploration, conflict and struggle for dominance. The last Galactic Emperor has met with a sudden and quite fatal accident. Now there is a power vacuum in the galaxy, and you're one of the Planetary Dukes who wants to fill it. Each player controls a space sector with a home planet, and for a time, shares the power of the galactic throne. During the fight for control, the central Omega Sun is heading toward collapse... a cataclysm that will only accelerate the chaos! |
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Price: $50.95 | Galaxy Trucker In a galaxy far, far away... they need sewer systems, too. Corporation Incorporated builds them. Everyone knows their drivers -- the brave men and women who fear no danger and would, if the pay was good enough, even fly through Hell. Now you can join them. You will gain access to prefabricated spaceship components cleverly made from sewer pipes. Can you build a space ship durable enough to weather storms of meteors? Armed enough to defend against pirates? Big enough to carry a large crew and valuable cargo? Fast enough to get there first? Of course you can. Become a Galaxy Trucker. It's loads of fun. |
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Price: $38.95 | Galaxy Trucker -The Big Expansion A new truckload of interstellar destruction with Galaxy Trucker: The Big Expansion. As is often the case with expansions, The Big Expansion includes a number of mix-and-match components:
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Price: $26.95 | Game of Life - Rockstar Edition You wanna be a rocker? Set the world on fire? Get on the Rock 'n Roll Highway and start your garage band, perform at the Red Roxy Amphitheater, get your first single on the radio and build fame and fortune. Live a rock star life, build your career, reach superstardom, become a Rock Star legend and retire at the Rocker?s Hall of Fame. For those who want to rock, we salute you! Game features one-time assembly and includes: Custom game board, 6 Tour Bus movers, 7 Rock ?n Roll buildings, Rock Star spinner, 1 bridge, 3 mountain ranges, 52 Life tiles, 52 pegs and much more Ages 9+ 2-6 Players |
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Price: $6.95 | Game of Life Adventures The Game of Life: Adventures Card Game is a card game following the same classic-remake series as Monopoly Deal Card Game and Sorry! Revenge Card Game, but is different from The Game of Life: Card Game in 2002. This game is simple and quick for families. Cards are divided into four decks by category. You collect points by displaying cards in front of you. Each turn you must play/discard one card and refill hand. Game ends when six out of eight 10-year cards are drawn. |
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Price: $46.95 | Game of Thrones Board Game The Game of Thrones Board Game is finally back! War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East. In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times. |
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Price: $28.95 | Game of Thrones -Card Game A Living Card Game (LCG) is a game that breaks away from the traditional Collectible Card Game (CCG) model by offering a new fixed card distribution method that still offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG's so much fun, but without the blind buy purchase model that has burned out so many players. The end result is an innovative mix that gives you the best of both worlds! |
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Price: $23.95 | Game of Thrones -Card Game -Lions of the Rock From their seat of power at Casterly Rock, a seat nearly as powerful as the Iron Throne itself in wealth and influence, the rich and powerful lords of House Lannister are raising the banners of war. Beneath the golden lion on a crimson field as red as spilt blood ruthless lords, devious ladies, cunning knights, and vast armies are forming to proclaim to Westeros the words of House Lannister: "Hear Me Roar!" Lions of the Rock is the sixth Deluxe Expansion for A Game of Thrones: The Card Game, featuring 165 cards new to the LCG card pool - three copies each of 55 unique cards - that add deck-building opportunities and strategic depth to your game. The cards included in Lions of the Rock deepen the existing strengths of House Lannister, as well as adding some new avenues of strategy to explore. Forming the core of Lions of the Rock are the formidable members of the Lannister family: the ruthless patriarch Tywin, the treacherous queen Cersei, the Kingslayer Jaime, and the beguiling Tyrion. Each wields power as naturally as dragons breathe fire, backed by the limitless wealth of Casterly Rock and the unbreakable will of House Lannister's honor and willingness to repay any debt in blood. As anyone in Westeros will tell you - a Lannister always pays his debts... In-game, each Lannister represents a different approach to victory, around which entire decks could be built, from Tyrion's synergy with the Clansman trait, to Tywin's breathtaking seizure of power based on having lots of gold in play during Dominance, to Cersei's ability to claim power whenever you win intrigue challenges (playing very well into the new The Power Behind the Throne agenda). Working separately, the Lannisters are merely powerful. Working together, the might of the Lannisters can become unstoppable. |
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Price: $20.95 | Game of Thrones -Card Game -Lords of Winter Prepare for a long winter. Lords of Winter, the latest deluxe expansion for A Game of Thrones: The Card Game, will take the cold honor of House Stark to new heights this spring! |
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Price: $20.95 | Game of Thrones -Kings of the Sea A Living Card Game (LCG) is a game that breaks away from the traditional Collectible Card Game (CCG) model by offering a new fixed card distribution method that still offers the same dynamic customizable, expanding, and constantly evolving game play that makes CCG's so much fun, but without the blind buy purchase model that has burned out so many players. The end result is an innovative mix that gives you the best of both worlds! |
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Price: $21.95 | Game of Thrones -Princes of the Sun Containing 120 cards - this set is an essential foundation for anyone looking to play House Martell in the LCG environment. Infamous Martell characters like Prince Doran and Princess Arianne Martell, Areo Hotah, Ser Arys Oakheart, Darkstar, the Daynes of Sunspear, and the Red Viper himself are featured, along with the staple building block cards necessary to make the Martells a competitive option. |
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Price: $21.95 | Game of Thrones -Queen of Dragons Queen of Dragons is the fifth large expansion for A Game of Thrones: The Card Game, featuring 165 cards new to the LCG card pool - three copies each of 55 unique cards - that add deck-building opportunities and strategic depth to your game. Queen of Dragons boosts House Targaryen's traits of Dothraki and Dragon and enhances its native strengths of strength reduction (burn) and recursion. Queen of Dragons also includes two new Neutral agendas that will open creative new deck-building options for all Houses. |
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Price: $21.95 | Game of Thrones -Kings of the Storm Kings of the Storm includes 165 cards - three copies each of 55 unique cards - featuring not only cards for House Baratheon but also neutral cards and plot cards that will easily find their way into the decks of any House. Also included with this expansion are two deck lists designed to give players strong insight into House Baratheon's native strengths and synergy, designed by 2009 Melee World Champion Jonathan Benton and Wade Freeman. With just a copy of the A Game of Thrones Core Set and a copy of Kings of the Storm, you can play these fun and competitive decks yourself. |
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Price: $9.95 | Gargon
Gargon is fantasy themed card game for 3-5 players. There are 6 suits of Gargon cards, each representing a fantasy creature, with values 0 to 15. The cards also show amulet symbols, with the low value cards having more, the highest value cards having none. At the end of the game, the player who has won the most cards in each suit gets a bonus card worth ten points, or five points if tied - this is what the 18 bonus cards are for. Each amulet is also worth one point. The zero value cards have no amulets themselves, but double the amulet count for that suit, or quadruple them if both 0 value cards in that suit have been won. Ten cards are dealt to each player, and the rest are split into two equal draw piles, face down, in the center of the board. The draw piles are spread out so that the backs can be seen, showing the color of the suits. Players must also hold their cards so that the backs are visible. Each round the start player plays up to three cards face down, (but never three of the same suit), and the other players must follow in turn with the same number of cards in the same distribution, or pass. There is no requirement to follow suit in general, but if, for example, the start player puts down three cards in three different suits, the other players must also play three cards in three different suits. The last player is restricted to suits that have already been played. Anybody who passed draws 1-3 cards from the two draw piles in the center. A battle is then resolved for each suit that has been played, with the highest card winning the battle and going into its owner's stash of Gargon cards to be scored at the end. The losing cards are discarded and the players draw replacements. If anybody played two cards of a suit, a second battle is fought with the weakest of the pair. The game ends when one of the draw piles is exhausted, and the current round is played out, then the totals are scored. |
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Price: $69.95 | GD '42 GD '42 covers the desperate battle for survival of the GD Division as it faced down the entire Soviet 3rd Mech Corps (with over 200 tanks) over several days. Designer Wig Graves conducted extensive research, combing both German and Soviet sources to create the order of battle. The Soviets begin with seemingly overwhelming force, while the Germans trade space for time and attempt to rush reinforcements to the front to plug inevitable gaps. While the Germans are primarily on the defense, careful counter-attacks against the relatively immobile Soviet formations can prove to be key to victory. And if the Soviets do not preserve their forces carefully, they will end with the historical result: stable German lines and an entire mechanized corps wrecked. |
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Price: $52.95 | Gears of War Gears of War: The Board Game, designed by Corey Konieczka, is based on the wildly popular third-person shooter by Epic Games. One to four players take on the roles of COG soldiers cooperating to destroy the Locust horde, and must work together to complete missions against an ingeniously challenging and varied game system. In Gears of War: The Board Game, you'll relive classic moments from Gears of War and Gears of War 2 - Roadie Run into cover, spray your enemy with blind fire, or rip him in half with your Lancer's chainsaw! |
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Price: $11.95 | Geistes Blitz A reaction game as fast as lightning for 2 to 8 bright minds, 8 years and up Balduin, the house ghost, found an old camera in the castle cellar. Immediately he photographed everything that he loves to make disappear when he is haunting ... including himself, of course. Unfortunately, the enchanted camera takes many photos in the wrong colors. Sometimes the green bottle is white, other times it's blue. Looking at the photos, Balduin doesn't really remember any more what he wanted to make disappear next. Can you help him with his haunting and quickly name the right item, or even make it disappear by yourself? If you grab the right items quickly, you have good chances to win ... Five wooden pieces on the table are waiting to be cached: A white ghost, a green bottle, a cute grey mouse, a blue book and a comfortable red chair. The cards show pictures with two objects that are not shown in the right color, for example a green ghost and a red mouse: Here you have four details combined in a wrong way, green, red, ghost and mouse. The only object or color not shown is the blue book. So the first to grab the blue book gets the card as a reward. But be careful! Here is the twist: sometimes one of the items on a card shows a right combination of color and object, i.e. a green bottle and a red mouse. The green bottle is a true object. So the first who grabs this item gets the card. Everybody else who cached a wrong object loses one of his collected cards. The game ends when the card pile has been used up. Whoever possesses the most cards wins. |
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Price: $18.95 | Gem Dealer Gem Dealer is a game of strategy in which players collect priceless gems through a bidding process that involves cunning, calculation and a bit of bluffing. But bidders beware! The risks you take might pay off, or they could cost you a fortune. |
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Price: $26.95 | Genesis In Genesis you play the part of great reptiles, dangerous dinosaurs, powerful mammals or cunning man establishing yourself in the new ecosystems on the barren earth as you strive for world dominance. |
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Price: $17.95 | Genji In GENJI, players take the roles of courtiers out to woo fair princesses. Players score points for writing the finest poetry, or winning the most hearts. But beware: other courtiers will be waiting in the wings to steal those hearts away! Take your brush in hand, and set out on the night streets of Kyoto. The romance of the height of the Heian Period awaits you in GENJI. |
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Price: $40.95 | Genoa In Genoa (originally published as The Traders of Genoa), players take the part of Renaissance traders, moving about the city acquiring goods and filling orders for goods. Messages need to be delivered and privileges obtained. Of course, none of this can be accomplished on one's own. Much negotiation and deal-making is the order of the day in an effort to become the richest deal-maker in Genoa. Flexible rules allow for negotiating almost everything in the game. |
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Price: $59.95 | Germantown The Battle of Germantown took place on October 4, 1777, outside the city of Philadelphia and less than a month after the British victory at the Battle of the Brandywine Creek (September 11.) |
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Price: $18.95 | Get Bit! "You don't have to be faster than the shark, just faster than your friends!" Get Bit! is a card game where players are competing to stay alive as the others are being eaten by the shark. The order of the swimmers is determined by simultaneously playing cards face-down then revealing the values. The number on each player's card determines position in line (higher numbers in front, lower numbers in back), however ties don't move. The swimmer at the back loses a limb to the shark and is flung to the front of the line! The process is repeated until only two swimmers remain on the table. When this happens, the swimmer at the front of the line wins the game! |
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Price: $23.95 | Gheos The players are gods at the dawn of time, creating earth's landscape and inhabiting it with people. They can command the creation and destruction of continents and the rise and fall of civilizations. |
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Price: $36.95 | Ghost Stories Ghost Stories is a cooperative game in which the players try to defeat the spirit of Wu-Feng, the lord of hell, and his legions of ghosts before they haunt a town and recover the ashes that will allow him to return to life. Each Player represents a taoist monk ghost hunter who is working together with the others to fight off waves of spirits and other beings mostly inspired by eastern mythology. |
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Price: $29.95 | Ghost Stories- White Moon With this expansion, the monks have an extra task to deal with: rescuing the villagers themselves from the ghosts. |
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Price: $35.95 | Ghost Stories- Black Secret The cooperative game Ghost Stories often has players on the edge of their seats with uncertainty over whether their monks will be able to protect a village against the many aspects of Wu-Feng that threaten it. With Ghost Stories: Black Secret, the players will face an even more powerful dilemma: Wu-Feng himself. Yes, the player count for Black Secret is 2-5 (instead of 1-4) as one player will take on the role of Wu-Feng and harass the monks in a more direct manner than they've experienced previously. Wu-Feng now chooses where the incoming ghosts will be placed on the individual monk boards. Instead of placing the ghost on the board, Wu-Feng can use that ghost to power colored spells matching the color of the ghost or to bring new figures in play that scour the catacombs underneath the village; these figures are searching for the remains of Wu-Feng by digging in the dirt located there, and should they find the three icons required, the shadow of Wu-Feng descends on the village to fight directly with the monks. To aid the monks in their fight against this more devious incarnation of Wu-Feng, they have access to blood mantras, special abilities that come in different levels to adjust for the difficulty of play. With the level 2 mantra, for example, when a monk loses a life, the Qi token is placed on the mantra. When two tokens are on the mantra, one monk of the players' choice gains a Qi. With the level 4 mantra, all tiles will be de-haunted when it triggers. |
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Price: $22.95 | Gift Trap GiftTRAP was voted Best Party Game of the Year 2008 by Games Magazine, proving that while buying real gifts can be traumatic; giving virtual gifts to find out how people really feel is heaps of fun. Be prepared for some surprises! |
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Price: $29.95 | Gipf GIPF is a strategic game for two players based on a classic concept: in turns, players introduce one piece into play until achieving four-in-a-row. Players then remove their row and capture any of their opponent's pieces which extend that row. This principle of capturing pieces creates each time again completely changes situations on the board. The purpose is to form successive rows of at least 4 pieces, until the opponent has no piece left to bring into play. |
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Price: $48.95 | Giro D'Italia The centenary Giro will be a memorable stage: the track will go through important Italian cities such as Venice, Milan, Rome, Naples, Florence, Boulogne, Genova putting all cyclists (above all Lance Armstrong back at his first Giro) under pressure from the first week on the Dolomites. |
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Price: $17.95 | Give Me The Brain Working in fast-food is hell. All the employees are zombies, and you can't find a single brain amongst them. Except for the brain part - there is, in fact, one brain - that's the premise of Give Me the Brain, a card game in which players take on the roles of zombies in a fast-food restaurant in hell. They all have to complete a number of tasks before leaving work, and the work keeps piling on. Even worse, some of the tasks require basic intelligence and there's only one brain to go around. |
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Price: $25.95 | Giza: The Great Pyramid Pharaoh is worried! His tomb at Giza is behind schedule, and he fears it will not be done in time for his funeral. He is offering great rewards to the faction that contributes the most work on his pyramid in the next ten years. If your people work the hardest and work the smartest you shall earn Pharaoh's favor! In Giza: the Great Pyramid you are the leader of one of four factions vying for Pharaoh's favor. You have ten years to outperform the other factions and contribute the most to his great pyramid, earning eternal gratitude and glory. You shall need to balance your labor! Farm and fish to feed your people. Sweat and struggle with the back-breaking labor of moving the giant stone blocks into place. Task your folk with the creation of exquisite artworks to beautify Pharaoh's eternal rest. Are you smart enough, organized enough and diligent enough to lead your people and earn Pharaoh's favor? |
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Price: $25.95 | Glen More Every player represents a different clan that wants to expand its territory. Whether you try to get a new pasture for your sheep and cattle or grow corn, which then usually goes into the production of whisky, whether you sell your goods on the various markets or invest in the cultivation of special places such as lakes and castles, it always a question of the correct decision at the right time. Glen More offers a unique turn mechanism. Players take territory tiles from a rondell. Picking a tile has not only influence on the actions you get by the surrounding tiles in your territory, it also determines when you'll have your next turn (and how many turns you will have in the game). But having a lot of turns is not always the best strategy for a successful chieftain. |
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Price: $26.95 | Glenn's Gallery You are all employees of Glenn's Gallery, a prestigious art gallery where you are learning the ins and outs of the business of selling fine art. Your job is to look at trends in the art world, and recommend to Glenn the types of art that are going to attract the most customers. Customers are represented by cards, and at the beginning of each turn, you have a certain amount of information about the customers that will show up this month. However, you also have to watch out for art students, who drive away paying customers! At the end of each month, Glenn looks at the number of customers that have expressed interest in each type of art and rewards (or penalizes) each player based on their choices. |
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Price: $30.95 | Globalization Globalization brings the exciting world of big business into your living room. You are the head of a multinational corporation with one goal in mind: to make money. Outbid your competitors to acquire businesses within six different industries and grow your conglomerate. Streamline operating costs, build additional factories, sue your competitors or take one of your subsidiaries public for big returns. Your corporate strategy will impact which companies you buy and how to take your corporation worldwide. The synergy that comes from the right company combinations increases your perceived net worth. The first to reach a billion in net worth wins!? |
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Price: $16.95 | Gloom In the Gloom card game, you assume control of the fate of an eccentric family of misfits and misanthropes. The goal of the game is sad, but simple: you want your characters to suffer the greatest tragedies possible before passing on to the well-deserved respite of death. You'll play horrible mishaps like Pursued by Poodles or Mocked by Midgets on your own characters to lower their Self-Worth scores, while trying to cheer your opponents' characters with marriages and other happy occasions that pile on positive points. The player with the lowest total Family Value wins. |
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Price: $10.95 | Gloom - Unhappy Homes In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards included in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family -- the artistes of Le Canard Noir, whose creative endeavors always end in disaster. |
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Price: $10.95 | Gloom - Unfortunate Expeditions In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family of intrepid explorers who've faced misfortune across the globe. These days Colonel Bumpersnoot is really more of a bargain hunter, while Lady Bumpersnoot struggles with high society -- but she always loves to have guests for dinner. Their Towering Treehouse is included as a Residence card to use with the Unhappy Homes expansion. Unfortunate Expeditions introduces expeditions into the game. Only one expedition can be in play at a time. An expedition's rules affect all players as long as it remains in play. When you play a modifier of untimely death that has an expedition symbol, resolved the immediate effects of the card, then replace the current expedition with the one shown on the card. Some cards also have special effects that occur if an active expedition is already in play when the card is played. |
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Price: $10.95 | Gloom - Unwelcome Guests In the Gloom card game, you make your eccentric family of misfits suffer the greatest tragedies possible before helping them pass on to the well-deserved respite of death. Just mix the 55 transparent cards in this new set together with your copy of Gloom to add morbid new Modifiers, Events, and Untimely Deaths, and a new family - the malodorous Malone mob - including The Broken Arms Hotel as a Residence card to use with the Unhappy Homes expansion. When Boils Malone brought his family overseas to ''get away from the heat," he wasn't expecting quite so much rain! Adding an extra level of strategy, new persistent effect icons on cards allow their special effects to continue to be active even if covered by another card. A persistent effect ends only when the attached character is killed. |
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Price: $19.95 | Gloom - Cthulhu Gloom From Dunwich to Innsmouth, from the halls of Miskatonic University to the Charles Dexter Ward at Arkham Asylum, trouble is in the air. The stars are almost right, and terrors from beyond space and time are beginning to break through. When Cthulhu rises, we're all doomed - but whose downfall will be the most entertaining? Cthulhu Gloom takes the game play of Atlas' Gloom and puts a Lovecraftian spin on it. Each player controls a group of protagonists, and your goal is to make them as miserable and insane as possible - preferably with them dying quickly while your opponents' heroes remain sane and (at a minimum) alive. In the publisher's description: "While your characters Gibber With Ghouls and Learn Loathsome Lore to earn negative points, you'll encourage your opponents to be Analyzed by Alienists and to Just Forget About the Fungus to pile on positive points. When one group finally falls prey to the interdimensional doom that awaits us all, the player whose characters have suffered the most wins. As in Gloom, the cards in Cthulhu Gloom are transparent, allowing you to stack multiple modifier cards on a character card to alter its stats or undo what an opponent has done to you. While Cthulhu Gloom can be played on its own or combined with Gloom and its many expansions, it does introduce two new types of cards:
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Price: $18.95 | Glory to Rome Glory to Rome is a card-based city building and resource management game with a novel mechanic. Each card may act as a building, a patron, a raw material, or a valuable resource, frequently forcing players into difficult decisions regarding how each card should be used. In addition, much of the game is played from the discard pool, giving players some control over what cards are accessible to opponents. |
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Price: $37.95 | The Gnomes of Zavandor In The Gnomes of Zavandor, gemstone deposits have been discovered near the city of Diamantina, and 2-4 players will slip into the role of zealous gnomes who mine precious stones, then buy and sell them on a stock exchange, and eventually transform them into powerful artifacts and precious gems. |
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Price: $10.95 | Gnumies The Gnumies & their friends from the planet Gnum love big Parties! They like to see Borsis, Dancemites, Boggelors or Divalettis as guests at their parties. But no one wants the dreaded Wullawakis at his party. The Gnummies & their friends are shown on the Gnumies card, & the guests on the party cards. There are 4 of each party card valued from 1 to 10, & one of each party card valued from 11 to 15. The players try to win the most party cards, worth the most points, by playing their Gnumie cards. |
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Price: $17.95 | Go The earliest mention of Go appears in the Analects of Confucius (551-479 BC), while the earliest physical evidence is a 17x17 Go board discovered in 1952 in a tomb of the former Han dynasty (206 BC- 9 AD). There is a tangle of conflicting popular and scholarly anecdotes attributing its invention to two Chinese emperors, an imperial vassal and court astrologers. One story has it that Go was invented by the legendary Emperor Yao (ruled 2357-2256 BC) as an amusement for his idiot son. A second claims that the Emperor Shun (ruled 2255-2205 BC) created the game in hopes of improving his weak-minded son's mental prowess. A third says the person named Wu, a vassal of the Emperor Jie (ruled 1818-1766 BC), invented Go (as well as games of cards). Finally, a fourth story suggests that Go was developed by court astrologers during the Zhou dynasty (1045-255 BC). |
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Price: $24.95 | Go West The players are shrewd businessmen who benefit from passing wagon trains, continuously moving westward across the North American continent. It is divided into huge regions of land: New England, the East, the Great Plains, the Midwest, the West and finally California. |
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SOLD OUT | Goa At the beginning of the 16th century: beautiful beaches, wonderful climate, and one of the most important trading cities in the world. Competing companies trade with spices and send their colonists into the world and invest their money. |
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Price: $31.95 | Gobblet Gobblet is an abstract game played on a 4 squares by 4 squares playing surface. Each player (2-player game) has 12 pieces (also wood). The pieces are 'nested' into 3 stacks of 4 pieces. Each group's 4 pieces are successively smaller wooden pieces (the 3 largest of each group are cups and the 4th is solid wood). |
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Price: $49.95 | Godzilla -Kaiju World Wars GODZILLA: KAIJU WORLD WARS will recreate all the action with the kaiju of the famous Toho (licensed) movies. Kaiju will battle kaiju . . .and humans . . . to destroy cities and each other. This will be the first in a series of games that will all be playable by themselves but will add new and different kaiju to the series, as well as enabling players to build bigger cities. The games will include figures of the kaiju as well as building pieces to give players a great 3-D visual effect, as well as enabling them to destroy all those buildings. The game uses a unique Battle Card system to resolve combat. The first game will include Godzilla, Gigan, Rodan and King Ghidorah. |
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Price: $23.95 | Gold Mine Strike it rich with this exciting mining-themed board game! Gold Mine is a unique tile-laying game in which players build a maze of mine tunnels and control miners that traverse the mine collecting gold nuggets. Players race to be the first to collect enough gold to exit the mine and stake a claim. It may sound easy, but the greedy miners have several tricks up their sleeves in order to gain an advantage-including sneaking through secret passages, fighting for gold, and scaring away other miners with bats. With a different game board every time, a great balance of luck and strategy, and the addition of optional rules, this game is bound to be a family favorite for years to come! |
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Price: $39.95 | Golden City From far away the adventurers have come to the island with the golden city in its center. Just arrived they open up the first shop directly at the coast. Already it is possible to open up other ones in the villages along the street connections. |
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Price: $19.95 | Goldbrau In these three weeks, the breweries and beer gardens in the village make more money than during the rest of the year. So, you and your opponents become hardened businessmen, who rush to Seehausen am See to invest in the businesses there with an eye toward the large profits that come during the festival. |
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Price: $22.95 | Gone Fishing One player takes the role of the two anglers and tries to catch as many fish as possible. The other player takes the role of the fish and with bluff and skill tries to hinder the anglers from catching fish. The angler player decides where to fish, but must do so in the dark (that is, he cannot really see where the fish are), as the fish cards are placed face down. |
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Price: $36.95 | Good Help You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to create... |
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Price: $8.95 | Good Help - Evil Doctors, Angry Mobs This expansion for "Good Help" adds special abilities for the Evil Doctors. There are several new townspeople added in as well. Once monsters start appearing though, they become an angry mob. Can you control the mob? |
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Price: $22.95 | Gosu In a fantasy world dominated by goblins, when the bloodmoon rises in the sky, a new war begins, and new warlords raise their armies. GOSU is a hybrid of Race for the Galaxy and Magic: The Gathering. Each player raises an army of goblins made up of soldiers, heroes, magicians, and other classes. Each turn, a player can play a new goblin, activate a goblin, draw cards or pass. When all players have passed, the player with the most powerful army wins the battle. The first player to win 3 battles wins the game. |
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Price: $15.95 | Gracias The deck contains 6 kinds of cards. On each turn a player will take a stack of 3 cards (1 hidden and 2 visible) and keep one hidden and one visible card. The second visible card will be given to another player. At the end of the round, the player with the largest stack of cards in each color will not score points for those cards, while all other players will score points for those cards. |
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Price: $41.95 | Granada In this standalone game the players build the city of Granada next to Sierra Nevada, where the famous Alhambra stands.Buy building tiles to build the city with the most victory points. Buildings now have 2 sides and there are new building types where the value is set during the game.A new member of the ALHAMBRA-Family with a more challenging character. |
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Price: $25.95 | Grand Tribunal Imagine a world where myth is real -- where wizards wield magic beyond the ken of other mortals. Imagine yourself as one of these mages, dwelling in a mystical bastion with your allies and servants, unlocking secret powers and creating wonders. Every thirty-three years the Grand Tribunal is held, attracting other wizards from far and wide to show off their magical creations for the inspection and approval of the archmages. These powerful judges vote on the best, and invite the winner to join their ranks as a new archmage -- a true master of the art of magic! |
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Price: $36.95 | Grave Business You are a Necromancer. In fact, you are a particularly dangerous one, as you are a Necromancer with a business plan. Your zombies will dig up and loot valuables from graves, and while they're there, they can also grab fresh body parts so you can make MORE zombies to dig up MORE graves. Sounds good, right? Unfortunately, it's so good that other Necromancers are now competing with you for the choice cemeteries! Players start with zombies of varying values. They take turns placing zombies in specific location to "dig" up graves, steal from opposing laboratories and vaults, and to attack other player's zombies to try and prevent them from digging or stealing (and possibly dismember the opposing zombie beyond further use). Once all the zombies have been placed, zombies still in position will steal body parts or treasure from opponents, and those set to dig will dig the row, column, or specific space of the graveyard they are assigned to. If you are competing for spaces in the graveyard (which is the norm), players compare the combined brainpower of their digging zombies, and the higher value gets to the contents of the grave first. |
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Price: $19.95 | Gravediggers You are a gravedigger in a small town. Business is very good, but your job doesn't pay much, is very dirty and above all, IS REALLY BORING! To add some excitement and an extra source of income to your life, you decide to start a contest with your fellow gravediggers. Everyone has one week to borrow as many valuables from their clients as they can. Any cemetery is fair game and whomever has the most stuff at the end wins. Everyone agrees it sounds like fun and let's face it, they can't take it with them! |
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Price: $13.95 | Grave Robbers A fast-paced, humorous look a B-rated science-fiction movies. Players are creating bad horror and sci-fi films using cards that represent characters, props, locations, creatures and special effects. Creatures are used to attack characters. Props and locations can strengthen characters against creatures. Whoever has the strongest characters in play when the credits roll wins the game. |
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Price: $14.95 | Great Dalmuti A light card game where players gain status by going out first. |
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Price: $16.95 | Grimoire Grimoire means the spellbook in French. The game contains 4 spellbooks and bookmarks and many variety of cards and VP chips. Every turn, several cards are set up in the field. Then players secretly plot which spell he cast by using spellbook and bookmark. In the spellbook, the spells are written in ascending order. Basically they become stronger with the number increased. On the other hand, the order who get one card from the field is determined by spell number order. If you cast a smaller numbered spell, the spell effect is weak, but you can select one card earlier than other players. Also, there are 2 types of field cards. The first one is coin cards which are direct victory points. The second is character cards which gives you a bonus at the game end when some condition are met. The play ends when one player collects 10 characters or 10 treasure cards. There are direct attacking spell and defending spell, also tricky time spell which make the playing order upside down. The game box contains variety of cards, 4 spellbooks and bookmarks, VP chips, and playing mat. |
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Price: $48.95 | Grind Grind is a combat sport game for two players. Played in a gigantic, hazard filled stadium, two opposing teams of war jacks attempt to push a massive metal encrusted Grinder into their opponent's Goal Pit. The first team to score a goal wins the match. |
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Price: $39.95 | Guardians of Graxia The fantasy world of Graxia is a shattered world of floating continents high in the sky. Each continent is connected by portals, the primary gateways between city-states that reside on these continents. Warlords command Guardians to lead armies through the portals on quests to conquer and control each other's lands. |
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Price: $34.95 | Guards!Guards! The game sees players taking on the role of newly recruited members of the Ankh-Morpork City Watch. With the Eight Great Spells missing from the Unseen University the future of the Disc hangs in the balance. Each player is tasked to collect and return a number of the spells to the university before it is too late. Each player selects one of four Guilds to infiltrate, Thieves, Assassins, Alchemists or Fools. Their chosen Guild Card will give them a specific selection of the Great Spells to collect and grants them a unique Guild Ability which can be used to hinder their opponents. It is also used to mark the players Charm, Guild and Magic abilities, which can be developed throughout the game. |
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Price: $46.95 | Guatamala Cafe A game about coffee planting and selling in Guatemala. The game uses two boards, representing plantations and markets. Players try to produce different kinds of coffee to ship to Europe. The market overseer decides where and if players can buy roads, huts, workers or ships or if scoring takes place. The scoring track also has a marker on it which moves ahead. The game ends when a player caught up with the marker on the scoring track. |
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Price: $12.95 | Guillotine The French Revolution is famous in part for the use of the guillotine to put nobles to death, and this is the macabre subject of this light card game. As executioners pandering to the masses, the players are trying to behead the least popular nobles. Each day the nobles are lined up and players take turns killing the ones at the front of the line until all the nobles are gone. However, players are given cards which will manipulate the line order right before 'harvesting,' which is what makes the game interesting. After three days worth of chopping, the highest total carries the day. |
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SOLD OUT | Gulo Gulo The wolverine Gulo Gulo is always hungry, especially when near a nest of fresh eggs. Young wolverines love swamp eggs just as much as adults, but are not as careful. Thus, junior is caught and the family has to rescue him -- while getting eggs for themselves! |
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Price: $39.95 | Guns of August The GUNS OF AUGUST simulates the first three months of WWI in the West, when mobility reigned and the fate of France hung in the balance. Game mechanics compensate for players' 20/20 hindsight to encourage historically accurate play that makes "sense" in game terms while avoiding a "straight jacket" of special rules to force irrational play. Players maneuver corps and divisions through 9-mile wide hexagons in turns that span three days each. Chit pull activation, along with modest movement point allowances, generates a highly interactive game. Combat uses artillery and rifles to reveal the comparative strengths of the opposing armies. Optional rules for variable set up and fog of war counters shroud the game in uncertainty and increase replay value. |