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Ice Cream Price: $13.95 Ice Cream

I Scream, You Scream, We All Scream for Ice Cream! Nothing says summertime like a trip to the local ice cream stand. In Ice Cream, you have the chance to demonstrate your business skills by running an ice cream stand. You have just four days to bring in as many customers as you can - will you be the prince of pistachio, the countess of chocolate... or just a drip? Start Scooping!

Ice Flow Price: $34.95 Ice Flow

Ice Flow is a strategic family game, interesting enough for gamers, as there are many tactical decisions to make.
Players race their explorers across the Bering Strait from Alaska to Siberia - riding ice floes, dodging polar bears, and collecting useful items on the way. The winner is the first player to arrive in Siberia with his three explorers intact.
AWARD: ICE FLOW won Best New Board Game at the UK Games Expo 2008 - the 2nd year running for Ludorum Games.

Ideology Price: $53.95 Ideology

Ideology is a 2-5 player game where each player symbolizes one of the 20th Century's most powerful Ideologies -- Capitalism, Islamic Fundamentalism, Imperialism, Communism, or Fascism. Starting with one global region completely under its sway, each Ideology attempts to influence and control the independent regions of the earth.

Ido SOLD OUT Ido

IDO is both a work of art and a game. You may want to display it permanently in your living room. Players move colorful blocks on the abstract board trying to get four of their blocks from one side to the other. Players may also move the board to change the boards geometric pattern and move their pieces closer to their goal. The first player to move of his pieces across the board is the winner!

Igloo Pop Price: $24.95 Igloo Pop

The young ice giant has a big problem: he wants to buy fish sticks, but he cannot remember how many and he has nine shopping lists in his basket. So he goes from igloo to igloo and shakes each. In each he listens to the delicious fish sticks bouncing off the igloo walls. When he thinks that the igloo in his hand has the same number of fish sticks as one of his shopping lists, he takes it home.

Ikusa Price: $61.95 Ikusa

Sweep Across the Land and Secure Your Empire!

It is the sixteenth century in feudal Japan, where war rages across the land. Amid the chaos and conflict, you have risen to power as one of five warlords mighty enough to conquer and control the whole empire. Your victory depends on how expertly you extend your domain while defending it from your enemies. Send your daimyo leaders, samurai, and ashigaru warriors into battle to seize new provinces and lay siege to castles. Spend your hard-won treasury on building fortifications and bolstering your forces with ronin and ninja. Prove the strength of your strategy, defeat your rivals, and earn the exalted title of Shogun.

In this wargame, players control an army commanded by daimyos(generals). Together with strategy, war, hiring ninjas and ronins and different unit types, the objective is to destroy their rivals in battle and occupy their territories(which also earn you more money). Whoever gains control of a certain number of provinces(depending on the number of players) is the winner.

Illuminati -Deluxe Price: $25.95 Illuminati -Deluxe

In this classic Steve Jackson game of world domination, each player is a secret society attempting to spread its tendrils into special interest groups throughout the world. This latest edition comes with additional cards and reworked graphics to bring the venerable game up to date.

Illuminati -Y2K Price: $16.95 Illuminati -Y2K

Illuminati Y2K is an expansion set to the newly-released colour Illuminati: Deluxe Edition. Y2K introduces 76 new groups, 26 new special cards and two new Illuminati: The Church of the SubGenius and the Shangri-La. Most of the new cards depict groups or things that have become commonplace in modern society (the WWW, El Nino, paparazzi) and that fit in comfortably with any conspiracy theory; other cards just add some new oddball organizations (vampires, arms smugglers, chain letters).

Illuminati -Crime Lords SOLD OUT Illuminati -Crime Lords

Rival mobs battle for control of the city. Take over the rackets, rake in the dough, and rub out the opposition. It's the American dream.
You'll start with a few gangsters and some cash. Recruit more crooks and take control of income-producing operations like bordellos, chop shops, and loan sharks. The police and the Feds are after you, but your biggest threats are your fellow mob bosses. Scheme, negotiate, back stab. You can share a victory, but it's much more satisfying to say There can be only one Boss. And it's me.
Crime Lords is based on the Illuminati system. It's not a supplement, but a separate stand-alone game created by Steve Jackson.

Imperial Price: $44.95 Imperial

The players represent internationally operating investors who stay in the background. The turns in the game are executed by the six imperial nations, not by the investors themselves, who only impose their financial influence on various nations. Only the investor who gets the best return on his investments, who gains influence over the most powerful imperial nations, and who can influence the European diplomacy to his benefit, will win the game.

Imperial 2030 Price: $42.95 Imperial 2030

Imperial2030 is a game on its own, based on the rules of Imperial. The six powers USA, Europe, Russia, China, India, and Brazil develop their industrial basis and build up armies and fleets. They fight over control of neutral land and sea areas in order to become the most powerful nation worldwide.

In this game it is not the players who take turns, but the 6 powers one after another. The players are just internationally operating investors who act in the background. By giving money to the six powers, which all have their own treasury, they influence their politics. The biggest investor in a nation gains control of its government and decides what the nation will do. As control of a government can change with each new investment, players may control several governments at the same time.

As investors, players should not get too affected to their prefered nation, but rather look out where their investments have the best rates of return.
At the end of the day, the game is about money, and not about military domination!

I'm the Boss Price: $34.95 I'm the Boss

Rarely is a game stripped down to its bare essense as cleanly as this game is. Up to sixteen deals can be made over the course of the game, and a player who successfully makes a deal is given a certain amount of money. In order to close the deal, however, he will need to seek help from the other players in exchange for a piece of the payoff. Complicating matters quite bit, each player has a hand of action cards which can be used to derail negotiations. After ten deals have been made, a die is rolled each turn to determine if the game is over, with the victory going to whoever has the biggest bankroll.

IJN (Imperial Japanese Navy) Price: $30.95 IJN (Imperial Japanese Navy)

Bring added realism to your submarine campaign with IJN, Imperial Japanese Navy, the first expansion pack for Compass Games' award winning SILENT WAR. Every Japanese warship down through the large destroyer escorts and the major auxiliary cargo ships and tankers are provided in two full countersheets with 336 new playing pieces for the game and rules to integrate them seamlessly into the game. IJN, Imperial Japanese Navy also brings new rules to SILENT WAR such as loners, crash dive, and targeting escorts, rules introduced in the follow on game, STEEL WOLVES. A must have expansion pack for any dedicated SILENT WAR player. Requires SILENT WAR to play.

Impossible Machine Price: $11.95 Impossible Machine

The Impossible Machine is the game where players build ridiculously complicated contraptions to do simple things. Why turn on the TV, when you can have the bowling ball hit a pin, to pull a string, to let the marble loose!? Players earn points by getting their parts, with the right type of momentum, into the machine as they work together to build ever bigger and better machines.

Inca Empire Price: $38.95 Inca Empire

In INCA EMPIRE the players are Apus (leader of one of the four regions/suyus). Your job as an Apu is to increase your status in the eyes of the divine emperor (Sapa Inca) by doing the best job of expanding and improving the empire. Each Apu begins with the manpower of their region of the original empire. They build roads and conquer neighboring regions, increasing the manpower and resources available to them. Apus are awarded for each new region they add to the empire and for improvements such as terraces, garrisons, cities and temples.

Incan Gold Price: $17.95 Incan Gold

Incan Gold is a quick, fun and tense game in which you and other adventurers explore an old Incan temple in search of gold and treasure. In each of the five rounds, you secretly choose if you want to continue exploring the temple in search of more treasure or retreat to the safety of your camp with your share of the treasure that has been discovered so far.

Infinite City Price: $24.95 Infinite City

A rich new world has opened up. Resources are plentiful, the economy is booming, and the capital city of this new world is expanding like never before! Even though many corporations scramble to stake a claim in the exploding prosperity, only one can claim ownership! Who will take over the Infinite City?

Will you place the capital next to the port, claiming both as your own? Will you use the transit station to move another player's military base out of the way, or place your embassy to steal his temple? Will you try for a greater area under your control, or move to capture key buildings?

Infinite City is a stand-alone tile game where players become the leaders of corporations building an ever-sprawling city, maneuvering to control the largest districts while holding on to the most valuable buildings.

In the Shadow of the Emperor Price: $19.95 In the Shadow of the Emperor

Germany in the late middle ages! It is a time of flourishing cities, influential bishops, the powerful popes, and a pompous aristocracy. In such a volatile climate, no dynasty can remain in power for long. Several aristocratic families seek to acquire the crown of the emperor. But this decision lies in the hands of the seven electors. 2-4 emperor candidates use their knights and cities, arrange marriages for their barons, and work to influence the electors. But all efforts are useless if the candidate is not elected to be emperor. But, in the shadow of the properly elected emperor, are always those who want to displace him and become the new emperor.

In the Year of the Dragon Price: $32.95 In the Year of the Dragon

Players take on the role of Chinese rulers around the year 1000. The game plays out in twelve rounds, with each round representing one month in a year that seems to go from bad to worse. Disease, drought, and attacks from the Mongols may claim lives, but make sure you have enough money to offer a tribute to the Emperor.

The game play is easier than it may appear. Every player has a set of person cards. Each round, you choose one action (most of which call on your workers' abilities) help you prepare for the months ahead. Then you play one person card, recruiting that person and placing him into one of your palaces. Each person brings different skills and abilities to help you ride out the year. (Farmers help you gain rice to survive a drought month, Tax Collectors raise money, etc.) At the end of each round, that month's event is triggered, which may cost you some of your workers, some money, or give you points.

Careful planning is the key to surviving the year of the dragon, but survival alone may not win you the game.

India Rails Price: $27.95 India Rails

Another edition of Mayfair's crayon rails games, this one set in India. Players start with enough money to build a small section of track and earn more money by picking up and delivering commodities for a given price. The first player with 250M dollars and all major cities connected wins.

Indus Price: $35.95 Indus

In the valley of the Indus, traces of the ancient Harappa culture are to be found. Two to four expedition teams are ready to try to secure the most promising sites in the digging field. Each square on the game board contains valuable finds. Each team would of course like to occupy the best sites, and then dig away in peace and quiet. Players use their archaeologists and assistants, while the workers ensure that the digs are supported. The game is different each time, since the board consists of 7 large and 7 small board segments that are combined differently each time, leading to different dig configurations.

Industria Price: $29.95 Industria

Each round another player is the auctioneer and auctions factories. These bring victory points and supply raw materials. The auctioneer has the choice: accept the highest bid and take the money, or take the factory free of charge. But if they choose the latter, then it's the next player's turn. Place your markers on the gameboard and build your empire. That costs money and raw materials, which are scarce, so it's worth it to manage them well. Connected factories bring valuable bonus points. The possibility of getting additional bonus points makes the game exciting right to the very end.

Industry Price: $41.95 Industry

In each round a different player is the auctioneer and auction off mainly factories with a unique bidding mechanism. Factories bring points and produce raw materials. Building factories itself costs money and raw materials. But they are in short supply so you need to manage your resources well. Linked factories and other improvements bring in the end extra points. Strongly changed remake of the game Industria , released 2003 by Queen Games.

Infidel Price: $42.95 Infidel

Infidel focuses on the major battles of the early Crusades era between the Christians and the Muslims. This is a period that saw cavalry reign supreme, and pitted the European heavy cavalry - armored "knights" - system against the Eastern/Turkish light cavalry tactics.

Infidel is designed for quick learning and easy play. Game rules are short, there are no "turns" - play is Continual, with ample opportunities to steal play from your opponent - and combat resolution is a single dieroll.Playing time is about 1-2 hours, per battle.

Infidel is also GMT's gift to the gamer who enjoys playing solitaire. The system is designed for both individual and face-to-face play without any loss in insight or Fun. Each game is a "paper time machine" that allows players to see what happened in these famous battles and why.

Ingenious Price: $28.95 Ingenious

Ingenious is the new abstract placement game from internationally-renowned game designer Reiner Knizia. Players place colored tiles on the hexagonal board, scoring points, blocking opponents' tile placement, and trying to protect themselves from being blocked by their opponents.

Ingenious Challenges Price: $18.95 Ingenious Challenges

In the Card Challenge (the same as Einfach Genial: Das Kartenspiel?), test your wits by strategically playing cards from your hand to match the symbols on the card in front of you. In the Dice Challenge, tempt fate by deducing when to keep your best roll. You only get three rolls, so knowing when to keep your result or gamble for a better one is the difference between victory and defeat. The Tile Challenge (the same as Einfach Genial: Wer zu viel riskiert, verliert! ?)will make you risk it all for additional points. If your tile matches, you can take the points right away or toss caution in the wind to draw an additional tile. If the new one doesn't match, you score no points that turn.

Ingenious -Travel Edition Price: $13.95 Ingenious -Travel Edition

In the full game, there are 5 of each double and 6 of each pair of colors, the travel edition has 2 of each double and 3 of each pair.

Inka Price: $22.95 Inka

On the hunt for the gold of the Inkas, each player not only wants to be the first to find the treasure, but also to be the first to return with the treasure.

Inkognito Price: $18.95 Inkognito

Carnival in Venice. The players take on the roles of secret agents, disappearing into the wild, festive confusion behind the masks of carnival -- intent on fulfilling a secret mission. But first, they have to identify their partner, for only together can they find out which mission awaits them. But who is this partner? At each encounter, you learn a little bit more, piecing together information while you try to avoid misdirection and heading on the wrong track.

Inn Fighting Price: $12.95 Inn Fighting

The dice game of champions in the Dungeons & Dragons world.

From the creators of Three-Dragon Ante, the Dungeons & Dragons in-world card game, comes the perfect dice game for D&D players and characters alike. With a roll of the dice, you determine whether to hurl a mug of ale at the warbling bard or smash a chair over the drunken barbarian's back. Treachery and chaos abound, as every game promises a new and hilarious tavern brawling experience. Inside every Inn Fighting box you'll find a rules sheet, a set of 6 special six-sided dice, 1 twenty-sided die, and 52 character cards. Choose a character, trade some dice rolls with your friends, and see who's left standing in the end! Rob Heinsoo was a Senior Game Designer at Wizards of the Coast, Inc. He co-wrote the Forgotten Realms Campaign Setting, worked on several sets for the Dungeons & Dragons Miniatures Game, and designed the popular Three-Dragon Ante card game.

Innovation Price: $19.95 Innovation

This new game by Carl Chudyk is a journey through innovations from the stone age through modern times. Each player builds a civilization based on various technologies, ideas, and cultural advancements, all represented by cards. Each of these cards has a unique power which will allow further advancement, point scoring, or even attacking other civilizations. Be careful though, as other civilizations may be able to benefit from your ideas as well!

To win, you must score achievements, which you can attain by amassing points or by meeting certain criteria with the innovations you have built. Plan your civilization well, and outmaneuver your opponents, and with some luck you will achieve victory!

Innovation - Echoes of the Past Price: $19.95 Innovation - Echoes of the Past

Innovation: Echoes of the Past is an expansion for Carl Chudyk's Innovation, released in 2010, that mirrors the construction of the earlier game as both include 110 cards, 105 cards that are divided into different decks (labeled age 1 to age 10) and five cards that show special achievements that can be claimed. The expansion's 110 cards are all new.

In loose terms, Innovation is a Civilization-style game in which players first have access to low-powered cards in age 1, then build up to more powerful cards in later ages, stacking new acquisitions on old to build the strength of their holdings. Players meld cards, score points and take special actions (called "dogma actions") unique to their cards in play in order to claim achievements. The first player to claim 4-6 achievements, depending on the number of players, wins the game.

Innovation: Echoes of the Past changes game play from the base game in a number of ways. First, the number of cards in each age deck is determined by the number of players, instead of being constant. Second, to create the age decks, players shuffle together the cards from the base game and expansion for each age, then deal out the proper number of cards. Third, the maximum player count is increased to five.

Fourth, and most interestingly, Innovation: Echoes of the Past introduces new game mechanisms. With foreshadow, a player can stash a card under his player board, then bring it into play (and use it) on a later turn when he melds a card that's from the same age or a higher one. With echo, when a player takes the dogma action of a card in play, he can receive additional actions showing on that card and any other cards visible in the same stack.

Innsmouth Escape Price: $32.95 Innsmouth Escape

One player takes on the role of the escaped student. He is the Human player, and he is trying to rescue his friends and escape Innsmouth. By playing movement cards, he moves his pawn around the board to visit various locations, fights any Deep Ones there, then searches those locations for his friends and equipment to help in their escape. The other players play groups of Deep ones. They are trying to prevent the Human player from escaping. The Deep one players take turns moving their pawns around the board trying to trap the Human. Certain locations on the board also allow them to draw cards, spawn additional Deep Ones or even summon a terrible Shoggoth.

Intrigue Price: $16.95 Intrigue

This game has a reputation: a bad one, but not from a playability stand point. This pure negotiation game pits the players as Renaissance era families that are engaging in rampant nepotism. Players are seeking positions in the other families' businesses, and to further that pursuit players offer bribes. However, once accepting a bribe, the 'bought' player is under absolutely no obligation to honor the highest briber or any other verbal deal. In a word, this game is vicious.

The new AMIGO Spiel + Freizeit GmbH edition came out in 2005.

The main difference between the FX Schmid and the AMIGO Spiel + Freizeit GmbH versions are that the the FX Schmid version uses five houses/buildings per player, with values of 1,2,3,5, and 10, but the AMIGO Spiel + Freizeit GmbH version uses four buildings/houses per player, with values of 1,3,6, and 10. Accordingly, the FX Schmid version has five professions - knight, merchant, lawyer, writer, and clergy - but the AMIGO Spiel + Freizeit GmbH version retains only clergy and writer, and adds chemist and doctor.

Invasion from Outer Space Price: $45.95 Invasion from Outer Space

Invasion From Outer Space, The Martian Game is a fast-paced game of fiendish Martians, Big Top Heroes, and SciFi Movie Action. Players take on the role of either the Carnival Heroes, using their special talents and working together to fight off the Martian Invasion; or as the invaders themselves, waves of Martian Soldiers and Flying Saucers, blasting Humans with Ray Guns and unleashing their vile alien technologies upon the Earth.

Iron Dragon Price: $39.95 Iron Dragon

In Iron Dragon, probably the most elaborate of the crayon rail games from Mayfair Games, players are set within a fantasy world attempting to create an extensive and profitable rail network. Players use crayons to draw their rail lines on the game board itself and use their existing rail lines to pick up and deliver commodities for payouts dictated by cards.

Isla Dorada Price: $34.95 Isla Dorada

In the middle of the 30's, an expedition of treasure hunters crashes its zeppelin in the middle of an unknown and mysterious island where legends tell that several old and powerful civilizations have left many sumptuous treasures. Each player is one of these brave explorers who joined the expedition with old maps giving clues on where some of these treasures can be found. However, it is clear that the land is barely known and dangerous, so, all explorers decide to travel together, in one solid group by hiring beasts of burden and exotic items in the native villages while trying to avoid the many dangers of the inhospitable land of Isla Dorada... Which one of these brave explorers will find the most valuable treasures, avoid the numerous curses and accomplish it's rewarding destiny?

Isle of Doctor Necreaux Price: $17.95 Isle of Doctor Necreaux

Build a Character... Infiltrate the Island... Defeat Necreaux's Minions... Find the Scientists... And before time runs out... Escape!

The Isle of Doctor Necreaux is a cooperative card game for 1 to 5 players fighting the diabolical mad scientist Doctor Necreaux. You'll find yourself wondering what in the world is worth saving when the world itself is held hostage.

It Happens Price: $23.95 It Happens

Anton, the adventurous anteater, is out looking for food. Nosy as he is, he sticks his long nose into every termite hill he comes across, and it's not just edible things that he turns up either. His main objective, however, is the termite queen and her general. They earn the most points at the end.
A dice game where players have to place dice one by one onto certain columns of different anthills in order to attain the majority and score the most victory points. Majorities are not all the players must think about, however, as players will also want to place their dice on certain spaces to collect various items, forming sets that are also worth points at the end of the game. The player that is best able to balance attaining majorities while also collecting items will likely be the winner.
The funny background illustrations show the Anton the anteater in trouble with the ants and termites as he explores their homes.

It's Alive Price: $24.95 It's Alive

It is the turn of the nineteenth century, and mad scientists throughout Europe are competing for the infamy of being the first to create life through the power of alchemy. Using only the raw materials provided by some dubious 'Suppliers to the Anatomical Trade,' harnessed lightning, and the services of a motley crew of unattractive servants, you race to collect the eight body parts needed to create your monster and bring it to life. Unfortunately, the local peasants are particularly clumsy and tend to die in freak farming accidents, so the dubious gentlemen rarely find a whole cadaver in sufficiently good condition. Instead, they offer the parts they have managed to salvage. Each turn, you may buy the offered part, sell it to an anatomist for a meager profit, or auction it, trying to get a better deal or rip off your opponents. You might be lucky and get a coffin with a weakling clerk's cadaver in it, which can be used in lieu of any strapping villager's body part, or your involvement in the macabre trade might invoke the villagers' wrath.

It's Always Sunny in Philidelphia - The Board Game Price: $22.95 It's Always Sunny in Philidelphia

Step into Paddy's Pub with Mac, Dennis, Charlie, Dee and Frank.

All friends working in harmony for a common cause: themselves!

As a member of The Gang, you're trying to purchase the most shares in Paddy's Pub. You need to collect beers (tokens), make your way to a pub to convert them to empties, trade your empties for Paddy's Pub Dollars at a beer store, and make your way to Paddy's Pub Headquarters to purchase some shares.

Along your quest, don't forget to 'Bang the Waitress' and backstab other members of The Gang with some Charlie Work!