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Jab: Real Time Boxing Price: $15.95 Jab: Real Time Boxing

JAB is a strategic boxing card game unlike anything you've played before. In JAB, you get direct control over your boxer's fists, providing an experience as close as possible to real boxing without getting punched in the face. JAB is real-time. There are no turns. You can play as fast as you want, but remember: playing smart is more important than playing fast.

Jaipur Price: $18.95 Jaipur

Jaipur, capital of Rajasthan. You are one of the two most powerful traders in the city.
But that's not enough for you, because only the merchant with two Seals of Excellence will have the privilege of being invited to the Maharaja's court.
You are therefore going to have to do better than your direct competitor by buying, exchanging and selling at better prices, all while keeping an eye on both your camel herds.
A card game for two seasoned traders!

Jamaica Price: $44.95 Jamaica

In 1675, after a long career in piracy, Henry Morgan skillfully gets appointed Governor of Jamaica, with the explicit order to cleanse the Caribbean of pirates and buccaneers!
Instead, he invites all of his former colleagues and comrades-in-arms to join him in his retirement, so they can enjoy the fruits of their looting in all impunity.
Each year, in remembrance of the good old days, Morgan organizes the Great Challenge, a race around the island, and at its end the Captain with the most gold in his holds is declared Grand Winner.

Jambo Price: $25.95 Jambo

Jambo! is the friendly greeting Swahili traders offered their customers in Central Africa before colonization. The players are traders in this day, competing to be the first to earn 60 gold by selling tea, hide, fruits, salt, silk, and trinkets.

Jambo Expansion 2 Price: $10.95 Jambo Expansion 2
    Contents:
  • 5 new persons (2 copies each = 10)
  • 5 new animals (2 copies each except 1 of the Giraffe = 9)
  • 2 new utilities (2 copies each = 4)
  • 3 carpets
  • 1 new hut (2 copies = 2)
  • 16 new ware cards (incl. 4 new kinds of ware cards) (2 copies each = 32)
Jet Set Price: $22.95 Jet Set

Spend money to place your airplanes on key airlinks between cities. The first to place an airplane on a link gains cheaper rights, but other players can still use the link for a price. A number of flight cards are on display; a player can claim one after connecting the two cities shown. Longer flights are worth more points, but the short flights are easier and less expensive to achieve, and they bring in just as much income as the long flights. At the end, it's urgent to get your secret Final Flight done, connecting three cities. The winner is the player with the most valuable collection of flights achieved, including bonuses for finishing the Final Flight sooner.

Jet Set: Distant Lands Price: $19.95 Jet Set: Distant Lands

Jet Set: Distant Lands - Expansion Set 1 is a set of expansions for Jet Set (including the Jet Set: Investor & Business Expansion, which was previously released alone) adding four new ways to play the game as well as 90 more Long and Short Flight Cards and 18 more Final Flight Cards. You can add the expansions individually or combine them for more fun:

  • Short Flight Card (50 cards) - adds more Short Flight options
  • Long Flight Cards (40 cards) - adds more Long Flight options
  • Final Flight Cards (18 cards) - adds more Final Flight options
  • Investor (8 cards) - injects money when Vacation cards are drawn based upon conditions mentioned on the card - e.g. receive 2 Euros for each VP
  • Business (40 cards) - allowing you to bend the rules - e.g. by placing free planes, by locking down an unclaimed Flight Card or by collecting tax money from the other players' income
  • Hubs (plastic hub markers, die-cut tokens for VP bonuses and income bonuses) - adds bonuses for routing flights through certain cities
  • Distant Lands (two small boards, a deck of International flights cards, 12 city tokens) - adds Intercontinental flights which are expensive but gives a good boost to income and VP

Jericho Price: $9.95 Jericho

Each player tries to build the longest walls in different colors by playing out wall cards. Using trumpet cards, the players can remove pieces of the walls. During scoring, the players with the longest wall in a color are rewarded with cards from the supply. The cards that end up in the supply are decided by the players themselves.
At the end of the game, the player with the most cards is the winner.

Jerusalem Price: $53.95 Jerusalem

Jerusalem in the 12th Century was a city embroiled in intrigues and power struggles. The Crusader Houses established themselves as the city's rulers, but who would rule over them? Now you must join in the power politics of the holy city, using your resources to control the most important districts and building a castle that towers over your opposition. Prove yourself the most capable Baron, and take your rightful place as the ruler of Jerusalem! The goal for each player is to control the key Sectors of the city: the King, the Church, the Market, the Military, the Nobilty and the Tower of David. This control is achieved gaining the favors of the most important roles of the city (such as the Constable) and by placing Men and Barons into these Sectors. Who owns the most forces gets the Revenue of that area: Men, Gold and Tower-Points. The players can use these new resources to improve their position in the city. At the end of each round the players can rise their Towers building new floors. Also players will have to manage the Special Privileges and bad Events that will take place at end of each Round. At the end of the game, the player with the highest Tower will be the winner and his family will rule the city!

Journey to the Center of the Earth Price: $49.95 Journey to the Center of the Earth

Players lead the main characters from the novel on a journey into one volcano, across an underground ocean, and up another volcano while trying to discover fossils and observe strange creatures.

Julius Caesar Price: $68.95 Julius Caesar

Julius Caesar is a card driven block game. You use cards to Move, levy or play an Event. 13 victory point Towns or Cities are depicted on the 17x 34 (43 x 86 cm) game board of the Mediterranean. Take command of Caesar's Veteran Legions or Pompey sprouting Young Legions around the Mediterranean. You decide how best to defend or conquer the Republic. With endless possibilities at your disposal this game will keep your adrenaline pumping. The only question I have for you, the game player, is, are you ready to prove that you deserve to be Emperor of the Rome? Come prove it on the game board!

Jungle Speed Price: $14.95 Jungle Speed

In Jungle Speed, you must rely on your keen sense of observation and quick reflexes. It requires a steady hand -- which can be hard to maintain during the many fits of maniacal laughter! The wooden Totem sits in the middle of the table, waiting for the player with the fastest reflexes to snatch it up and win the game.

Each player is dealt a hand of cards. In order to win you must be the first player to get rid of all of your cards. Each turn, all of the players reveal one of their cards. If two cards are identical, those players must make a grab for the Totem. The faster player then gives their cards to their unfortunate adversary.

To add to the difficulty, certain cards are almost identical, which can trick a hapless player into grabbing the Totem by mistake -- a grave error. Other cards force all players to make a grab at once, change the method of play, or otherwise add to the difficulty.

Jungle Speed: Raving Rabbids Price: $19.95 Jungle Speed: Raving Rabbids

Jungle Speed: Rabbids adds a few twists to the basic Jungle Speed game, starting with a "Raving Rabbids" character that sits atop the token. If a player grabs this Rabbid - even when someone grabs the totem by mistake - she can give a card from her face-down stack to the player of her choice. Other cards have players race to create rabbit ears on their head or grab the Rabbid without knocking over the totem. Another special card forces everyone but the active player to close their eyes, while the active player moves the totem to some point on the table within reach of everyone; the other players (with eyes still closed) then race to find the totem first using only their hands. Don't gouge your neighbor too much!

Junkyard Races Price: $40.95 Junkyard Races

The Junkyard has been turned into a racing track, by ‘The Race-Kart Crew’, a team of 8 speedster enthusiasts. They have built their own racing karts and invented some crazy gadgets and traps made from junk found in the Junkyard. You take on the role of one of the crew to create the fastest, meanest racing kart in the Junkyard. Use all your cunning to outwit your opponents, roll bombs, release missiles, lay down dastardly traps whilst speeding through mud and grass and jumping over collapsed bridges. Be the first to complete 5 laps of this mad and hazardous Junkyard to win the race. Sounds dangerous? Sounds crazy? Sounds like a challenge!

Jungle Speed Expansion Price: $14.95 Jungle Speed Expansion

Jungle Speed Extension: Contains 80 new cards some of them with new special rules.

Some of the new cards allow players to stack their hands on top of the Totem without allowing it to fall or play with the cards of the player on their left!

Junta - Viva El Presidente Price: $27.95 Junta - Viva El Presidente

One of the great board game classics is the satirical Junta in which the players are members of the corrupt government of República de las Bananas struggling for power and money to put in their Swiss bank accounts. Junta: ¡Viva el Presidente! continues this idea. Several years have passed since the island was afflicted by unrest and attempted putsches. Since then, the army has lost importance; in its place, private militias do the dirty work. The members of the Junta live a reclusive life in grandiose estates financed by their Swiss bank accounts. The players belong to this Junta and now command their own private militias. And, as before, they rob their opponents unscrupulously and ambush the president as often as they can in order to become president themselves. The players must pocket as much development aid as possible, use this to hire new militias and extend their estates. The player who does this the fastest wins the game.