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K2 Price: $77.95 K2

K2 is the second-highest mountain on Earth as well as the second deadliest. It's known as the Savage Mountain, as it kills one person for every four who have reached the summit...

And K2 has never been climbed in winter.

Now your team stands in its shadow, ready to climb for fame and glory.

You know the dangers of K2 all too well. Extreme weather with frequent and deadly storms, exposed, steep, tricky routes and lack of oxygen await you on your way to the summit. You will test your climbing skills to death, try to outsmart the ever-changing weather and always worry about the acclimatization of your 2 mountaineers. Also there are the other teams ready to take the glory for themselves.

K2 is a board game in which each player controls a team of 2 mountaineers, trying to climb to the summit of K2 and return before the other players' teams and before the mountain kills them. Every player uses an identical deck of cards. You use the cards to move your climbers on the route pictured on the gaming board, or to acclimatize the members of your team. You can also set up a tent and wait for better weather. You will have to choose your path carefully, as the other mountaineers can block your way, and watch the upcoming weather which can lower your acclimatization to 0, thus killing your climbers.

K2 is a hand management game for 1-5 players, with strong interaction and low luck factor, lasting up to 60 minutes. The theme is very well represented by the mechanics, including such elements as changing weather, lack of oxygen and death of the mountaineers. The result is an exciting match for gamers and non-gamers alike.

The box includes, among other materials, a double-sided board with two different routes to the summit (easier and harder) and two sets of weather tiles (for summer and winter).

Kahuna Price: $17.95 Kahuna

Two priests, both followers of Kahuna magic, compete to determine who is the stronger. For the competition, they have chosen an uninhabited archipelago with twelve small islands. They have agreed to use their magical powers to build bridges linking the islands. Each link forged brings a priest closer to control of the islands bridged by the magic.

The Kaiser's Pirates Price: $39.95 The Kaiser's Pirates

The Kaiser's Pirates is a fast-paced card game of gripping adventure on the high seas set during World War One. Players control some of Kaiser Wilhelm's ace German converted commerce-raiders and light cruisers. Air patrols were in their infancy and it was still easy to disappear into the vast expanses of the high seas only to re-emerge on another key sea lane. Players use their raiders in the traditions of the privateers and pirates of old to sink or capture as many Allied and neutral merchantmen as possible. Danger lurks everywhere but, in a desperate pinch, these ships can shoot it out with the British hunters.
In its unique game play system each player commands both the German and British Forces as they scourer the sea-lanes in search of their next merchant prize. No opponent available or just looking to sharpen game-play strategies? The Kaiser's Pirates solitaire game system has everything needed.

Karelia '44 Price: $35.95 Karelia '44

Karelia '44 is an operational level game that focuses on the last major campaign of the Russo-Finnish Continuation War (25 June 42-4 Sept 44). STAVKA planned an offensive during the summer of 1944 to coincide with the Normandy landings. The objective was to force Finland out of the war. Towards this end, the Soviets amassed two ground armies, one air army, and an impressive amount of artillery. Confident after a series of victories against the Germans, the Red Army attacked in Karelia on 9 June 44. The attack began with an overwhelming artillery barrage (second only to the Oder crossings in intensity). Finnish lines were pushed back and then breached-the race for Viipuri/Vyborg was on. The capture of this city would open the road to Helsinki.

The game features a unique "Boss Point" System which precludes either player from knowing how long the game will last. For the Russian player, this represents the gun to his head of an unhappy dictator who will gladly send you to a Gulag forever if you fail in your goals. For the Finns, you know that you are understrength and that the Russians will destroy you if given enough time, but you need to hang on for dear life in order to be in the best possible position when the Boss' patience runs out.

Players will find two very different armies to command. The Russians are the proverbial 500 lb gorilla, but one that takes time to prepare big operations and isn't fleet of foot enough to do small scale attacks.

The Finns have splendid artillery and are designed for a mobile defense which, if done right, will leave the Russians flailing in the air. You have three defensive lines to use and an innovative "ghost" unit feature that allows your thin ranks to try to hang on to them.

Key Harvest Price: $39.95 Key Harvest

The object of the game is to score the most points. Players score points by placing tiles on their own country board. One point is scored for each field tile in the player's largest group of connected field tiles and two points for each tile in their second largest connected group.

Khet 2.0 Laser Game Price: $29.95 Khet 2.0 Laser Game

It's the game that combines lasers with classic strategy. Players alternate turns moving Egyptian-themed pieces having two, one or no mirrored surfaces. All four types of pieces (pharaoh, Anubis, pyramid and scarab) can either move one square forward, back, left, right, or diagonal, or stay in the same square and rotate by a quarter twist. Each turn ends by firing the real laser diode built into each player's Sphinx piece. The laser beam bounces from mirror to mirror; if the beam strikes a non-mirrored surface on any piece, it is immediately removed from play. The ultimate goal is to illuminate your opponent's pharaoh, while shielding yours from harm!

Khet: Eye of Horus Beam Splitter Price: $9.95 Khet: Eye of Horus Beam Splitter

This expansion consists of a beam splitter for each side, rules for their use, as well as additional "official" set-ups for the base game.

This expansion is going to be released in the "new" colors (silver and red) of the new "Khet" edition of Deflexion. Innovation Toys recently announced a limited run of these pieces is available in the old Deflexion silver and gold colors.

Kill Shot Price: $19.95 Kill Shot

Kill Shot is unlike any of our other games.

Kill Shot is ultra fast paced with each terrorist hunt taking only 1 or 2 minutes. An entire terrorist campaign takes less than 20 minutes.

Kill Shot is a speed card game played in real-time, like a firefight. As you and your friends frantically throw down cards, you'll scream manly phrases like "Cover me!", "Jam!", "Reloading!", and of course the ultimate "Head Shot!"

This is the perfect party game, convention game, and game to play with all your non-gamer friends. The game comes with 1 (ONE!) sheet of rules.

We have included 3 modes of game play, to match-up with the three basic modes of fire on close-quarters assault weapons (Single, Burst, and Auto). The three ways to play are: "Hunt", "Head Shot", and "Situation Room."

In addition to the core rules, we've included add-on rules that can mix and match however you like with the core rules. Kind of like the lights, lasers, and suppressors that can be added to modern firearms. These include high-impact options such as: "Hot LZ", "Taliban", "Night Mission", "One Shot One Kill", and "Reign of Terror".

Killer Bunnies - Conquest of the Magic Carrot Price: $24.95 Killer Bunnies - Conquest of the Magic Carrot

Find the Magic Carrot and claim ultimate glory in Killer Bunnies and the Conquest of the Magic Carrot, the follow-up to Killer Bunnies and the Quest for the Magic Carrot; Conquest can be played on its own or combined with the Quest blue starter game (and its boosters).

Your goal: Keep your bunnies alive, while eliminating your opponents' bunnies with whimsical and sometimes very deadly weapons! Other players will stop at nothing to keep you from collecting carrots and taking the win, in this game that is full of spoofs, parodies and hysterical references. Conquest will have you plotting your strategy (not to mention your revenge), managing your resources, crossing your fingers, bartering with the enemy, and doing whatever it takes to claim the Magic Carrot and win the game!

Killer Bunnies -Ominous Onyx Price: $17.95 Killer Bunnies -Ominous Onyx

The Ominous Onyx Booster Deck is the final installment to the Killer Bunnies and the Quest for the Magic Carrot game. It was released in 2007 and is a double-sized booster with 110 cards.

Killer Bunnies -Perfect Pink Price: $8.85 Killer Bunnies -Perfect Pink

The Killer Bunnies Perfectly Pink Booster Deck adds 55 cards to your existing set, a Highest Enlisted Rank Marker, a Pink Pawn, and a Pink twelve-sided die!

Killer Bunnies -Red Price: $8.85 Killer Bunnies -Red

The addition of this expansion will add more Bunnies to the deck (Red Bunnies, to be exact, each with their own special power) and 4 more Carrots, making a total of sixteen to try to collect. The expansion also adds a new market to the game - Rooney's Weapons Emporium, where you can buy back used weapons and get Defense Cards, adding a whole new level of strategy to the game! Other new and hilarious spoof cards and loads of new evil weapons make this a worthwhile addition to the starter deck.

Killer Bunnies -Stainless Steel Price: $8.85 Killer Bunnies -Stainless Steel

Regular bunnies will quiver and quake with the arrival of the Super Bunnies! These new bunnies give players die roll advantages, two card plays, and bunny color monopolies! The Stainless Steel Deck adds 55 cards to your existing set, higher level Defense Cards, and just a tad more Cabbage and Water.

Killer Bunnies -Violet Price: $8.85 Killer Bunnies -Violet

This is the VIOLET Booster expansion to the non-collectible, hysterical Killer Bunnies game. This expansion includes 55 new cards and a clear 20 sided die.

Killer Bunnies -Twilight White Price: $8.85 Killer Bunnies -Twilight White

Blast off with a new Bunnies Booster Deck that definitely contains The White Stuff! The Twilight White Booster Deck adds 55 cards to your existing set, 2 more Pawns, and a White twelve-sided die!

Killer Bunnies -Whaki Khaki Price: $8.85 Killer Bunnies -Whaki Khaki

The Wacky Khaki Booster Deck adds 55 cards to your existing set, a Highest Officer Rank card and 18 colored Chips.

Killer Bunnies -Laser Red Price: $18.95 Killer Bunnies -Laser Red

The KB Jupiter Laser Red Booster Deck kicks into space-warp speed with more deadly Beyea Aliens, more powerful ships and 3 additional sectors of space for your new and powerful Red bunnies to explore. Will you be subject to a devastating Cargo Blow or unleash a Solar Flare? Even innocent fruit may have consequences, as you discover that the Pineapples in space can be quite deadly. With cunning and danger behind every asteroid, this new booster is sure to deliver cosmic fun and strategy!

Killer Bunnies -Journey to Jupiter Price: $39.95 Killer Bunnies -Journey to Jupiter

A hysterical new Killer Bunnies brand game! Killer Bunnies and the Journey to Jupiter is a strategy hex board game with classic KB card play. Move your ships around the board, engaging in space battles with your opponents, on your way to gathering up carrots from random hexes and bringing them back to Jupiter first. With new hilarious cards and spoofs, Killer Bunnies and the Journey to Jupiter is great strategic fun for new and veteran Bunnies players alike.

Killer Bunnies -Chocolate Price: $8.85 Killer Bunnies -Chocolate

It's incredible (but it's not edible), the Chocolate Booster Deck adds 55 new cards to your existing set, including the bizarre antics of the Omega cards, the Arrow Kite mechanic of the Psi cards, and the literary parodies of the Nu cards.
Take a glance Through The Looking Glass to increase your Cabbage and Water supply or use a shameful Scarlet Letter to force an opponent to lose cards. Indiana Clones will help you to increase your weapons supply while Bunny Eye For The Carrot Guy will reward you for wearing the right color clothes during play. If a pesky opponent's annoyance won't cease, then give him The Djarnak and force him to declare peace.

Killer Bunnies and the Ultimate Odyssey Price: $6.95 Killer Bunnies and the Ultimate Odyssey

Killer Bunnies and the Ultimate Odyssey is a new take on the collectible non-collectible KB line, with Jeffrey Neil Bellinger once again putting the rabbits through the grinder. Six new starter decks Animals, Crops, Elementals, Energy, Land and Technology will be available, and players can construct personalized decks of no less than 60 cards, with the cards from any deck.

When the insatiable appetite of Killer Bunnies game fans demanded more, Playroom looked to Killer Bunnies creator and game designer Jeffrey Neil Bellinger to coordinate the development of, like other games in the Killer Bunnies family, a non-collectible game that can offer variations through different color nick-named deck options. However, this time a new desire expressed by the huge Killer Bunnies fan-base has been fulfilled: Killer Bunnies now has a constructable game variation. Though still not collectible or random, players can now buy starter decks and booster expansions for Killer Bunnies and the Ultimate Odyssey and then use any combination of those cards to form their own constructed decks to play against opponents.

The setting for the new game is an ultimate race to build a bunny society on planet Earth. Killer Bunnies and the Ultimate Odyssey pits players against each other as they struggle to gain Civilization Points, by building cities and increasing their bunny populations. Players gain points by developing their own civilizations or by using zany weapons and hilarious scenarios to destroy their opponents.

Kill Doctor Lucky Price: $22.95 Kill Doctor Lucky

Kill Doctor Lucky pits 3 to 7 players against each other in a race to see who can kill Doctor Lucky. The trick is that all the other players want to do it first and will stop at nothing to prevent you from having the pleasure. And the old doctor has earned his nickname well: he's got more lives than Rasputin and an uncanny knack for dodging your best traps. But his luck can't last forever. Before the game is over, someone is going to kill Doctor Lucky -- wouldn't you rather it were you?

King Me! Price: $8.95 King Me!

With the announcement of the King's retirement, the pirouette for succession begins! All of his subjects from cobbler to cook, painter to paladin, debutante to duchess bustle about the castle in preparation for the succession. One of your favorites can attain the throne. But, beware: it will require clever maneuvering and selective positioning to be in the right place at the right time to achieve the crown!

The King Commands Price: $10.95 The King Commands

Camelot has fallen! King Arthur is dead, Merlin is missing and the castle has been looted. You and your friends are the last remaining knights of the round table and you have decided to duel for the few remaining bags of gold. But as all knights know money is not everything, whoever walks away with the best story is the true winner.

A light and fast card game that usually brings smiles and laughter around the table. The game takes about 5 minutes to learn and soon everybody is attacking everybody, trying to score as many points as possible. Using simple card combinations for attacks and a few special cards with multiple uses the players often have many ways to play their hands, but there is also a lot of luck involved and anyone can win.

King Phillip's War Price: $39.95 King Phillip's War

Camelot has fallen! King Arthur is dead, Merlin is missing and the castle has been looted. You and your friends are the last remaining knights of the round table and you have decided to duel for the few remaining bags of gold. But as all knights know money is not everything, whoever walks away with the best story is the true winner.

A light and fast card game that usually brings smiles and laughter around the table. The game takes about 5 minutes to learn and soon everybody is attacking everybody, trying to score as many points as possible. Using simple card combinations for attacks and a few special cards with multiple uses the players often have many ways to play their hands, but there is also a lot of luck involved and anyone can win.

King of Beasts -Mythological Edition Price: $8.85 King of Beasts -Mythological Edition

The mythological animals are battling to see who is the ultimate King of the Beasts. The dragon is the largest, the kraken is the strongest, the unicorn is the most enchanting, and the manticore and the gryphon are powerful in their own rights. Even the tiny fire salamander wants to be King! But who will win the most votes?

King of Siam Price: $30.95 King of Siam

Siam 1874: A power struggle has has broken out. Siam's king has initiated reforms that have resulted in a clash between the Malays, Lao, and Royalists. The appearance of unity, however, must be preserved or the British might move in and make a colony out of Siam. Will the Siamese succeed in this tightrope walk and and maintain the nation of freedom? In the game the players use action cards both to compete for influence on the contending factions and to tip the power struggle in favor of the faction where their own influence is the greatest. But the players must be careful: Too much conflict will result in a British intervention and new victory conditions are immediately resolved. After the initial setup King of Siam has no random elements and no luck.It's played with 2 or 3 players, or with 4 Players in partnerships.

Kingdoms Price: $22.95 Kingdoms

Kingdoms takes participants to a medieval marketplace which looks remarkably like a plain matrix for square tiles. Each turn players place tiles onto the board which modify (either positively or negatively) the amount of money to be made by the shops that share that tile's row or column. Three times the board is filled with tiles and shop money is earned, after which the player with the most money wins.

Kingdom Builder Price: $46.95 Kingdom Builder

In Kingdom Builder, the players create their own kingdoms by skillfully building their settlements, aiming to earn the most gold at the end of the game.

Nine different kinds of terrain are on the variable game board, including locations and castles. During his turn, a player plays his terrain card and builds three settlements on three hexes of this kind. If possible, a new settlement must be built next to one of that player's existing settlements. When building next to a location, the player may seize an extra action tile that he may use from his next turn on. These extra actions allow extraordinary actions such as moving your settlements.

By building next to a castle, the player will earn gold at the end of the game, but the most gold will be earned by meeting the conditions of the three Kingdom Builder cards; these three cards (from a total of ten in the game) specify the conditions that must be met in order to earn the much-desired gold, such as earning gold for your settlements built next to water hexes or having the majority of settlements in a sector of the board.

Each game, players will use a random set of Kingdom Builder cards (3 of 10), special actions (4 of 8), and terrain sectors to build the map (4 of 8), ensuring you won't play the same game twice!

King of Tokyo Price: $30.95 King of Tokyo

War has come to the Dungeons & Dragons world! In the north, the undead legions of the Dark Empire of Karkoth march against the fragile League of Nerath, determined to sweep away the human kingdoms forever. To the south, the infernal Iron Circle launches its own goblin hordes in a campaign of conquest against the elves and corsairs of Vailin. From the snowy expanse of the Winterbole Forest to the sun-warmed coasts of ancient Vailin, four great powers struggle for survival.

Conquest of Nerath is a fantasy conquest game. 2-4 players muster armies of foot soldiers, siege engines, monsters, warships, elementals, and dragons to attack their opponents. Players employ heroes such as knights and wizards to lead their troops and explore dungeons in the search of magical artifacts and treasures to increase their power in combat.

King's Breakfast Price: $10.95 King's Breakfast

The king has invited you to his castle for breakfast. During the feast the players will take portions of various dishes from the table to eat. As a good host, the king will serve all his guests before taking any portion from each course. From time to time, his pet dragon Emerald will steal some food from his master. Of course, it is rude for a player to have more of a dish than the king, so players must be careful not to be too greedy. In the end, the winner is the player who gets the most to eat of the things the king likes best without eating more than the king eats of any dish.

King's Progress Price: $57.95 King's Progress

Medieval Kings would often visit the various cities of their kingdoms in order to enforce tax collection and discourage thoughts of rebellion and treason. This was known as a Progress. In this game each player acts as a King's chancellor overseeing the King's Progress throughout the cities of the kingdom. The aim is to collect the most tax at the end of the game by steering your own King through the richest cities with the highest investments while scheming to force the Kings of your opponents to travel through poor cities with low investments.

King's Gate SOLD OUT King's Gate

The old king is dying without an heir, and the country is in turmoil. Four lords have come to the capital city, each claiming to be the king's rightful successor. Now the lords are vying for control of the city, for they know that who ever wins the city will win the throne.

Kingsburg Price: $36.95 Kingsburg

In Kingsburg, players are Lords sent from the King to administer frontier territories.
The game takes place over five years, a total of 20 turns. In every year, there are 3 production seasons for collecting resources, building structures, and training troops. Every fourth turn is the winter, in which all the players must fight an invading army. Each player must face the invaders, so this is not a cooperative game.
The resources to build structures and train troops are collected by influencing the advisers in the King's Council. Players place their influence dice on members of the Council. The player with the lowest influence dice sum will be the first one to choose where to spend his/her influence; this acts as a way of balancing poor dice rolling. Even with a very unlucky roll, a clever player can still come out from the Council with a good number of resources and/or soldiers.

Kingsburg -To Forge a Realm Price: $22.95 Kingsburg -To Forge a Realm

The expansion is composed by five modules. One or more modules can be added to the game in order to customize it to your liking (or to have a slightly different challenge each time).

  • two extra rows of buildings
  • seven alternative rows of buildings (each replacing one of the seven standard ones; each player gets two of these during setup and thus has a slightly different board than the others to manage)
  • more than twenty Characters (each one with a special ability; every player gets one of them and enjoys his/her special power for the whole game)
  • more than twenty Events (they are shuffled and one is revealed at the start of each year, producing a special effect for that year only, which may be helpful, neutral or detrimental, but it's always applied to all players)an alternative (deterministic) way to handle wintry reinforcements (rather than the die, each player gets six tokens numbered 0, 1, 1, 2, 3 and 4 during setup; at the beginning of each Winter you use and discard a token to get that many extra soldiers from the King).

Knights of Charlamagne Price: $15.95 Knights of Charlamagne

In this quick, fun, and fairly abstract game, players play cards in an effort to acquire tiles that are either color-coded or number-coded. Players take turns, first playing a card onto a tile that matches either the card's number or its color, then drawing to refill their hands. When all cards have been played, each tile is evaluated, and whichever player has the most cards played to that tile gets that tile's points. After calculating point totals and figuring in bonuses, the player with the highest score is the winner.

Knights of Crylail Price: $17.95 Knights of Crylail

A dark wizard has summoned three mighty Drak-Borgs, equipped them with stones of power and sent them to their death in the Void. When each Drak-Borg meets this fiery doom, the wizard and his legions increase in power. The hope of the Free Lands of Crylail depends on the brave knights and their fellow fighters sent to slay the Drak Borgs in the Lanten fields at the edge of the world.

Knights of Crylail is a dexterity game for 2 or 4 players. Simple rules that will have you playing in minutes on any flat surface. Surprising options and depth of strategy. Plays anywhere - you set the victory conditions.

In Knight's of Crylail you must attempt to flick your pieces closest to the common enemy and try to score the most points in order to prevail!

Knock Down Drag Out Price: $11.95 Knock Down Drag Out

In this game, each player has a character card with two sides: Healthy and Hurt. Each player starts out Healthy, with the Healthy side of the character card face up in front of them.

Kragmortha SOLD OUT Kragmortha

Oh clever goblins, will you be able to avoid the wrath of the Dark Lord (Rigor Mortis, the Master of all Evils) while he wanders in his study? Terrible spells will be cast upon those who are hit by the glances of the Dark Lord!
Kragmortha is a party game for 2-8 players that will be afflicted by exhilarating penances. No one will resist its humor!

Krysis Price: $21.95 Krysis

This game of tactics, strategy and confrontation is set in a fantasy world after the Great Depression. Each player runs a company of special agents, and their agents become teams in threes. The aim of the game is transporting the crystals and leftover artifacts (guns and transporting means!) from the mine to your own campsite and from the campsite to your home. The transport will succeed only if the team is strong and fast enough, and if you can use the transporting capacity of your men optimally. However, nobody is left alone with their problems. The competition and the robbers ensure interaction and surprises...

Kutuzov Price: $54.95 Kutuzov

Kutuzov uses the same basic rules system as found in The Napoleonic Wars, as it has been modified for even more interactive play in Wellington . As with the later title, there are no diplomatic or political rules: other than those which come into play should Imperial morale fall so low as to trigger the desertion of the Austrians or outright revolt of the Prussians. There are no naval rules other than a Russian ability to move between friendly ports and a Hornblower Home Card that allows for a Russian invasion on the Baltic Coast). Kutuzov is thus primarily a game of manoeuvre and combat, where players can recreate the sieges and legendary battles made so familiar to gamers as brought to life in such great books as Leo Tolstoy's War and Peace.