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Price: $30.95 | Macao Macao is a development game, in which players need to plan their actions up to six rounds in advance. Players compete for goods which are shipped to distant countries as well as for development cards which steadily add new options turn by turn. Cards are bought individually and allow for powerful combos which you need in order to win the game. |
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Price: $54.95 | Machu Picchu A card-driven placement game. Four priests attract support to their temple from the Sun & Moon. Each player is trying to maximize the value of 2 of the priests, revealing them at the end. Whichever has the highest combined score will win. |
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Price: $25.95 | Mad Scientist University A party game originally from Raiding Party Games, and republished by Atlas Games in 2007, Mad Scientist University is a storytelling game where each player in turn takes on the role of an evil genius Teacher's Assistant (TA) at the Mad Scientist University. |
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Price: $17.95 | Mad Zeppelin At the height of the industrial revolution, the Great Empire is about to take delivery of many secret crates from its colonies. These crates contain all the Emperor needs to strengthen his rule on the Empire: steel, coal, ore, and above all: gold! For security reasons, the Emperor himself has hand-picked the crew of the Nostria, one of the armored zeppelins of the imperial fleet. However, neighboring nations are organizing the resistance, and traitors are secretly boarding the airship to thwart the Emperor's plans. Mad Zeppelin is a fast-paced card game of sabotage, as you use your traitors to throw the most cargo off the Nostria and ruin the Emperor's plans. The player who destroys the most cargo wins, but you must assure you properly bribe the guards each turn, or your chances of sabotage may end at the point of a bayonet! |
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Price: $17.95 | Mag-Blast Mag-Blast 3rd Edition has all of the fast-paced fun and powerful ships of the previous editions, now with new artwork! It includes 8 new flagships with exciting and tricky powers, 7 ship types, 20 different action card types including fighters and bombers, and of course 3 blast card types, including the famous Mag-Blast! |
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Price: $17.95 | Magdar In Magdar, each player controls a team of dwarves prospecting for riches on a board that is slowly being destroyed over the course of play. Do you run back to safety with what few gems you have? Or do you risk Magdar's wrath and dig deeper in search of more? |
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Price: $59.95 | Mage Knight The WizKids Mage Knight board game puts you in control of one of four powerful Mage Knights as you explore (and conquer) a corner of the Mage Knight universe under the control of the Atlantean Empire. Build your army, fill your deck with powerful spells and actions, explore caves and dungeons, and eventually conquer powerful cities controlled by this once-great faction! You will not be the only Mage Knight traveling the land (unless you are playing by yourself), and though opposing players may be powerful allies, only one will be able to claim the land as their own at the end of each campaign. Combining elements of RPGs, deckbuilding and traditional board games the Mage Knight board captures the rich history of the Mage Knight universe while providing an all in one box purchase. |
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Price: $59.95 | Magestorm Enter a world of high magic and bloody melees with Magestorm! Magestorm is a new fantasy board game series where you will finally be able to play fantasy battles as you dream them to be. Powerful magicians wielding god-like powers will call storms of fire from the sky, move hills, raze woods, invoke fear into the hearts of hundreds of enemies. At the same time, mighty armies will clash on the field of battle, and victory can only be achieved by the perfect combination of magic-using and military skill. |
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Price: $20.95 | The Magic Labyrinth The little magician apprentices have lost some objects in the magic maze. Now, they try to collect them, before the Master notices anything. However, in the maze, the little magicians always bump against invisible walls. So, they have to make their way through the maze by means of a good memory and lots of skill. |
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Price: $17.95 | Magical Athlete A Japanese racing and sports competition game using athletes with Anime art and special powers. The game is consistent with other games in the Grimpeur series in that it comes in a colorful small box and has modest components. Several Japanese websites have published better-looking and alternative power athletes for the game. |
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Price: $19.95 | Maginor The Wizards' Council has studied the omens, and there is no doubt: the time has come to choose a new High Wizard. Though there are many powerful wizards from which to choose, only the one who wins the favor of the mystical Oracles shall be named High Wizard. |
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Price: $42.95 | Magnifico Magnifico is a risk like game of conquest in Europe in the early 16th century. The players have at their disposal military and financial means but also the extraordinary inventions of Leonardo da Vinci. There will be many plastic figurines: infantry units, castles to which towers and war machines can be added. Leaving the fertile imagination of Leonard, there will be Aero, the ancestor of the aircraft and Carro prefiguring modern tanks. Other inventions are represented by cards and improve the various elements used in combat. Combat will be resolved using special dice. Leonard was also a famous artist and his works of art are related to the victory points. |
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Price: $64.95 | Mahjong The tiles consist of three suits numbering 1-9 (Dots, Numbers or Characters, and Bamboo, the Ace of which almost always looks like a bird), three different dragons (Red, Green, and White [white is unusual in that it may look like a silvery dragon, or like a picture frame, or blank - think White dragon in a snowstorm), and the four winds (east, south, west, and north). There are four copies of each tile. Special flower, season, and joker tiles may also be used. |
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SOLD OUT | Mall of Horrors As in Dawn of the Dead, zombies are invading the mall. Each player controls 3 characters: a blond girl, a big guy and a dude with a gun. They must escape the zombies by locking themselves in the stores. But be careful: there is not always enough room in the stores for everybody, you might get trapped in the hallway, amongst the living dead. |
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Price: $46.95 | Manila Barges, freight and profits are what it's all about in Manila, a speculative contest for 3 to 5 players 10 and up. Goods shipments, intended for transport along sea routes, are in danger of gathering dust in the warehouses or being lost at sea in a storm. While the players speculate about success and failure, the ultimate fate of the ships will be determined by the dice. This game includes a new innovation in game design: The Franz-Benno Delonge design will include, in addition to the usual paper rules, include an interactive CD-ROM version as well. The English Rio Grande Games edition does not include the CD-ROM. |
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Price: $44.95 | Manoeuvre Manoeuvre is a fast-playing game of battlefield command, set in the early 19th century. Multiple geomorphic game maps provide the chessboard-sized battlefields over which eight different armies of the period (France, Britain, Russia, Spain, Austria, Turkey, Prussia, and the US) clash. Each country has 8 units and a deck of cards specific to the country. move and fight in one-on-one battles. As the commanding General of a nation's army, you have at your command units and a 60-card national deck which represents your army's specific troops and unique strengths. Your job is to utilize those assets and manoeuvre your forces to achieve battlefield supremacy. |
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Price: $56.95 | Mansions of Madness Horrific monsters and spectral presences lurk in manors, crypts, schools, monasteries, and derelict buildings near Arkham, Massachusetts. Some spin dark conspiracies while others wait for hapless victims to devour or drive insane. It's up to a handful of brave investigators to explore these cursed places and uncover the truth about the living nightmares within. |
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Price: $13.95 | Mansions of Madness: The Silver Tablet Professor Ruth Wolcott has disappeared with the Silver Tablet. The head of the University Archaeology Department has hired you to find Ruth and bring the tablet back before the university discovers its absence. Explore the mansion and uncover the clues to achieve your objective before time runs out. This exciting expansion adds one new scenario to Mansions of Madness. |
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Price: $12.95 | Mansions of Madness: Season of the Witch Season of the Witch is a Print on Demand story expansion for Mansions of Madness. Designed by Richard Launius (Arkham Horror, Elder Sign), Season of the Witch is a single-scenario expansion that sends players on a tense and terrifying race against the clock. There are no new mechanics added in this expansion; it is purely an additional scenario for the base game that will use the modular board setup from Mansions of Madness. The setup of this scenario will be dictated by the included event cards and reference sheets. |
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Price: $26.95 | Mansions of Madness: Forbidden Alchemy Inside abandoned hospitals, secret laboratories, and forgotten cellars, scientists are conducting depraved experiments that will drag humanity to the brink of the abyss. Only a small group of investigators can discover the truth and put an end to these mad plots before it's too late... Mansions of Madness: Forbidden Alchemy provides players with new investigators for the Mansions of Madness base game, as well as new Trauma, Mythos, and Combat cards for use in any story. Forbidden Alchemy also includes three new scenarios, in which investigators will encounter new rooms, monsters, items, clues, locks, and obstacles! |
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Price: $23.95 | Maori The players explore the islands of Polynesia. The winner is the player who scores the most points from putting tiles on his display. Palms, huts, shells, and boats on the tiles influence the scoring. It can be played with 2 to 5 players. |
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Price: $35.95 | Marco Polo Come into the world of traders and caravan drivers! Your adventure will lead you to the premier hubs of trade in Asia, where lucrative deals await you. The first to arrive earns the most gold. Clever tactics and planning help get you to the head of the caravan for success. |
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Price: $34.95 | The Market of Alturien In the ware market, seven different well-heeled customers have power over the prosperity and poverty of the traders. Which of the seven will visit your trade house is up to you and your trader opponents. With the revenues you earn, you can open new trade houses or enlarge an existing trade house by building a second, third or fourth floor-all with the goal of earning yet more revenue. Pay attention, though, for one customer might visit in the safety of twilight to steal and send you into poverty. All the talk is of the dark shape, the king of the thieves, the avenger of the suppressed: Gustavo the weasel! The trader who first creates for himself great wealth and acquires three status symbols will control the market and win. |
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Price: $26.95 | Martians Martians!!! Drops you into the middle of the first wave of a large-scale alien invasion. Armed with only your vast knowledge of sci-fi movies you decide that it is up to you to save mankind from certain intergalactic slavery. Game includes 32 map tiles, 50 cards, character cards, chits, dice and 100 Martians!!! |
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Price: $11.95 | Martian Dice Your mission, Martians, is to swoop down on the pathetic denizens of the primitive planet Earth and scoop up as many of the inhabitants as you can manage. We are interested in samples of the Chicken, Cow, and Human populations so that we can determine which of them is actually in charge. The Earthlings might manage to put up a feeble defense, but surely nothing that a small taste of your Death Rays can't handle. Make Mars proud - be the first Martian to fill your abduction quota! In Martian Dice you will roll 13 custom dice in an effort to set aside ("abduct") Humans, Chickens, and Cows. With each roll you must first set aside any Tanks, representing the human military coming to fend off your alien invasion. Then you may choose one type of die to set aside as well - one of the earthlings to abduct, or Death Rays to combat the military. At the end of your turn, if you have at least as many Death Rays as Tanks, then you may abduct the earthlings you've been setting aside. You can't pick any type of Earthling twice in one turn, but if you manage to abduct at least one of each you'll score a bonus! With each roll you will ask yourself, do you feel lucky? |
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Price: $11.95 | Martian Fluxx In Martian Fluxx, the players are invaders from Mars, and the Creepers are those pesky Pathetic Humans who are always getting in our way, keeping us from winning. Cows of course are Keepers because for Humans and Martians alike, they're good eating. There are actually two Cow Keepers in the game; if you have them both you can win with the Goal Two All-Beef Earthlings. |
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Price: $31.95 | Martian Rails Martian Rails is a railroad building game set on a fictional planet Mars. Simultaneously, the game allows a world of canals and noble savages, a cold high altitude desert globe, a nearly airless planet, terraforming, nanotech cyberpunk and everything in between from 100+ years of science fiction stories set on Mars. The game further captures the mood of those stories and the feel of the planet. The game uses a further refinement of the wrap-around mechanism used in Lunar Rails to simulate travel across a 3D opposed to a 2D map. Having to think in 3D wraparound mode adds additional brain-burn to the Empire Builder franchise... sometimes the shortest distance between two points isn't the obvious straight line. |
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Price: $22.95 | Martinique Martinique is a game exclusively for two players. The victory will go to the first player who manages to find the Lost Treasure on the island of Martinique. |
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Price: $32.95 | Masons In this beautiful game, the players take the rules of these master masons of old. At the beginning of the game, the board is empty, but quickly fills with houses, palaces, towers, and walls. The guild cards help guide the masons in their building and the special dice offer them the materials they need. Each player decides where to build his houses and palaces. Whenever walls enclose a city, it is scored. |
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Price: $41.95 | Master Builder In Master Builder, the players are builders in a small town (represented by 3D cardboard buildings). They try to acquire building contracts, which they then attempt to complete. The contracts are gained by bidding on them. After that, they buildings must be constructed using workers. Each worker has his own specialty, and you'll need several different workers to complete a building. Initially, players hire these workers to complete the buildings. Later, these workers can leave them again, sometimes because they have been lured away by other players. Master Builder is #4 in the Valley Games Modern Line. |
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Price: $25.95 | Master's Gallery In Masters Gallery, players are art critics and gallery owners at the same time, trying to pump up the value of certain artists before cashing in their works. The works of five artists Vermeer, Degas, Renoir, Monet and Van Gogh are in play. Each player starts with a hand of masterpiece cards, and on a turn you play one on the table to show a stake in the fate of that artist; some masterpiece cards include special actions that allow you to play a second card, draw an extra card, increase the value of a certain artist, or have everyone play a masterpiece card at once. |
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Price: $28.95 | Masters of Venice Venice, the 1400's. You are a young merchant trying to make your name in this legendary port of vibrant commerce. Trade in spices, silks, gems, iron, and grain can bring great wealth... if you can bend the market to your will. Buy goods as they enter the city docks and sell them to the tradesmen who need them. Increase your profits by buying shares of the shops that use the goods in which you trade. Gain gold and prestige by fulfilling the orders of the Guild Hall craftsmen. |
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Price: $21.95 | Maya This board game for the whole family is set in Central America long before the conquest by Cortz: The Mayan culture is blooming and the enormous pyramids of Tikal and Copan are under construction. The players are building masters who direct the pyramids' construction. Unfortunately, competitors interfere, which leads to violent wrangling in the quarries and at the building sites. Everyone is trying to add the most components to the pyramids in order to receive the largest portion of the gold of the Mayan rulers. |
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Price: $28.95 | Medici Another Reiner Knizia standby, this game plays very well with varying numbers of people. The object is to accrue the most points during three rounds, which you do by spending your points to bid on sets of cards. Each turn the current player turns up one to three cards for all the players to bid on, with the highest bid taking all cards. The cards denote a commodity type and quantity/value. The round ends when each player's ships are full, or the commodity card deck is exhausted. After each round, points are awarded to each player having the most of a given commodity, and to the one with the most valuable total cargo load. |
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Price: $14.95 | Medievalia Medievalia is a strategic game where each player represents a Feudal Lord trying to prevail over his neighbors. |
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Price: $19.95 | Medici VS. Strozzi This game re-lives the fierce competition between the two great Florentine families: Medici and Strozzi. The players compete to buy the best goods, load them on their ships, and sail away to sell them for great profits. The mechanism is similar to Medici, but for two players. |
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Price: $24.95 | Megacorps MegaCorps is a game of economic domination. You control a MegaCorp - one of the six enormous conglomerates that dominate economic and political life in the mid-21st Century. You control industries, manipulate governments like puppets, and even wage war to open new markets. You win by making more money than the other MegaCorps. A player chooses industries in countries, hoping for big payouts by having less comptetion in the industry. But if you own an industry and want to build the same industry in another country you will need to get permission. Of course, you can try to take over the country first then build in there, using the force of countries you own and mercnaries you have or with those you can persuade allies to contribute. The type of government a country is can also have an effect on what you buy (or what you keep!). Kleptocracies can steal ownership of your industry. Dictatorships can nationalize an industry to shut you out. Democracies can buy you out. |
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Price: $36.95 | Memoir 44 From the cliffs of Pointe-du-Hoc to the hedgerow battles in the Corentin Peninsula and beyond -- Memoir '44 airdrops you into the key battles that turned the tide in Western Europe during the summer of 1944. Omaha Beach, Pegasus Bridge, Operation Cobra... Step in and command your troops on the battlefields that defined History in the 20th century! |
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Price: $39.95 | Memoir 44 -Winter Wars As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment. As would befit your ration pack if you were about to embark on one of the coldest and most bitter fights of the war, after 5 long years of weary battles, we have packed this expansion with every thing you could ever need to combat in a snow-covered environment.
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Price: $17.95 | Memoir 44 -Disaster at Dieppe The Battle Map series is designed to encourage team play and accommodates up to 8 players; each map comes ready-to-play with all terrain, obstacles and unit positions pre-printed, making set-up a snap. Battle Map Volume 4 includes 6 half-tracks miniatures, 6 jeeps miniatures and 4 standard scenarios that are playable on a regular Memoir '44 board. The 4 Standard scenarios are: Raid on Barce and Rommel's Right Hook, featuring the new Willys jeeps as long-range patrol cars; and Panzers in the Atlas and Le-Mesnil-Adelée, featuring the new Sd.Kfz. 250 half-tracks. Also included are detailed rules for the long-range patrol cars and half-tracks. |
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Price: $32.95 | Memoir 44 -Breakthrough Go deep behind enemy lines at Sword Beach as you airdrop in to capture the bridges of the Orne... Join Guderian's famed Panzers as they battle the armored columns of the British Expeditionary Forces... Sign on for Operation Crusader to take on Rommel in the deserts of North Africa and liberate the garrison in Tobruk... The Memoir '44 Breakthrough Expansion will take you deep into the battles of World War II with two, double-sided, 9-panel board maps covering all four Memoir '44 map environments - countryside, beach, winter and deserts. These oversize boards stretch the limit of current printing technology and are 13 x 17 hexes deep, opening up the Breakthrough format to new, more expansive scenarios. The Breakthrough Expansion includes 15, never-in-print-before scenarios, created by Jacques "jdRommel" David, and Memoir '44 author, Richard Borg. These scenarios cover the Western and Eastern Fronts, as well as the Mediterranean and Pacific Theaters and include classic battles such as: Operation Crusader; Operation Amherst; and two different renditions of Sword Beach - all designed for the 13 x 17 hex Breakthrough format. |
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Price: $25.95 | Memoir 44 -Sword of Stalingrad The Sword of Stalingrad expansion features 2 large-scale ready-to-play Overlord Scenarios; 2 standard scenarios; new Summary cards for the previously published Battle Maps and Mediterranean Theater expansion; and, for the first time, additional cards for in-game play - the new Combat Deck specifically designed for urban warfare. Sword of Stalingrad Rats in a Factory |
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Price: $41.95 | Memoir 44 -Air Pack Included in this expansion are eight painted airplanes and the air rules needed to fly them from the Battle of Britain to the Battle of Midway, from the frigid air of Kursk to the balmy skies of Malta, and deep into Nazi territory. |
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Price: $54.95 | Memoir 44 -Campaign Bag A Carrying Case built to house the Memoir '44 base game along with all the expansions. |
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Price: $39.95 | Memoir 44 -Campaign Book The Memoir '44 Campaign Book invites you to relive the conflicts of World War II in all of their staggering scope and intensity. Included are more than 50 new scenarios and advanced campaign rules covering three Theaters of Operations throughout the War: The Battle for Normandy in the summer of 1944, the Blitzkrieg to the West in 1940, and Operation Barbarossa on the Russian Front in 1941. |
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Price: $28.95 | Memoir 44 -Campaign Book Volume 2 Memoir '44: Campaign Book Volume 2, the second hardcover supplement for the Memoir '44 game system, contains 46 new scenarios and builds upon the campaign rules introduced in Campaign Book Volume 1 to let players experience scenarios in succession, with the outcome of each battle impacting the next. These 46 scenarios are grouped into eleven different campaigns, with two set in the Pacific Theater - "Island Hoppers", a Grand Campaign covering the progressive re-conquest of the Pacific by the Allied forces following the attack on Pearl Harbor, and "Bicycle Blitzkrieg", the Japanese invasion of Malaya in 1941-1942 - and the first Breakthrough campaign for Memoir '44: "Breakthrough Normandy", covering the Allied offensive in Normandy from D-Day through August 1944. Two other campaigns - "Fall of Poland", depicting the desperate resistance of Polish forces against the German Blitzkrieg of September 1939, and "Air Aces", a campaign following the exploits of famous air aces throughout World War II - round up the Theaters of Operations covered in the book. Memoir '44: Campaign Book Volume 2 comes with a punchboard containing fifty game tokens and requires the Memoir '44 base game as well as theater-specific expansions for some of the campaigns, specifically Memoir '44: Pacific Theater, Memoir '44: Air Pack, Memoir '44: Terrain Pack and Memoir '44: Breakthrough. |
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Price: $25.95 | Memoir 44 -Eastern Front From the frozen shores of Lake Ladoga to the burning ruins of Stalingrad, relive some of the most intense battles of WWII, where entire Army groups disappeared faster than a single battalion on the beaches of Normandy. This expansion follows Expansion one, the Terrain Pack. While the Terrain Pack focused on new terrain and rules, the Eastern Front expansion is devoted to the ferocious battles that pit the Axis and Soviet forces against each other. |
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Price: $27.95 | Memoir 44 -Hedgerow Hell The Hedgerow Hell Memoir '44 Overlord BattleMap expansion includes a large-scale, double-sided map with two new Memoir '44 Overlord Scenario's - Hedgerow Hell and The Cadets of Saumur, plus 6 new Dodge Truck miniature figures. The oversized map, which is 57 x 27.5 inches in size, is ready-to-play with all terrain, obstacles and unit positions pre-printed - just add figures! It also features the scenario rules, terrain and unit summary cards, and historical background. |
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Price: $31.95 | Memoir 44 -Mediterranean Theatre The Mediterranean Theater Expansion introduces British Army figures and rules to the Memoir '44 game system, as well as a whole new class of Special Weapon Assets to embed in infantry units. Also included are eight new historical scenarios in North Africa, 44 new, double-sided Terrain tiles, plus new obstacles, markers, and special-forces badges. |
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Price: $20.95 | Memoir 44 -Operation Overlord Take your game to the next level with Operation Overlord and relive the battles of WWII on a grand scale. With up to 4 players per side, you will soon experience the highs and lows of being part of a military-style chain of command. |
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Price: $27.95 | Memoir 44 -Pacific Theatre This expansion for Memoir '44 takes you to the Pacific Theater, complete with a new Japanese army, new terrains and new command rules for the Imperial Japanese Army and the US marines. |
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Price: $26.95 | Memoir 44 -Terrain Pack The Memoir'44 Terrain Pack Expansion is filled to the brim with new terrain pieces, new elite unit badges, and additional victory medals. This expansion also includes dozens of new game elements, including rules for North African warfare, minefields, big gun markers, radar stations, supply depots, airfields and more. |
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Price: $18.95 | Memoir 44 -Tigers in the Snow Hot on the heels of their success in Operatsiya Bagration, Soviet forces struck deep towards the Baltic coast, rapidly severing communications between German Army Group North and what little was left of Army Group Center. By early October 1944, the Soviets were in view of the Baltic Sea, near the port of Memel, definitively cutting off Army Group North from any retreat route through East Prussia. Despite Guderian's plea for an evacuation by sea and subsequent redeployment in Central Europe where forces were desperately needed to help stabilize an increasingly dicey situation, Hitler stubbornly refused. Instead, he ordered the 200,000+ German troops to entrench themselves, in the hope of using the Courland Pocket as a springboard for a future offensive. |
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Price: $19.95 | Memoir 44 -Winter Desert Map A new double-sided Battlefield board for Memoir '44. Featuring frozen expanses on one side, desert ones on the other. Also includes a simple set of Campaign rules to link scenarios together and Blitz rules for Early War conflict. |
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Price: $22.95 | Merchants -Lords of the Sea The 16th and 17th Centuries open a new era in trade. The Americas are newly colonized, and large merchant-vessels ply the sea lanes, bringing resources back to a desperate England. Lead one of four emerging families destined to control this swelling market. Be bold, realize the biggest profit! Every player starts with three Good Cards, two Ship Cards and one Goods Token on each ship corresponding to one of the six Goods Cards in the game: Indigo, Fur, Corn, Lumber, Fish and Cotton. Every turn a player may draw or play various cards. This can change Goods Tokens on player's Ship Cards, the face-up Goods Cards on the playing area, trigger scoring, and so on. |
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Price: $44.95 | Merchants and Marauders Merchants & Marauders lets you live the life of an influential merchant or a dreaded pirate in the Caribbean during the Golden Age of Piracy. Seek your fortune through trade, rumor hunting, missions, and of course, plundering. The game features a unique trade system and a thematic combat system, allowing for critical decisions and intense excitement. Modify your ship, buy impressive vessels, load deadly special ammunitions and hire specialist crew members. Will your captain gain eternal glory and immense wealth - or find his wet grave under the stormy surface of the Caribbean Sea? |
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Price: $35.95 | Merchants of Amsterdam In the year 1600, Amsterdam was a city of 50,000 and a bright future. Trade flourished and many new buildings graced the harbor. Enterprising Dutch merchants traveled to the Americas, Africa, and the Orient in search of the new commodities valued at home. This period of history is the basis for this game. The players take the roles of the powerful Merchant families of that time. The players invest in the commodity market, build warehouses in Amsterdam, and open trade offices in the colonies as they compete to become the most successful merchant in Amsterdam and win the game. |
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Price: $38.95 | Merchants of the Middle Ages Merchants of the Middle Ages is played over several rounds, each round with action phases. In these phases, players will purchase goods from the cities on the board and store them in their warehouses, auction wagons for moving the goods, load goods onto the wagons, move the wagons toward other cities, alter the price of the goods and ultimately sell the goods when the wagons arrive at a destination. Along the way, players acquire investment cards that give them special abilities through various phases of the round, and influence cards for one-time bonuses. The whole purpose of buying and selling goods is to acquire money that players use to elevate their social status, for it is social status and not money that is the ultimate determinant of who is the greatest merchant. |
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Price: $45.95 | Merkator Merkator is about the rise of Hamburg after the Thirty Years' War. |
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Price: $35.95 | Mesopotamia At the center is the Ziggurat, where you must bring 4 sacrifice tokens to win. But to deliver them, you must have sufficient Mana reserved by praying in temples, which players build. You bring your sacrifices from 4 huts that you build, and you can breed at an empty hut to increase your people. To build huts, temples, and Mana, you use rocks and timber that you collect from quarries and forests. Each turn, you can move 5 places, placing new tiles if you go off the map, seeding stones or timber if they are quarries or forests, and carrying resource to empty plains if you want to build. Building a hut or temple, breeding, or drawing an action card ends your turn, and you bank Mana if you have people on temples. So gradually, you build up your clan and have them do different things. Some stand at temples to pray, some explore and carry resource, others help build or breed. And when you deliver a sacrifice, you kill the messenger too, thus needing to breed more. |
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Price: $26.95 | Message to the Czar The governors have important messages that must reach the czar as quickly as possible. Because the governors live in provinces in the far reaches of his empire, a governor must be clever and a little lucky to be the first to get his message to the czar, winning the game and the favor of the czar. |
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Price: $39.95 | Metro The eve of the 1900 World's Fair is approaching, and excavations are taking place across the city. Bizarre-looking scaffolds arise everywhere. Tunnels are built in the streets to later be covered with earth. |
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Price: $34.95 | Metropolys The awe-inspiring Metropolys is in effervescence! Talented Urban planners and architects rival each other to make luxury, elegant buildings of glass and steel defying the laws of balance grow from the ground. Who will eventually impose their style to leave an indelible trail in the history of the city? The answer is in your hands! |
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Price: $35.95 | Mexica In this game, the players return to the time of the Mexica. They build districts (Calpulli) surrounded by canals, build bridges connecting the districts, and build buildings in the districts. Players score points for founding districts and, twice in the game, for the buildings they have built in the districts. The player who scores the most points will win the game. |
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Price: $34.95 | Midgard Midgard is a strategic board game of kingdom control for 3 to 5 players... with a twist. Over three escalating rounds, players semi-secretly draft from decks of action cards, taking cards they need for their strategy or denying their opponents the best cards in the rotation. Then, after the action cards are played out, comes Ragnarok, in which some kingdoms will become doomed. And all battling Vikings therein are destroyed in glorious rapture, scoring many points for their owners. |
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Price: $14.95 | Middle Kingdom A fast card game where players blind bid for dynasty cards such as warriors, nobles, bureaucrats, peasants, and merchants. You must balance your claims to score well at the end. There are special cards gotten from having the most in a category that give you a bonus, often affecting the bidding process. For example, the Palace lets you see all bids before placing yours and the Heir lets you claim an unclaimed dynasty card. |
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Price: $21.95 | Mille Bornes One Thousand Milestones. On French roads there are small marker stones giving the distance in kilometres to the next town. In this famous old French card game, players compete to drive 1000 km, dealing with hazards along the way. Draw a card to your hand, play or discard. You must lay a green traffic light to start, play cards showing mileage, dump hazards (flat tire, speed limit) on the other players, remedy hazards (spare tire, end of limit) from yourself, play safety cards (puncture proof), and try to be the first to clock up the distance. |
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Price: $22.95 | Mille Grazie Alongside fragrant lavender fields, picturesque alleys lined with cypresses show you the way - straight into the hands of marauding bandits. In the serpentine canyons of the gorges and under cover of shady pinewoods, sly outlaws are lurking for the purpose of urging moneyed noblemen, together with their irritated courtesans, out of their well-cushioned travel coaches in order to re-distribute their possessions. Therefore, experienced aristocrats take long detours and hire expensive escorts in order to avoid the daylight robbers. But the eloquent bandits are no fools. They besiege the byways also, and so, from behind inconspicuous curves, the thanks of the light-fingered crooks might be heard unexpectedly as they call out, "Millie Grazie." |
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Price: $34.95 | The Mines of Zavandor In this third game in Lookout's Zavandor fantasy setting, it's all about dwarves. And mining. And gemstones. And other enhancements for the mines that need to get developed further during the game to have full effect. 4 different gems are the currencies in this game. However, when collecting income you draw cards from 4 different mines (card stacks) with each having its own distribution! The number of gems you earn depends on the upgrade level of your dwarves. Gems are used to either win new objects for their mine through simultaneous 4-way auctions, or to enhance their mines, objects, and victory point count. Another innovative part is that each object has to be upgraded to fully use its benefits, e.g. a level 1 dwarf only gives you 1 income per round, some level 3 dwarves give you 3 income. On the King's way through the mountain, the requirements for upgrading some special cards always change, and only the player who wins the sapphire auction knows where the next turn will lead to. There are shorter and longer paths to the Coronation Chamber, where the game ends. The game lasts between 10 to 12 rounds. |
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Price: $27.95 | Ming Dynasty In the middle of the 14th Century the Chinese people succeeded to free themselves from the rule of the Mongols. With the accession to the throne of emperor Tai-Tsu they developed a rising country: China. Each player takes the role of an imperial prince and tries to gain influence with his family members at the growth of the Chinese people during the Ming dynasty. Place your fellow men securely into the 6 Chinese provinces, which are divided each into 3 prefectures. In order where your own family members get majorities into the administration you will be recompensed during the election rounds with gifts from the emperor. Only the player with the most balanced collection of influence chips will be able to continue as next emperor of the Ming dynasty. |
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SOLD OUT | Minotaur Lords Minotaur Lords is the second release in Reiner Knizia's and FFG's series of Lords games, following up the now out-of-stock hit Scarab Lords. All games in this series comprise a complete stand-alone game, but use the same rules system, and contain new cards and factions, making for a unique game experience in every installment. Furthermore, it is possible for players to field factions from any of the Lords games against each other. |
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Price: $34.95 | Mission Red Planet In Mission: Red Planet, each player plays a colonial power which sends astronauts, in space shuttles, to occupy the most promising zones on the planet. For scholars, the systems merge a majority game, à la El Grande or San Marco, with a character/action card system, somewhere between Citadels and Adel Verpflichtet. |
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Price: $3.98 | Mister Bill In Mister Bill's restaurant, waiters rush about serving typical dishes from around the world. Who is going to pay the... bill? A game of exchanges and luck for experienced gourmets. |
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Price: $14.95 | MMM...Brains! In Mmm...Brains! you and your zombie friends roll the dice and rush to collect as many brains as possible. After all the brains are gone, roll the dice and force your opponents to drop their precious brains. Be the last with any brains and win the game! |
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Price: $3.95 | Moby Pick Molly the kid, Polly the parrot or Moby Pick the white whale? Which cards will be the same of the concealed ones? What will be their colors? A game of reflexes for refined speakers. |
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Price: $39.95 | Moai Moai is a game that closely follows the developments and excesses of the island until the arrival of Dutch Admiral Jacob Roggeveen, the first European to discover the island and name it for the day of his discovery. Combining many of the historical features of the island's culture in an exciting and well-playing strategic game, players can have fun reliving the dramatic history of this exciting little island. |
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Price: $25.95 | Modern Art Going once... Going twice... Sold! Congratulations! You're now the proud owner of a fine work by an aspiring artist. Who knows... he could become the next Picasso! Of course, he could also be the next Trueba. What, you've never heard of Trueba? Don't worry, no one has. He all but disappeared after his first painting sold for... oh, about the same price you just paid. Not to worry though, I'm sure yours will be worth... something. |
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Price: $12.95 | Modern Art -The Card Game In Modern Art The Card Game, players are art critics and gallery owners at the same time, trying to pump up the value of certain artists before cashing in their works. The works of five artists Vermeer, Degas, Renoir, Monet and Van Gogh are in play. Each player starts with a hand of masterpiece cards, and on a turn you play one on the table to show a stake in the fate of that artist; some masterpiece cards include special actions that allow you to play a second card, draw an extra card, increase the value of a certain artist, or have everyone play a masterpiece card at once. |
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Price: $41.95 | Modern Naval Battles: Global Warfare This expansion adds 110 Ship cards to your Modern Naval Battles - Global Warfare game! These cards do not require any new or special rules, just add them to your fleets and you are ready to play even bigger battles. Included are more ships for the nine navies featured in the original game (USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan) plus 3 NEW navies! (Germany, Italy, and Canada) We've also included several more civilian ships for escort scenarios. |
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Price: $18.95 | Modern Naval Battles: Global Warfare - Ship Expansion #1 This expansion adds 110 Ship cards to your Modern Naval Battles - Global Warfare game! These cards do not require any new or special rules, just add them to your fleets and you are ready to play even bigger battles. Included are more ships for the nine navies featured in the original game (USA, USSR, UK, France, China, Argentina, Taiwan, Norway, and Japan) plus 3 NEW navies! (Germany, Italy, and Canada) We've also included several more civilian ships for escort scenarios. |
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Price: $30.95 | Mondo In Mondo, players compete against each other while also racing against the clock. Each player has a small world board with empty spaces on it, and all players simultaneously pick tiles depicting different animals and environments from the middle of the table and place them on their world board, trying to create complete areas of the same environment. A new tile must be placed next to an already placed tile, but the environmental borders don't have to match. (These errors will earn negative points when the board is scored.) When the timer runs out, players score bonus points for each animal and each completed environment and score negative points for volcanic tiles, empty fields on the world board and mismatched tiles (for example, a tile with a forest border connecting with a tile with a water border). Mondo includes three degrees of difficulty, in addition to additional goals and ways to achieve (and lose) bonus points, as well as rules for solo play. |
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Price: $18.95 | Monkey Lab As former lab monkeys, players cooperate and compete to free imprisoned monkeys from a well-guarded testing facility. Of course, since the monkeys don't have keys, they must use their creativity and the items found around the lab to pick, pry, and smash the cages open. The more monkeys you rescue, the more reward you receive. |
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Price: $11.95 | Monkeyland Monkeyland is a memory variation by Reiner Knizia. You have to find the monkey with the favorite meal corresponding to the food-chip you revealed. The favorite food is shown at the bottom of the monkeys. As the monkeys move along a path, you have to keep in mind which monkey moved whereto. |
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Price: $19.95 | Money The object of this Reiner Knizia card game is to collect as many of one type of currency as possible. Players bid cards from their hands to exchange for 'lots' of cards, with the order being determined by whoever put out the highest valued cards. The cards themselves are renditions of currencies from around the world. |
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Price: $28.95 | Monopoly Here's your chance to own it all with the world's most popular board game. Since 1935, the MONOPOLY game has been bringing families together to buy, sell and build in PARKER BROTHERS Property Trading Game. Whether you're creating new cherished memories or rekindling your youth -- the MONOPOLY game is the classic favorite. |
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Price: $26.95 | Monopoly - Beatles This version of Monopoly, licensed by Apple Studios, is based upon the English band "The Beatles". The goal is to collect Beatles albums from "Please, Please Me" to "Let It Be". The pewter tokens include a walrus, a sun, a raccoon, a octopus, a strawberry, and a hammer. The currency is "All You Need Is Love" money. The houses have been renamed listening parties, and the hotels have been renamed concerts. The Income Tax space has been renamed "Taxman" and the Luxury Tax space has been renamed "Ticket To Ride". The properties are albums and points of interest with Boardwalk and Park Place renamed Apple Studios and Abbey Road Studios. |
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Price: $23.95 | Monopoly - Rolling Stones Monopoly, rolling stones edition! This completely customized game features the band's albums, including sticky fingers, exile on main street, voodoo lounge and more! |
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Price: $36.95 | Monopoly City At first you think you are playing good old Monopoly where they just add some extra buildings to give a little twist. But the longer you play, the more you realise they actually made a whole new game. You start with more money than usual, which gives you the idea you will last longer (with a bit of luck maybe). The fact that now you can build right away when you bought a property, gives so much dynamic to the game. No more waiting until you have the whole set, or not having the set because one player refuses to trade. Even with a couple of single properties you can win the game. |
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Price: $6.95 | Monopoly Deal The fast-paced, addictive card game where your luck can change in the play of a card! Collect 3 complete property sets, but beware Debt Collectors, Forced Deals and the dreaded Deal Breakers, which could change your fortunes at any time! |
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Price: $46.95 | Monopoly: Here and Now World Edition The world's number 1 game has gone global! Millions of people from all over the world voted for their greatest cities so now everyone, no matter where they live, can play the MONOPOLY game on a global scale. Travel around the world's greatest cities, wheeling and dealing in millions of MONOPOLY dollars. As you travel, build house and hotels inspired by buildings from across the world - from mud huts to skyscrapers. Discover which cities were voted the greatest by the world! As you play, discover interesting facts about the world on the Chance and Community chest cards... do you know which country has the most biycycles or what the most expensive work of art ever created is? There are 24 movers from around the world - each box contains six chosen at random. Uses an electronic banking unit with cards not cash and a deal button for faster play! |
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Price: $38.95 | Monopoly -Mega Edition Monopoly: The Mega Edition is bigger and believe it or not, faster than regular Monopoly. What makes it bigger is a larger board, Train Depots, Skyscrapers, 9 new Properties, and the addition of the $1,000 bill. It is faster because of a new speed die and Bus cards. Monopoly: The Mega Edition can be played in 1 and a half hours with more fun than ever! The massive game board has 12 additional spaces, including 9 new properties. You'll be able to buy, for the first time: California, Florida, Maryland, Massachusetts, Michigan, New Jersey, South Carolina, and Arctic Avenues, plus the Gas Company. Each joins an existing group. Buy all the properties of a group, build your houses and hotels, and then keep on going by building Skyscrapers for a chance to earn mega rents. Good news: you can build houses and hotels once you own three out of four properties in a group (or two out of three in the smaller groups). You can even build a Depot on a railroad to double its rent. |
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Price: $35.95 | Monopoly -Original Six The familiar Monopoly game play allows NHL fans to own the rich history of the original six NHL franchises. |
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Price: $14.95 | Monster Mayhem Please don't feed the Monsters! In the modern world, the things that go "bump" in the night are real. As a vampire, werewolf, mummy, poltergeist, or zombie, you stalk the city after dark, searching for human victims to sate your inhuman appetites. Be it blood, bones, brains, organs, or spirit that you crave, you prowl the shadows in search of prey! |
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Price: $28.95 | Montage Montage is a partnership word game in which each player, in turn, thinks of a word, "spells" it on the crossword-like grid using color-coded tiles - each color corresponding to one vowel and five or six consonants, e.g. yellow is A/B/C/D/Z and green is U/T/V/W/Y/X - then gives a clue, in the hopes that his partner can guess the word before either of the opponents do. |
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Price: $29.95 | Monuments In MONUMENTS, timing is important, and you have to decide what the best move to do now is: Should I wait for another Petra card, or shall I display the Petra Monument this turn? Is it advisable to make a historian turn now or is it better to choose a monument turn and draw the faceup cards, which I really need - taking the risk that I cannot write a history next turn and wind up getting negative points! |
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Price: $22.95 | Mord im Arosa Night in the "Arosa" hotel. Creaking floor boards, banging window shutters, strange noises. Behind the wafer-thin walls, no sound remains hidden from eavesdropping ears. Suddenly: a bang! A scream! Hurried steps fade away ... Nobody saw anything! But everybody heard everybody else ... There are clues from the hotel guests on all floors. But which of them will be discovered? And which of them will remain hidden? If you don't want a murder rap pinned on you, you should lay the blame on the other players instead. Because one thing is for sure: the overwhelming evidence will convict the culprit. The players arouse suspicion: they throw their clues (in the form of little wooden cubes) into the shaft of the hotel tower. If you prick up your ears, you'll be able to guess on which floors the suspicious clues come to rest. With this knowledge, you can denounce other players and cover your own tracks. The culprit is the one who has left particularly suspicious clues in the vicinity of the scene of the crime. Whoever attracts the fewest suspicious facts, wins. |
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Price: $24.95 | Morphology Morphology is a fun, creative and challenging party board game combining simple shapes, your imagination and creativity. Using wooden sticks, glass beads and colored cubes how would you create a "butterly"? ...or "airplane"? |
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Price: $69.95 | A Most Dangerous Time This is the game that made Tetsuya Nakamura famous. As you have seen from MMP's Fire in the Sky and from MMP's A Victory Lost, Nakamura provides a unique insight into military history. MMP is proud to present what is widely considered to be his finest effort. Instead of providing a broad overview of Feudal Japan, A Most Dangerous Time focuses in on the most dire moment of all: 1570-1584. Oda Nobunaga, the most notorious figures in Japanese history, fights against all of Japan and the victor will be the ultimate master of all of Japan. |
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Price: $61.95 | Moto Grand Prix MotoGrandPrix is an exciting game for all ages with a fast, realistic, dice-based system for playing multi-lap races quickly. |
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Price: $41.95 | Mousquetaires du Roy Mousquetaires du Roy is based on the novel The three Musketeers from Alexandre Dumas. |
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Price: $32.95 | Mr. Jack One of the two players represents Jack the Ripper, who will be one of the 8 characters on the board. This player knows the identity of this character and his goal is to flee from the district as soon as possible (or avoid being accused for eight turns). The other player represents an independent investigator (not represented on the board) who tries to guess the identity of Jack. But he can make only one accusation during the game! |
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Price: $32.95 | Mr. Jack in New York Stand alone variant of Mr. Jack. As in Mr. Jack, one player takes the role of Mr. Jack, the other takes a role of a Detective. But there are new possibilities - gaslights and manholes are represented by pawns which can be moved. |
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Price: $14.95 | Mr. Jack Pocket It has been found again by Bruno Cathala and Ludovic Maublanc with Mr.Jack Pocket, the small card game derived from Mr. Jack. The board is replaced by a square grid made of nine street cards. The suspects, and among them Mr.Jack, are pictured on the cards. Holmes, Watson and a dog are turning around the grid, a system already used by Bruno Cathala in several games, and can "look" at the streets in a row or column. Every round, like in Mr.Jack, four actions are available. The first player selects one, his opponent two, and the first player then uses the last remaining action. Actions allow moving a detective one or two spaces clockwise around the grid, turning a card in order to change the view of the streets, swapping two street cards or drawing an alibi card. At the end of the round, Mr.Jack states if he can be seen by one of the detectives. Of course, the detectives must identify Jack, who must stay hidden long enough to escape. |
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Price: $27.95 | Mr. Jack Extension A contest got the designers of Mr. Jack 137 ideas for new characters. Out of those 137 two were chosen:
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Price: $17.95 | Munchkin Go down in the dungeon. Kill everything you meet. Backstab your friends and steal their stuff. Grab the treasure and run. |
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Price: $22.95 | Munchkin Deluxe What makes this edition "deluxe"? It's got a big gameboard to keep your cards in place, and six colored pawns that you move on the gameboard as you level up! Plus a card to go with each pawn, to make it easy to remember who is what color and whose sex has changed! |
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Price: $14.95 | Munchkin 2 - Unnatural Axe You demanded it, and here it is. Created by Steve Jackson and illustrated by John Kovalic . . . 112 more cards for the game of killing monsters and taking their stuff. Play a new race: Orcs! Face foes like the Hydrant and the Tentacle Demons. Equip yourself with dread armor like the Spiked Codpiece. Recruit allies like the Shoulder Dragon. Wield mighty weapons like Druid Fluid, the Catapult and, of course, the dread Unnatural Axe . . . and show them who's the greatest munchkin of all. |
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Price: $14.95 | Munchkin 3 - Clerical Errors You wanted more Munchkin, so here it is! Created by Steve Jackson and illustrated by John Kovalic . . . Munchkin 3 - Clerical Errors has 112 more cards for the best-selling game of killing monsters and taking their stuff. Play a new race: Gnomes! Try on the Bard class. Face the Tequila Mockingbird, the Bad Ass, and the dreaded Auntie Paladin! Equip yourself with amazing items like the Chainmail Bikini and the Stab-A-Matic . . . and show them who's the mightiest, munchkinest dungeon delver of them all. |
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Price: $14.95 | Munchkin 4 - The Need for Steed Munchkin 4: The Need for Steed is the latest expansion for the original Munchkin - 112 more John Kovalic-illustrated cards for killing monsters, stealing treasure, and backstabbing your fellow players. This set introduces Steeds, the trusty mounts of legend . . . Oh, wait - this is Munchkin! So these Steeds include not just the Dragon and the Tiger, but the Giant Mutant Gerbil (drawn by guest artist Shaenon K. Garrity of Narbonic), the Chicken, and Big Joe, who might be a Steed or might be a Hireling. It's hard to tell. |
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Price: $14.95 | Munchkin 5 - DeRanged The latest expansion to Steve Jackson's Munchkin series adds more of the same hilarious monsters, treasure and general wackiness found in the original game and the previous four (and a half) expansions. A new class, the Ranger, mixes things up even more, with their ability to rescue Steeds from the discard pile and run away! |
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Price: $10.95 | Munchkin 6 - Demented Dungeons Now It's Really A Dungeon Crawl! |
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SOLD OUT | Munchkin 7 - More Good Cards A munchkin can never have enough good cards . . . so we bring you . . . More Good Cards! |
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Price: $14.95 | Munchkin 7 - Cheat with Both Hands This set replaces Munchkin Blender and Munchkin 7: More Good Cards, which are both out of print. Cheat With Both Hands is a reprint of Munchkin Blender, but with the brown fantasy Munchkin color scheme instead of the original purple and white. It has also been renamed as Munchkin 7. The original Munchkin 7 had reprinted many of the cards in Munchkin Blender but also had a few original ones. These are now being made available in the Munchkin Monster Enhancers booster pack. |
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Price: $17.95 | Munchkin Bites The Munchkins are now vampires... and werewolves... and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . . This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery... So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10... |
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Price: $19.95 | Munchkin Booty The Munchkins are now vampires... and werewolves... and changelings. Bash through the haunted house and slay the monsters. The OTHER monsters. You can't slay your fellow munchkins, but you can curse them, send foes at them, and take their stuff. Of course . . . This is a stand-alone game, which (of course) can be combined with other Munchkin games. And it's illustrated by John Kovalic. OF COURSE. See Igor, Gilly, and all the other Dork Tower characters in their munchkin-vampire finery... So bring along your Coffin (+3!) and wield The Sword Of Beheading People Just Like In That Movie. Face foes like the Banshee, the Heck Hounds, and the dreaded Were-Muskrat. Smite them all, and be the first to Level 10... |
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Price: $15.95 | Munchkin Booty 2 - Jump the Shark Jump the Shark... or you're fish food! Return to the high seas for more Munchkin Booty action. Fight the Hammerhead Shark -- and the Phillips-Head Shark, too. And greatest of all is the terrible Moby Duck! So kill them and take their stuff. On the munchkin side, there are lots of new Ships, and a new Class: the Explorer! He gets a Treasure when he helps in combat, and he can pull cards back into his hand! This set features four monsters with a new weakness: Current or former members of the real-life Armed Forces get a bonus against them! |
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Price: $18.95 | Munchkin Fu The Munchkins are back! Now the game is chop-socky Hong Kong action. The characters are Samurai, Ninja, Yakuza, and Monks. The foes are mooks, demons, and assorted bad guys from all the worst martial arts films you've ever seen. Collect treasures and learn new styles to build up your character's powers. Kill the monsters, take their stuff, and be the first one to 10th level! |
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Price: $18.95 | Munchkin Impossible The Munchkins are now spies... eliminating the opposition, playing with self-destructing gadgets, and changing loyalties even faster than they change hats. Be a Playboy, Tourist, or Assassin. Report to the Americans, Russians, British, or Chinese (it'll change!). Wield gadgets from the subtle Cigarette Dart Gun to the amazingly unsubtle Bazooka with Incendiary Ammo. Eliminate foes, from the pathetic Defective Defector, through the Interro-Gator and the Not So Secret Police, up to the mighty Super Spy himself. And (all together now)... 'Take Their Stuff!' |
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Price: $4.95 | Munchkin -Marked for Death Munchkin Marked for Death is a double-duty booster set! This pack contains 17 all-new cards, including Anvil, Recalculate Your XP, and the horrifying effervescence of the Soap Golem . . . plus two almost-new cards. And they're balanced to let you use them as a quick rigged demo for your friends, to get them into the madness that is Munchkin! |
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Price: $10.95 | Munchkin -Go Up a Level Munchkin came out in 2001. Since then, we've published eight more core games and over a dozen expansion sets. We've learned a lot in the last nine years, and new printings of Munchkin and its sequels will change some cards for clarity or balance. |
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SOLD OUT | Munchkin Blender It's the ultimate party kit for Munchkin fans! Munchkin players really like to combine their sets . . . Munchkin, Star Munchkin, Munchkin Fu, all in one game. That gets really weird . . . but it can also slow the game down. |
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Price: $19.95 | Munchkin Cthulhu Munchkin Cthulhu is the newest stand-alone game in the Munchkin line, this time lampooning Lovecraft's Mythos and the horror gaming that surrounds it. Brought to you by Steve Jackson and John Kovalic, this set features four new Classes - including the Cultist - and a lot of classic monsters from outside reality. And they all have Stuff you can take from their twitching bodies. |
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Price: $5.50 | Munchkin Cthulhu -Cursed Demo This tuckbox mini-set contains 56 cards to help you bring new victims . . . errr, gamers . . . into the wonderful world of Munchkin Cthulhu . . . First, a special 17-card demonstration deck, drawn from the Munchkin Cthulhu set. The cards are numbered, so you can stack the deck and play out four scripted turns that show the basic mechanics. And it only takes a couple of minutes. Instructions, dialogue, and stupid jokes are included. Or use your own stupid jokes - we won't mind. The other 39 cards are promos, to give away to friends, customers, or total strangers. These are completely new cards, each guaranteed to be more munchkinly, more insane, more cursed than the last. And we've included multiple copies. Every munchkin will want at least one of each. Will you be generous? Or will you demand tribute? Of course, you are a munchkin, so you will keep at least one of each for yourself, right? |
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Price: $9.95 | Munchkin Cthulhu 2 -Call of Cowthulhu Call of Cowthulhu, an expansion to Munchkin Cthulhu, puts the Great Old Ones out to pasture, Munchkin-style! In this 56-card supplement you'll find:
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Price: $10.95 | Munchkin Cthulhu 3 -The Unspeakable Vault This 56-card expansion brings Great Cthulhoo, Dagoon, Narly, and Tindaloo into the pun-filled world of Munchkin. Feed your friends to Cthulhoo, grow Footicles, and use your Inhuman Moan to defeatthe Teeny Weeny Mi-Goo. |
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Price: $3.95 | Munchkin Fairy Dust Fairy Dust is a 15-card non-collectible expansion for classic Munchkin. It introduces the Sparkly Good Fairy and her deck of Fairy Dust cards -- extra rewards for munchkins who are willing to help each other. (It's perfectly munchkinly to be nice... as long as you get something cool for doing it!) Every card in the set is full-color, with added glittery pink and silver Fairy Dust. |
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Price: $5.95 RELEASE: December 2nd |
Munchkin Fairy Dust Dice Munchkin Fairy Dust Dice is an expansion themed along the lines of the Munchkin Fairy Dust booster pack for Munchkin, with players being rewarded for assisting other players, but it can be used with any of the numerous Munchkin games. Includes "two pink sparkly Fairy Dust Dice" and four new pink Fairy Dust cards. |
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Price: $5.95 RELEASE: December 2nd |
Munchkin Jolly Jumbo D6 Munchkin: Jolly Jumbo D6 is an expansion for any of the numerous Munchkin games and it comes in three flavors. The "red" and "green" packs sold in retail stores include a 25mm die (colored red or green respectively) and four new cards (two Doors and two Treasures, with different cards in each pack); the "blue" expansion is sold only from Warehouse 23, the Steve Jackson Games online store, and consists of the die and no cards. The red and green versions also come with a special rule written on the cardstock backing of the package. |
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Price: $19.95 | Munchkin - The Good, The Bad, and the Munchkin The Good, the Bad, and the Munchkin opens a whole new frontier - the Wild West! Forget dragons and goblins - Jackalopes and Davy Croc have just as much treasure. Those plains may seem wide open, but there's lots of monsters to kill, and lots of stuff to take. |
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Price: $35.95 | Munchkin Quest Kill the monster, grab the treasure, stab your buddy. That's what it's all about. Now, Munchkin comes to the boardgame. Cooperate with the whole group, adventure with a partner, or strike out on your own. You don't know what's behind a door until you open it . . . then another tile is added to the dungeon. Battle monsters for power and treasure, or send them after your friends. Reach Level 10, and then get out alive if you can! |
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Price: $24.95 | Munchkin Quest 2: Looking for Trouble Trouble means gold. Trouble means leveling up. And with Munchkin Quest 2 - Looking for Trouble, you can find trouble with up to six players. More help against the monsters! More friends to backstab! More competition for the loot! Whoops, forget we said that last bit. And now the dungeon has Traps. Axes and arrows, flames and falling rocks . . . Maybe you can dodge. Maybe you can push your buddy in front of you. Explore 18 new rooms . . . the Tomb Room! The Doom Room! The Chamber of Horrors! If you survive, spend your gold at Ye Swankie Donjon Shoppe . . . or Ye Cheape Donjon Shoppe, if you're not picky. Shake off those pesky monsters in the Sun Room, and get healed at the Temple of Generic Niceness. And new monsters! Flee the stomping power of Bigfoot! Fear the tiny terror that is the Fright Sprite! Fight the sticky menace of the Gummi Golem! Plus more weapons, scrolls, and potions to equip your character, new curses to inflict on your fellow munchkins, and a new kind of passageway that lets you grab gold between rooms. |
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Price: $7.95 | Munchkin Quest: Portal Kombat Go Ahead, Split the Party! Portals are magical gates between rooms. With the 24 Portal links and 10 new cards in this set, you can move to the other side of the dungeon in the blink of an eye - or stay where you are and throw potions across the board! You can play this with just the original Munchkin Quest game or add in Munchkin Quest 2 - Looking for Trouble for extra mayhem! |
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Price: $18.95 | Munchkin Zombies Kill the Living! Eat their Brains! Braaiiinns! It's the sickest, silliest Munchkin yet! The players are zombies, kicking down doors and eating brains. The "monsters" they're attacking are people, ranging from helpless to hazardous, with a few rogue zombies thrown in. The armor is whatever you've blundered across during your lurching search for brains. So bravely you'll go forth, with mousetraps on your feet and a bowling trophy protecting your poor rotting head... to level up, or to die. |
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Price: $15.95 | Munchkin Zombies 2: Armed and Dangerous In Munchkin Zombies 2: Armed and Dangerous, you can shuffle and shamble your way to victory with 112 new cards for Munchkin Zombies. Wield your Trained Attack Flies and your Prehensile Tongue against the Zombie Gamer! Be the Rankest of the Rank and use the Power of SCIENCE against the dread Survivalist. Gain a new power . . . Hungry . . . and play a new Mojo, the horrible Patchwork Zombie! |
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Price: $8.95 | Munchkin Zombies Meat Locker Where do zombies store those tasty, tasty brains? Right here! The Munchkin Zombies Meat Lockers are sturdy cardboard boxes, one for Doors and one for Treasures, big enough to hold 500 Munchkin cards apiece! |
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Price: $18.95 | Star Munchkin The Munchkins are back - but now they're in space! Now they're Mutants, Androids, and Cat People . . . grabbing Lasers, Vibroswords, and Nova Grenades . . . fighting Fanged Fuzzballs, Bionic Bimbos, and the Brain In A Jar. This is a complete game using the best-selling Munchkin rules (with a few new twists like Sidekicks). Yes, it CAN be combined with Munchkin! And, of course, it features the twisted humor of Steve Jackson and the wacky cartoons of John Kovalic. |
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Price: $14.95 | Star Munchkin 2 - The Clown Wars Star Munchkin 2 brings the epic saga of The Clown Wars to life, except with better acting . . . Star Munchkin took the rules-bending, power-gaming, dungeon-crawling insanity of the original Munchkin and put the whole thing in space, where the monsters are more alien, the weapons more zappy, and the treasure - well, there's still piles of treasure. |
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Price: $19.95 | Super Munchkin Fly through the city. Smash the villains. Backstab your teammates and grab their gadgets. Munchkin has parodied the classic dungeon, the kung-fu warrior, the space epic, and the creatures of the night. Now, it's the superheroes' turn! Be a Mutant, an Exotic, a Mystic, or a Techno. The higher your Level, the more Powers you can have. Battle dastardly masterminds, devastating monsters, and invading aliens from the next dimension - from the wimpy Triplicate Twit all the way up to Big Ol' Planet Eater Guy himself - and TAKE THEIR STUFF! With the Aura Helmet, the Telezapinator, and the (jet-powered) Pogo Stick, no foe can stand before you. Super Munchkin is a stand-alone game, which (of course) can be combined with other Munchkin games. Designed by Steve Jackson (I) and illustrated by John Kovalic, this one is destined to RULE THE WORLD! Mwahahaha! |
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Price: $19.95 | Munchkin: Axe Cop Munchkin Axe Cop is a simple, lightweight multiplayer "take that" style card game. Cards represent character abilities, items, monsters to fight, and cards to make monsters harder to defeat (for monsters other players are fighting) or easier to defeat (for you). Every time you defeat a monster, you go up a level. First to level 10 wins. This is a core set for Steve Jackson's Munchkin game, based on the hit webcomic by Ethan Nicolle (age 29) and his brother Malachai (age 6). It is combinable with other games in the series. |
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Price: $8.95 | Munchkin: Dice Bag Be the envy of your friends with the Munchkin Dice Bag, an awesome item with an awesome bonus. Fill it with official Munchkin six-sided dice and watch your friends groan in frustration as your Munchkin-head results turn failure into success. And it comes with two new Munchkin cards, Blind Chance and Bag of Hoarding, that give it extra one-time powers! |
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Price: $33.95 | Mystery Express Players board the famous Orient Express in Paris just as a murder occurs. The rest of the trip - through Strasbourg, Munich, Vienna, Budapest and their final destination of Istanbul - is consumed with determining the who, what, when, where and why of the crime. Players use their special powers of deduction; information gleaned from others in various train cars; and investigative actions to determine the exact circumstances of the murder. The one who correctly identifies the most elements of the crime by the time the train reaches Istanbul wins the game. Mystery Express is a classic Days of Wonder design made up of top-notch components and unique, period-perfect illustrations. Along with the Mystery Express board map detailing its itinerary from Paris to Istanbul the game features: 5 resin character figures and matching character tokens; 5 Ticket wallets that include a description of each character's special power; 100 Deduction sheets that players use to keep track of their deductions; 72 Crime cards; a Mystery Express miniature train to track the Mystery Express's journey on the map; a Conductor figure; 2 small passenger tokens, a miniature travel bag, a train whistle and rules booklet. Mystery Express is for 3-5 players. |