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The Name of the Rose Price: $39.95 The Name of the Rose

In this deduction game, players are monks who are trying to collect as many suspicion points on the other players as possible in order to figure out who the criminal is.

Nanuk Price: $21.95 Nanuk

In Nanuk, each player bids for how long he can stay on the trail and how much he will bring home. Each boast must be greater than the one before, until one hunter refuses to raise the bid, saying You're doomed! Then the hunt begins. Will the hunt leader make good on his boast, or will the doomers be right? Every player decides secretly to help . . . or to let it fail.

Napoleon SOLD OUT Napoleon

Napoleon is a strategic-level board wargame covering the Waterloo Campaign of the Hundred Days after Napoleon's return from Elba starting with the French invasion of Belgium on June 15, 1815. Each turn is one-third of a day (with only one player moving per turn, so the French move first on the first day, and move that night, then the Allied forces move first the second day and that night, and so on).

Napoleon's War -The 100 Days Price: $52.95 Napoleon's War -The 100 Days

The Napoleon's War Series are games that give players the French Army of Napoleon against the foes of France from 1796 -1815. Each game will include battles that have their own custom game boards, plastic figures representing the infantry, artillery, and cavalry with counters representing the special units, leaders, etc. Each battle within the game are playable in 1 to 2 hours. The game uses the Hold the Line command action point (CAP) system.
The first game in the series is Napoleon's War: The 100 Days with custom game boards of Quatre Bras, Ligny, Wavre, and Waterloo. 120 plastic pieces in blue, red, and gray portray the French, British, and Prussian armies.

Napoleon's War II: The Gates of Moscow Price: $63.95 Napoleon's War II: The Gates of Moscow

The Napoleon's War Series are games that give players the French Army of Napoleon against the foes of France from .1796 -1815. Each game includes battles that have their own custom game boards, plastic figures representing the infantry, artillery, and cavalry with counters representing the special units, leaders, etc. Each battle within the game is playable in 1 to 2 hours. The game uses the Hold the Line command action point (CAP) system. Also added is a new optional chit pull system that is ideal for solitaire play. The game highlights the strengths and weaknesses of the different nationalities and units, as well as the various formations of each. The second game in the series is Napoleon's War Volume II: The Gates of Moscow with custom game boards of Marengo, Austerlitz, Aspern-Essling, and Borodino.

Napoleanic Wars Price: $49.95 Napoleanic Wars

The Napoleonic Wars, 1805 - 1815, brings you a fast-paced, tension-filled, card-driven wargame using a point-to-point movement system that pushes the envelope in a new direction for this pivotal period of history. Having a simple-to-learn strategic system and short rulebook, The Napoleonic Wars, can be played in an evening as the cards and Diplomatic Track make for tough decision-making in the face of ever changing enemy threats.

Nautilus Price: $41.95 Nautilus

Within the dark cold depths of the sea lies a world that could have risen from the works of Jules Verne. Here beneath the silt and sand of the sea floor resides the resting place of an ancient civilization once the marvel of the world. Swallowed by the sea, it sank to the depths to be remembered in legend.

Naval Battles SOLD OUT Naval Battles

Naval Battles is a fast and furious game of naval combat in World War II for 2 to 6 players. Each player commands a fleet of World War II ships. His goal is to launch attacks from his ships and sink the ships of the opposing players.

Navegador Price: $43.95 Navegador

This game is part of the rondel series. It's inspired by the Portuguese Age of Discoveries in the 15th-16th century. Players take actions such as contracting men, acquiring ships and buildings, sailing the seas, establishing colonies in discovered lands, trading goods on the market, and getting privileges.
Each player starts with only two ships and three workers and tries to expand his wealth.
There are several undiscovered lands that allow players, once discovered, to found some colonies there. Colonies exist in different places where sugar, gold and spices are available and can be sold to the market to make some money. Money is used to build ships, erect buildings such as factories, shipyards and churches, and to get workers. Workers are necessary to found colonies or to acquire buildings and privileges, which exist in five categories and therefore encourage players to follow different strategies competing with each other.
At the end of the game the player who is most successful in combining his privileges with his achievements (colonies, factories, discoveries, shipyards, and churches) is the winner.

Nefertiti Price: $39.95 Nefertiti

Akhenaton, Pharoah of Upper & Lower Egypt, God among men, all powerful sovereign, he trembles before no-one. There is, however, one mistake that even an immortal king cannot afford to make: forgetting his wedding anniversary. Especially when his wife is the exquisite Nefertiti.
Alas, the powerful monarch has almost made such an unforgivable blunder, remembering the event a mere two days before it is to take place. Now, he must find a veritable shower of queenly gifts.
The task of finding beautiful & original gifts falls upon his councilors - YOU!
It's time to play! Send you servants tothe four corners of Egypt, from Gizeh to Abou Simbel & gather up the most impressive objects the realm has to offer. If your gifts are noteworthy and please Nefertiti, there is no doubt that the pharaoh will reward you most generously.

Nefertiti Expansion Price: $19.95 Nefertiti Expansion

As the name suggests, Nefertiti Expansion is an expansion for Nefertiti, the Egyptian auction game that features eight unusual auction mechanisms. This expansion introduces the following:

  • Seven new characters to hire
  • A new market (i.e. a ninth auction mechanism), Memphis
  • Ten foreign gifts cards available only at Memphis
  • Five-player rules and components
  • Two-player rules
Nelly Price: $37.95 Nelly

In Nelly, the players try to place their wooden turtles on the (hemisphere shaped) back of Nelly, which can become quite crowded as the heron lives also there. Players have three different actions: placing a turtle on Nelly, feeding Nelly with a water plant or moving the heron.

Whenever Nelly accidentally eats a plant with a crab underneath, she is pinched in the nose and goes diving. Now at least some of the placed turtles will fall down and have to restart. The player who places all of his turtles first wins the game.

Nero Price: $34.95 Nero

In Nero: Legacy of a Despot, the players are contenders for Imperial power. Using legions and political influence, the aim is to either seize and hold the Imperium by being declared Emperor, or to gather enough land and power so that, at game's end, they are in position to do so.

Nero is a game full of opportunities. The players have to react and act quickly, often making their own opportunities by playing the Event cards sagaciously and timely. Event cards include Assassins, Briberies, Bad Auguries, German Tribe Attacks, Galley Fleets, Crisis in Roma, the Praetorian Guard and many more.

Nero: Legacy of a Despot includes one large gameboard of Europe and the Mediterranean area, 162 full color playing pieces, 12 full color cardboard stand up leader pieces, 55 quality playing cards, two player aid cards and a rules booklet. The game does not contain any dice - movement, combat and events are all covered by the deck of playing cards.

Neuland Price: $42.95 Neuland

Neuland is a game about logistics and planning. In the beginning of the game, the land lies undeveloped, a series of blank hexes representing mountains, forests, and grasslands. Players win by building and using prestige properties that allow them to place their family's coat-of-arms onto the board -- first to place all their coats of arms wins.

Neuroshima Hex Price: $33.95 Neuroshima Hex

Neuroshima Hex is a strategy game placed in a post-apocalyptic world of Neuroshima (a Polish RPG).
Each player leads one of four armies: Borgo, Hegemonia (Hegemony), Moloch and Posterunek (Outpost). Each army deck consists of 34 tiles - soldiers, support tiles and special actions.
You win when you destroy all enemy H.Q. or your H.Q. is the least damaged one at the end.

Neuroshima Hex -Babel 13 Price: $25.95 Neuroshima Hex -Babel 13

Neuroshima Hex: Babel 13 is the 1st Neuroshima Hex expansion. In this box you'll find two new, unique armies (heavy armoured forces of New York and the Neojungle full of beasts). Also you'll get terrain tiles that rebuild and modify the main board allowing players to play different scenarios. Inside the box there is also two players campaign Babel13 which allow players to play four exciting closely connected scenarios which resolve in deadly final game!

Neuroshima Hex! Duel Price: $24.95 Neuroshima Hex! Duel

Duel is the second expansion to Neuroshima HEX! The box has the same format as the first expansion. It includes two new armies: Smart and Vegas, and a new board as well. Both armies are well known to all fans of Neuroshima Role Playing Games. Smart is a part of the Moloch army which mutinied and decided to fight against humans as well as against machines. These are an extremely deadly force. Every ally adjacent to Smart's HQ has the ability to move. It makes this army very flexible and dangerous. On the other hand there is Vegas, army of men whose weapon is bribery. They can bribe any enemy unit that is adjacent to Vegas's HQ to make it attack another unit. If your units attack Vegas HQ, you can not be sure when they will stop attacking Vegas and turn to attack you! In the box there is a new board as well, with new skills on it, special spaces and new rules.

Nexus Ops Price: $45.95
Nexus Ops

Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is dealt differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points.

Units are composed of various alien races and have stats not unlike those used in the Axis & Allies series. Combat is also performed in a similar way. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. First person to reach the required number of victory points wins the game.

New England Railways Price: $42.95 New England Railways

This, the second game in the Early Railways Series following Lancashire Railways is set in New England. The game's core mechanics include bidding for the right to build track and then shipping goods over that track to gain income.

Mechanically, this game is identical to Lancashire Railways, though the map is naturally unique to this game.

Niagara Price: $35.95 Niagara

In the wild rapids of the Niagara River, fearless canoers battle the water and each other to collect gems along the riverbank. Of course, the most valuable gems are found furthest down-river, close to the waterfall.

Niagara - The Spirits of Niagara Price: $22.95 Niagara - The Spirits of Niagara

The search for jewels across the raging torrent of Niagara continues - and now, river ghosts come into the game. With larger canoes (which can hold more gems), extra paddle cards and river ghosts who can help during moments of extreme danger, the award-winning game becomes even more exciting.

Nightfall Price: $28.95 Nightfall

Nightfall - a new fast, furious and fun deck-building game from Alderac Entertainment Group. Featuring direct head-to-head combat, amazing art, a new AEG world, and unique mechanics by designer David Gregg, Nightfall will be the deck-building game to own.

Before the game begins, there is a draft to determine which cards are available for purchase, and by whom. During this draft players select two cards from the set for their personal archives, and they also select cards to put into the common area. The cards drafted into personal archives may only be purchased by the player who drafted them.

After the table has been set with the private and common cards, players begin play. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents.

The object of Nightfall is to put wounds into your opponents' decks and end the game with the least amount of wounds in your deck. But beware: the more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way! Nightfall's base set releases with starting decks of 12 cards for up to 5 players, and 24 distinct cards (7 copies of each) for drafting during play. The box contains card dividers, and is in the same format as the much heralded Wrath of the Elements box for Thunderstone.

Nightfall - Blood Country Price: $22.95 Nightfall - Blood Country

Cities have fallen, cities have stood, but outside of those protections, humans must face the creatures of darkness on their own terms. In the lawless countryside of Nightfall, the beast within can wreak havoc like never before.

Nightfall: Blood Country, an all-new expansion for the deck-building game Nightfall, features new vampires, werewolves, hunters and ghouls. Blood Country also introduces innovative abilities for your wounds, creating new effects beyond those just on the card!

Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents.

The object of Nightfall is to put wounds into your opponents' decks and end the game with the fewest wounds in your deck. But beware: The more wounds a person has, the more enraged they become and the faster their deck works, meaning more cards and bigger chains will come your way!

Blood Country, due out October 2011, is an expansion and requires Nightfall or Nightfall: Martial Law in order to play.

Nightfall - Martial Law Price: $29.95 Nightfall - Martial Law

Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic?

Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers, and features all-new vampires, werewolves, hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect!

Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn.

Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents.

Nightfall - The Coldest War Price: $30.95 Nightfall - The Coldest War

Eastern Europe and the former Russian states are known as the birthplace of vampires, werewolves, and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness.

Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete, all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new, fully illustrated Wound cards.

Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn.

Nightfighter Price: $44.95 Nightfighter

NIGHTFIGHTER is a game of air warfare in the night skies of World War II.

The game details the development of night fighting tactics over Britain, the Reich and the Pacific. Using a brand-new 'blind' play system, an umpire controls the attacking forces and moderates the player defender, who must find, fix and destroy the incoming bombers.

Nightfighter will recreate the tactics of night fighting, from the 'cat's eye' fighting of the London night blitz to the Mosquito intruder operations at the end of the war. Scenarios include Freya AN interception in the Dunaja dark fighting zones, Himmelbett zones, the introduction of AI radar, Wilde Sau and Zahme Sau tactics. The evolution of electronic systems and countermeasures is modeled, including the use of 'Airborne Cigar', 'Window' and 'Serrate'.

There is a huge variety of aircraft in the game, from early Do217s and Ju88 fighters, to advanced fighters such as the He219. Rarities such as the Ta154, Me262B-1a and the Japanese J1N1 Gekko will be included. Schräge Music ('Jazz Music') oblique gun systems are modeled. The Allies get 'cat's eye' Hurricanes, Blenheims with AI Mk IV radar, Beaufighters with Serrate and various marks of Mosquito, including the NF30 with the advanced AI Mk X radar. Pacific operations will see F6F-5Ns and P-61A 'Black Widow' fighters engaging Japanese bomber threats.

Each aircraft unit in the game represents a single aircraft. Each hex on the map is roughly 1 mile across and each game turn is approximately a minute of real time. The map represents the width of the bomber stream and displays dark fighting areas, searchlight zones and searchlight beacons. Play times for the game are in the region of 1 to 2 hours.

Nile Price: $12.95 Nile

Nile the card game consists of 92 cards. There are 5 suits each representing a resource type in Egypt. There are also specialty cards showing multiple resource types. Players draft cards into their hands and play them following simple rules. At the beginning of every turn a flood card is drawn showing one or more resource type. That resource type is harvested by the player currently growing it.

Ninja Burger Price: $34.95 Ninja Burger

Now you can join the elite Ninja Burger delivery team! You will learn to deliver tasty burgers and fries anywhere. You will bring honor to your franchise. Failure is not an option.

This hilarious card game, designed by Steve Jackson, pits you against your fellow trainees in a new Ninja Burger store. Hone your skills. Learn the secrets of stealth, swordsmanship, and customer service. Fight for honor, respect, big tips, and that coveted promotion . . .

Ninja: Legend of the Scorpion Clan Price: $38.95 Ninja: Legend of the Scorpion Clan

A Strategy Game of Hidden Movement

The night is quiet, but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle, intent on completing their dastardly tasks. Though alert, the Lion guards are as yet unaware that anything is amiss...

This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor, you will use hidden movement to sneak into the castle, eliminate guards, find your mission objective, and escape. As the guards, you will use your wits and superior numbers to thwart the sinister Scorpion.

In this exciting new game set in the world of Legend of the Five Rings, you must use your limited resources, powers of deduction, and a touch of guile to outthink and outmanoeuvre your opponent. Daring, planning, and a little luck will determine whether you triumph or meet your end on 3 feet of steel.

Ninjato Price: $34.95 Ninjato

In 12th century Japan, the Minamoto and Taira clans vie for power while retired Emperor Go-Shirakawa plays his rivals against one another. One of the three factions will triumph to impose the coming social order. In the shadow of these elite powers, a few ninja scheme to exploit the chaos. Daring raids, skill mastery, and subtle intrigue are essential to establishing one's honor. When the new era dawns, one ninja will flourish as the Ninjato, the Invisible Sword of the ruling family.

Ninjato is the newest board game from CrossCut Games, makers of Galactic Emperor, and published by Z-Man Games, IELLO, and White Goblin.

Ninja VS. Ninja Price: $28.95 Ninja VS. Ninja

A Stealthy Game of Swords and Rewards

Your Ninjas must defend the honor of their do-jo- against a rival do-jo-. Victory hinges on eliminating Ninjas and skillfully venturing into the opponent's do-jo-. But how far do your Ninjas dare to go...and will they return? Every move is critical as you position your Ninjas for defense and ready them for their mission!

Prove yourself to be a worthy master with Ninja versus Ninja!

Nippon Rails Price: $30.95 Nippon Rails

Explore the ancient land of Nippon! Build a railroad empire in the land of the rising sun. Use your initial investment to build track. Then pick up commodities where they are grown, mined, or manufactured and deliver them to a lucrative place of demand. Complete a delivery and make the money you need to buy larger, faster trains, and expand your railroad empire. Win the game by building the most effective railroad empire!

With the countless variations of play provided, Nippon Rails - an Empire Builder game and part of the crayon rail games series - provides a challenging region for the creation of your network. Obstacles are rival tracks and Japan's great mountains, channels, and rivers and restrictive coastline. Capture the can-do spirit of Japan and build an empire.

Nippon Rails is considered to be among the more challenging maps, given many narrow portions that are susceptible to purposeful blockage by opponents. The design includes a unique tunnel feature that links the main island Honshu to the northern island Hokkaido.

Nobody But Us Chickens Price: $10.95 Nobody But Us Chickens

Nobody But Us Chickens is a fast-paced, Simultaneous Action Selection card game where players earn points by capturing chickens with their predators (foxes and rats) or protecting chickens with their guard dog. The game is easy to learn, but exciting and unpredictable.

Node Price: $14.95 Node

Nobody But Us Chickens is a fast-paced, Simultaneous Action Selection card game where players earn points by capturing chickens with their predators (foxes and rats) or protecting chickens with their guard dog. The game is easy to learn, but exciting and unpredictable.Node is a card game in which players take the role of hackers uncovering and tagging a corporate server. Each turn players place cards to build up the game board by overlapping squares of like color. Each card has a grid of 2x3 squares with two of the five colors represented. If a player expands an area of color to be the largest number of squares on the board (of that color), they then claim it with a control marker. Whoever controls the most colors when the last card is played wins - or you can lock out your opponent and immediately win the game by capturing all five colors at once!

None but Heroes Price: $69.95 None but Heroes

Nobody But Us Chickens is a fast-paced, Simultaneous Action Selection card game where players earn points by capturing chickens with their predators (foxes and rats) or protecting chickens with their guard dog. The game is easy to learn, but exciting and unpredictable.

Normandy 44 Price: $61.95 Normandy 44

Normandy '44 is a 2-player, regimental level game of the D-Day landings on June 6th and the battles that raged in Normandy for the next 21 days. During this crucial period the Germans had their only chance to beat back the Allied invasion before the preponderance of Allied men and material made the outcome certain.
The game uses a simplified Ardennes '44 system: Move, Fight and Reserve Movement. All non-tank battalion units are rated for Troop Quality, while all armor units have a Tank Rating. In each battle these ratings are used to provide shifts for either the attacker or defender. Other important shifts are provided by air power, naval support and artillery.

No Thanks Price: $8.85 No Thanks

No Thanks! is a card game designed to be as simple as it is engaging.
The rules are simple. Each turn, players have two options:

  • play one of their chips to avoid picking up the current face-up card
  • pick up the face-up card (along with any chips that have already been played on that card) and turn over the next card
However, the choices aren't so easy as players compete to have the lowest score at the end of the game. The deck of cards is numbered from 3 to 35, with each card counting for a number of points equal to its face value. Runs of two or more cards only count as the lowest value in the run - but nine cards are removed from the deck before starting, so be careful looking for connectors. Each chip is worth +1 point, but they can be even more valuable by allowing you to avoid drawing that unwanted card.

Nothing Gained But Glory Price: $64.95 Nothing Gained But Glory

Nothing Gained But Glory will be the fifth volume from the award winning Musket & Pike Battles Series. It features several pivotal battles in Baltic region of the late 17th century - a period where rulers struggled to centralize power in their realms and to introduce permanent standing armies instead of expensive mercenary forces. It shows the highly trained and well led army of Sweden struggling to defend its massive gains from the Thirty Years War and the Northern Wars of 1655-1661 against the forces of Denmark and Brandenburg, reinforced by contingents from Austria, the United Provinces, Mü:nster, Hesse-Kassel and Poland.

Notre Dame Price: $31.95 Notre Dame

Players play as well-off Parisians in the 15th century who wish to improve the importance and appearance of the city quarter around the famous Notre Dame cathedral. The primary game concept is original but simple card play which players use to permanently improve their influence in the quarter. However, turn after turn, round after round, players must make choices that can have major implications.

Nuns on the Run Price: $23.95 Nuns on the Run

Fréderic Moyersoen presents a new take on the us-versus-them genre with Nuns on the Run, published by Mayfair Games. Most of the players are novices who are eager to secretly explore the grand abbey at night in order to fulfill their "secret wish." They sneak through corridors searching for keys and treasures. (What treasures could a novice be searching for? Forbidden cookies? A soft mattress?) While sneaking through the abbey, they must remain watchful for the abbess or prioress who are on patrol to ensure that pure novices remain that way. These characters are controlled by other players who want to nab the novices before they can make it back into bed.

Nuts Price: $7.95 Nuts

Squirrels love nuts. I know they do because I've seen the little critters fighting over nuts, drooling over nuts, taking other animals hostage while demanding nuts as ransom. In short, they'll do almost anything for nuts - and since you are a squirrel in Nuts!, you must now be as equally nut-crazed.