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Price: $38.95 RELEASE: Febuary 21st |
Dr. Shark South Pacific: The famous Dr. Shark, a mysterious character strongly suspected of heading a secret criminal organization, is organizing a cocktail party on his private island. You are a secret agent and have just received an encrypted text message: "Cocktail party organized by Dr Shark - Important evidence probably hidden in pool - Attend party and recover evidence - Beware sharks! Invitation to follow by courier. IN THE EVENT OF FAILURE, WE WILL DENY ALL KNOWLEDGE OF YOUR ACTIVITIES." At the request of your country's counter-intelligence services, you will mingle with other guests at the reception. Your mission: Dive into the pool to retrieve clues hidden by the infamous Dr. Shark - without falling prey to the sharks underneath the water! Back on the surface, you will try to group your clues to form evidence. The secret agent who has put together the biggest dossier against Dr. Shark will have the privilege of putting him behind bars. Mission accomplished. The other secret agents will be thrown into the pool... |
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Price: $23.95 RELEASE: Febuary 17th |
Death Wears White Who killed the Doctor? In Detroit's Brighton Hospital, a well-known and well-liked doctor has just been found dead. The staff and visitors present at the time of the murder gather, and the inevitable begins - find out who committed the evil deed before they can escape! Welcome to the world of Murder Mysteries. You like dark affairs, somewhat twisted plots, mystery, uncertain motives and bulletproof alibis? Stop being nothing more than a spectator - this time, you're the one leading the investigation! Put aside an evening, call+ up a bunch of friends, hand out the roles and the action can begin. A bloody crime was committed, and the assassin is among the guests present tonight... unless you're the killer! This box contains all the elements you need to spend a fun evening trying to solve a murder - the only thing missing are the guests! |
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Price: $8.95 RELEASE: Febuary 17th |
Munchkin Zombies Meat Locker Where do zombies store those tasty, tasty brains? Right here! The Munchkin Zombies Meat Lockers are sturdy cardboard boxes, one for Doors and one for Treasures, big enough to hold 500 Munchkin cards apiece! |
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Price: $27.95 RELEASE: Febuary 17th |
Rattus: Africanus Rattus: Africanus, a new expansion for the 2010 release Rattus, introduces a caravan and diplomats to add more strategic possibilities to the game. What's more, with the introduction of region cards, players will have more control on possible outbreaks of the Black Death. In addition to making Rattus feel like a completely new gaming experience, Rattus Africanus makes it possible to play the game with up to six players. |
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Price: $35.95 RELEASE: Febuary 17th |
Cyclades: Hades Cyclades: Hades, an expansion for Cathala and Maublanc's Cyclades, consists of four modules that can be used individually or combined in various ways. In the Cyclades base game, players fight for domination over archipelagos in ancient Greece. They make offerings to gods to secure their favors and summon mythological creatures. The Hades expansion allows players to add Hades (no surprise there) to other gods present in the base game: Zeus, Ares, Athena, Poseidon and Apollo. Players will be able to build a Necropolis and summon undead armies when they gain favors of Hades. |
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Price: $26.95 RELEASE: Febuary 17th |
Bonbons: Bonbons ("candies" in French) is a memory game with a little twist. Eight types of candies, each in four colors, are hidden in the central 6x6 field, along with four special tiles: three money tiles and one empty package. All tiles in the center of the table are square. Each player receives four round tiles at random from a set of 32 that match the candy and color options on the square tiles. On your turn, you turn over one of your round tiles and a square tile. If they match in both candy and color, both tiles stay face up and you take another turn; if not, you turn both tiles face down again. The little twist is that on your turn you can rob candies from your opponents. If you turn over a square tile along with a matching round tile in an opponent's possession, you get to keep that face-up round tile and give the opponent one of your face-down round tiles in exchange. Sweet! |
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Price: $62.95 RELEASE: Febuary 16th |
Wallenstein The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions. The setting and game play of the two games are mostly the same. In 1625, the Thirty Years' War is underway, and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land, and trying to establish the best of everything for themselves. The game lasts two "years," with players taking actions in the spring, summer, and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points - with points being scored for land and buildings under one's control - wins. In each of the "action" seasons, ten action cards are shuffled, then laid out, with five face-up and the rest face-down. The five bonus tiles (which provide extra money, grain, or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board, in addition to bidding for player order and choice of bonus tile. |
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Price: $51.95 RELEASE: Febuary 16th |
Space Empires:4X Space Empires is a game in the finest tradition of 4X space games - eXplore, eXpand, eXploit, and eXterminate. Make no mistake, all four "X's" are included in this game. This is a wargame where the purpose of building your empire is not to feel good about your achievement, but to destroy your enemies and burn their colonies. One difficulty in games of this genre is that they are often either overly simplistic or tediously detailed. Space Empires has been almost 20 years in the making and, during that time, many elegant solutions have been developed to keep the theme rich without a lot of rules. The game includes carriers and fighters, mines, cloaking, a very large technology tree, fifteen ship classes from scout to dreadnaught, merchant shipping, colonization, mining, terraforming, bases, shipyards, black holes, warp points, and non-player aliens, yet the rules are short and intuitive and the game can be finished on one sitting. This is NOT a game that is hard to get into. The playtest rules are only 8 pages long for the basic game and increase to 11 pages in length when the advanced rules are included. |
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Price: $20.95 RELEASE: Febuary 15th |
Locke & Key: The Game The comic book Locke & Key, by author Joe Hill and artist Gabriel Rodriguez, tells the story of the Locke family and Keyhouse, an unlikely New England mansion that is home to fantastic keys that transform all who dare to use them...and a hate-filled creature that will not rest until it forces open the most terrible door of them all. Competition and cooperation meet in Locke & Key: The Game, which dares you to overcome the supernatural challenges of Keyhouse. As you play, you'll collect wondrous keys to open new game play options and create powerful combinations by mixing and matching cards. |
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Price: $19.95 RELEASE: Febuary 15th |
Epic Spell Wars Of The Battle Wizzards: Duel at Mt. Skullzfyre Did you know that magical wizards are battling to the death ... and beyond ... right now!? "Why battle?" you might ask. "What have I got to prove, magic man?" Only who's the most awesomely powerful battle wizard in the entire realm, that's what! As a Battle Wizard, you'll put together up to three spell components to craft millions (okay, not really) of spell combos. Your spells might kick ass, or they could totally blow - it's up to you to master the magic. You will unleash massive damage on the faces of your wizard rivals in a no-holds-barred, all-out burn-down to be the last Battle Wizard standing. And it doesn't stop there! Powerful magic items bring on a whole new level of bloody carnage as you and your mighty wizard opponents tear each other limb from limb in an orgy of killing! Do you have what it takes to use epic spells in a war at Mt. Skullzfyre? Will YOU be the Ultimate Battle Wizard!?! |
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Price: $30.95 RELEASE: Febuary 15th |
Nightfall - The Coldest War Eastern Europe and the former Russian states are known as the birthplace of vampires, werewolves, and many fears that have been realized in Nightfall. Face those fears and bring tactics used in generations past to fight the darkness. Nightfall: The Coldest War is a stand-alone expansion to the competitive deck building game Nightfall. The Coldest War brings you a complete, all-new set of cards with special powers and features a full set of 6 exciting new starting minions! The Coldest War also introduces Moon Phase cards that change the game globally as well as new, fully illustrated Wound cards. Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. |
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Price: $29.95 RELEASE: Febuary 15th |
Nightfall - Martial Law Darkness envelops the world; chaos reigns. Humanity fights back in the only way they know how -- with forceful control. But how does one control creatures whose existence defies all logic? Nightfall: Martial Law is a stand-alone game that can be integrated with the hit competitive deck-building game Nightfall. Martial Law brings you a complete new set of cards with special powers, and features all-new vampires, werewolves, hunters and ghouls. Martial Law also introduces the feeding mechanism: Feed your chained orders to give them greater effect! Each card has a main color and two linking colors. If you can match the main color of a card to one of the linking colors of the previous card, you can chain those cards together. Once a chain is started, players all get an opportunity to link additional cards onto the chain during that turn. Cards in the chain resolve in reverse order: first in, last out. Instant effects fire off as cards come off the chain, doing damage to your opponents or bringing characters into play to defend you and attack your opponents. |
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Price: $26.95 RELEASE: Febuary 15th |
Hawaii Don't expect to lie around the sun, lazily sipping cocktails and passively watching hula dancers, because the tactical game Hawaii is not a paradise for idlers, but rather for bold, active strategists. Restlessly, they'll move their pieces on the game board, facing constant challenges in terms of making their beautiful villages on this beautiful island as profitable as possible. Only those who will be able to use their dwindling resources to meet the increasing demands over five rounds will find a spot for themselves on the beach. |
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Price: $36.95 RELEASE: Febuary 15th |
Last Will In his last will, your rich uncle stated that all of his millions will go to the nephew who can enjoy money the most. How to find out which nephew should be rich? You will each be given a large amount of money and whoever can spend it first will be the rightful heir. Visit the most exclusive theatres or eat in the most expensive restaurants. Buy old properties for the price of new ones and sell them as ruins. Host a huge party in your mansion or on your private boat. Spend like your life would depend on it. Spend to become rich! If you're the first to run through the money on hand, you'll receive the rest of his inheritance - oh, and win the game. In Last Will, each player starts with a certain amount of money, an individual player board, two errand boys and two cards in some combination of properties and helpers. At the start of each round, lay out cards from the appropriate decks on the offering boards; the four regular decks are properties, companions, events, helpers and expenses, with special cards forming a deck of their own. The particular mix of cards varies by round and by the number of players. |
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Price: $39.95 RELEASE: Febuary 8th |
Tanto Cuore: Expanding The House Tanto Cuore: Expanding the House, both a standalone game and the first expansion for Tanto Cuore, brings a garden theme to the world of maid-collecting, with construction cards such as "Garden", "Lily Garden" and "Leaving". Tanto Cuore: Expanding the House includes 280 cards, with artwork from 27 artists. |
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Price: $32.95 RELEASE: Febuary 2nd |
Hex-A-Gon Players in Hex-A-Gon want to seize as many knights as possible, and whoever seizes the most knights wins. To set up the game, lay out the hexagonal game board, which is covered with a hex-shaped pattern of hexagons with five hexes per side, then place one knight on each space of the game board other than the center hex. (P.S. Hex!) On a turn, a player chooses one knight on the game board, then jumps one or more knights with it in succession. When a knight jumps, it lands on one of the three hexes (if empty) on the opposite side of the knight jumped, then the player captures the jumped knight, leaving an empty space that can be landed in during future jumps - even during that same turn. A player must make at least one jump, if possible, on her turn, but she is not compelled to make more than one. The game ends once no more jumps are possible. Hex-A-Gon includes rules for solitaire play, as well as variants that randomly hide "treasures" - colored wooden bits - inside some of the knights prior to the start of the game. Depending on the variant rules used, these treasures provide a player with positive or negative points, allow a player to freeze knights and prevent them from being captured, or blasts knights away from the treasure. |
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Price: $11.95 RELEASE: Febuary 1st |
Star Trek Expeditions Expansion Explore More Strange, New Worlds! The planet Nibia is in peril and it falls upon the crew of the Enterprise to prevent an impending Klingon invasion! Supplementing Reiner Knizia's acclaimed cooperative board game with characters based on J.J. Abrams' 2009 Star Trek movie, the Star Trek Expeditions: Expansion Set introduces three new crew members (Chief Engineer Montgomery Scott, Lieutenant Hikaru Sulu, and Ensign Pavel Chekov) along with their respective character cards. Each new crew brings their own unique talents and skills to the game, opening up even more avenues of gameplay. The Expansion Set also allows you to bring a fifth player to the table, increasing the size of your Away Team by one! |
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Price: $12.95 RELEASE: January 31st |
Bang: Gold Rush Expansion Bang! Gold Rush is an expansion for the card game Bang! that can be used with the base game alone or mixed with other expansions. In addition to featuring eight new characters, Bang! Gold Rush adds two new mechanisms to game play:
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Price: $35.95 RELEASE: January 31st |
Wiz-War In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins. Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects. |
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Price: $45.95 RELEASE: January 31st |
Nexus Ops Nexus Ops is a light-medium science fiction war game. The game boasts a hexagonal board that is dealt differently every time, as well as (in the Avalon Hill edition) cool "glow" miniatures and lots of combat. Players control competing futuristic corporations that battle each other for control of the moon's Rubium Ore. By winning battles and fulfilling Secret Missions, you can obtain victory points. Units are composed of various alien races and have stats not unlike those used in the Axis & Allies series. Combat is also performed in a similar way. Players who lose battles are compensated with Energize cards which grant them special powers later. Players can also obtain Energize cards by controlling the Monolith, a raised structure in the center of the grid. First person to reach the required number of victory points wins the game. |
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Price: $36.95 RELEASE: January 24th |
Walnut Grove Walnut Grove could be also described as a light mashup between Carcassonne and Agricola. The goal of the game is to develop your own ranch. Better the ranch, the more points you will score at the end of the game. Players can improve their ranch during the game by adding new land tiles to it, hiring more workers, building improvements, etc. The game play is divided to eight Years, and each year is divided to Spring, Summer, Fall and Winter phases. During Spring, players add land tiles to their ranch. During Summer, players place their workers to gather resources from the fields. When the Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes. In the city you can hire workers, trade goods to coins, build improvements, and so on. Each player may do only one action in the city though. The city is kind of a rondel that is divided into halves; each time you cross the midline, you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have consider what actions you want to take! The land areas will produce resources, when you place the workers there. Also, the tiles do not need to match, but you want them to, as larger areas of the same type will give you greater production. Spring, Summer and Winter phases can be done simultaneously, providing fast game play. The game works also nicely as a solo game. |
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Price: $48.95 RELEASE: January 24th |
1812: The Invasion of Canada: The year is 1812. War is raging across Europe and Russia. Napoleon, emperor of France, is seeking to dominate Europe through conquest. France's enemies, led by England, are engaged in a desperate struggle to defeat Napoleon. England, in dire need of men, is impressing men to serve in its navy. Included are Americans who are pressed into service at gunpoint. The young America nation objects. Eager to defend its sovereign rights and to strengthen its position in North America, the United Stated declares war on Britain on June 18, 1812. Taking advantage of the British Army being occupied in its struggles against Napoleon, American forces invade Canada in order to drive the British from its last remaining colony on North American soil. Surprised, Britain reels from the attack and now has to face another enemy threat on another front. In 1812 - The Invasion of Canada, players take on one of the roles of the major factions that took part in the War of 1812. On the British side these are represented by the British Regulars (Redcoats), Canadian Militia and Native Americans; and the American Regular Army and American Militia comprise the American players. Players for each side will cooperate with each other in order to plan and conduct their campaigns. Each side will attempt to capture Objective Areas on the map. When a truce is called, the side that controls the most enemy Objective Areas wins. |
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Price: $40.95 RELEASE: January 24th |
Dragon Rampage Dragon Rampage, a competitive fantasy game by Richard Launius, is a strategic dice game for 3 to 5 players. Each player takes the role of one of the adventurers (all with different abilities) and the goal is to score the most points at the end of the game by fighting against or running from (or some combination of the two) the dragon you just woke up, and tallying up the treasure and gold you obtain in the dungeon. Players roll seven specially designed dice and choose whether to focus on grabbing treasure (from the dragon or from another player), fighting the dragon, protecting themselves (and their treasure), or running for the exit. Try not to draw the dragon's attention as you make your way, and note that your fellow adventurers may hinder (or aid) you in your strategy and the final scoring varies depending on how the game ends, so watch your step! |
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Price: $19.95 RELEASE: January 23rd |
Carnival Think Ferris wheels, roller-coasters, carousels, flying swings, and bumper cars! Open your Carnival for business before the other carnies do by building four of the five available rides along your Midway. Then cue the Carnival music and watch the crowd rush in! Carnival is a card game of set collection for 2-4 players, ages 12+, that utilizes dice to determine actions. Each turn, a player rolls three dice and chooses two of them to perform actions which can allow them to gain and discard cards from their hand and/or Midway. Each player also has three tickets that may be discarded to affect the dice rolls or block other players' actions. |
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Price: $34.95 RELEASE: January 23rd |
Fealty The king has died with no clear successor! The players - potential heirs all - are scrambling to put together their powerbases by dispatching trusted agents and allies to garner support across the breadth of the kingdom. Nobody wants open warfare, but some conflict is sure to break out. Fealty is a game of positioning and territory control. Each turn, all players add one piece to the game board, with increasing constraints on placement as time goes on. Some pieces have an effect when brought into play. At the end of the game, all pieces place influence in order of speed, claiming territory and blocking slower opposing pieces. The player who has maneuvered their pieces to place the most influence onto the board wins. |
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Price: $34.95 RELEASE: January 23rd |
Flash Duel (Second Edition) Flash Duel: Second Edition is a simple, fast card game that simulates sparring matches amongst Fantasy Strike characters. The fight takes place on an 18-space linear track, and it's all about striking from the right distance and getting to the right range. This edition contains 20 characters, each with their own special abilities, allowing for hundreds of different matchups. There are seven different modes of play: 1) Simple mode, for first time players 2) Full mode, using the character abilities 3) Custom Clockwork: build your own character! 4) 2v2 team battle 5) Solo play, with 10 achievements to earn 6) Raid on Deathstrike Dragon: 2, 3, or 4 players cooperate against a powerful 5th player controlling the Dragon 7) Betrayal at Raid on Deathstrike Dragon: A more difficult raid where one player is secretly on the Dragon's side! Part of the Fantasy Strike Universe. |
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Price: $24.95 RELEASE: January 23rd |
Puzzle Strike:Bag of Chips Upgrade Pack (note: this "upgrade pack" requires the base Puzzle Strike game to play) Upgrade your puzzle striking with several new components to enhance aesthetics, immersion and accessibility as well as new puzzle chips and rebalanced character chips. The playmats help you separate your gem pile and other game zones, plus they look great! They're made of the same high quality mouse pad material as the Yomi playmats, and you could even use them as mouse pads. This upgrade pack is compatible with the second edition (pink boxed) version of Puzzle Strike, and not the first edition Deluxe with the wooden chips. |
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Price: $25.95 RELEASE: January 23rd |
Giza: The Great Pyramid Pharaoh is worried! His tomb at Giza is behind schedule, and he fears it will not be done in time for his funeral. He is offering great rewards to the faction that contributes the most work on his pyramid in the next ten years. If your people work the hardest and work the smartest you shall earn Pharaoh's favor! In Giza: the Great Pyramid you are the leader of one of four factions vying for Pharaoh's favor. You have ten years to outperform the other factions and contribute the most to his great pyramid, earning eternal gratitude and glory. You shall need to balance your labor! Farm and fish to feed your people. Sweat and struggle with the back-breaking labor of moving the giant stone blocks into place. Task your folk with the creation of exquisite artworks to beautify Pharaoh's eternal rest. Are you smart enough, organized enough and diligent enough to lead your people and earn Pharaoh's favor? |
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Price: $45.95 RELEASE: January 18th |
Commands and Color Ancients : Expansion 6- Spartan Army The Spartan Army expansion features over 20 scenarios, which focus on a period of time from 669 BC to 338 BC. In the early battles of Sparta against Argive, we see the development of Hoplite armies. We then move onto the war with the Persian Empire and take a closer look at the battle of Thermopylae, 480 BC. During the Peloponnesian Wars, Sparta takes a leader position among the Peloponnesian states, which would last for almost two centuries. Finally there is a shift in power away from Sparta during the battles of the Theban Era and the rise of Macedon. The Spartan Army expansion also provides all the blocks and stickers needed to field a Spartan Army and its allies to oppose the armies from Commands & Colors: Ancients - Expansion #1 - Greek vs Eastern Kingdoms. As well as one sheet of 15 new double sided Terrain Tiles. Rules-wise, if you are familiar with Commands & Colors: Ancients, you'll have no trouble at all learning the special rules for Hoplite infantry, for the basic game mechanics remain unchanged. Battle dice still resolve combat quickly and the Command cards provide an element of luck that creates a fog of war and presents players with both challenges and opportunities for victory. |
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Price: $48.95 RELEASE: January 18th |
Commands and Color Napoleonics Expansion 1: The Spanish Army At the time of the Napoleonic Wars, Spain was only a shadow of its former power. Spanish troops and leaders, as many Napoleonic historians point out, performed badly on a large number of occasions. Yet there are a number of battles, Bailen, Tamames, Alcaniz and San Marcial where the Spaniards fought valiantly and gained victory. Ironically, the point most historians overlook is the fact that the Spanish armies constituted a threat that the French simply could not ignore. As good as Wellington's Anglo-Portuguese field army was, that army faced multiple French armies. They could only defeat one French army at a time. The Spanish Armies and the accompanying guerrilla warfare against French troops tied down the remainder, allowing the Anglo-Portuguese army to ultimately emerge victorious. |
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Price: $23.95 RELEASE: January 18th |
Ticket to Ride - India And Switzerland Map Pack Ticket to Ride Map Collection: Volume 2 - India & Switzerland presents players with two scenarios: India from Ian Vincent - On this game board for 2-4 players, in addition to scoring points for claiming routes and completing tickets, a player can also score points in two other ways. First, the player with the longest continuous path of trains receives a ten point bonus. Second, each player scores bonus points for connecting the cities on one or more tickets with two distinct routes. The first two such tickets earn five additional points each, and the next three earn ten points each for a maximum bonus of 40 points. Switzerland from Alan R. Moon - This is a reprint of Ticket to Ride: Switzerland, first published in 2007. This game board is for 2-3 players only. Instead of connecting only cities, some destination tickets connect a city to a country or one country to any of those surrounding Switzerland; a player who completes such a ticket scores the highest point value for which she qualifies. Unlike most other TtR games, discarded tickets are removed from the game instead of being returned to the ticket deck. Also, Locomotives can be used only to build tunnels. |
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Price: $44.95 RELEASE: January 18th |
Lock 'N Load - Forgotten Heroes; Vietnam Publisher's info: "Fast-paced, engaging, exciting. Sound like what you've been playing? If not, it's time to try something new, something fresh. Mark H. Walker's Lock 'N Load may be that something new. Lock 'N Load is all about fun, all about the experience. "The game's impulse system keeps both players actively involved in every minute of play. The game is squad based and units represent each nationalities' squads, half-squads, weapon teams, and vehicles.
"The single man counters include leaders, medics, heroes, chaplains, and snipers. Each significantly affects play. And each leader and hero gets a randomly selected Skill Card before the scenario begins. These cards bestow benefits such as stealth bonuses, ambush experts, and many others. "Lock 'N Load: Forgotten Heroes Vietnam is a fast moving, fun to play, tactical level game of small unit actions in the Vietnam War. While players will find it to be an accurate depiction of squad level combat you won't have to wade through a hundred pages of rules to play. In fact, you'll be up and playing after reading less than a dozen pages of rules!" |
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Price: $30.95 RELEASE: January 13th |
Star Trek Deckbuilding Game: Next Phase Edition In Star Trek [Deck Building Game]: The Next Generation - The Next Phase - a standalone game that can also be used as an expansion for Star Trek [Deck Building Game]: The Next Generation - you are the Captain of a small Starship with a standard crew and basic weaponry. Will you use your crew's experience to improve your ships systems or to recruit more experienced crewmen to your ship? Will you form diplomatic relationships or conquer civilizations in battle? Build your deck and explore the Star Trek universe! Play these different scenarios or create your own! Explorations [Free For All] - Explore the universe, interact with alien races, complete missions and experience the mysteries of space. Gain knowledge and power to become a legendary Captain! Reunification [Teams] - Team-up and determine if you are in favor of peace or war in the Alpha Quadrant! What will be the future of the Federation? Borg Invasion II [Co-op] - "I am the Borg." This time the Borg Queen has arrived to assimilate planet Earth! Work with your fellow players to defeat the Borg and the Queen. |
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Price: $15.95 RELEASE: January 13th |
Quack in the Box Welcome, fellow malpractitioner! Take on the role of an unscrupulous, incompetent quack doctor treating patients with whatever medicines or surgeries happen to be available that day. Sure, they may not "help," but they sure are lucrative! Whoever ends the game with the most money wins. Just be careful not to kill too many patients, or an angry mob will come after you! Designed by an M.D., tested by gamers, and illustrated by the amazing Len Peralta! Each doctor (player) draws patients and treatments at random. You have to play a number of treatments determined by die roll. You may not cure them, but you may hope to make money without "adverse outcomes!" If they survive, they pay. If they die, you accumulate infamy - and too much of that will end your practice... permanently. If you are cunning, you may get rich enough to flee to Switzerland before people catch on that you are a QUACK! |
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Price: $14.95 RELEASE: January 13th |
Node Nobody But Us Chickens is a fast-paced, Simultaneous Action Selection card game where players earn points by capturing chickens with their predators (foxes and rats) or protecting chickens with their guard dog. The game is easy to learn, but exciting and unpredictable.Node is a card game in which players take the role of hackers uncovering and tagging a corporate server. Each turn players place cards to build up the game board by overlapping squares of like color. Each card has a grid of 2x3 squares with two of the five colors represented. If a player expands an area of color to be the largest number of squares on the board (of that color), they then claim it with a control marker. Whoever controls the most colors when the last card is played wins - or you can lock out your opponent and immediately win the game by capturing all five colors at once! |
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Price: $6.95 RELEASE: January 13th |
Power Grid -The Robots Expansion You finally have a new opponent for your Power Grid games: a robot that acts as an additional player. Thanks to his different actions and special abilities he is a strong opponent. You will manage the robot's "decisions" and can use him to act against the other opponent(s). With this expansion, Power Grid is an exciting and fun experience for two (and more) players! Power Grid: The Robots is designed especially for two players, but you can use a robot with up to five human players, too. You can even use more than one robot in a game. The robot consists of five tiles, one tile with rules for each phase (except phase 1 Determine Player Order and phase 5 bureaucracy) plus a special ability, which the robot uses during the game. With a total of 30 tiles - six different tiles for each phase - your Power Grid games will never be the same again! |
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Price: $29.95 RELEASE: January 13th |
Power Grid -The First Sparks In 2011, it is time to look back...a long time back! To celebrate the tenth anniversary of the original Funkenschlag, designer Friedemann Friese will take you back in time and let you relive the early beginnings of mankind. True to the name of the German edition (a literal translation of which is "Flying Sparks"), it is time for Funkenschlag: Die ersten Funken, or "The First Sparks". The First Sparks transports the Funkenschlag mechanisms into the Stone Age. The order of phases during a game round, the player order, the technology cards: you know all these parts from "Funkenschlag". But what is new? What is different? The First Sparks is much faster and far more direct. You are immediately part of the action. Each turn, each decision is important. As a clan leader you decide on the well-being of your clan during the Stone Age. You need to develop new hunting technologies and get new knowledge - to successfully hunt food or to learn to control fire. With the help of these skills, you will harvest enough food to feed your clan and spread it far enough to reach new hunting areas. |
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Price: $11.95 RELEASE: January 12th |
White Elephant Some may know the classic White Elephant gift exchange game as Yankee Swap, Dirty Santa, Thieving Secret Santa, or Parcel Pass. The White Elephant Card Game simulates this classic holiday game in a quick, light family card game. In the White Elephant Card Game you play the part of a no-good cheapskate, unwilling to spend a measly dime on the people on your gift list. However, you will be attending several White Elephant parties. You can take some junk from your attic and exchange it for treasures to give as gifts. If you "play your cards right" you could fill your gift list for free and no one will be the wiser! Each player has a Gift List Card, a list of three people for whom to acquire gifts. The Gift Cards in their hand constitute their "attic". There is one "White Elephant Party" for each card in a player's attic. |
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Price: $49.95 RELEASE: January 12th |
Ora & Labora In Ora et Labora, each player is head of a monastery in the Medieval era that acquires land and constructs buildings - little enterprises that will gain resources and profit. The goal is to build a working infrastructure and manufacture prestigious items - such as books, ceramics, ornaments and relics - to gain the most victory points at the end of the game. Ora et Labora, Uwe Rosenberg's fifth "big" game, has game play mechanisms similar to his Le Havre, such as two-sided resource tiles that can be upgraded from a basic item to something more useful. Instead of adding resources to the board turn by turn as in Agricola and Le Havre, Ora et Labora uses a numbered rondel to show how many of each resource is available at any time. At the beginning of each round, players turn the rondel by one segment, adjusting the counts of all resources at the same time. Each player has a personal game board. New buildings enter the game from time to time, and players can construct them on their game boards with the building materials they gather, with some terrain restrictions on what can be built where. Some spaces start with trees or moors on them, as in Agricola: Farmers of the Moor, so they hinder development until a player clears the land, but they provide resources when they are removed. Clever building on your personal game board will impact your final score, and players can buy additional terrain during the game, if needed. |
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Price: $33.95 RELEASE: January 12th |
Risk Metal Gear Solid Risk: Metal Gear Solid adds some twists to the classic game of Risk with a theme based on the Metal Gear Solid video game series. It takes place on the standard Risk world map, but also includes the territory of Outer Haven which may be moved around the map to attack other territories. Additionally, nuclear strikes on remote territories may be launched by the player who controls Metal Gear Rex. Players can utilize special units including Solid Snake, the Rat Patrol, Raiden, Liquid Ocelot, Big Momma, and Roy Campbell, each with their own special powers. Players may also collect and play Drebin cards to grant further offensive or defensive powers. As in traditional Risk, players are attacking other players' territories with their massed troops, attempting to gain control of all of the territories on the map. Players resolve combat with die rolls, with players losing troops to opponents' superior rolls. |
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Price: $39.95 RELEASE: January 9th |
51st State Expansion: The New Era Four factions have grown and their boundaries widened. The conflict is not to be averted. Blood will soon be shed. Mutants Union is the power that made rocks roll and attack, and the other factions responded quickly. The New Era begins, the era of war... The New Era, a standalone expansion for 51st State, contains more than 80 new cards and a new, fifth faction - The Hegemony, a violent band of criminals. New rules for direct interaction allow players to invade each other and sign deals with opponents' locations. New options and decisions have opened for players. The game is aggressive and even more engaging than 51st State. The New Era is another Portal game in the postapocalyptic world of Neuroshima, a new piece of the award-winning series containing such titles as Neuroshima HEX, Neuroshima HEX: Babel 13, Neuroshima HEX: Duel, 51st State, Neuroshima RPG and Neuroshima Tactics (available only in Polish as of 2011). The New Era presents the highest standard of production with wooden components, a new victory points board, and polished and improved iconography. The New Era can be combined with 51st State or played on its own as a standalone game. |
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Price: $28.95 RELEASE: January 9th |
Santiago de Cuba Welcome to Santiago, the second largest city in Cuba, home of legendary rum and birthplace of the revolution! The chaotic streets hum with the sounds of bustling crowds and busy commerce. Cargo ships constantly arrive and depart from the port. Demand is continuous, if unpredictable, for a supply of local products such as exotic fruits, sugar, rum, tobacco, and cigars. In Santiago de Cuba, your business card says "broker", but in reality you're a shady wheeler-dealer who arranges deals with the locals and with corruptible officials to move goods and meet the demand of those ever-present cargo ships - and your ability to procure these goods is only as reliable as your "connections". At the start of the game, nine locals - the Cubans - are randomly arranged on a path around Santiago, with the port being the tenth location on the circuit. Each Cuban has a different ability: e.g., give a player two tobacco, give a player a good of his choice, force opponents to give you something, give money or victory points (VPs), and seize a building or allow a player to use a previously seized building. What are these buildings? At the start of the game, twelve buildings are randomly placed on the game board in four color-coded groups (white, yellow, etc.) of three. As with the Cubans, these buildings give players a special ability when used: convert tobacco to cigars, change VPs to money or vica versa, increase the value of goods delivered to the ship, render a Cuban inactive for the next round, and so on. Players will deliver goods to seven ships throughout the course of the game. The demand for each ship is determined via a die roll; the active player rolls five dice - one for each type of good - then chooses four of the values rolled to represent demand for goods of the same color as the die. All players share a car and travel around the island together. On a turn, the active player can move the car to the next location on the path (whether Cuban or port) for free, or pay one peso for each spot moved beyond that. After taking a Cuban action, the player then must move his player piece to a building of the same color as the flower on that Cuban. If he takes an action in a building owned by someone else, that player earns 1 VP. (One Cuban allows a player to use the same building where his piece is currently located.) If a player moves to port, players take turns delivering all goods of one type to the ship to meet demand, adjusting the demand dice as needed. A player earns 2-4 VP for each good delivered; a player doesn't have to deliver goods. If the ship's demand isn't met after everyone delivers or passes, the VP bounty per good is increased by one and the ship remains in place - unless the value was already at 4 VP, in which case the ship sails. In this case, or when all the demand is met, a new ship comes into port with new demand values. After seven ships have sailed, the players earn 1 VP for every three goods still on hand, then tally their VPs. The player with the most VPs wins, with ties broken by goods remaining, then money. Each game poses new tactical challenges for the players, thanks to ever-changing combinations of buildings, Cuban inhabitants and demand for goods. |
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Price: $32.95 RELEASE: January 6th |
Dust: Tactics - Operation Cerberus Massive combat walkers tread the streets, armored troops storm the buildings of Southern England, and Dust Tactics pushes deeper into urban warfare with the campaign expansion Operation "Cerberus", which features: New rules for multilevel combat. Squads can move up and down floors of the structures they enter, gaining advantages as they fire against foes outside the walls. This campaign expansion comes with parts for a customizable three-dimensional building, allowing players to construct terrain up to three stories tall. New skills for NCO Command Squads and heavy walkers. Two new heroes: The Axis assassin, Angela, and the Chef, who fights with two flamethrowers. A chronology of the alternate-reality World War II and profiles some of the war's greatest heroes. Seven new scenarios. |
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Price: $45.95 RELEASE: January 6th |
Dungeon Pets Become the leader of an imp family that has just started a new business - breeding and selling petz. Sound simple and safe? Well, we forgot to mention that those petz are for Dungeon Lords. This means magical, playful, sometimes angry monsters that constantly desire attention and at the very moment you want them to demonstrate their qualities to buyers they are sick or they poo. Sometimes you are even glad that you got rid of them - but the profit is unbelievable. |
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Price: $28.95 RELEASE: January 6th |
Fortuna The players are ambitious Romans striving for influence in the Roman Empire. While striving for power, happiness and wealth, they leave their own village and travel towards the City of Rome. The road to Rome is long and there are many ways to reach your life purpose. As a hardworking farmer you can work the land and grow large quantities of grain and wine. A clever farmer irrigates the land to improve the yield of his harvest. Trading your harvested goods for the best price may bring you the means to move up the ladder of the Roman hierarchy. When will you decide to move on and buy yourself an army of Centurions? Or will you choose the sacred way of Religion and serve the ruthless Roman Gods? Along the way, you will have the opportunity to find happiness and wealth in marriage. Will you take this chance to become happy or not? If you contribute well to the Roman Empire, you will grow in the favor of the Emperor and move further to Rome. Will the citizens of Rome welcome you jubilantly? Coming nearer to Rome and the Emperor's Palace the tension in the game becomes higher. Which of the players has contributed most to the Empire? And which of the players has saved the city in times of crisis? Just when water and food supplies become exhausted or Centurions are needed to protect Rome against a hostile invasion, only the most prestigious Romans show their courage and value. The Emperor will reward this Roman with golden Fortuna coins, and the deeper the crisis, the more affluent this reward will be. When a player has reached the centre of Rome, only the player who has done most for the Emperor and the People of Rome will become Victorious. |
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Price: $50.95 RELEASE: January 6th |
Warriors & Traders In Warriors & Traders, players will use Actions to develop their countries' technologies, Production, Trade and Military, keeping track on separate Play-mats. They will also build armies to conquer new provinces and forts to defend their own and they will harvest and trade for resources. The game can be played either in alliance or in a free-for-all system. Player will get Victory points from fighting enemy player or the Barbarians who populate the map, from building Forts or trading. The player or alliance accumulating the most Victory points will win the game. The game ends after a maximum of 10 turns or when one or more players reach the victory conditions, dependent on the number of players and the type of play. |
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Price: $44.95 RELEASE: January 5th |
Arcanum Arcanum is played with a regular Tarot deck, used to move the game pieces on the board. There are four noble Houses, fighting for power and supremacy in a medieval city. They are named after the four Tarot suits: Pentacles, Chalices, Swords and Wands. Players will represent different paths for Fate, and will try to shape the destiny of those Houses to best suit their goals. The game is played over 6 or 9 turns, and at every turn each player has the opportunity to hide one (and sometimes more) cards under the board in front of him (this is called "influencing" the Houses and it's like a hidden bet on the house, trying to get control over it) and to play cards for their effects (Major Arcana cannot be hidden but have stronger effects). Playing cards will impact, among other things, the ranking of the Houses in terms of prestige. To optimize point scoring, a good player will try to gain influence over "winning" houses without wasting too many cards for acheiving that, and/or to influence Houses in the lower positions with little effort. Experienced players will learn how to deceive their opponents about their real intentions. |
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Price: $29.95 RELEASE: January 5th |
Ascension: Storm Of Souls Samael is dead, but a storm is still raging across Vigil. Ascension: Storm of Souls takes players into the chaos following the Fallen One's demise. As Samael's monsters run wild and his minions conspire, the world is being slowly overtaken with souls that should have moved on. Are you ready for the new challenges that Vigil's future holds? Ascension: Storm of Souls is the first full-sized expansion for the hit deck-building game from Gary Games. The 200-card set features tons of new cards and mechanics, in addition to a new Event card type.
A complete 1-4 player game playable on its own or with other Ascension games! Combine with other Ascension games to play with up to 6 players! |
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Price: $48.95 RELEASE: January 5th |
Ristorante Italia In Ristorante Italia, each player owns an Italian restaurant, a restaurant that he wants to make better than everyone else's in order to have the most points at the end of the game. To do this, a player must set up the menu, draw recipe cards, go to the town markets to collect needed ingredients, improve and enlarge the restaurant, improve the staff's cooking skills (as indicated by the cook-o-meter), and otherwise do whatever is necessary to have the most exemplary restaurant in the city. Ristorante Italia lasts four phases, with each phase being comprised of three rounds. In each round, players can perform two actions from this list: draw recipe/wine cards, buy ingredients, buy rooms, take a "personal touch" cube, buy a bonus card, or buy a cooking training course. Special events during the game include VIP visits, culinary reviewer visits and the final National Cooking Contest, in which players will compete with their best recipes. To achieve victory, players can follow an economic strategy - focusing on a menu which provides a strong revenue - or a quality strategy, in which the restaurant features special recipes matched to unique wines. Both strategies can lead to victory, and a balanced strategy can also be a good idea. |
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Price: $23.95 RELEASE: January 3rd |
Battles of Westeros - Brotherhood without Banners Brotherhood Without Banners introduces players to a new ally force that can supplement a primary House's forces, such as House Stark or House Lannister from the Core Set, through regular play or Skirmish rules. With new unit types, a rulebook with four new scenarios, new cards, new commanders, and even more, this expansion will bring greater variety to your Battles of Westeros experience and awesome power to your House's cause! Ally yourself with three new commanders, sworn to protect the smallfolk against all who would harm them: Lord Beric Dondarrion, Anguy "the Archer", and Thoros of Myr. Dubbed the "Lightning Lord", Beric's sigil is a forked lightning bolt, and his weapon a flaming sword. Swift in battle, he is a leader who will stand against any enemy. Anguy is an archer with a reputation across Westeros for devastating accuracy and can avoid capture by using his surroundings to his advantage. The red priest of R'hllor, Thoros of Myr, is a formidable warrior but his greatest strength is in his ability to assist his fallen Brotherhood members... The Brotherhood units continue the Battles of Westeros trend of representing ally forces with tan-colored miniatures. However, unlike all other Battles of Westeros sets, Brotherhood Without Banners does not include any banner or pole components, as these outlaw warriors neither answer to a liege lord nor ride under any flag. These units do not follow normal activation rules and are controlled through a new mechanism: Brotherhood tokens. This expansion also features new thematic keywords, such as Call to Arms and Scrapper. Call to Arms represents the Brotherhood's ability to incite the local peasantry to take up arms and join them on the battlefield. Scrapper is attributed to units who are stubborn and hardy fighters, aggressive even when defending. |
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Price: $36.95 RELEASE: January 3rd |
Skyscraper Thanks to its innovative 'plug-in' mechanism, Skyscrapers will have players erecting ever higher skyscrapers in this exciting building game. But it's not quite that simple as not all of the components have the right form and players can try to use their construction workers on the lower floors to block out others. |
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Price: $11.95 RELEASE: January 3rd |
Catch the Mice In Catch the Mice players are hungry cats, trying to catch colored mice but you probably already figured that out from the title. On a turn, a player rolls the two dice, then "catches" a mouse of the color showing on the dice, assuming the player hasn't already collected that color this turn. If you roll the same color on both dice, you steal a mouse from your opponent! You may keep rolling but if you can't catch a mouse after a die roll, you lose everything. The game ends when there are no mice left, and points are scored for captured mice. |
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Price: $11.95 RELEASE: January 3rd |
Monkeyland Monkeyland is a memory variation by Reiner Knizia. You have to find the monkey with the favorite meal corresponding to the food-chip you revealed. The favorite food is shown at the bottom of the monkeys. As the monkeys move along a path, you have to keep in mind which monkey moved whereto. |
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Price: $45.95 RELEASE: January 3rd |
Show manager The players put together four shows in any order: Queenie, Wolf, King Lear, and Ballet. To accomplish this, players draft actor cards from a constantly changing queue of cards. Each card represents actors of varying skills at roles. Once a player puts together all the needed roles for a show, the value is judged against all the other productions of that type, with points given relative to the other productions. This is a Queen Games reprint of the db-Spiele original, Premiere. |
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Price: $23.95 RELEASE: January 3rd |
Game of Thrones -Card Game -Lions of the Rock From their seat of power at Casterly Rock, a seat nearly as powerful as the Iron Throne itself in wealth and influence, the rich and powerful lords of House Lannister are raising the banners of war. Beneath the golden lion on a crimson field as red as spilt blood ruthless lords, devious ladies, cunning knights, and vast armies are forming to proclaim to Westeros the words of House Lannister: "Hear Me Roar!" Lions of the Rock is the sixth Deluxe Expansion for A Game of Thrones: The Card Game, featuring 165 cards new to the LCG card pool - three copies each of 55 unique cards - that add deck-building opportunities and strategic depth to your game. The cards included in Lions of the Rock deepen the existing strengths of House Lannister, as well as adding some new avenues of strategy to explore. Forming the core of Lions of the Rock are the formidable members of the Lannister family: the ruthless patriarch Tywin, the treacherous queen Cersei, the Kingslayer Jaime, and the beguiling Tyrion. Each wields power as naturally as dragons breathe fire, backed by the limitless wealth of Casterly Rock and the unbreakable will of House Lannister's honor and willingness to repay any debt in blood. As anyone in Westeros will tell you - a Lannister always pays his debts... In-game, each Lannister represents a different approach to victory, around which entire decks could be built, from Tyrion's synergy with the Clansman trait, to Tywin's breathtaking seizure of power based on having lots of gold in play during Dominance, to Cersei's ability to claim power whenever you win intrigue challenges (playing very well into the new The Power Behind the Throne agenda). Working separately, the Lannisters are merely powerful. Working together, the might of the Lannisters can become unstoppable. |
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Price: $23.95 RELEASE: January 3rd |
Lord of the Rings -Khaza-Dum The first deluxe expansion for The Lord of the Rings: The Card Game, Khazad-dum transports you to the ancient realm of the Dwarves with 165 new cards (with three copies each of its player cards), including new scenarios, encounter sets, heroes, allies, attachments, and events. From Orcs and Trolls to Ringwraiths and Dragons, Middle-earth is a rich and expansive world, filled with fantastic and iconic creatures. As you venture into the ancient Dwarven realm of Khazad-dum, you'll enter a place in Middle-earth far removed from the settings and creatures represented by the Core Set encounter cards. Dark tunnels teem with goblins, and any wrong turn could send you plummeting through pits to find yourself confronted by older and fouler things than Orcs. Therefore, in addition to expanding your existing game experience, Khazad-dum introduces nine all-new encounter sets. These unique sets, when combined into encounter decks (as instructed by the rules), make up the three included scenarios in Khazad-dum. |
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Price: $28.95 RELEASE: January 3rd |
Age of Empires: Builders Expansion An official expansion to Glenn Drover's Empires: The Age of Discovery, the Builder Expansion contains: 1) A NEW SPECIALIST: THE BUILDER Abilities: a) When placed on the colonist dock and sent to the New World it will increase the VP's scored for the region: +4 VP/Builder (of any color) for 1st place; +2 VP/Builder for second place. (The idea is that the colony is much more developed with cities and infrastructure). b) When placed in the Capital Building track, the player pays $5 less. The Builder may be acquired via new Capital Buildings or when a player places a colonist on the 5th spot (Builder is Free, other specialists cost 5) 2) 20 NEW CAPITAL BUILDINGS These include some "buildings" that cost zero, but offer a one-time instant effect such as $7, 2 free specialists, and 2 free trade goods. So even if a player is short on cash, a building action is available. 3) A RULES SHEET with the new Builder Rules, Capital Buildings, and even special rules for a historical start (Each Nation has a special ability and one or two Capital Buildings to start the game). The idea is that the Spanish will feel like the Spanish (Conquistadors, etc.), The English will feel like the English, the Dutch like the Dutch, etc. 4) The MINT and OVERPOPULATION will, indeed be a part of the new expansion. |
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Price: $28.95 RELEASE: January 3rd |
Bazaar: The components of Bazaar include a whole bunch of little chips, in five colors. At the start of the game, two equation cards are randomly chosen. Each equation card has five equations on it, for a total of ten equations that will be in effect for the duration of the game. The equations state equivalences between certain combinations of colors, for example: Red = Green Green Green Yellow = Blue Blue RedFour target cards are turned up, each with some combination of five chips represented on the target card (so a typical target card might be Green Green Blue Blue Blue).
On your turn, you roll a colored die to randomly pick a colored chip for yourself, or you can make one exchange of your colored chips based on the equations. The goal is to end up with the right combination of chips to get one of the target cards. You want to do this quickly and even more importantly, with as few chips left over as possible after you've purchased the target card because this is how you score points. |
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Price: $45.95 RELEASE: January 3rd |
Pastiche A World of Beautiful Colors comes alive as players choose commission cards picturing 34 of the finest European art works of the past six centuries. Players score their commissions by mixing primary colors through clever tile placement, and recreating the palette of colors used by the masters who created these works. Explore the paintings, palettes, and pasts of the artists in this unique and challenging game for the whole family. While placing hexagonal pieces to gain palette (color) cards, players become familiar with the different color combinations that produce the many hues of an artist's palette, all listed on the Player Reference Card. Players also learn to recognize many great artists and their works as they complete commissions. |
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Price: $26.95 RELEASE: December 30th |
Octopus Garden In Octopus' Garden, players take the role of Octopuses competing to create the most beautiful gardens. Attract colourful seahorses and clown fish, without losing pearl-producing oysters to the hungry sea stars! Octopus' Garden is a tile laying game for 2 to 4 players. Players chose which plant and animal tiles to purchase from a central market and then decide how best to arrange them in their own garden. Careful planning is required to attract seahorses and clownfish, to protect pearl-producing oysters from the sea stars, and to avoid startling delicate feather worms. |
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Price: $36.95 RELEASE: December 30th |
Good Help You have just finished your evil doctorate. Now it's time for you to return to a castle on the outskirts of the town where you grew up, to begin your tyranny in the name of revenge. Every bully that gave you a wedgie in school and every cutie who laughed at your advances will feel the wrath of the monster you are about to create... |
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Price: $8.95 RELEASE: December 30th |
Good Help - Evil Doctors, Angry Mobs This expansion for "Good Help" adds special abilities for the Evil Doctors. There are several new townspeople added in as well. Once monsters start appearing though, they become an angry mob. Can you control the mob? |
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Price: $29.95 RELEASE: December 30th |
Collateral Damage In Collateral Damage, you take the role of a gang boss trying to take over Neo Japan. You command a group of typical characters from romantic comedy anime. You can direct them to battle it out in a city, but watch out! Characters can fall in love, and may then ignore your orders and instead follow their love across the board, battling it out for their love's affection. |
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Price: $40.95 RELEASE: December 30th |
Junkyard Races The Junkyard has been turned into a racing track, by 'The Race-Kart Crew', a team of 8 speedster enthusiasts. They have built their own racing karts and invented some crazy gadgets and traps made from junk found in the Junkyard. You take on the role of one of the crew to create the fastest, meanest racing kart in the Junkyard. Use all your cunning to outwit your opponents, roll bombs, release missiles, lay down dastardly traps whilst speeding through mud and grass and jumping over collapsed bridges. Be the first to complete 5 laps of this mad and hazardous Junkyard to win the race. Sounds dangerous? Sounds crazy? Sounds like a challenge! |
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Price: $11.95 RELEASE: December 30th |
Knock Down Drag Out In this game, each player has a character card with two sides: Healthy and Hurt. Each player starts out Healthy, with the Healthy side of the character card face up in front of them. |
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Price: $7.95 RELEASE: December 30th |
Loot The cards show trading ships and pirate ships, with pirates and an admiral. Players send a trading ship of value on a voyage in which it must survive a round of attacks from other player's pirate ships. You defend your traders with your own pirates and collect the spoils of your attacks elsewhere. |
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Price: $39.95 RELEASE: December 30th |
Takenoko A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game. |
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Price: $74.95 RELEASE: December 30th |
Dominion Big Box you are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner. But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents, would be delighted. each game is a little different! |
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Price: $20.95 RELEASE: December 30th |
Eaten by Zombies In the new game Eaten By Zombies! players strive to survive as the horde of the living dead make it their goal in Death to force you to join the crowd. You must work with or against the other survivors to be the last one standing. No not standing, cowering in the corner crying for their mommy. |
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Price: $29.95 RELEASE: December 30th |
Evo In Evo, you control the survival and evolution of a species of dinosaurs called Dinos. You guide their migrations to temperate climates, you acquire the perfect genes to develop your Dinos and mutate them, and you push out other creatures that have yet to learn the meaning of the term "dominant species". At the end of the game, you and your Dinos will not be the winners unless you've evolved more quickly and successfully than everyone else. |
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Price: $26.95 RELEASE: December 15th |
Mansions of Madness: Forbidden Alchemy Inside abandoned hospitals, secret laboratories, and forgotten cellars, scientists are conducting depraved experiments that will drag humanity to the brink of the abyss. Only a small group of investigators can discover the truth and put an end to these mad plots before it's too late... Mansions of Madness: Forbidden Alchemy provides players with new investigators for the Mansions of Madness base game, as well as new Trauma, Mythos, and Combat cards for use in any story. Forbidden Alchemy also includes three new scenarios, in which investigators will encounter new rooms, monsters, items, clues, locks, and obstacles! |
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Price: $21.95 RELEASE: December 15th |
Palazzo Who will build the most magnificent palace? In the game of Palazzo, set in the age of the late renaissance, the players slip on the roles of wealthy landowners, who compete against each other to build the most valuable palaces. As their constructions grow, the players must choose from the available palace modules from the quarries, so they can add to their palaces. Of course, none of this building can be done without money, so sometimes a players must take time out to earn some money so he can afford to continue his building projects. |
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Price: $72.95 RELEASE: December 15th |
War of the Ring In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). |
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Price: $44.95 RELEASE: December 15th |
Alien Frontiers Do you have what it takes to be a deep space colonist? An alien frontier awaits the brave and daring! This new planet will be harsh, but if you have the skills to manage your resources, build a fleet, research alien life, and settle colonies, the world can be yours. Roll and place your dice to gain advantages over your opponent and block them out of useful areas of the board. Use Alien Tech cards to manipulate your dice rolls and territory bonuses to break the rules. Steal resources, overtake territories, and do whatever it takes to get your colonies on the map first! Don't dream it'll be easy, though, because the other players will be trying to do the same thing. |
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Price: $21.95 RELEASE: December 15th |
Tannhauser - Operation Hinansho Operation: Hinansho is a map supplement for the Tannhauser board game, introducing new maps, new rules, and a new campaign of exploration, secrets, and espionage. In Operation: Hinansho, players can explore and engage their foes on two exciting maps: the Kitamon Research Base and the Okinawa Crash Site. In addition to the never-before-seen maps, new scenarios and tokens are included to bring more options to existing Tannhauser campaigns. Operation: Hinansho also includes rules for new circle types and additional equipment. Now, your troops can lock doors behind them, shoot from hidden locations, and even detonate large portions of the map! |
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Price: $45.95 RELEASE: December 9th |
Resident Evil Deck Building Game: Nightmare An expansion set that can only be played with either the first Resident Evil DBG or Resident Evil: Alliance. New cards such as Luis Sera, Sergei Vladimir, Mine Thrower will help add to the excitement of the four existing Modes of play: STORY, VS., MERCENARY and OUTBREAK. However, the nightmare is only beginning when the Infected Osmund Saddler makes his appearance! |
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Price: $45.95 RELEASE: December 8th |
Quebec Quebec puts you at the head of a rich family who wants to leave its name in history by building Quebec city. The game spans four centuries during which you erect the most prestigious buildings and places of the city. Construction is not enough: you also have to ensure your presence in the great spheres of power. It is up to you and your opponents to build Quebec City in your colors! By contributing to the numerous buildings, players acquire influence with the authorities of the time : religion, politics, commerce and culture. Players also help build the famous Citadelle. At the end of each century, there is a scoring round where players get victory points for the workers they managed to send in the 5 zones of influence. Quebec introduces a unique and addictive majority rule. The player with the majority in a zone cascades half of his workers by moving them to the next zone. Workers moved in this way allow a player to score even more points. If a player still has the majority in the next zone, his workers cascade again - a potentially devastating ripple effect. This mechanism illustrates the interrelationship between the great zones of influence. Players must not only fight to get majorities, they must also erect the most prestigious buildings. The game ends after the fourth century. Players then receive points for the buildings they completed. The player with the most points is declared the winner. |
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Price: $45.95 RELEASE: December 8th |
Combat Commander - Resistance Combat Commander: Resistance! (or CC:R) expands upon Combat Commander: Europe and Combat Commander: Mediterranean by adding partisans and their war behind the front lines. This fourth volume of the Combat Commander wargame series features special rules and components for fighting with Partisan forces against the Axis nations of Europe. |
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Price: $19.95 RELEASE: December 8th |
Ticked Off In each round of Ticked Off, players are shown a category, then take turns making claims of how many items they could list in that category. Seems straightforward - but naturally there's a twist! Once all but one person has passed on increasing the target bid, a second category is revealed and each player then lists as many items as possible - but from only one of the two categories. Players then compare answers and mark out duplicates, scoring one point for each unique answer; the bidder scores two points for each unique answer, but only if he meets his bid. In addition, each player scores additional points if he listed more answers than the number bid. |
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Price: $15.95 RELEASE: December 8th |
Hey Waiter Hey Waiter! is the first published design from Tichu fan extraordinaire Anthony Rubbo, and while it's not a trick-taking game, it is a game with tricky card play. Each player is a waiter trying to deliver his stack of dishes before anyone else, with the dishes being represented by a stack of colored chips on a face-down card. Players each have a hand of cards, a few of which might be special action cards while the majority will be divided into two narrow rectangles. To play these cards, the player chooses two cards and uses the right half of one card and the left half of the other. Thus with a handful of cards, each half of a card can be combined in up to a half-dozen ways. The cards let you take actions like moving a token from one stack to another, with the primary action being to deliver food. When you deliver a dish, however, everyone with that type of dish on top of his stack gets to deliver it, so ideally you can first place a token on the opponent's stack in order to lock down that dish. You can also split your stack into two or more stacks, thereby giving you more opportunities to deliver dishes - but doing so reduces your hand size and limits the chances that you'll be able to do what you want! |
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Price: $29.95 RELEASE: December 5th |
Principato From Finnish designer Touko Tahkokallio comes Principato, a tactical game for 2-4 players. Powerful principalities are forming in Northern Italy. When is the best moment to expand? When will harvesting be profitable? How much force will be necessary to defend the city walls? Only the player who can correctly judge the timing of such decisions will be successful in the end. At the beginning of the game, each player receives a small, unprotected principality. Over three epochs the various principalities can be developed. A steady production of money and food is needed to expand the principality and to maintain an army of mercenaries. During the game there are several cultural and military valuations that give the players victory points. The unusual part of this game are the action cards, which are available to all players. From the changing pool of possible actions, players have to secure the most suitable cards and use them at the appropriate time - reaching for the new means while parting with the old. This simple mechanism turns Principato into a varied tactical game full of tough decisions. |
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Price: $11.95 RELEASE: December 5th |
Eleminis The designers of Eleminis, the first release from U.S. publisher Smileypop, want us to believe that all the components of the world consist of five elements: earth, air, fire, water and plant. That "plant" one is new to me, and probably you, but let's give it to the designers and get on to figuring out how to play the game. Your goal in Eleminis is to collect one of each of these five elements in your row on the table. Players each have five slots available to them, and each slot can hold one card. On a turn, you draw a card from the deck then either play it in a row (if it's a element card) or use it (if it's an action). Each element outranks two other elements, similar to rock/paper/scissors/Spock/lizard. You can play an element card you draw in any empty space or replace a weaker element with the new one; you can play in your row or an opponent's. A star element is wild and can represent any element you need; a trash card can replace any element and can be displaced only by a star or an action card. The actions let you discard cards in play, move cards, swap them, lose your turn, or reverse the order of play. Play continues until someone collects one element of each type in his row. A scoring system is included for those who want to play multiple games. |
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Price: $40.95 RELEASE: December 5th |
Band of Heroes: Not One Step Back Lock 'n Load: Not One Step Back is Lock 'n Load's first foray into the Eastern Front of World War II. This expansion includes the units, rules, and scenarios that gamers need to recreate the desperate struggles on the Russian steppe, ruins of Stalingrad, and partisan-infested woodlands. Command Soviet heavy tanks, such as the KV-1, SU-152, and JS-2. Brew up hapless T34 tanks with your incredible King Tiger. Use the Soviet Guards to lead counterattacks in the city, and the new German Pioneers to retake lost ground. Ambush German convoys with Partisans and whip cowards back into line with Commissars. The game's armor includes T-34/76, T-70 T-34/85, JS-2, KV-1, SU-76, SU-85, SU-152, King Tigers,A Soviet 76mm ATG prepares to take on a German King Tiger German Halftracks, and Sd 222 armored cars. Infantry additions consist of Guards (two flavors), Line Soviets (again, two types), Partisans, Commissars, Nurses, veteran German infantry, German Pioneers, Molotov Cocktails, DP-28, 45mm and 76mm Anti-tank guns, 82mm mortars, and 12.7mm machine guns. The hex halos have been seriously tuned down. 255 die cut counters and three, mounted geomorphic mapboards. Not One Step Back is not a complete game. This is an expansion and requires both Band of Heroes and Swift & Bold to play all twelve of its scenarios. Most, however, of the missions can be played with just Not One Step Back and Band of Heroes. |
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Price: $5.95 RELEASE: December 2nd |
Munchkin Fairy Dust Dice Munchkin Fairy Dust Dice is an expansion themed along the lines of the Munchkin Fairy Dust booster pack for Munchkin, with players being rewarded for assisting other players, but it can be used with any of the numerous Munchkin games. Includes "two pink sparkly Fairy Dust Dice" and four new pink Fairy Dust cards. |
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Price: $5.95 RELEASE: December 2nd |
Munchkin Jolly Jumbo D6 Munchkin: Jolly Jumbo D6 is an expansion for any of the numerous Munchkin games and it comes in three flavors. The "red" and "green" packs sold in retail stores include a 25mm die (colored red or green respectively) and four new cards (two Doors and two Treasures, with different cards in each pack); the "blue" expansion is sold only from Warehouse 23, the Steve Jackson Games online store, and consists of the die and no cards. The red and green versions also come with a special rule written on the cardstock backing of the package. |
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Price: $38.95 RELEASE: December 2nd |
Dungeon Run Dungeon Run is an exciting dash through a dungeon packed with monsters and traps. Each player controls a unique hero capable of great feats, and whose powers and abilities are upgradable and customizable throughout the game. Players can work together to overcome the perils of the dungeon, or they can betray and sabotage each other as they see fit. Because in the final room of the dungeon lurks a powerful boss with the ultimate treasure - a treasure that turns its owner into the most powerful warrior they can become! Slay the boss, steal the treasure, and then run for your life as your friends try to cut you down. In Dungeon Run only one hero can escape with the fabled Summoning Stone. Don't crawl - run! A new game each time you play Dungeon Run features a randomly assembled dungeon that changes each time you play, as do the monsters you face and the treasures you find. Eight different heroes each with unique options for customization further add to a wealth of game play options. Choose the vicious Tundra Orc and bash your way through everything that stands in your path. Play as the cunning Grounder Wizard and use your magic to cheat the laws of nature. Select the Guild Dwarf adventurer and lay traps to ensnare your friends. There are many paths to victory in Dungeon Run. Win by working with your friends or against them - just win! |
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Price: $38.95 RELEASE: November 23rd |
Ninja: Legend of the Scorpion Clan A Strategy Game of Hidden Movement The night is quiet, but somewhere in the darkness shadows are moving. A ninja and a double-crossing samurai sneak into the Lion Clan castle, intent on completing their dastardly tasks. Though alert, the Lion guards are as yet unaware that anything is amiss... This tense standalone game pits Lion Clan samurai guards against a Scorpion Clan ninja and his traitor ally. As the ninja or the traitor, you will use hidden movement to sneak into the castle, eliminate guards, find your mission objective, and escape. As the guards, you will use your wits and superior numbers to thwart the sinister Scorpion. In this exciting new game set in the world of Legend of the Five Rings, you must use your limited resources, powers of deduction, and a touch of guile to outthink and outmanoeuvre your opponent. Daring, planning, and a little luck will determine whether you triumph or meet your end on 3 feet of steel. |
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Price: $46.95 RELEASE: November 22nd |
Game of Thrones Board Game The Game of Thrones Board Game is finally back! War and chaos are engulfing the lands of Westeros. The great Houses are vying for control of the Iron Throne using the old tools of intrigue and war. Yet while the war for Westeros rages, grave dangers gather in the cold North, and an ancient enemy is gaining momentum in the distant East. In A Game of Thrones: The Board Game, players take control of one of the great Houses of Westeros. Via resource management, diplomacy, and cunning, they seek to win dominance over the land. Players must give orders to armies, control important characters, gather resources for the coming winter, and survive the onslaught of their enemies. A unique phase mechanic, battle resolution, and special ordering system make for an engaging game in which all players are actively involved at all times. |
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Price: $20.95 RELEASE: November 22nd |
Castle Panic: Wizard's Tower The Wizard's Tower is an expansion to the board game Castle Panic. It is not a stand-alone game and requires Castle Panic to play. The Wizard's Tower is a cooperative board game for 1 to 6 players ages 12 and up. Your Castle has been rebuilt, and a friendly Wizard has joined your forces. As long as his Tower stands, you and your friends have access to powerful magic spells. And you'll need them, for the Monsters have returned stronger, faster, smarter, and with new abilities to threaten the Castle. You'll .fight against magical Imps, evasive .flying creatures, and more. Make your stand against six new, dangerous Mega Boss Monsters, including the Dragon and Necromancer. Use .fire to attack the Monsters, but beware, your Walls and Towers can be burned down as well! The challenge is high but so is the adventure. Can you survive more panic and defend .The Wizard's Tower? |
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Price: $65.95 RELEASE: November 21st |
Super Dungeon Explore Super Dungeon Explore (SDE) is a dungeon crawler, inspired by old japanese console-RPG's. The miniatures are done in a cute / chibi / super-deformed style, that means the head is roughly the same size as the rest of the body. One to five players take the role of classic fantasy heroes like the human paladin, a dwarf fighter or an elf ranger. One player is the "Dark Consul" who controls the monsters of the dungeon. Every hero/monster has a character card which informs you about the stats for movement, attack, armor, willpower, dexterity, action points and hearts (= life points). Additional information may include special abilities / actions / attacks and potions. The game is played on modular dungeon boards. In a round of play the game passes back and forth between single heroes and the monsters, but the exact order may change from round to round. The characters use the stats from their character card, special dice (with hearts, potions and stars) are only used for combat and checks. If the heroes wound the opponent they may draw loot cards to improve their stats. There is also the possibility to open treasure chests to find even more powerful things. The monsters have no possibility to "level up" but the Dark Consul has an unlimited number of them. To win the game the Dark Consul must defeat all heroes in his dungeon. The heroes must defeat all monsters and destroy all spawning points (= entry points for new monsters) to be victorious. |
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Price: $59.95 RELEASE: November 17th |
World War IV Description: The year is 3126 A.D. Humanity is on the brink of extinction. World War III bombed civilization back to the Dark Ages. Hundreds of years later new global powers rise from the ashes of a shattered Earth. Kings of five major nation-states send their armies to battle among the ruins. These kings must act quickly to unite all mankind under a single leader. Lost technology is reverse engineered in a massive arms race, and the rediscovery of the atomic weapons is right around the corner...if used again the human race will not survive! Conquer the world in an epic game of battles, strategy and assassination! |
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Price: $9.95 RELEASE: November 17th |
Dungeon Raiders Join a brave party of adventurers! Explore a dungeon filled with monsters, traps and treasure! In Dungeon Raiders, each player takes the role of a different adventurer. You'll need to work together to survive the dungeon, but only one of you will make it out with the most treasure and win the game! The dungeon is different each time you play, offering new surprises as you collect treasure, trigger traps and fight off horrible monsters! Dungeon Raiders can also be played as a solitaire game - take on the dungeon alone and see how much treasure you can make it out with! |
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Price: $44.95 RELEASE: November 17th |
Risk Legacy How will you shape your world? In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals - and neither does the game. Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same. Play your game. Write your history. |
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Price: $59.95 RELEASE: November 17th |
Urban Sprawl Players assume the roles of entrepreneur, tycoon and politician -- each helping in the development of a hypothetical "Anywhere, USA." Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare. Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices. All of this eventually leads to the end game - a vibrant metropolis that is revered around the world - when the player with the most Prestige will be crowned the winner. |
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Price: $15.95 RELEASE: November 16th |
Quarriors - Rise of the Demons Quarriors!: Rise of the Demons, featuring 20 new custom dice and 19 new cards, combines innovative corruption mechanisms with the introduction of the Demonic Overlord, Basic Corruption Quiddity and Corruption Spells! Attempt to flood your opponent's bags with corrupted dice to slow them down or gather your forces to purchase Demonic Overlords from the Wilds to pave your way to Glory. |
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Price: $28.95 RELEASE: November 16th |
Dominion Hinterlands The world is big and your kingdom small. Small when compared to the world, that is; it's moderate-sized when compared to other kingdoms. But in a big world like this one - big when compared to smaller worlds anyway, if such things exist; it's moderate-sized when compared to worlds of roughly the same size, and a little small when compared to worlds just a little larger - well, to make a long story short - short when compared to longer stories anyway - it is time to stretch your borders. You've heard of far-off places - exotic countries, where they have pancakes but not waffles, where the people wear the wrong number of shirts, and don't even have a word for the look two people give each other when they each hope that the other will do something that they both want done but which neither of them wants to do. It is to these lands that you now turn your gaze. |
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Price: $23.95 RELEASE: November 16th |
Ticket to Ride - Asia Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations. |
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Price: $19.95 RELEASE: November 16th |
Sutakku Steeped in Japanese folklore, SUTAKKU was originally developed to teach the common man the foibles of wishing for more than he had. In this quick-playing, push-your-luck dice game, you attempt to create the tallest stack of dice in order to gain the highest score per turn. The general rule... Roll three dice and add two of them to an ever-climbing stack of dice. You can choose to stop rolling and score your stacked dice at any time, but pushing your luck will net you more points if you succeed. Continue as long as you dare. But like the Stonecutter of legend, who was never satisfied, you may find yourself with naught, right back where you began. The wise will distinguish ambition from reaching beyond one's means. This simple, but addicting, dice game is beautifully crafted with classic Japanese design aesthetics and features stunning hand-inked brush art characters on premium engraved dice. These twelve dice are a hefty 3/4" in size, perfect for stacking. Game also includes a cloth dice bag, stacking board and scorepad. |