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Price: $24.95 | RaRa is an auction game with an Ancient Egyptian theme. Each turn players are able to purchase three lots of tiles with their bidding tiles. Once a player has purchased his three lots for the round, the other players continue until they do likewise, which can set up a situation with a single uncontested player bidding on tiles before the end of the round occurs. The tiles give either immediate points, prevent negative points for not having certain types at the end of the round, or give points after the final round. |
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Price: $20.95 | Ra -The Dice Game Ra - The Dice Game takes all the major thematic elements of Ra and uses them very creatively in a dice game. Pharaohs, The Nile, Civilizations, and Monuments as well as the occasional catastrophe are all here. Scoring is nearly identical to the standard version of Ra. |
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Price: $23.95 | Race for the Galaxy In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments. |
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Price: $17.95 | Race for the Galaxy: The Gathering Storm Expansion This first expansion for Race for the Galaxy adds cards, a 5th player, and other ways to expand your universe. Each expansion adds one more player, more cards, plus some goodies besides cards including objectives for players to compete over. The first expansion includes solitaire rules. It also includes some blank cards and a contest card for players to submit a card idea to RGG. Two slots have been left open in the second expansion for the winners. |
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Price: $16.95 | Race for the Galaxy: Rebel VS. Imperium Expansion This second expansion for Race for the Galaxy delves into the growing conflict between the Rebel and Imperium forces. This expansion increases player interaction by adding takeover rules that allow players to conquer military worlds in other players' tableaus. This expansion also includes, among the new cards added, two player-submitted cards. |
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Price: $17.95 | Race for the Galaxy: Brink of War As conflicts spread, galactic prestige becomes all-important, both to extract concessions and to fend off attackers. Meanwhile, the Alien departure point is located and the Uplift Overseers arise. Can you build the most prosperous and powerful space empire in a galaxy on the brink of total war? This expansion adds new start worlds, goals, game cards, and rules for galactic prestige to Race for the Galaxy and its first two expansions, The Gathering Storm and Rebel vs Imperium. New solitaire game counters and drafting rules for six players are also provided. |
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Price: $26.95 | Racing Horse Game The object of The Horse Race Game is to win the jackpot and attempt to make the most money by holding the Horse Card that crosses the finish line first in each race. Players begin by paying a $1 entry fee, after which they are dealt cards with racehorses on them. Before play begins, a scratch round occurs; i.e., a roll of the dice determines which racehorses have been |
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SOLD OUT | RAF: The Battle of Britain RAF: The Battle of Britain 1940 is three games in one, on history's greatest air campaign: RAF:LION updates the classic original solitaire game -- you control the RAF against the German raiders. All systems have been updated to reflect recent scholarship, notably the fatigue and patrol systems. Advanced rules cover late interception, VHF-equipped squadrons and evasion tactics, Ace squadrons, Forward Airfield Targets, Delayed RAF Response and more! RAF:EAGLE reverses the solo game -- you control the Luftwaffe planning and executing raids against the RAF. Also, you flip the map over for a German perspective on the campaign. Advanced rules include, High Command requirements, deep targets, Jabos and special rules for Ju-87 Stukas. RAF: 2-PLAYER allows for head-to-head play. A separate German planning display is added to allow the German player to plan his raids in secret. |
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SOLD OUT | Railroad Tycoon Revisit the early days of the Age of Steam as you begin with a locomotive (the venerable John Bull, the first locomotive to run in North America) and a vision (your Tycoon mission card). From there, build your budding railroad network into a vast empire. Connect New York to Chicago, earn the most money, develop bigger and faster locomotives and maybe even span North America and build the Transcontinental Railway! |
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Price: $43.95 | Rails of New England Players in New England Rails each represent a particular state during the 19th century - Connecticut and New Hampshire with two players, with Vermont added for three players, and so on - and start with two or three businesses in play under their control. Your goal in NER is to have more assets than other players at game end, as determined by cash in hand, cost of businesses owned, special routes completed and state subsidies acquired. |
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Price: $24.95 | Railways of England and Wales Who will become the first Rail Baron of England? Mid-19th century England... the tramways that first appeared to transport coal have since been upgraded to railways. Numerous different companies using different railway gauges connected to villages, towns and cities across the country. Eventually the small companies were merged into the Big Four. This new expansion has two sets of rules. The first set of rules follows the gameplay of the Railways of the World series. The second set of rules is a brand new game from Martin Wallace that features a new share system and economic engine that builds upon the Railways of the World engine. |
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Price: $53.95 | Railways of the World Railways of the World is the new base game for the system and will include the engine placards, railroad tiles, train tokens, money, bonds, and other items that will be needed in almost all Railways of _____ games. The gameboard depicting the eastern half of the United States, is included in the base game. The map of Mexico will be mounted and is still included in this base game as an introductory map for new/beginner players. |
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Price: $26.95 | Railways of the World -The Card Game Railways of the World The Card Game is a fast paced card game adaptation of the popular Railways of the World board game series. In Railways of the World The Card Game players use track cards and city cards to build a series of railroad routes and deliver goods! |
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Price: $8.85 | Railways of the World -The Card Game Expansion In Railways of the World: The Card Game, players use track cards and city cards to build a series of railroad routes and deliver goods. As the game progresses, players work to connect more cities, upgrade their engines and deliver goods through a network of routes. The Railways of the World: The Card Game - Expansion adds new mechanisms and additional bonus scoring options for the base game with: -Tunnels to connect existing cities, giving access to cubes and impacting city control. -Switchers to allow track color to change during building thus allowing connection to a new color city. -Grey Cities to provide additional goods for deliveries. -Barons to provide additional bonus scoring options. |
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Price: $23.95 | Railways of the Western U.S. Railways of the Western U.S. is an expansion for Railways of the World. Designed by Rick Holzgrafe, this expansion map uses pieces, tiles, money, trains, bonds and rules of the original game, but comes with a new map, featuring the Western half of the United States. The basic mechanics and gameplay of the original game are unchanged, as players build track and deliver goods to increase their income and earn points, but several other mechanics have been added. |
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Price: $8.85 | Railways of the World Event Deck In Railways of the World, players build a track between cities and develop faster locomotives to deliver a limited supply of goods to those cities in an effort to become the most successful Rail Baron. The Railways of the World: Event Deck can be added to the Railways of the World base game or any of that game's expansions to put a new spin on rail-building. To use the deck, create space for these card stacks near the game board: Event Deck, Future Event, Current Event and a Discard Pile. The Event Deck includes more cards than players will use during a single game, so no two games will play out the same way. Instead of drawing randomly from the deck, players can build their own custom decks, from a vicious deck packed with negative events to a bountiful deck filled with positive events. The deck can be tweaked for each of the expansion maps, and four blank cards are included for players who want to create their own events. |
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Price: $26.95 | Rat Hot Two spice dealers share a storehouse with a number of hungry rats, who want to put them out of business. The two dealers want to store spices so that they know where everything is, but they also have to keep the rats at bay. Stack your crates, keep your spices together, and cover up the rats. |
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Price: $26.95 | Rattus Rattus ia a medium-strategy game which handles in the Dark Ages during the black plague. The players try to hold the disease. |
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Price: $27.95 | Rattus: Africanus Rattus: Africanus, a new expansion for the 2010 release Rattus, introduces a caravan and diplomats to add more strategic possibilities to the game. What's more, with the introduction of region cards, players will have more control on possible outbreaks of the Black Death. In addition to making Rattus feel like a completely new gaming experience, Rattus Africanus makes it possible to play the game with up to six players. |
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Price: $17.95 | Rattus -Pied Piper Europe, 1348. The Black Death ravages Europe. Until now the players have used the help of a handful of different medieval classes to fight the plague. Now it's time to call for reinforcements. 12 new personalities are ready to provide their help to the players. Some of these, like the Queen and the Emperor, use their wealth and power to aid the players. Some, like the Nun and the Bishop, use wisdom and faith to avoid the plague, while others resort to magic and witchcraft, like Pied Piper, who uses his magical flute to lure the rats along with him. |
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SOLD OUT | Recess Growing up is never easy, especially in a rough parochial school where scores are settled on the playground. A kid just can't catch a break... or a kiss, as the case may be. |
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Price: $20.95 | Red November Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there's very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause. |
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Price: $22.95 | Red November - Revised Red November is a cooperative game in a gnomish attack submarine where everything is going wrong. The sub is descending and the water pressure increasing, the nuclear reactor is overheating, the nuclear missile launchers are pre-igniting, fires and water leaks are everywhere, there's a giant Kraken looming nearby and there's very little oxygen and vodka left. While the storyline feels more and more like a disaster movie, the players must get organized to solve the problems, divide the tasks among themselves to minimize the risks, and sometimes accept to sacrifice themselves for the common cause. |
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Price: $14.95 | Redneck Life Do you say Redneck like it's a bad thing? |
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Price: $15.95 | Redneck Life- Bustin' A Gut This expansion gives your game 20 more ridiculous Rigs, 10 more hilarious Homes, 50 additional Go Redneckin' Cards and all-new charts for an even wilder ride on the Redneck Life journey through Blue Collar Americana! |
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Price: $27.95 | Red Dragon Inn In Red Dragon Inn, you and your friends are a party of heroic, fantasy adventurers. You've raided the dungeon, killed the monsters, and taken their treasure. Now you're back, and what better way to celebrate your most recent victory than to spend an evening at the Red Dragon Inn. You and your adventuring companions will spend the night drinking, gambling, and roughhousing. The last person who is both sober enough to remain conscious and shrewd enough to hold onto his Gold Coins wins the game. |
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Price: $27.95 | Red Dragon Inn 2 The Red Dragon Inn 2 is a standalone game that can be combined with the original The Red Dragon Inn to create adventuring parties of up to eight drunken players. Red Dragon Inn 2 includes its own drink deck, player mats, counters, Gold, markers, and more heroic adventurers. |
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Price: $28.95 | Red Dragon Inn 3 You and your ever-expanding party of adventuring companions have spent another day slogging through the dungeon, killing monsters and taking their stuff. Now you're back in town, healed up, cleaned up, and ready once again to party at the Red Dragon Inn. |
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Price: $14.95 | Red Dragon Inn - Gambling, I'm in! The Red Dragon Inn: Gambling I'm In! is a game about the games that the heroes play when they gamble at the Red Dragon Inn. Now, players of The Red Dragon Inn, The Red Dragon Inn 2, and Red Dragon Inn 3 can play out an actual round of gambling when they play the Gambling? I'm In! card! Even better, the gambling games also can be played on their own as standalone games, or as part of your RPG, or LARP. The game will come with a 93 card Rogues and Warriors Deck, a bunch of 6 sided dice, coin tokens, debt and loan tokens and rules for at least 7 games! Some of the games use dice. Some of the games use cards from the Rogues and Warriors Deck, and some of the games use dice and cards. |
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Price: $71.95 | Red Storm over the Reich Red Storm Over the Reich is a Ted Raicer game covering the epic final campaigns of WWII on the Eastern Front, as the forces of the Soviet Union smashed the German armies defending Poland, East Prussia, and Pomerania, and advanced across the Oder to Berlin. Included in the game are three scenarios. |
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Price: $19.95 | The Reef After arranging the cards to form the reef, players roll dice to collect worms, spend worms to buy cards, use the cards to breed fish to win the game. You need to buy more boats to increase the columns on which you can fish. You need to buy reef cards (5 in total) on which you breed the parents, first to get 5 offspring wins. There are also pearl cards, which act as joker worms, and sharks, which eliminate cards by eating them. |
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Price: $33.95 | Reef Encounter Reef Encounter is about life on a coral reef! Using polyp tiles, players grow different types of corals, which they can protect from being attacked by other corals through judicious placing of their four shrimp counters. To be successful players must consume polyps from neighboring corals in order to acquire the 'consumed' polyp tiles that are the key to the game. The consumed polyp tiles have a myriad of uses (and have a similar effect to the action points in games like Tikal and Java). Most importantly they can be used to flip over or lock the coral tiles, which determine the respective values of the different types of coral at the end of the game. |
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Price: $18.95 | Reef Encounters of the Second Kind Reef Encounters of the Second Kind is an expansion set for Reef Encounter, introducing new creatures, opportunities and tactics to the basic game. The crown of thorns starfish with their voracious appetites have now found the reef and will consume any corals that they can reach. Blue shrimps will assist host shrimps in protecting the larger corals, but these blue shrimps are notoriously unreliable. Meanwhile the polyp tiles now come in a variety of different forms and even the rocks are liable to change shape. A selection of cards provides one off opportunities to influence the game, to introduce or to move the blue shrimps or to affect the scoring at the end of the game. An appropriate card is also required before a parrot fish can consume its first coral. Contents: 4 blue wooden shrimps, 48 special tiles, 56 cards (28 in English and 28 in German), 2 rules sheets, one in English and one in German. |
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Price: $22.95 | Ren Faire In Ren Faire, your goal is to outfit your character with costumes whose icons fill the slots on it. To do this, you play performance cards that award you coins for doing silly stunts, then buy the transparent costume cards that stack above your character card. |
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Price: $51.95 | Republic of Rome The Republic of Rome is an abstraction of over 250 years of history. It simulates the politics of the Roman Senate during the republic. The players take the part of various factions vying for the control of the senate. They control the various powerful families of the time, who compete for state offices, military command, economic concessions and new adherents. To win the player must get their faction to become the most powerful in Rome. While doing this, however, a balance must be maintained. A hostile world situation, and the vagaries of the public of Rome means that the players must also cooperate so that Rome herself doesn't go down under this pressure. If Rome does not last, neither does the senate, and all players lose! |
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Price: $23.95 | Resident Evil Deck Building Game The RESIDENT EVIL DBG brings the story to life in a game of strategy where players construct their card decks while they play. Choose one of your favorite characters from RESIDENT EVIL such as: Chris Redfield, Jill Valentine, or Albert Wesker among others. Players start with only the most basic of items and weapons. As the game progresses, players build their arsenal with additional Weapons, Ammunition, Action or Item cards to customize their deck and improve their ability in defeating "the Infected"! Your deck will be your lifeline to survival. How will you survive the zombie outbreak? |
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Price: $24.95 | Resident Evil Deck Building Game: Alliance Resident Evil DBG: Alliance is a stand-alone expansion that can be played on its own or with the top selling Resident Evil Deck Building Game. Play with new additional characters such as Hunk, Carlos Oliveira, Steve Burnside, Josh Stone or Billy Coen. New weapons, actions and infected have been added to this set to create even more powerful combinations and dangers. Alliance also introduces the new partner mode of play where you take on the mansion with not just one character but two! |
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Price: $21.95 | Resident Evil Deck Building Game: Outbreak RESIDENT EVIL DBG: OUTBREAK is an expansion set that can only be played with either the first Resident Evil DBG or Resident Evil: Alliance. The new OUTBREAK Mode, puts the players in danger of turning into the Infected themselves. New characters such as Kevin, Ryman, David King and Mark Wilkins will help you while you're alive. However, life doesn't end as an Infected as you can rise from the dead and attack your fellow players as new Infected Characters and Infection Cards! |
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Price: $24.95 | Resident Evil Deck Building Game: Nightmare An expansion set that can only be played with either the first Resident Evil DBG or Resident Evil: Alliance. New cards such as Luis Sera, Sergei Vladimir, Mine Thrower will help add to the excitement of the four existing Modes of play: STORY, VS., MERCENARY and OUTBREAK. However, the nightmare is only beginning when the Infected Osmund Saddler makes his appearance! |
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Price: $15.95 | The Resistance The Resistance is a party game of social deduction. It is designed for five to ten players, lasts about 30 minutes, and has no player elimination. The Resistance is inspired by Mafia/Werewolf, yet it is unique in its core mechanics which increase the resources for informed decisions, intensify player interaction, and eliminate player elimination. Players are either Resistance Operatives or Imperial Spies. For three to five rounds, they must depend on each other to carry out missions against the Empire. At the same time, they must try to deduce the other players' identities and gain their trust. Each round begins with discussion. When ready, the Leader entrusts sets of Plans to a certain number of players. Everyone votes on whether or not to approve the assignment. Once an assignment passes, the chosen players secretly decide to Support or Sabotage the mission. Based on the results, the mission succeeds (Resistance win) or fails (Empire win). When a team wins three missions, they have won the game. |
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Price: $8.85 | Restaurant Players vie to become head waiter at a resaurant by most effectively serving their tables and blocking opponents. |
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Price: $14.95 | Reverse Charades Reverse Charades flips the charade standard of one person giving clues to a large group on its head by splitting the players (six or more) into two teams, then having all but one person on a team work together to get that one person to guess as many words as possible in sixty seconds. Each guessed word is worth one point; each word spoken or mouthed costs that team a point. |
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Price: $28.95 | Revolution In Revolution! players take advantage of the fluid political situation by secretly bidding for a number of characters, each yielding a combination of territory control, points (popular support) and more currency with which to bid next round. Players win by gaining the support of the people (the most points). Players can gain bonus points by controlling an area of the city at the end of the game. This game is for 3-4 players and takes 60 minutes to play. |
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Price: $18.95 | Revolution -The Palace
New Palace Building The Palace Building tile is placed over the park space on the original board and is worth 55 support. It has 9 empty spaces for influence tokens, 1 being in a separate area on the tile called the Guardhouse. Any player who has an influence cube in the guardhouse is protected from having any of their influence cubes moved on the board. |
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Price: $61.95 | Revolution - the Dutch Revolt Revolution: The Dutch Revolt simulates the Eighty Years' War between Spain and the Netherlands. This epic struggle lasted from 1568 until 1648 and eventually brought independence to Holland and the northern provinces. In the south, the revolt was less successful and Belgium did not emerge as an independent state until after the Napoleonic era. During the initial stages of the struggle, William of Orange became the symbol of freedom. His main adversary was the Spanish King Philip II, who sent in the Duke of Alba with his formidable conquistadores to stop the rebellion. Revolution depicts a power struggle with many facets. Each player represents one of the principal factions involved: the Catholics, Habsburgs, Nobility, Burghers and Reformers. Each faction has its particular goals, which are often partly common. Although factions may sometimes co-operate, they are not allies for long and easily turn on each other if the situation calls for this. Historically, there were periods of open warfare and others of uneasy peace. The reforming factions gradually became more established, particularly in the north and along the coast. The once supreme Habsburg armies were slowly driven out of these areas through a series of siege battles. The defeat of the mighty Armada by a combined Dutch/English fleet in 1588 cost the Spaniards dearly. The Catholics were eventually allowed to retain some of their influence, while the local Nobility, initially catholic but with local sympathies, succeeded or failed according to their willingness to accept the changed circumstances. |
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Price: $39.95 | Rheinlander Hundreds of years ago the heart of Europe was divided. Powerful dukes ruled their duchies from their castles on the banks of the Rhine, and earned a rich income from their wealthy cities. Struggles for power were everyday, and frequently the intervention of the more influential bishops was necessary. Now you have the chance to expand your rule over the Rhine country. Outwit your opponents to expand. Outwit your opponents, and gain more power. Who will become the new ruler over the Rhine? |
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Price: $16.95 | Ricochet Robots Any number may play this game, limited only by the amount of space around the table. Each turn a player draws a chip to determine the next target and the robot that must reach it. With the computer down, the players search for the shortest moves to the target, using one or more of the robots. The player who finds the most efficient move receives the chip as a reward. When the chips have been all taken, the player with the most is the winner! |
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Price: $8.85 | Right Turn, Left Turn Imagine 7 cards each with a drawing of a different Traffic Cop. You see the front of some cops and others you just see their back (from the rear). Each card is unique because in addition to the cop, they each have a diffrent symbol on them, i.e. a Tree, a Stop Sign, etc. Now put them in a circle with their feet toward the inside of the circle. Further, you also have a deck of 21 Direction cards and each has a symbol (which corresponds to the ones on the Traffic Cop cards) and 3 directions on them, i.e. A Tree, 4 Rights, 3 Lefts, 2 Lefts. This Direction deck is placed face down in the center of the circle. Anyone flips a direction card and it all starts; start at the Traffic Cop that has the matching symbol, then move left and right as the card calls for, but remember you must move to the Traffic Cop's left or right. So depending on if they are facing forward or backwards, you go the appropriate direction. Whoever calls out the correct stopping place first, by symbol, wins the card. Good game similar to Ikarus. |
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Price: $39.95 | Rise of Empires Rise of Empires is an empire-building game in which players develop their ever changing empire from Ancient Age to Modern Age. War, economics, science and diplomacy are to be taken into consideration to successfully win this epic game. |
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Price: $44.95 | Risk Widely accepted as the first mainstream wargame. Players are given tons of little army units to place onto the map of the world. When it's your turn, you use your units to attack other players' positions, hopefully with superior numbers. Combat is a simple dice rolling affair that stresses attrition, and reinforcements are given to players who collect sets of cards. |
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Price: $38.95 | Risk -1959 Edition Widely accepted as the first mainstream wargame. Players are given tons of little army units to place onto the map of the world. When it's your turn, you use your units to attack other players' positions, hopefully with superior numbers. Combat is a simple dice rolling affair that stresses attrition, and reinforcements are given to players who collect sets of cards. |
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Price: $32.95 | Risk -Balance of Power Risk Balance of Power is a two-player version of Risk on a map covering a large part of Europe (Iberia and the Balkans do not partake). The map is divided into 6 regions consisting of 30 territories. Some of the territories contain rough terrain and are harder to attack. |
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Price: $32.95 | Risk 2210 Who will be the new world leader? The world is at war. As the leader of one of the warring factions, you control the destiny of your people. On and above earth you must marshal your forces, send forth your troops, hire the right commanders and crush your enemies. Build alliances if you dare, but also be wary of those who you call friend. Spend your energy wisely. Enlist the right commanders with the right commands and you can gain the power you need to conquer the world and beyond. |
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Price: $32.95 | Risk Godstorm Enter a time of myths and legends. Enter the world of Risk Godstorm, where ancient faiths and fears rule. Battle across the Earth and in the dark regions below. Harness spiritual forces to strike with devastating power. Command five ancient cultures -- Greek, Celtic, Babylonian, Norse, and Egyptian -- in a continent-spanning battle that will determine whose civilization reigns supreme. Rest assured, the gods will not sit idle in this war. |
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Price: $44.95 | Risk Legacy How will you shape your world? In Risk Legacy, every game you play will change every future game. A decision you make in Game 1 could come back to haunt you in Game 10. The risks you take in Risk Legacy are not like those in any other board game. You and the other players will shape how your world evolves: its history, its cities, even its factions and how they fight. Cards and stickers will come into play. Cards will go out of play forever. You don't forget past betrayals - and neither does the game. Unlock new rules and watch events unfold as you play more games. No two games will EVER be the same. Play your game. Write your history. |
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Price: $33.95 | Risk Metal Gear Solid Risk: Metal Gear Solid adds some twists to the classic game of Risk with a theme based on the Metal Gear Solid video game series. It takes place on the standard Risk world map, but also includes the territory of Outer Haven which may be moved around the map to attack other territories. Additionally, nuclear strikes on remote territories may be launched by the player who controls Metal Gear Rex. Players can utilize special units including Solid Snake, the Rat Patrol, Raiden, Liquid Ocelot, Big Momma, and Roy Campbell, each with their own special powers. Players may also collect and play Drebin cards to grant further offensive or defensive powers. As in traditional Risk, players are attacking other players' territories with their massed troops, attempting to gain control of all of the territories on the map. Players resolve combat with die rolls, with players losing troops to opponents' superior rolls. |
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Price: $48.95 | Ristorante Italia In Ristorante Italia, each player owns an Italian restaurant, a restaurant that he wants to make better than everyone else's in order to have the most points at the end of the game. To do this, a player must set up the menu, draw recipe cards, go to the town markets to collect needed ingredients, improve and enlarge the restaurant, improve the staff's cooking skills (as indicated by the cook-o-meter), and otherwise do whatever is necessary to have the most exemplary restaurant in the city. Ristorante Italia lasts four phases, with each phase being comprised of three rounds. In each round, players can perform two actions from this list: draw recipe/wine cards, buy ingredients, buy rooms, take a "personal touch" cube, buy a bonus card, or buy a cooking training course. Special events during the game include VIP visits, culinary reviewer visits and the final National Cooking Contest, in which players will compete with their best recipes. To achieve victory, players can follow an economic strategy - focusing on a menu which provides a strong revenue - or a quality strategy, in which the restaurant features special recipes matched to unique wines. Both strategies can lead to victory, and a balanced strategy can also be a good idea. |
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Price: $50.95 | Road Kill Rally Road-Kill Rally simulates the fast paced action of futuristic motorized death sports where superstar drivers in weapon-laden cars race through the streets of America in search of blood, fame and fortune. Points are scored by killing pedestrians, destroying competing drivers and racing across the finish line first. The surviving driver with the highest number of points at the end of the race is the winner. |
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Price: $39.95 | The Road to Canterbury In The Road to Canterbury, you play a medieval pardoner who sells certificates delivering sinners from the eternal penalties brought on by these Seven Deadly Sins. You make your money by peddling these counterfeit pardons to Pilgrims traveling the road to Canterbury. Perhaps you can persuade the Knight that his pride must be forgiven? Surely the Friar's greed will net you a few coins? The Miller's wrath and the Monk's gluttony are on full public display and demand pardoning! The Wife of Bath regales herself in luxury, the Man-of-Law languishes in idleness, and that Prioress has envy written all over her broad forehead. And the naughty stories these Pilgrims tell each other are so full of iniquity they would make a barkeep blush! Pardoning such wickedness should be easy money, right? Not quite. For you to succeed as a pardoner, you'll need to do more than just sell forged pardons for quick cash. To keep your services in demand, you will actually need to lead these Pilgrims into temptation yourself! Perhaps some phony relics might help? There is also one big catch. The Seven Deadly Sins live up to their name: each sin that a Pilgrim commits brings Death one step nearer, and a dead Pilgrim pays no pardoners! So much to forgive, so little time. Will you be able to outwit your opponents by pardoning more of these Pilgrims' sins before they die or finish their pilgrimage to Canterbury? |
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Price: $23.95 | Robber Knights The greedy knights leave their proud castles and go out into the surrounding countryside to expand their base of power and wealth. The other knights will not let these expansions go unanswered, and often seek to contest the new lands. So knights must not only conquer the new lands, but also protect them afterwards, so they will remain loyal. |
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Price: $39.95 | Roborally RoboRally is a fast-moving robot race. Each player tries to be the first to cross a series of checkpoints by maneuvering a robot across the floor of the Grid Widget Factory. The course is laced with perils such as lasers, crushers, missile launchers, and conveyer belts. |
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Price: $10.95 | Rock the Beat Rock the Beat is a game where you tap your knees and clap your hands along to We Will Rock You. Using this well known rhythm you will have to create a series of signs. Each player concerned must repeat his sign before miming an opponent's as quickly as possible. |
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Price: $9.95 | Rocketville From the publisher: In the retro-future Hometown USA known as Rocketville, there's no greater honor or privilege than holding the office of Mayor- the goal of this fast-paced game of luck and strategy. Traveling from district to district via rocket, players campaign for votes- making promises, garnering endorsements, and recruiting robotic assistance- in a mad dash to win the popular vote and the game. |
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Price: $24.95 | Roll Through the Ages Players roll dice to obtain commodities and workers to build up their civilizations. Dice can be rerolled twice unless they come up as a hazard. Players use their workers to build infrastructure to support additional works or to build monuments that are worth points. At the same time commodities are gathered which allow your civilization to develop. Once all monuments or five developments are achieved by a player the game ends at the end of the round, points are counted, and a victor is declared. |
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Price: $29.95 | Roma Rome is in a state of emergency, the Senate and the Guard are embroiled in fierce arguments, the people are divided. Many roads lead to Rome, whether you decide to use powerful cards such as the Tower and the Praetorian Guard to protect the power and victory points you have, or instead prefer to Consul and the Tribune to skillfully pull the strings behind the scenes. Whoever succeeds in using connections and manages to play their cards will at the end deserve their victor's laurels. |
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Price: $56.95 | Rommel in the Desert Rommel in the Desert is a pre-Front game touching on the conflict between the British and Germans in North Africa during WWII. A game of maneuver, each side has to move with precision and know when to strike, since a cut in supply spells disaster for either side. The supply system is card driven. The game comes with a well painted map of North Africa and 100 wooden blocks to represent the British and Germans. |
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Price: $10.95 | Rowboat Contains 61 cards, sand timer, and instruction booklet. Deal cards face up until an oar, a wave, a shell, and a map are showing. This is called the Tide. Deal each player the same number of cards that are in the Tide. Then, predict how many rounds you will win. Navigate your way through the Tide with the cards in your hand. Make your bid and score points. Fall short and lose points. |
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Price: $9.95 | Ruckus Accumulating sets is the aim of the game...it's holding onto them that's the trick! Taking an opponent's set is easy. Just place a matching card from your hand on top and slide the captured set in front of you. But beware! With players matching and stealing sets faster than you can say "Ruckus," fortunes change quickly. Until the final card is played, it's anybody's game! |
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Price: $54.95 | Rugby World Released at Essen 2007, Rugby World is a pretty realistic simulation of a game for hooligans played by gentlemen (while football is a game for gentlemen played by hooligans). |
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Price: $30.95 | Rum and Pirates The players take on the roles of pirates. They move the captain along the alleys of the pirates nest, looking for treasure maps and treasure chests. Or they meet the city guard and deal with them if they can. Naturally, they will visit the few pubs to gather and drink some rum together. They will also have opportunities to acquire the special wares needed by pirates like wooden legs and eye patches. At the end of the day, they head back to the ship and wrangle for the few sleeping places available there. |
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Price: $13.95 | Rummikub Similar to the Rummy that you play with cards - you try to get rid of all your tiles by forming numbers into runs of 3 tiles or more, or 3 to 4 of a kind. The colors of the numbers on the tiles are like card suits. This game may start rather uneventfully, but when the players start putting more and more tiles in play, the options for your upcoming turns can become more complex, challenging, and exciting. |
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Price: $25.95 | Rune Age - Deckbuilding Game Rune Age is a deck-building game of adventure and conquest for 2-4 players. Set in the fantasy realm of Terrinoth (Runebound, Descent: Journeys in the Dark, Runewars, and DungeonQuest), Rune Age puts players in control of one of four races, vying for dominance in a world embroiled in conflict. Gameplay in Rune Age centers around players working to develop their individual deck of cards. At the beginning of the game, each player begins with a small assortment of cards in their deck, drawing five cards each turn to carry out their actions. Each player's deck represents their faction's military strength and capabilities. These decks will be formed with their faction-specific Unit cards and a central collection of Neutral Unit cards, Tactics cards, and Gold cards. While players begin with limited cards in their deck, through cunning and strategic use of their available cards, players can expand their deck to create a destructive force of their own clever design. Will you create brutal deck of formidable Units? Or will you rely on Gold and Influence to acquire neutral forces and powerful Tactics? |
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Price: $35.95 | Runebound In Runebound, you and your friends play heroes in a fantasy realm full of monsters, perils, and treasure. The realm is yours to explore as you wish: Visit the Mountains of Despair, brave the Whispering Forest, or shop for magic items in the Paradash Bazaar. Wherever you go, adventure awaits you -- and because the game changes each time you play it, you'll never have the same adventure twice. |
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Price: $22.95 | Runebound: Essential Collection The lands of Terrinoth seem to cry out for adventure...and adventure is never long to answer. Heroes and villains clash upon these lands to forge legendary tales that will live on in the campfires and bard's songs of tomorrow. Many have come before you to set out on that open path, and many have failed. Do you have what it takes to become a legend of Terrinoth? This box of adventure contains six previously released expansions for Runebound, now available in one convenient and specially priced package. Featuring six single deck expansions, consisting of Adventure variants, Challenge cards, Items, and Allies, the Essential Collection is a great way to breathe new life into this beloved game of fantasy adventure. The Essential Collection contains two new Adventure variants for Runebound, telling the tales of The Cataclysm and The Seven Scions. With cursed stars falling from the sky and the threat of the Stormlords invading Terrinoth, heroes are needed more than ever! Each of these Adventure variants are comprised of new game rules and new Adventure decks that replace the Rise of the Dragonlords Adventure in the core set. These expansions not only tell new stories, but they give players new objectives and alternate win conditions. Also included in the Essential Collection are the Beasts and Bandits and Traps and Terrors Challenge card expansions. These two decks will add plenty of variety to your encounters and can be mixed in to the Adventures of your choice. Finally, the Essential Collection also comes with two Item and Ally card expansions, Weapons of Legend and Rituals and Runes. These decks add new cards to your Market deck, featuring new Item types and dozens of new weapons, allies, and artifacts! |
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Price: $31.95 | Runebound - Mists of Zanaga Mists of Zanaga adds a colorful new board overlay, depicting the wild jungles and swamps of Zanaga. Six brand new heroes will be able to explore this new continent, uncovering the secrets of the makhim's rituals, encounter wandering monsters, and hunt for the elusive Lost City. Adding all-new gameplay mechanics, a variety of primal gods to face, and over 165 new cards to bring this lush landscape to life, Mists of Zanaga creates a totally new way to play Runebound. Search out the secrets of the primal gods' power and help summon them to free Zanaga from the clutch of Tarakhe. |
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SOLD OUT | Runebound - Artifacts and Allies Terrinoth is a land of great magic. Whether bound into the commonly-used Runes, imbued into great artifacts of mystical might, or even inherent in the fantastic creatures that inhabit the land, this magic is everywhere. |
| Price: $8.85 | Runebound - Avatars of Kelnov The Avatars of Kelnov expansion pack is a whole new adventure set in the Runebound land of Terrinoth! In a time before time, the gods banished the wrathful All-Father Kelnov and his Avatars, out of this world and out of history. His return is prophecied to herald in an age of peace - but whether it will be an age of peace under a tyrannical god, or an age of peace and freedom, is up to the heroes to determine ... |
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Price: $8.85 | Runebound - Beasts and Bandits The open roads and the broad wilderness are not good places for the poorly armed or the faint of heart. This expansion fills the forests and plains of Terrinoth with treacherous bandits and savage beasts; one will take your coin, the other will take your life! |
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Price: $8.85 | Runebound - Blade Dancer Character Deck The Blade Dancer Character Deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Blade Dancer to any character you may choose for Runebound Second Edition and expand your powers and abilities, or mix your Blade Dancer character deck with any of the five others available to produce your own, completely unique hero! |
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SOLD OUT | Runebound - Champions of Kellos The Champions of Kellos expansion pack introduces a collection of allies dedicated to the Burning God Kellos, as well as a selection of holy relics and other equipment favored by his priests. These cards can be seamlessly added to any Runebound Second Edition game or adventure, giving the players more options and more adventure! |
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Price: $8.85 | Runebound - Crown of the Elder Kings In Crown of the Elder Kings players assume roles of tyrants and villains in the world of Runebound, gathering vassals to become Elder King. The goal is to be the first to collect a set of three vassals (blue challenges), which triggers the endgame. When this happens, other players try to defeat that player and his or her vassals. |
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Price: $8.85 | Runebound - Cult of the Rune The Cult of the Rune adventure variant replaces some elements of the Rise of the Dragon Lords adventure found in the Runebound Second Edition base game, creating an entirely new game experience! It includes 30 new adventure cards and a set of cardboard tokens. |
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Price: $8.85 | Runebound - Drakes and Dragonspawn The Drakes and Dragonspawn expansion pack introduces a flight of new hazards, challenges, quests, and events as the drakes and their ilk spread across the world. These cards can be seamlessly added to any Runebound Second Edition game, providing all new adventure and rewards! |
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Price: $35.95 | Runebound - Frozen Wastes The Frozen Wastes features a new, beautifully rendered board overlay, 110 new cards, six new Hero figures, and winter survival gear. The ever-changing weather is represented by new rules for the harsh conditions, weather tiles, frost counters, and white death counters. New icy terrain types include features such as snow drifts and tundra. New creatures include vicious icewyrms, menacing wendigos, and formidable frost giants. |
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Price: $8.85 | Runebound - Relics of Legend The Relics of Legend expansion pack adds new Market cards - both items and allies - to the Runebound Second Edition basic game. There are no new rules to learn, simply shuffle the cards into the market deck and begin playing. |
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Price: $8.85 | Runebound - Rituals and Runes In the fight for glory and power, only one type of magic is more powerful than the legendary Runestones, and that is ritual magic. This expansion introduces a powerful new type of Item, rituals, which require you to roll and expend certain terrain symbols before they can be used. The trade-off: they are far more powerful and versatile than other Items of the same cost. |
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Price: $8.85 | Runebound - Runemaster Character Deck The Runemaster Character Deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Runemaster to any character you may choose for Runebound Second Edition and expand your powers and abilities, or mix your Runemaster character deck with any of the five others available to produce your own, completely unique hero! |
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Price: $30.95 | Runebound - Sands of Al-Kalim In this expansion to the Runebound fantasy adventure board game, the players have found the key to this hidden place. Their goal is to forge their own entry in the Ninety-Nine Tales of Al-Kalim. Sands of Al-Kalim differs from most Runebound adventures in that it does not include Encounter and Event cards that describe a set story. Rather, the players tell the story! |
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Price: $8.85 | Runebound - Shadow Walker Character Deck The Shadow Walker Character Deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Shadow Walker to any character you may choose for Runebound Second Edition and expand your powers and abilities, or mix your Shadow Walker character deck with any of the five others available to produce your own, completely unique hero! |
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Price: $8.85 | Runebound - Shadows of Margath This is the first expansion pack to Runebound (First Edition). The pack introduces 29 new adventures cards featuring an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound basic game. |
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Price: $8.85 | Runebound - Spiritbound The Spiritbound character deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Spiritbound to any character you may choose for Runebound Second Edition and expand your powers and abilities, or mix your Spiritbound character deck with any of the five others available to produce your own, completely unique hero! |
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SOLD OUT | Runebound - The Terrors of the Tomb The Terrors of the Tomb expansion pack introduces an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound Second Edition basic game. There are no new rules to learn; the players can simply shuffle these new cards into their adventure decks and begin playing with them immediately. |
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Price: $8.85 | Runebound - The Cataclysm On the night of the cataclysm, a star fell from the sky, and the land was shattered. Many of the free towns were destroyed; the rest fell prey to terrible curses. Only the most courageous and clever of heroes can free the remaining towns from the beasts, spells, and afflictions that plague them. In this variant game, in addition to normal adventuring, the players must face the obstacles and dangers lying within the cursed towns. If they can overcome them and successfully return from special quests, they may become the towns' saviors, and the free towns will once again be able to rebuild. |
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SOLD OUT | Runebound - The Dark Forest The Dark Forest expansion pack introduces an assortment of dangerous new monsters, encounters, and events that can be added seamlessly to the Runebound Second Edition basic game. There are no new rules to learn; the players can simply shuffle these new cards into their adventure decks and begin playing with them immediately. |
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Price: $39.95 | Runebound - The Island of Dread This is the first full-size expansion for the Runebound fantasy adventure board game. Island of Dread features a gorgeous new board overlay that creates a completely new game environment. The expansion set also features 110 new cards, including new characters, encounters, challenges, events and equipment. |
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Price: $8.85 | Runebound - The Scepter of Kryos In this expansion, Runebound Second Edition is played as normal, except that the cards from the expansion replace the Encounters and Events in the normal adventure decks. The blue challenge cards represent Giant Lords that are trying to conquer the world of Runebound. |
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Price: $8.85 | Runebound - The Seven Scions A storm is coming; a storm unlike any the world has ever seen. It consumes all that it touches, and soon everything will be shrouded in its darkness. Your only hope is to awaken the Seven Scions of legend and, with their help, destroy the Stormlords. This variant game introduces new rules and two new types of card: Storm cards, which act as a clock (hastening the story and the game to a close), Events, and special Challenges all in one, and Scion cards, a new type of Ally that any Hero can call on in a moment of need. |
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Price: $8.85 | Runebound - Traps and Terrors Ancient crypts, well-defended fortresses, and labyrinthine dungeons all contain countless ways for explorers to meet their ends. In addition to more traditional foes, this adventure deck expansion contains devious traps that can delay, injure, or outright destroy the unwary. |
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Price: $e: $8.85--> | Runebound - Walkers of the Wild The Walkers of the Wild expansion pack introduces a collection of allies that dwell in the secret and quiet places of the world, as well as many tricks of their trade. These cards can be seamlessly added to any Runebound Second Edition game or adventure, giving the players more options and more adventure! |
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SOLD OUT | Runebound - Weapons of Legend Throughout history, there have been both weapons of legendary power and adventurers with the strength and courage to wield them. This expansion introduces powerful new Weapons and Allies, as well as a new type of market card that can become either an Ally or an Item when you purchase it. |
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Price: $8.85 | Runebound - Wildlander The Wildlander character deck introduces new mechanics and rules for character advancement and interaction. Add the abilities of a Wildlander to any character you may choose for Runebound and expand your powers and abilities, or mix your Wildlander character deck with any of the five others available to produce your own, completely unique hero! |
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Price: $70.95 | Runewars Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss! |
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Price: $38.95 | Runewars: Banners of War War continues to ravage the continent of Terrinoth. The free cities change hands and tyrants bleed the land dry with a death toll that has not been seen since the great wars of ages past. Each nation knows it cannot slow the passage of time, or the armies of their enemies without help. And above all, they know that the war is far from over... Banners of War is an exciting expansion for Runewars, the epic board game of conquest, adventure, and fantasy empires! Take fate into your own hands by adding new units to your armies, conscripting heroes to lead them, and employing new tactics against your foes. With eight new unit types - two for each faction - you can customize your armies like never before. New Development cards let you upgrade your existing units and purchase new faction-specific abilities, while the Commanders of the Battlefield variant lets your most valiant heroes lead your forces to victory. Featuring new Hero, Objective, Season, Reward, and Order cards, plus over 50 new plastic figures, Banners of War lets you raise the stakes in Runewars and become the ruler of Terrinoth! |
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Price: $22.95 | Ruse and Bruise Ruse & Bruise is a game that is easy to learn, but is always changing. Players employ witches, alchemists, assassins, kings, traders, and others to earn good reputations in their fields of endeavor; but the players must protect them from certain attacks of the other players. |
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Price: $35.95 | Rush n' Crush First the players choose a driver from among six armed and dangerous psychopaths. They hop aboard futuristic, armoured and over-equipped vehicles. And the race begins. The goal is to be the first across the finish line, as only first place counts. No matter the game mode used, Arcade or Overdrive, the race is always a deadly obstacle course around a track made of ten reversible tiles, which can be assembled to build many different racetracks. Fire your engines, buckle your helmet, and be ready for the armed racing game! |
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Price: $27.95 | Russian Rails Based on the award-winning Empire Builder System, Russia Rails lets players experience the unique challenges of rail-building in the former Soviet Union and the republics which have replaced it. Using erasable crayons, players design their own rail-networks across a geographically accurate map. |