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Price: $34.95 | Taboo Taboo is a party word game. Players take turns describing a word or phrase on a drawn card to their partner without using five common additional words or phrases also on the card. The opposing partners watch a timer and use a buzzer to stop the game, buzz the player describing if one of the five off limits words or phrases is used, or the describing player makes any gestures. The describing team gets a point for each card they guess successfully and the opposing team gets a point for each card they pass on, make gestures on, or lose for saying one of the off limits words or phrases. An excellent party game! |
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Price: $28.95 | Taj Mahal Control of India at the beginning 18th century is up for grabs. The 200 year-long rule of the Grand Moguls has collapsed. Now is the time for the most powerful Maharishis and princes to take control of the Indian subcontinent. The players use strategy and cunning to win influence over India, province by province and city by city. The most successful player (and the winner) is the one who establishes the most magnificent palaces and has the most power in the end. |
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Price: $26.95 | Take Me To The Cleaners TAKE ME TO THE CLEANER is a unique new couples game designed to foster friendly competition, family interaction and bonding. It truly is the Ultimate Couples game where the fun never really ends! |
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Price: $39.95 | Takenoko A long time ago at the Japanese Imperial court, the Chinese Emperor offered a giant panda bear as a symbol of peace to the Japanese Emperor. Since then, the Japanese Emperor has entrusted his court members (the players) with the difficult task of caring for the animal by tending to his bamboo garden. In Takenoko, the players will cultivate land plots, irrigate them, and grow one of the three species of bamboo (Green, Yellow and Pink) with the help of the Imperial gardener to maintain this bamboo garden. They will have to bear with the immoderate hunger of this sacred animal for the juicy and tender bamboo. The player who manages his land plots best, growing the most bamboo while feeding the delicate appetite of the panda, will win the game. |
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Price: $40.95 | Tales of the Arabian Nights In Tales of the Arabian Nights, you are the hero or heroine in a story of adventure and wonder just like those told by Scheherazade to her spellbound sultan! You will travel the land seeking your own destiny and fortune. You will learn stories and gain wisdom to share with others. Will you be the first to fulfill your destiny? The next Tale is yours to tell! There is, of course, a winner in Tales of the Arabian Nights, but the point of the game is less to see who wins and more to enjoy the unfolding and telling of a great story! In this new edition of the groundbreaking storytelling game, you enter the lands of the Arabian Nights alongside Sindbad, Ali Baba, and the other legendary heroes of the tales. Travel the world encountering imprisoned princesses, powerful 'efreets, evil viziers, and such marvels as the Magnetic Mountain and the fabled Elephant's Graveyard. Choose your actions carefully and the skills you possess will reward you: become beloved, wealthy, mighty - even become sultan of a great land. Choose foolishly, however, and become a beggar, or be cursed with a beast's form or become insane from terror! YOU will bring to life the stories of the inestimable Book of Tales in this vastly replayable board game with over 2002 tales that will challenge, amuse, astound and spellbind you for years to come. |
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Price: $42.95 | Talisman -4th Edition Revised Talisman is a cult classic board game with a fantasy theme. There are 14 characters a player can control, from the heroic Warrior to the powerful Sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, wisdom and a few good dice rolls will players be able to survive the ultimate test and beat their opponents to victory. Part of the Talisman series of games. |
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Price: $29.95 | Talisman: Dragon Expansion he Dragon brings to life six new characters to confront the draconic challenges that lie ahead. Over 300 new tokens and cards expand the Draconic Lords' influence over the land of Talisman and weave each Draconic Lord's story. New rules pace the increase of the draconic threat, and the heroes' quests become more and more dangerous as the dragons grow stronger. Now, for those brave adventurers who seek the Crown of Command, the quest means more than power and influence. It is a race to save the land from the Dragon King's tyrannical rule. Any hero who dares confront the Dragon King must be prepared for an epic battle! |
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Price: $17.95 | Talisman -The Sacred Pool Judgement day has arrived... |
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Price: $29.95 | Talisman -The Highland Expansion Legends say all magic in the land comes from an enchanted stream that flows from the tallest mountain. Atop the tallest peaks, the magical waters are at their most pure and potent, and the banks are littered with precious gems. But one must beware, for within the Highland dwells the feared Eagle King, guardian of the source of magic. Intruders and fortune-seekers will receive no mercy, for he has not forgotten that jewels stolen from him now adorn the Crown of Command itself! Talisman: The Highland adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this mountainous realm vividly to life, while six brand-new characters, each represented with a superbly detailed plastic miniature, offer fantastic new playing experiences. Climb as high as you dare, and lay claim to the unimaginable wealth that awaits atop the tallest peak in the world of Talisman! |
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Price: $18.95 | Talisman -Frostmarch Can you overcome the bone-chilling storms and strange creatures or will your blood freeze when you behold the Ice Queen's cold, cruel gaze? The Frostmarch expansion features 4 new character cards and plastic figures, 84 Adventure Cards, 20 Spell Cards, 24 Warlock Quest Cards, and 3 Alternative Ending Cards - including a final climactic battle with the Ice Queen. Brace yourself against the onslaught of the Frostmarch! |
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Price: $19.95 | Talisman -Reaper Will You Look Death in the Eye? |
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Price: $28.95 | Talisman -The Dungeon Talisman: The Dungeon adds a new Region to the game for heroes to explore. A custom-fitted map board and over 100 new cards bring this subterranean realm vividly to life. Five brand-new characters - the formidable Gladiator, noble Amazon, dashing Swashbuckler, enigmatic Gypsy, and sagacious Philosopher - are each brought to life with a superbly detailed plastic miniature, and offer fantastic new playing experiences. |
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Price: $14.95 | Talisman -Upgrade Pack Upgrade Your Game! |
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Price: $23.95 | Tally Ho At first, the forest lies peacefully under the face down tiles. As the players turn the tiles over and move them on the board, the forest awakens and the hunt destroys the serenity of the forest. The lumberjacks cut swaths through the forest to provide hunting fields for the hunters. The bears then use these same aisles to track the hunters and the lumberjacks. |
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Price: $20.95 | Taluva On Taluva, that South Seas island shrouded in secrecy, raw elemental powers prevail. Powerful volcanoes erupt, pouring their lava into the sea, forming a terrace-like jungle landscape. |
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Price: $33.95 | Tank on Tank June 6, 1944. The Allies land in Normandy to liberate France from German rule. The liberation however, won't be an easy road. From D-Day at Omaha Beach, through the battle for Normandy, the Allies will fight the Germans tooth and nail, bayonet and rifle, tank on tank. |
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Price: $50.95 | Tannhauser In 1949, this incessant war has been raging for 35 years and finally a secret archaeological dig has delivered to the Obscura Korps a long sought ancient relic. This artifact is thought to guard an ancient parcel of knowledge. The exact emplacement of one of the four dark cardinal corners of reality is on the verge of being revealed. A portal leading to hell, this un-sanctified zone is found buried within the secular crypt of a fortress situated in the heart of central Europe. The Reich's 13th Occult Division is there now. They are about to call upon the Cohorts of Chaos to help them force the world into eternal servitude. |
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Price: $44.95 | Tannhauser -Operation Novgorod Deep in their secret Siberian bases, the Russian Scientific Security Committee has assembled a weapon defying all known physical laws, Project Code Name: S.V.A.R.O.G. During the project's final testing phase, the laboratory super-generator suddenly exploded. Was it an overload? A commando attack? The awakening of ancient Slavic deities? |
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Price: $11.95 | Tannhauser -Ramirez Sergio Delastillas Ramirez Sergio Delastillas is a decorated Union soldier and a specialist in traps. Each individually packaged figure includes a pre-painted plastic model, reference card, cardboard tokens, and an introductory scenario. A copy of Tannhäuser is required to play. |
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Price: $10.95 | Tannhauser -Gorgei The mercenary Gorgei hails from Russia, the land explored in the forthcoming Tannhauser expansion Project Novgorod. Each individually packaged figure includes a pre-painted plastic model, reference card, cardboard tokens, and an introductory scenario. A copy of Tannhäuser is required to play. |
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Price: $29.95 | Tannhauser -Daedalus Somewhere in Crete, buried under the ruins of the Palace of Knossos lay fantastic secrets hidden and trapped by the famous Labyrinth of Minos. You send in your commando squad to uncover the secrets, but find a dark winding complex of tunnels filled with enemy soldiers. You must fight or die! Daedalus is the second expansion map for Tannhäuser. It introduces the Labyrinth of Minos where you will explore the maze made famous by the Minotaur of Minos; filled with mystery and great treasure. Daedalus introduces several new concepts to Tannhäuser maps. Included are one way spaces, restricted spaces and 4 entry points! There is also a horizontal tram system to speed a single character's across to the opposite side of the map. There is also a series of 6 scenarios and 64 tokens featuring many of the Token of the Month entries. |
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Price: $14.95 | Tannhauser - Shogunate Troop Pack Through force and diplomatic guile the Sho-gunate has taken to the mainland. Divisions of Ashigaru march against the enemies of the Sho-gun Hatamoto, while highly trained agents of the elusive "Shin" use the cover of darkness to accomplish their goals. The Sho-gunate Troop Pack for Tannhauser includes one painted Ashigaru figure and one Shin Agent figure, each with character sheets. This, along with 24 game tokens, 17 equipment cards, and a 12-page rulebook with an included scenario, lets you add these versatile killers to your Reich or Sho-gunate team. |
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Price: $9.95 | Tannhauser - Iroh Minamoto Tactical genius, diplomat, servant to the Imperial Throne... the dossier on Iroh Minamoto, often referred to as "the Daimyo", continues to grow. No matter haw many times he is defeated, Iroh and his katana continue to return to the battlefield, unperturbed and ready for another fight. This single miniature pack for Tannhauser - Iroh - contains one painted Iroh figure with a character sheet, 12 game tokens, 11 equipment cards, and a 12-page rulebook that includes a dedicated scenario! Add him to your Reich team, or let him lead your Sho-gunate forces into battle! |
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Price: $9.95 | Tannhauser - Natalya A naturally gifted scientist and tinkerer, Natalya is an Epic Hero expansion for Tannhauser. Having helped Oksana explore the abandoned technologies of Kizhi and worked to improve them, she now serves Oksana and her New Guard as 2nd Lieutenant. Her massive Kostjak Bronka Apparat (KBA) suit offers remarkable protection, while her devastating Volta Lightning Cannon is able to target multiple combatants with a single blast. Natalya comes complete with a sculpted and painted miniature, character sheet, tokens, equipment cards, and a rulebook, which contains rules for including her in your team as well as a unique scenario to test her leadership skills and the resilience of her KBA suit. |
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Price: $21.95 | Tannhauser - Operation Hinansho Operation: Hinansho is a map supplement for the Tannhauser board game, introducing new maps, new rules, and a new campaign of exploration, secrets, and espionage. In Operation: Hinansho, players can explore and engage their foes on two exciting maps: the Kitamon Research Base and the Okinawa Crash Site. In addition to the never-before-seen maps, new scenarios and tokens are included to bring more options to existing Tannhauser campaigns. Operation: Hinansho also includes rules for new circle types and additional equipment. Now, your troops can lock doors behind them, shoot from hidden locations, and even detonate large portions of the map! |
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Price: $39.95 | Tanto Cuore Each player plays as the Lord of a mansion and hires maids to fill out their house to become the King of Maids! The end goal is simple enough, the player who has the most Victory Points at the end of the game wins! Player's acquire Victory Points by employing a variety of maids and "Love" cards that allow for different strategies. You can even employ Private Maids that stick around to use their special powers each per turn! Some give you a bonus, or affect your opponents in a negative way. But beware, your opponents can make your maids sick or give them bad habits, affecting your maids in negative ways and decreasing your Victory Points! |
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Price: $39.95 | Tanto Cuore: Expanding The House Tanto Cuore: Expanding the House, both a standalone game and the first expansion for Tanto Cuore, brings a garden theme to the world of maid-collecting, with construction cards such as "Garden", "Lily Garden" and "Leaving". Tanto Cuore: Expanding the House includes 280 cards, with artwork from 27 artists. |
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Price: $25.95 | Telestrations Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on. |
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Price: $19.95 | Techno Witches Heinrich Glumpler is well-known for his original game ideas. With Zauberstauber (Magic Duster), he's tackled witches - but not the kind of witches that are known to most, that is, wrinkled old crones that fly about on dusty broomsticks. His new generation of witches are totally hip and savvy, and they use high-tech vacuum cleaners to take to the skies - those would be the Magic Dusters. The complicated magical duster technology makes special demands of its pilots. In the good old days, you could simply sit on your broomstick and fly off. But now, the flight pattern of the duster must first be properly programmed into the machine. No surprise then, that witches who aren't yet completely familiar with the new technology often end up on the wrong track while programming their flight routes. |
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Price: $22.95 | Tenjo The peace that existed in decades past has vanished. A new breed of warlords has emerged. Among these men, authority depends on the ability to wage war. Each seeks to control and unify the nation. You command a fearless army of Samurai soldiers, Daimyo generals, and secret Shadow Warriors. Your military strength is immense. However, to acheive victory you cannot rely on military strength alone. Fear, greed, trust, and deception may be your most powerful weapons. You must anticipate your enemy's ambitions and understand the true nature of man! In the end, only one can rule the nation. Will you be crushed by your enemy? Or will you have the ability to become Shogun! |
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Price: $14.95 | Terra The world is in crisis. Ecological disasters, socio-economic difficulties and diplomatic challenges abound. Will you be able to help your fellow players save the planet while balancing your natural desire to come out ahead? |
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Price: $29.95 | Terra Prime It was on October 24th that Admiral Jaffee took the fleet and departed back to Terra - a war-torn wasteland that used to be rich with life. The Terran Federation has commissioned this space station, at the farthest reaches of the known universe, because they believe there are habitable planets here. I know you are young fledgling captains and you have your doubts, but know this... You must complete Terra Prime and colonize these planets! The great Terran fleet may never return; it's up to you to develop a stronghold for humanity here. Watch out for hostile aliens, and don't forget Federation Military code 626.B.7.i... One of you will become admiral. |
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SOLD OUT | That's Life You just got onto the path to victory, and now you have to take this blasted card. But remain calm, because the game's not over yet. The last card decides the winner here. Only then is the final scoring done. As the saying goes: He who laughs last, laughs best... |
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Price: $46.95 | Thebes Thebes is a game of competitive archeology. Players are archaeologists who must travel around Europe to acquire knowledge about five ancient civilizations -- the Greeks, the Cretans, the Egyptians, the Palestinians, and the Mesopotamians -- and then must use this knowledge to excavate historical sites in the areas of these civilizations. Through the course of the game, expositions are revealed, and an archaeologist who has treasures from the requisite civilizations may claim the prize (this is a change from the first edition's handling of exhibitions). The archaeologist who learns the most about the civilizations, claims the greatest-valued artifacts, and collects the most exhibitions will win out over his or her colleagues. |
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Price: $17.95 | Theophrastus At the end of the Renaissance, one alchemist rose above the rest: Theophrastus von Bombast der Hohenheim. |
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Price: $19.95 | The Target In the Target, you are either a CIA or KGB agent trying to deposit sensitive intel to your agency's headquarters. Use cutting-edge espionage techniques to ascertain who is with you and who is the enemy. Assassinate your enemies to prevent them from talking. But be careful, the one you trust may be a double agent. |
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Price: $31.95 | The Thief of Baghdad The sun is going down and dusk is slowly descending upon Baghdad's silhouette. The shadows in the alleyways are getting longer and becoming darker. The Bazaar slowly empties and the honorable citizens of this desert metropolis make their way home. This is the time when Ahmed and his men go about their business. They have planned a big mission for this night. They want to steal no less than 4 treasures from the palaces to leave no-one in any doubt -- there is only one thief of Baghdad! |
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Price: $12.95 | Three Dragon Ante: Emperor's Gambit This fun card game updates the popular Three-Dragon Ante card game, adding new cards and new ways to foil your opponents! Designed for 2-6 players, Three-Dragon Ante: Emperor's Gambit showcases dragons and iconic character archetypes from the D&D world. Easy to learn and play, this game is great for everyone, from dedicated D&D gamers to poker fans to casual card players. D&D characters can also play Three-Dragon Ante: Emperor's Gambit within the context of any D&D campaign. |
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Price: $8.85 | Third World General In Third World General each player takes turns playing cards that will either raise or lower their power and approval ratings. Players may play cards on one another to hamper their opponents' efforts. A player wins the game by being the first to reach a power base of 30 points, while not letting their approval rating drop to zero. Players are eliminated if their approval reaches zero, however players must be careful to not eliminate one another too early. If only one player remains and no winner has been determined by power points all players lose the game. |
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Price: $33.95 | Those Pesky Humans Those Pesky Humans game turns the tables and lets you play the role of the Monsters who are fighting off the annoying Humans who keep invading your dungeon. This game is playable against one or a team of your friends. It is highly re-playable due to the variable dungeon tile design and the variety of Avatars and abilities you may choose to play with each game. Mechanics are kept very simple to keep the pace of the game moving quickly. |
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Price: $49.95 | Through the Ages Through the Ages is a civilization building game. The goal is to develop your civilization, not to destroy other ones. Military strength is just one aspect of your nation, as well as population, production or science. It is up to you which aspect you will concentrate on, more or less, but you should not underestimate any of them while building your civilization. |
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Price: $36.95 | Through the Desert Each player attempts to score the most points by snaking caravan routes through the desert, trying to reach oases and blocking off sections of the desert. Many people feel that it is reminiscent of Go. |
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Price: $30.95 | Thunderstone Thunderstone is a fantasy deck-building game. Fight the evils of the dungeon to prove your worth. Gain powerful weaponry and level into new and mighty hero classes. Claim the best cards and survive to take the Thunderstone. |
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Price: $25.95 | Thunderstone: Heart of Doom For years heroes have roamed the world searching for the legendary Thunderstones. Now, with seven in hand, the heroes must find the final stone of legend, to seal away the destructive entity known only as Doom. With the location of the eighth stone still unknown, he has begun to appear in the world. Time has run out, the heroes must face Doom on his terms! Thunderstone: Heart of Doom brings to a climax the battle that has been building since the first release! Heart of Doom introduces seven new heroes, thirteen new village cards, and five new monster groups to challenge your deck-building skills! Heart of Doom also features the battle with Doom, including a special scenario to bring war to the ultimate evil! Set in the village of Artera, new dynamics and mechanisms ooze from every aspect of the game, in much the same way that a sinister evil oozes from the nearby swamp. The village and the corrosive nature of the surroundings mean that everything is not as it seems, even once trusted villagers may be your enemy; monsters bring new dimensions to the Dungeon, and the party is set up for field promotions and new ways of acquiring experience and equipment to fight their way to Doom. It is a village and dungeon where the wary adventurer can easily fall prey to a bad decision, but the bold, brave and bright can find new ways to level up and fight evil at its Heart. Will you survive to defeat Doom? |
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Price: $21.95 | Thunderstone - Wrath of the Elements Thunderstone returns with all new monsters, heroes, equipment, and now... traps! Thunderstone brought dungeon crawling to the deck-building game genre, and Wrath of the Elements takes Thunderstone to a new level. With seven new heroes, six new monster types, and many new village cards, Wrath of the Elements can be stand alone or mixed in with classic Thunderstone for a larger experience. Wrath of the Elements also introduces Traps. This new card type creates perlious dangers for your adventuring party when revealed from the Dungeon Deck. Can you overcome the new monstrosities and claim the Thunderstone? |
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Price: $25.95 | Thunderstone - Doomgate Legion The second expansion to Thunderstone adds more to the game of "deck-building with a purpose." Doomgate Legions introduces the Cult of the Doomgate, who have guarded the Stone of Avarice for centuries. This cult, along with a sect of evil druids and other all-new monsters await your heroes as they race to secure the third Thunderstone! For sale as of Monday, December 20th |
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Price: $32.95 | Thunderstone - Dragonspire Thunderstone returns with Dragonspire! Featuring all-new art for every card (even Militia and Daggers), experience point tokens (not cards!), and the all new Setting cards which alter the game on a global scale. Dragonspire includes 18 new village cards, 11 new heroes, and 8 new monster sets. |
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Price: $26.95 | Thunderstone - Thornwood Siege Deep in the heart of Thornwood Forest lies the Stone of Blight, one of the Thunderstones desperately needed for the salvation of the world. With the forces of Doom ravaging the lands, time is growing short. When brought together, the Stones have enough power to cast him out of the world- but every stone must be captured if the heroes hope to succeed! |
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Price: $24.95 | Thurn and Taxis Thurn and Taxis takes the theme of the German post office and transforms it into a fascinating game. Players take turns building connecting routes of postal stagecoaches across Germany. Decisions must be made whether to build short, safer routes that may allow them to control territories, or to build longer, more lucrative routes. |
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Price: $23.95 | Thurn and Taxis -All Roads Lead to Rome Second expansion for Thurn and Taxis - actually, 2 expansions in one |
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Price: $23.95 | Thurn and Taxis -Power and Glory The postal carriages continue to roll. Now that players have learned to master the postal routes in the south, they naturally turn their eyes toward the north, looking for more routes to establish to add to their ever-growing postal networks. The new routes run between Holland and Sachsen - between Preußen and the free cities. The players build new postal stations in order to provide fast service for important letters to the many new customers in the north. Hard-working postal carriers add horses to their carriages to enable them to travel farther and more safely, which will help the separated Preußen provinces to achieve power and glory. With this expansion, we offer new ways for players to enjoy Thurn and Taxis. The new board opens up new areas for postal routes. To support the new board, we include new bonus tiles and new city cards (with horses on their backs to support the new rules). We hope players will enjoy these changes and the strategic opportunities they offer. |
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Price: $10.95 | Tichu Partnership climbing card game -- object is rid yourself of your hand. The deck is a standard 52-card pack with four special cards added. When it's your turn, you may either beat the current top card combination or pass. If play passes all the way back to the player who laid the top cards, he wins the trick and can lead the next one. The card led determines the only combination of cards to be played on that trick. So if a single card is led, then only single cards are played. If a straight of seven cards is led, then only straights of seven cards, etc. The last player out gives all the cards he won to the player who exited first, and the last player's unplayed cards are handed to the opposite team. Fives, Tens and Kings are worth points, with each hand worth one hundred points (without bonuses). The first team to 1000 points wins. |
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Price: $19.95 | Ticked Off In each round of Ticked Off, players are shown a category, then take turns making claims of how many items they could list in that category. Seems straightforward - but naturally there's a twist! Once all but one person has passed on increasing the target bid, a second category is revealed and each player then lists as many items as possible - but from only one of the two categories. Players then compare answers and mark out duplicates, scoring one point for each unique answer; the bidder scores two points for each unique answer, but only if he meets his bid. In addition, each player scores additional points if he listed more answers than the number bid. |
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Price: $18.95 | Ticket to Ride - Card Game A New Train Adventure Begins! |
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Price: $35.95 | Ticket to Ride Ticket to Ride is an exciting cross-country train adventure game. Players collect train car cards that enable them to claim North American railway routes. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. |
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Price: $17.95 | Ticket to Ride -The Dice Expansion In this expansion for the Ticket to Ride series, players still attempt to complete their Destination Tickets and claim routes and block each other on the map. But rather than draw and collect Train cards, they roll five custom Train dice each turn. |
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Price: $10.95 | Ticket to Ride - Alvin & Dexter Alvin & Dexter - A Ticket to Ride Monster Expansion can be added to any of the various standalone Ticket to Ride games that designer Alan R. Moon and publisher Days of Wonder have released since 2004. |
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Price: $23.95 | Ticket to Ride - India And Switzerland Map Pack Ticket to Ride Map Collection: Volume 2 - India & Switzerland presents players with two scenarios: India from Ian Vincent - On this game board for 2-4 players, in addition to scoring points for claiming routes and completing tickets, a player can also score points in two other ways. First, the player with the longest continuous path of trains receives a ten point bonus. Second, each player scores bonus points for connecting the cities on one or more tickets with two distinct routes. The first two such tickets earn five additional points each, and the next three earn ten points each for a maximum bonus of 40 points. Switzerland from Alan R. Moon - This is a reprint of Ticket to Ride: Switzerland, first published in 2007. This game board is for 2-3 players only. Instead of connecting only cities, some destination tickets connect a city to a country or one country to any of those surrounding Switzerland; a player who completes such a ticket scores the highest point value for which she qualifies. Unlike most other TtR games, discarded tickets are removed from the game instead of being returned to the ticket deck. Also, Locomotives can be used only to build tunnels. |
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Price: $46.95 | Ticket to Ride - Nordic Countries Ticket to Ride Nordic Countries takes you on a Nordic adventure through Denmark, Finland, Norway and Sweden as you travel to the great northern cities of Copenhagen, Oslo, Helsinki and Stockholm. |
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SOLD OUT | Ticket to Ride - Switzerland Officially an expansion that works with either Ticket to Ride or Ticket to Ride: Europe, Ticket to Ride: Switzerland requires the train pieces and train cards from the above mentioned original games to work. It comes with a new board, 46 new destination cards and a set of rules (in several languages) to create a new game. The Ticket to Ride: Switzerland map and rules first appeared as an exclusive map for the Ticket to Ride computer game. |
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Price: $36.95 | Ticket to Ride - Europe The second installment in our best-selling Ticket to Ride series of train adventures, Ticket to Ride Europe takes you into the heart of Europe. In addition to the new board map, Ticket to Ride Europe offers you brand new game play elements including Tunnels, Ferries and Train Stations. We've also upgraded you to First-Class accommodations with larger cards, new Train Station game pieces, and a lavishly illustrated game board. |
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Price: $15.95 | Ticket to Ride Europa 1912 The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy! |
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Price: $36.95 | Ticket to Ride - Marklin Ticket to Ride - Märklin Edition is the third installment in Days of Wonder's best-selling boardgame series that has won over 15 international game awards, including the prestigious Spiel des Jahres. |
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Price: $14.95 | Ticket to Ride - USA 1910 Ticket to Ride - USA 1910 is a new card expansion for the original Ticket to Ride board game. It consists of 181 new large format cards (the same size as Ticket to Ride Europe and Märklin), that include: 35 new Destination Tickets, a new GlobeTrotter bonus card for completing the most tickets, plus a complete replacement deck of all the cards from the original game deck. |
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Price: $23.95 | Ticket to Ride - Asia Days of Wonder's Ticket to Ride Map Collection is a series of expansions for Alan R. Moon's Ticket to Ride, with each expansion including a double-sided game board and destination tickets and rules for those locations. |
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Price: $34.95 | The Tide at Sunrise Tide at Sunrise continues the philosophy that began with A Victory Lost. Using tried and true mechanics but with some major twists, Tide at Sunrise will be a major test of player skill that is rarely seen in the wargaming hobby. Here, the base system is little more than the tried and true game from SPI called Napoleon at Waterloo. But not all is at it seems. The game focuses on two aspects of the actual event. Players have to manage their armies using an abstract logistical system called "Transport Points" in the game. The Japanese Transport Points are an abstraction of the merchant marine force that the Japanese had available in 1904 and 1905. This can be disrupted from Russian naval activity. The Russian Transport Points are an abstraction of the rail capacity of the newly built Trans-Siberian Railroad. Weather can affect this total if there are heavy snows in Siberia. Colonel Akashi can also stir up trouble and reduce the available Russian Transport totals with sudden strikes and riots in the Russian heartland. Both players use these points to bring on new forces and to replace battlefield losses. Finding the right balance of the two uses is key to being successful in the game. Secondly, players must find the delicate balance between defending and attacking on two separate fronts. How much defends and attacks towards the all-important port of Port Arthur and how much attacks or holds the tough mountain passes of Manchuria - the key to the open plains to the north - where terrain is less defensible and victory points are everywhere. |
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Price: $65.95 | Tide of Iron Tide of Iron is a game of World War II-era squad-based tactical combat. It will feature loads of plastic figures, including soldiers, equipment, heavy weapons, and combat vehicles, cards, dice, cardboard markers, and modular game boards that will represent the customizable terrain of this scenario-based wargame. |
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Price: $35.95 | Tide of Iron -Days of the Fox Across the Mediterranean lie the deserts and mountains of North Africa where soldiers of the British and German armies fight the greatest war in human history. Field Marshal Erwin Rommel leads a brilliant offensive against Commonwealth forces, far exceeding his orders and earning himself the nickname "The Desert Fox." |
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Price: $37.95 | Tide of Iron -Designer Series Vol.1 Compiled by conflict historian Dana Lombardy (Streets of Stralingrad) and featuring today's most famous wargame designers, this hard cover collection of twenty scenarios will be an incredible addition to the Tide of Iron base game. The new scenarios will vary from short skirmishes to epic battles with several of the scenarios incorporating elements from the Days of the Fox expansion. Check out some of the eighteen amazing designers who have contributed to the Tide of Iron: Designer Series. |
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Price: $22.95 | Tide of Iron -Map Pack Exp.1 Tide of Iron puts players in the thick of WWII. The Tide of Iron Map Upgrade pack lets players update their original map boards with brand new artwork and enhanced colors. Players can also use these with their existing Tide of Iron boards to create epic level battles. Also included is the cardboard from the base game with upgraded obstacles such as tank traps, bunkers, and hills, giving players much more flexibility when creating custom scenarios and recreating famous battles. |
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Price: $43.95 | Tide of Iron -Normandy This expansion to Tide of Iron allows players to recreate Allied beach landings against fortified German defenses. Players can also push past the beaches into the bocage, where soldiers fight in the dense hedgerows of the countryside.
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Price: $58.95 | Tide of Iron -Fury of the Bear The Fury of the Bear expansion for Tide of Iron builds on an already epic game experience by adding the forces of an entirely new nation, as well as new vehicles, winter terrain, scenarios, and more! Featuring nearly 100 plastic figures for the Soviet army, plus new German figures, tokens, cards, and 9 new Eastern Front map boards, the Fury of the Bear expansion will let you experience Tide of Iron in an entirely new way. |
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Price: $8.85 | Tien Zi Que Tien Zi Que (TZQ) is an entertaining pocket MahJong for two. It uses a unique selection of MahJong cards, and each card has an added color code (blue, green, red, white or black) for special scoring. With exceptional game play, TZQ brings you more fun and strategy than the traditional MahJong. All you need is 5 cards on hand and little or no MahJong knowledge to play. |
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Price: $37.95 | Tigris and Euphrates The game is set in the ancient fertile crescent with players building civilizations through tile placement. Basically, players are given leaders in four different categories (farming, trading, religion, and government) and must use them to collect victory points in these categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. |
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Price: $30.95 | Tikal Each player is the director of an expedition intent on exploring Tikal in search of the secret paths that lead to the temples and precious treasures that have remained hidden for over 1000 years. A player receives points during four scoring rounds for each recovered treasure and for each temple that he controls. |
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Price: $44.95 | Tikal 2: The Lost Temple Tikal was discovered and explored during a very successful expedition led by Profs. Kramer and Kiesling. A decade later, a scroll is found, that hints of a lost temple near the first site. This rumor rekindles their passion for Tikal and the two scientists start to discuss the prospect of another expedition to Central America. In the midst of their planning they encounter Profs. Braff and Pauchon at an international archaeology conference in Geneva, who want to know the truth about the enticing rumor. Later that day, sitting in front of a roaring fire, after a fine meal, finished off with Cuban cigars, and a few brandies, the two Swiss scientists listen enthralled by the unfolding plans of their German colleagues. To a man they clamor their unanimous assent and it is decided to join forces and go back to Tikal. Appointments are made, patrons are found, equipment is assembled, notes are compared, and then they are off. An uneventful journey takes them to Guatemala, and then on to the old site. Not too long after, they discover that there is indeed an undisturbed temple, in an adjacent valley. As it belonged to a long-forgotten king, the temple promises many surprises and much, much gold. And so the adventure begins... |
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Price: $29.95 | Tiki Mountain In Tiki Mountain players are trying to be the first to sacrifice themselves to the Volcano God and save their island from destruction. |
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Price: $8.85 | Time After Time There is a time for everything, but someone keeps changing the clock! In Time After Time you must plan ahead and put your clocks in sequential order. But keep your eye on the little mice, who like to fiddle with your plan as time ticks away! |
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Price: 7.95 | Timber! The new game of Classic skill for players of all ages. Blocks are stacked in 4 tier rows. Players alternate turns, carefully removing the blocks one by one, while at the same time replacing the removed block at the top of the stack. A move must be completed before starting another. The last player to remove and restack a block is the winner! |
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Price: $20.95 | Time's Up Deluxe Time's Up Deluxe is the tenth anniversary edition of one of the most popular party games for gamers! This is a brand new edition, with the best of the cards from the base set and the two expansions (525 cards), a whole bunch of new cards, and best of all, a very handy new electronic timer. Time's Up! is a party game for teams of two or more players (best with teams of two). The same set of famous names is used for each of three rounds. In each round, one member of a team tries to get his teammates to guess as many names as possible in 30 seconds. In round 1, almost any kind of clue is allowed. In round 2 no more than one word can be used in each clue (but unlimited sounds and gestures are permitted). In round 3, no words are allowed at all. |
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SOLD OUT | Times Square Without Champagne Charlie and Saucy Sue nothing happens in Times Square. Others flock to places that attract celebrities and other people important people. In other words, they go where the party is. Thus, folks go where Dancing Deb and Handsome Hal frequent. Players use cards to influence the movement of these people -- toward their nightclubs. The winner will be the player who is best at attracting the famous! |
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Price: $15.95 | Times Square Based on the popular game Time's Up! Time's Up: Title Recall challenges players to guess the titles of books, films, songs, and more. Players try to get other players to guess the same set of titles over three rounds. In each round, one member of a team tries to get his teammates to guess as many titles as possible in 30 seconds. In round 1, almost any kind of clue is allowed. In round 2 no more than one word can be used in each clue (but unlimited sounds and gestures are permitted.) In round 3, no words are allowed at all. |
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Price: $59.95 | Titan This classic game of the Fantasy Monster Slug-a-thon is a standby from the Avalon Hill of yore. The game still has a very devoted following, which is a tribute to the depth of the various strategies and approaches. The game is divided into two realms, the masterboard and the battleboards. On the masterboard, legions of mythical creatures roam about trying to recruit bigger and badder monsters and kill opposing legions in the process. When a combat occurs, the space is 'blown-up' by moving the action to the corresponding battleboard type. After lots of dice are tossed, the victor is returned to the masterboard with the spoils of war: points. The points mean little in and of themselves, but they are used to recruit Angels and Archangels and to augment one small character in the game. That particular character is the leader of the player's legions: the Titan. This is the player's alter-ego, and the Titan's fate and the player's fate are one and the same. |
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Price: $36.95 | Tobago Tobago is an adventure game, in which the players possess different parts of treasure maps. During the game more and more information about the locations of the treasures is revealed, and the possible locations are narrowed down. When a player identifies the location of one of the treasures she tries to reach it as fast as possible to secure the findings. |
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Price: $18.95 | Tobago A dexterity game where nine plastic tree segments are stacked up. Each tree segment has four bark sections around it. On their turn, a player gets two taps with the axe to try and knock off pieces of bark from the tree segments for one point a piece. But be careful, if a tree segment comes down it's minus 5 points! A quick unique dexterity game. |
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Price: $24.95 | To Court the King The players' persuasive powers, in a constantly shifting court, are represented by dice. Each starts with three dice. Each turn, a player rolls the dice, sets aside at least one die, and re-rolls the rest until he has set all his dice aside. With these dice, if they form an appropriate pattern, a player may obtain a character card, giving him another die or a special power. The first player to roll seven of a kind gains the King's support and, possibly, victory! |
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Price: $33.95 | Toledo In Toledo players try to forge magnificent swords and bring them into the fortress of the city, the "Alcazar". |
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Price: $41.95 | Tomb -Cryptmaster Once again, it is time to assemble a party and delve into the dangers of the Tomb! Tomb: Crypt Master is a stand-alone expansion to the of the 2008 game Tomb, a dungeon adventure game where each player recruits a unique party and races to clear more of the dungeon than any other player. Tomb: Crypt Master introduces two new boards, 80 new characters, 400 new cards, more spells, items, prayers, and tactics, and a new deck: the Crypt Master deck, which contains cards you can use to terrorize your opponents when they foolishly enter a crypt with surprises you have prepared. |
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Price: $29.95 | Top Secret Spies The players each take a secret spy and then move all spies around the board, trying to score those for their secret spy. The players also try to guess the secret identities of their opponent's spies. Whenever a spy is moved to the house with the safe, all spies score based on where they are sitting at the time. Players must be careful not to move their spy too well or their opponents will guess their spy quickly and work against their spy scoring points. Players also have special cards that give them special actions throughout the game. The player whose spy scores highest at the end of the game is the winner! |
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Price: $16.95 | Toppo Toppo is a fast card game with all players acting at once. Each player tries to get rid of his cards as quickly as possible by matching sets of three (or more) with the set showing on the layout on the table. |
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Price: $31.95 | Torres A series of devastating tornadoes, unleashed by enemy mages in the recent war has left all the king's castles in ruin. Only the foundations of these once magnificent monuments remain. He has charged his sons with rebuilding his castles and promised the throne to the one who can rebuild the tallest and largest castles. |
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Price: $44.95 | Touch of Evil A Touch of Evil, The Supernatural Game is a fast-paced game of fiendish creatures, dashing Heroes, and high-adventure. Each player takes on the role of a unique monster-hunting Hero, racing against time to stop the forces of darkness from claiming another foothold in the world of man. Only by investigating the town and building your Hero's strength can you hope to hunt down the Supernatural Villain to his Lair and defeat him in an epic Showdown. Players can race Competitively to be the first to defeat the Villain and save the town, or they can work together Cooperatively to defeat a much stronger Villain. |
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Price: $31.95 | Touch of Evil:Something Wicked The Something Wicked Expansion is packed full of new material including 4 exciting new Heroes, a new full size game board of the mysterious Echo Lake and its surrounding countryside to add to the main Shadowbrook board, over 130 new game cards including decks for three new Locations to explore, 4 fearsome new Villains to hunt, and much more! Something Wicked also includes expanded challenge for cooperative play and official solo-play rules. The stakes have never been higher and the darkness never deadlier... for Something Wicked this way comes. |
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Price: $21.95 | Touch of Evil:Hero Pack 1 The Hero Pack 1 Expansion for A Touch of Evil introduces 4 exciting new monster-hunting Heroes, Adrianna the Foreign Traveler, Harlow Morgan the Inventor, Lucy Hanbrook, and the infamous highwayman, The Scarlet Shadow; each with a highly-detailed plastic miniature. Also included are 10 powerful new Event and Location cards as well as a deadly new Villain...the Necromancer. With total control of the Walking Dead, the Necromancer strangles the streets of Shadowbrook with an endless horde of zombie minions and an unquenchable thirst for destruction. |
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Price: $11.95 | Touch of Evil Soundtrack The Special Edition Game Soundtrack for A Touch of Evil features 18 tracks of music created specifically for the game. This includes the entire original soundtrack plus five new songs inspired by upcoming expansions. The CD features new artwork and liner notes from the composer and two exclusive new game cards only available with the Special Edition Soundtrack. This is a must-have for fans of the game! |
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Price: $32.95 | Tower of Babel Together, the players build the eight wonders of the ancient world. While building together, each tries to provide the majority of the components for each wonder and collect scoring tiles. Together, these things earn the players victory points. And, the victory points determine the winner at game end. |
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Price: $8.85 | Trading Faces In Trading Faces, players quickly swap Emotion Cards until one has three of a kind. Then, that player makes the expression on the matching cards, only using their face! Guess correctly to win points. Will you be happy or surprised with your guess? There are 13 numbered sets of 3 cards each; each set is showing a feeling (happy, said, afraid, etc.). Each player starts with a number of cards and passes one of them on to the next player (simultaneously). All cards are picked up and a player who has a complete set calls Stop. Then he or she shows the feeling on the set (only with his or her face, no words or hands). The other players take turns guessing. The first player who guesses correctly gets one of the cards as a point; the player who showed the emotion gets the other two and draws a new card. Then the next card is passed on. Repeat until there are no more cards in the stack and a player has less than 3 hand cards. Whoever collected most cards wins. |
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Price: $14.95 | Train of Thought Train of Thought is a party word game. Players take turns trying to get opponents to guess a particular word, giving only a 3 word clue - and one of those words must be from a prior answer! For each clue given, each player may make 1 guess. If none are correct, the clue-giver creates another clue, using one of the guesses and up to 2 other words. |
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Price: $21.95 | Trans America A very simple railway game. Each player has a set of 5 cities strung across the US that need to be connected by rail. Players place either 1 or 2 rails each turn. The player who can make the best use of the other players' networks is generally victorious. |
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Price: $23.95 | Trans Europa Now it is time to go railroading in Europe. Just like Transamerica, players work together building a railroad network, but this time it is across Europe instead of the United States. The first to have their five cities connected winds the round -- the others lose points for being too slow! After 3-4 rounds, the player with the most points wins the game! |
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Price: $23.95 | Travel Blog- Europe & USA Some people love to travel. Others love to read about traveling. Imagine an Internet magazine designed to bring these people together. Would you like to join ranks of their travelbloggers? |
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Price: $20.95 | Treasure Chest -Alea The 10 year anniversary of alea is celebrated with an expansions box: Treasure Chest. A medium sized box, containing 10 expansions for 6 alea games.
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SOLD OUT | Trias The Triassic age began 250 million years ago with the greatest global catastrophe ever. 95% of all species were eliminated and those remaining moved quickly to fill the voids on the habitable lands. The remaining species seek to find places for themselves on the newly-forming islands that are forming as the pre-continent Pangea slowly breaks up into the smaller continents of the future. |
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Price: $23.95 | Triarchy Since ancient times along the Nile, the Eye, Scarab and Snake vie for positional advantage. Yet, they are not completely in control of their movements. Through clever maneuvering of your own tokens and those of your opponents, be the first to reach your home base in the sands of Egypt. But beware, sandstorms can literally change your world. |
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Price: $16.95 | Triumvirate Triumvirate is a fast paced game for two that requires subtle hand management and card play to win consistently. The mechanisms in the core rules make for a very satisfying, imperfect information player trick taking game. In addition to the core game there is a drafting variant that removes randomness from play beyond the initial card deal. I have included both variants in the rule set as I found players to have a preference for either one or the other style of play. |
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Price: $39.95 | Tribune In ancient Rome, tribunes were highly esteemed individuals elected by the people to represent them politically and militarily. In the board game Tribune: Primus Inter Pares, players take on the role of a powerful and ambitious patrician family. By applying influences and manipulating controls over the various factions, they attempt to pave their way to victory in order to attain the high office of the tribune. |
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Price: $24.95 | Tribune Expansion The Roman empire thrives, conquests and wealth make the city to the capital the world. Countless slaves serve the rich and mingle among the citizens of the city. Envy and murder gain the upper hand and finally the days of the republic seem to be counted as an emperor arises to rule a city and an empire as well. |
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Price: $10.95 | Trick or Treat Against the sand timer, you've got to match off 8 dice against the cards you've been dealt. The dice show various pumpkin heads from Halloween, with different eyes, mouths and stems. Grab the dice that match your cards and pass them for checking. If you're correct, grab some sweets, but if you're wrong, your checker dumps one of their cards on you. Play some rounds and the most sweets wins. |
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Price: $18.95 | Triumvirate On the banks of the Rubicon a legionnaire's footstep brings Civil War and sets upon a course of events from which an emperor will emerge. How will you master the battles that are to come on the field, in the senate and through the streets of Rome? Triumvirate is a fast paced game for two that requires subtle hand management and card play to win consistently. The mechanisms in the core rules make for a very satisfying, imperfect information player trick taking game. In addition to the core game there is a drafting variant that removes randomness from play beyond the initial card deal. I have included both variants in the rule set as I found players to have a preference for either one or the other style of play. |
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Price: $39.95 | Trivial Pursuit - Beatles Roll a custom Beatles die that determines the question level: easy, medium, or hard. Answer over 2,500 absorbing questions about the legendary rock band as you travel around the custom game board with a bonus track that creates more strategy, more interaction, and more fascination for the boys from Liverpool as players enter different zones including Come Together, All You Need Is Love, Get Back and Ticket to Ride. Six fab Beatles catagories include Songs, Movies, History, On Their Own, Albums&Singles, and The Beatles In America. Show off your Beatlemania with 2-36 other Beatlemaniacs inTrivial Pursuit - The Beatles Collector's Edition! |
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Price: $23.95 | Trivial Pursuit - Rolling Stones Trivial pursuit, rolling stones edition! With over 2,000 questions from six categories, covering the band,s history, music, accomplishments and more |
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Price: $35.95 | Trollhalla You and your hideous troll-friends have decided that it's time for a career change. You are tired of guarding bridges and shaking down weary travelers all for the sake of a few clinking coins! Tolls are down, bandits are up, and besides, living under your bridge is damp and uncomfortable--and breathing all that crumbling bridge mortar is taking a toll on your lungs... It's time to venture forth and find some fresh sea air! In Trollhalla, you join forces with your fellow trolls to sail the seas in search of islands filled with pillage and plunder. Crunchy livestock, nervous monks, panicked princesses, piles of gold, and casks of grog await you! But watch out for Billy Goats--if you're not careful they will knock parts of your precious stolen cargo out of your boat! With so many goodies lying about on these islands, it feels like you've died and gone to troll heaven, or perhaps someplace even better -- Trollhalla! |
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Price: $8.95 | Trophy Buck Get that buck! Trophy Buck is a fast-moving game about deer hunting. The 12 custom dice represent deer. Push your luck to bag the most points, but stop rolling before too many "startles" end your turn! Will you bring home a trophy, or will you just be looking at tracks? Each game takes 10 to 20 minutes and can be taught in a single round. It comes in a durable cammo bag - great to take on camping or hunting trips. |
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Price: $22.95 | Trouble - Star Wars Help Anakin Skywalker and C-3PO race around the chamber to save R2-D2 from the force field! Give the bubble a pop to get Artoo on his feet! With Artoo's help, you can fly around the board at galactic speed, bring out another pawn to help you, or bump one of your opponents' back before they do it to you! Be the first member of the Republic to get all four of your players to the finish area - and you win! DIFFERENCE FROM CLASSIC TROUBLE: The dice bubble contains a small figure of R2-D2 which acts as an extra dice with a value of "6" if Artoo is standing after the "roll". This can be used in conjunction with the regular die in the bubble. |
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Price: $40.95 | Troyes In Troyes, recreate four centuries of history of this famous city of the Champagne region of France. Each player manages their segment of the population (represented by a horde of dice) and their hand of cards, which represent the three primary domains of the city: religious, military, and civil. Players can also offer cash to their opponents' populace in order to get a little moonlighting out of them - anything for more fame! |
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Price: $12.95 | Trump Tricks Game In the game, the players take tricks to get bear, wolf, wild boar and muflon cards. In the first three game turns the number of tricks is predetermined whereas in the fourth and last turn each player tries to get as many tricks as possible. In addition to the basic game there are two optional rules for experienced players! |
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Price: $29.95 | Tsuro Build your own Path without your opponents steering you in the wrong direction-or off the board! Tsuro is the quick-playing game in which directions can change as easily as the game plays. The rules are simple: You place your stones, select your tiles, and attempt to build a safe Path for your journey. The Paths of other players cross and connect, so the choices you make affect all the journeys across the board. Stay on the right Path -- your journey begins here. |
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Price: $20.95 | Turbo Taxi In Turbo Taxi, players try to be as quick as possible in making a town layout which meets the stipulated requirements. They have to add road tiles to a starting tile so that both their taxis can reach their destinations. |
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Price: $33.95 | Turning Point Turning Point is thus a game of card play and management, which unfolds on the historical battle map - it uses squares, rather than hexes - with the use of some large counters. This is a game of position, feint, and sudden attack with what you hope are better odds (since you don't know what cards your opponent will play, if any, and you never know what his final strength will be). No dice are used. And there are no CRT's. |
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Price: $68.95 | Twilight Imperium Welcome to a galaxy of epic conquest, interstellar trade, and political intrigue. Twilight Imperium is an exciting board game in which 3-6 players seek to build a galactic empire by the cunning use of strategy, diplomacy, and resource management. By taking on the role of a great interstellar race, players will seek the ultimate goal: to claim the Imperial Throne on Mecatol Rex and lead the galaxy to a new age of glory. |
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Price: $42.95 | Twilight Imperium - Shattered Empire Welcome back to the Twilight Imperium universe. In the Shattered Empire expansion, the galaxy is larger and more dangerous -- and the glory of conquering it is greater than ever before. Now four new races enter the struggle for the Imperial Throne, and up to eight players can vie for control of the galaxy. There are new planets to conquer and new spatial anomalies to contend with, but there are also new technologies to aid each race. As war rages across dozens of systems, the question remains: Who will unite the pieces of this shattered empire and lead the galaxy into a new age? |
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Price: $43.95 | Twilight Imperium - Shards of the Throne Shards of the Throne is an epic expansion for Twilight Imperium, adding new races, new units, and many new options to create an even more incredible power struggle in the far reaches of the galaxy. Mercenaries, Mechanized Units, and all-new Flagship units give players more options for customizing their fleets and Ground Forces, while the Political Intrigue option will crank up the agendas and espionage of the political phase. Also adding Race-Specific Technologies, alternate Strategy Cards, new System Tiles, Space Domains, and an all-new scenario that puts one player in control of the legendary Lazax Empire, Shards of the Throne creates a completely new way to wage your galactic conquests! |
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Price: $47.95 | Twilight Struggle Deluxe In 1945, unlikely allies toppled Hitler's war machine, while humanity's most devastating weapons forced the Japanese Empire to its knees in a storm of fire. Where once there stood many great powers, there then stood only two. The world had scant months to sigh its collective relief before a new conflict threatened. Unlike the titanic struggles of the preceding decades, this conflict would be waged not primarily by soldiers and tanks, but by spies and politicians, scientists and intellectuals, artists and traitors. Twilight Struggle is a two-player game simulating the forty-five year dance of intrigue, prestige, and occasional flares of warfare between the Soviet Union and the United States. The entire world is the stage on which these two titans fight to make the world safe for their own ideologies and ways of life. The game begins amidst the ruins of Europe as the two new "superpowers" scramble over the wreckage of the Second World War, and ends in 1989, when only the United States remained standing. Twilight Struggle inherits its fundamental systems from the card-driven classics We the People and Hannibal: Rome vs. Carthage. It is a quick-playing, low-complexity game in that tradition. The game map is a world map of the period, whereon players move units and exert influence in attempts to gain allies and control for their superpower. As with GMT's other card-driven games, decision-making is a challenge; how to best use one's cards and units given consistently limited resources? |