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Price: $55.95 | U-Boat Leader "The only thing that ever frightened me during the war was the U-Boat peril." - Winston Churchill The Battle of the Atlantic was the longest continuous campaign of World War II running from 1939 through to the defeat of Germany in 1945. It involved thousands of ships, stretched over hundreds of miles of ocean, and involved hundreds of convoy battles and single-ship encounters. During the struggle advantage switched back and forth between the U-boats and Allies as new weapons, tactics, and countermeasures were developed and implemented. U-Boat Leader takes the Leader series to new depths, letting players control a group of U-boats on missions in the Atlantic. The core system of the game will be familiar to players of other Leader games, allowing them to quickly get into the game. A major portion of the game is determining where to send your submarines. Do you concentrate your submarines in one or two areas to form wolfpacks or spread them out in the shipping lanes to increase the chances of finding contacts, or do you send them on special missions (such as mine-laying)? You can also spend Special Operations Points to support your submarines by adding search planes to help find enemy ships or by sending supply ships and subs (Milk Cows) to extend the endurance of the submarines. During longer campaigns you need to manage the U-boat patrol rotation to keep subs on station. When a patrolling U-boat comes into contact with an enemy force it can call other boats in the same patrol zone to form a wolfpack or attack alone. The action then shifts to the tactical display where the U-boats try to close with and attack merchants while avoiding the escorting warships. When an attack starts you will have an idea of the number and general type of ships in the group, but you have to close with the ships to actually identify the ships. |
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Price: $32.95 | Ubongo The board of this game consists of six rows. On each row, twelve gems (of several colors) are arranged. Each player places his pawn in front of one of those rows. Each player receives a playing card on which a shape consisting of several squares is depicted. Each player also gets 12 tiles consisting of 2, 3, 4 or 5 squares in some shape. By means of a dice roll, each player is assigned three or four tiles which he has the use to fill the shape on his card. Now, the players try to solve their own "puzzle". The race is timed by a sand glass. The outcome of this race determines the play on the main playing board. The player who was the first to solve his puzzle in time gets to move his pawn up to three rows, the player who came second may move two rows and the player in third may move a single row. The players may collect two gems from the front of the row their pawn is on, so the more rows you can move, the more control you have on what color gems you can collect. |
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Price: $30.95 | Ubongo Extreme This is a sequel of successful Ubongo, but now on a higher level of difficulty. Just like in Ubongo, all players put their tiles simultaneously down on their player mat to fill up the requested shape as fast as possible. This isn't easy at all because of the new and uncommon shaped hexagonal tiles. It is as fascinating as the original, which proved to be addicting. |
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Price: $19.95 | Ubongo Duel Now, Ubongo goes two-player! Each player tries to solve the same puzzle with the same tiles faster than his opponent. The first one gets a point. The game ends after 9 rounds (max.) or as soon as one player has reached 5 points. |
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Price: $17.95 | Ultimate Werewolf - Ultimate Edition Ultimate Werewolf: Ultimate Edition is the ultimate party game for anywhere from 5 to 68 players of all ages. Each player has an agenda: as a villager, hunt down the werewolves; as a werewolf, convince the other villagers that you're innocent, while secretly dining on those same villagers each night. Dozens of special roles are available to help both the villagers and the werewolves achieve their goals while thwarting their opponents. |
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Price: $8.95 | Ultimate Werewolf - Compact Edition Ultimate Werewolf: Compact Edition is Ultimate Werewolf in your pocket, with 40 cards, dozens of roles and a comprehensive set of rules. Fully compatible with Ultimate Werewolf: Ultimate Edition (if you need extra cards for more players) and Ultimate Werewolf: Classic Movie Monsters. While compact, this version of Ultimate Werewolf plays up to 34 players at one time! |
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Price: $26.95 | Underground The goal of the game is to build the most successful Underground lines and in doing so gain the most points. You can gain points by connecting your lines to various destinations on the board, and by having the passenger use your lines to travel from station to station. |
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Price: $30.95 | Undermining In Undermining, players dig for resources on an alien world, making the best of the actions available to them to achieve short term goals (such as obtaining particular resources) while upgrading their mining vehicles and fulfilling contracts in the long term. To win, you need to earn more "star bucks" than anyone else, and you earn those by completing contracts, upgrading vehicles, finding alien technologies and having resources on hand at the end of the game. Upgrading your mining vehicle - your UMVee - also provides it with special abilities that can come in handy throughout the game. Undermining is a highly interactive game, with player actions sometimes benefiting and sometimes impacting the future actions of others. Competition for resources is important, of course, but using open tunnel spaces to get where you need to go - and blocking those spaces from opponents - is also key. Players can still move through other UMVees, but doing so costs battery power, and managing your batteries - which allow extra actions - is another important aspect of playing well. Undermining comes with a double-sided game board, with player interaction being significantly different from one side to the other. With a random layout of resources, UMVee upgrades, contract variability, and one-off special bonuses from the finding of alien technology, no two games of Undermining are ever the same. |
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Price: $17.95 | Unspeakable Words Decode the ancient secrets of R'lyeh by forming words with the letters you find in this sanity-sapping letter game. The more angles that appear in the words, the greater their mystical value, but beware! For each word that is created, you must roll a sanity check against its value to see if the word's power drives you mad! |
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Price: $12.95 | Uno Players race to empty their hands and catch opposing players with cards left in theirs, which score points. In turns, players attempt to play a card by matching its color, number, or word to the topmost card on the discard pile. If unable to play, players draw a card from the draw pile, and if still unable to play, they pass their turn. Wild and special cards spice things up a bit. |
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Price: $24.95 | Uptown The goal is to have the fewest number of groups of tiles on the board at the end of the game. The players take turns placing one of their five tiles on a 9x9 grid and then draw another tile to replace it. There are three tiles which each player can place on each space: a letter, a number, or the item which represents the 3x3 sector of the board the space is in. If another player has placed a tile it may be captured by playing a legal tile in its place, only if removing the tile doesn't break a group of tiles belonging to the player into more than one groups. If players tie for the fewest number of groups at the end of the game, then the winner is the one who captured the fewest opponents' tiles. |
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Price: $35.95 | Ur In the age of its maximum splendor, this vast and fertile geographical area was a scene of destiny for some populations, who resolved to settle in the richest and most strategically advantageous territories. Over the course of centuries these populations succeeded in developing all aspects of their civilization wisely. This was the main factor enabling them to found marvelous cities like Ur and to construct gigantic buildings like Ziggurats. |
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Price: $59.95 | Urban Sprawl Players assume the roles of entrepreneur, tycoon and politician -- each helping in the development of a hypothetical "Anywhere, USA." Wealth and Prestige will be earned and spent throughout the game. Buildings will rise only to later be demolished for better and larger fare. Throughout the game players will gather valuable Permits. These will result in either a wealthy Investment or the foundation of a new building Contract. Players will strive to become dominant in one or more building Zones in order to acquire beneficial political offices. All of this eventually leads to the end game - a vibrant metropolis that is revered around the world - when the player with the most Prestige will be crowned the winner. |