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Price: $24.95 | Wacky Wacky West In Wacky Wacky West you and your fellow townfolk place track tiles, street tiles, and river tiles hoping to destroy your rivals' buildings. Every time someone tries to build over a precious outhouse, the town votes! You try to enlist your supporters (represented by cards) to vote with you to stop or encourage the play of certain tiles-perhaps saving some of your buildings or taking out those of your dastardly opponents. |
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Price: $29.95 | The Walking Dead Board Game In The Walking Dead Board Game, based on the AMC television program of the same name, you can play as survivors or zombies. Create unexpected alliances to get back to camp alive, blasting zombies with shotguns or crossbows - or stalk your former friends as a risen corpse. |
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Price: $27.95 | The Walking Dead: The Board Game The Walking Dead: The Board Game from Z-Man Games transforms the Robert Kirkman comic book series into a board game, giving "fans the opportunity to play Rick, Shane, Andrea, and other favorite The Walking Dead characters as they deal with zombies, collect supplies and pick up the pieces of their lives", according to a press release announcing the game. Encounter and location cards recreate scenes and events from the comic book series. |
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Price: $62.95 | Wallenstein The 2012 rerelease of Wallenstein tweaks the 2002 title from designer Dirk Henn and publisher Queen Games, while including two new expansions. The setting and game play of the two games are mostly the same. In 1625, the Thirty Years' War is underway, and military leaders like Albrecht von Wallenstein and Gottfried Heinrich Graf zu Pappenheim are roaming the country, fighting for land, and trying to establish the best of everything for themselves. The game lasts two "years," with players taking actions in the spring, summer, and fall, then possibly suffering from grain shortage and revolts in the winter before scoring points for the year. After two years, the player with the most points - with points being scored for land and buildings under one's control - wins. In each of the "action" seasons, ten action cards are shuffled, then laid out, with five face-up and the rest face-down. The five bonus tiles (which provide extra money, grain, or armies) are also laid out. Each player then secretly assigns one of his county cards (or a blank card) to each of the ten actions on his individual player board, in addition to bidding for player order and choice of bonus tile. |
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Price: $36.95 | Walnut Grove Walnut Grove could be also described as a light mashup between Carcassonne and Agricola. The goal of the game is to develop your own ranch. Better the ranch, the more points you will score at the end of the game. Players can improve their ranch during the game by adding new land tiles to it, hiring more workers, building improvements, etc. The game play is divided to eight Years, and each year is divided to Spring, Summer, Fall and Winter phases. During Spring, players add land tiles to their ranch. During Summer, players place their workers to gather resources from the fields. When the Autumn comes, all players get to visit the city. Finally, during the Winter phase, players need to feed their workers and heat their homes. In the city you can hire workers, trade goods to coins, build improvements, and so on. Each player may do only one action in the city though. The city is kind of a rondel that is divided into halves; each time you cross the midline, you have to pay a coin. Therefore it is wise to move as slowly as possible on the rondel, but then again, you have consider what actions you want to take! The land areas will produce resources, when you place the workers there. Also, the tiles do not need to match, but you want them to, as larger areas of the same type will give you greater production. Spring, Summer and Winter phases can be done simultaneously, providing fast game play. The game works also nicely as a solo game. |
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Price: $44.95 | War of 1812 War of 1812 Depicts the American-British struggle for control of the Great Lakes 1812-14. The roles of navies, infantry and cavalry are depicted. Uses the block system for hidden units / fog of war. |
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Price: $72.95 | War of the Ring In War of the Ring, one player takes control of the Free Peoples (FP), the other player controls Shadow Armies (SA). Initially, the Free People Nations are reluctant to take arms against Sauron, so they must be attacked by Sauron or persuaded by Gandalf or other Companions, before they start to fight properly: this is represented by the Political Track, which shows if a Nation is ready to fight in the War of the Ring or not. The game can be won by a military victory, if Sauron conquers a certain number of Free People cities and strongholds or viceversa. But the true hope of the Free Peoples lies with the quest of the Ringbearer: while the armies clash across Middle Earth, the Fellowship of the Ring is trying to get secretly to Mount Doom to destroy the One Ring. Sauron is not aware of the real intention of his enemies but is looking across Middle Earth for the precious Ring, so that the Fellowship is going to face numerous dangers, represented by the rules of The Hunt for the Ring. But the Companions can spur the Free Peoples to the fight against Sauron, so the Free People player must balance the need to protect the Ringbearer from harm, against the attempt to raise a proper defense against the armies of the Shadow, so that they do not overrun Middle Earth before the Ringbearer completes his quest. Each game turn revolves around the roll of Action Dice: each die corresponds to an action that a player can do during a turn. Depending on the face rolled on each die, different actions are possible (moving armies, characters, recruiting troops, advancing a Political Track). |
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Price: $47.95 | Wars of the Roses Two Lancastrians and two Yorkists draft cards that give them control of major towns, nobles, bishops and royal castles. Income generated by these enables them to raise armies and to bribe nobles, bishops and ship captains to change allegiance. Players then use secret planning and simultaneous deployment to gain control of the six areas in England and Wales and, hopefully, enough votes in parliament to crown their royal heir as king. |
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Price: $40.95 | War on Terror Everyone starts the game as an Empire, with a couple of free villages and they can settle anywhere in the world. Although peaceful (we had to ban fighting in the first round) the 'politics' of the game already start to form, depending on what oil is discovered and how 'aggressive' the initial settlement choice is. |
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Price: $36.95 | Warcraft Expansion Warcraft: The Board Game receives its highly-anticipated expansion! The Warcraft Expansion Set includes a multitude of exciting and flavorful new options for your Warcraft board game experience.
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Price: $28.95 | Warhammer Invasion Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy's capital. Games play out in 25-45 exciting minutes. |
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Price: $21.95 | Warhammer Invasion -Assault on Ulthuan The Assault on Ulthuan expansion explores the bitter enmity between the Dark Elves and the High Elves. The Dark Elves are a cruel race who excel at taking prisoners, sacrificing them, and inflicting vast amounts of pain on enemy units through hit point reduction. This treacherous faction seeks to enslave the other races of the Warhammer world. The High Elves are a proud, powerful race who rely on card denial, cancellation, healing, and ranged attacks. They work to heal damage to the world and unlock the ancient mysteries of the arcane. Both will raise mighty kingdoms and venture out on perilous quests as they seek the power to stand victorious. Can either faction rise to dominance over the other, or will they both succumb to another foe altogether? Assault on Ulthuan contains two core starter decks of forty cards, as well as two capital boards for the Dark Elves and High Elves. Players of the existing factions will find plenty to aid them as well; new cards for the other four factions, plus a handful of neutrals, bring a host of new strategies, tactics, and deck-building options for each of the six races in the game. |
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Price: $22.95 | Warhammer Invasion -March of the Damned Savage warriors, the Lizardmen of the jungles of Lustria are vigilant in their fight to restore order to the world, but their enigmatic motivations make them uncertain and often dangerous allies. Meanwhile, the Vampire Counts, from their gods-forsaken castles and fortresses, lust after the power of the mortal races. It is this willful ambition that gives them their power over the dead, and those armies of Order that refuse to surrender to the Vampire Counts in life may come to serve them as mindless slaves in death. |
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Price: $21.95 | Warhammer Invasion - Legends Rising up from among the countless inhabitants of the Old World, there are those who are selected by fate to serve as its harbingers. Some are champions, battling against the ever-encroaching influence of Chaos, while others become agents of darkness, reveling in the favor of Ruinous Powers. But for good or ill, the winds of fate grant these influential figures the means to alter the Old World for generations to come, and in doing so, to become legends. The Legends Expansion is the latest deluxe expansion for Warhammer: Invasion The Card Game, and it brings the power and influence the Old World's greatest figures to your deck. With 165 cards (3 copies each of 55 cards) consisting of new options for players of all factions, the Legends Expansion delivers compelling new mechanics and deck-building options that will bring your Warhammer: Invasion game to new levels of immersion and strategy. Chief among the gameplay innovations introduced by the Legends Expansion is the inclusion of a new card type: Legend. A Legend card represents one of a faction's most influential heroes, leaders, and villains; the placement of such of card in your play area affects every zone you control, as it lends its individual strengths to your forces as a whole. For new and casual players, Legend cards present an exciting additional layer of strategy. For veteran players, these powerful cards are the keystones around which entire decks can be built. Placed in the center of your capital board, Legend cards lend their power to all three of your zones, along with certain other benefits as described by their text. Your kingdom will prosper under the strong guidance of Thorgrim Grudgebearer, Karl Franz, Malekith, and many more. But can you protect these legendary figures from enemy attacks long enough to benefit from their presence? |
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Price: $38.95 | Warlords of Europe An Area movement, epic strategy game of medieval warfare set in 13th century Europe. Players compete to militarily dominate the fiefs and castles of Europe and thus be crowned Emperor by the Pope. Warlords of Europe features nine major kingdoms of the time period, each subdivided into vassal fiefs. Each fief has its own terrain that affects its economic and defensive value. The Pope, Merchant, and Conquest decks of cards keep the action unpredictable. But, good fortune is no replacement for solid strategy, cautious planning and an excellent sense of timing. Players may start in any of the nine kingdoms making each play a unique experience. So, pick up your swords and charge into Warlords of Europe! |
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Price: $29.95 | Warrior Knights The Kingdom is in chaos. The King lies dead without an heir, slain by a villainous hand. Will a leader rise up and rally the support of the people, or will the shadow of anarchy spread over the land? |
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Price: $23.95 | Warrior Knights - Crown and Glory In the war-torn land of Warrior Knights, the conflict is far from over. The new Crown and Glory expansion provides contenders to the throne with a multitude of new options, additions, and variants. In the Crown and Glory expansion, a player can actually become King and attempt to prove that he has what it takes to retain the crown! The Crown and Glory expansion also includes Mission cards, which provide players with new paths to victory. |
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Price: $17.95 | Warriors For centuries, the kingdoms of earth have been at peace, dominated by the rule of men. But now, powerful Wizards, Dwarves, Elves, Trolls, and Goblins are ready to challenge man's reign. Even the Undead are rising up. Chaos is about to erupt as creatures battle each other and even amongst themselves for control. You must lead your armies (infantry, archers, cavalry, and more) into the fray or be crushed by the assault. It is the age of Warriors. |
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Price: $50.95 | Warriors & Traders In Warriors & Traders, players will use Actions to develop their countries' technologies, Production, Trade and Military, keeping track on separate Play-mats. They will also build armies to conquer new provinces and forts to defend their own and they will harvest and trade for resources. The game can be played either in alliance or in a free-for-all system. Player will get Victory points from fighting enemy player or the Barbarians who populate the map, from building Forts or trading. The player or alliance accumulating the most Victory points will win the game. The game ends after a maximum of 10 turns or when one or more players reach the victory conditions, dependent on the number of players and the type of play. |
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Price: $39.95 | Warriors of God The 100 Years War was a pivotal event in medieval European history. In Warriors of God, Multi-Man Publishing (MMP) and Game Journal Magazine have joined hands to bring a unique perspective to this conflict. |
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Price: $28.95 | Wasabi Wasabi! is a light and fast game where you compete against other players to assemble your quota of unique sushi recipes in a rapidly dwindling space. Players draw a variety of delicious ingredients into their hand from the pantry and play them one at a time onto the board, building off of each other's previously-placed ingredients in the attempt to complete recipes of varying difficulty. |
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Price: $48.95 | Washington's War Washington's War is a card-driven game on the American Revolution. It pits the forces of King George III against the American colonists as they fight for their independence. In Washington's War, you assume the role of either:
Washington's War is not just a re-tread of my earlier design on the same subject, but a true re-design that is keeping the basic feel while simplifying and speeding up what was already a fast paced game. Washington's War features a dice-driven combat system that quickly resolves combat and is very friendly to internet play. The game also features a new CDG discard mechanic that enables a player to play a discarded event for the cost of an operations card. Now unusual card distributions create challenges and not insurmountable barriers to push your strategy forward. Washington's War is being broadly tested on the internet to give players a voice and a source of input prior to publication. What was old is new again.... Be the man on the white horse and forge a nation or save an empire. |
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Price: $26.95 | What's My Word? You attempt to discover your opponent's Gamewords by using Guesswords with letters that not only appear in the Gameword, but that also fall in matching position. By the last turn of each round, if you are clever enough, you will be able to correctly name your opponent's Gameword and score a special bonus. You are the winner in My Word! if you have the higher score at the end of two rounds of play. |
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Price: $44.95 | Weath of Nations In Wealth of Nations, you take on the role of a national leader. Your goal is to take your nation from humble beginnings to the status of a world economic superpower. You achieve this by building Industries, which allows you to produce Commodities. There are six types of Industry tiles: Farms, Generators, Academies, Mines, Factories, and Banks. Each Industry is capable of producing a certain type of Commodity: Food, Energy, Labor, Ore, Capital, and money (respectively). The main focus of the game is trade. Because it is economically unfeasible to produce every Commodity you need, you must engage in trade to get the Commodities that you require. Each Commodity has a trade value influenced by the Markets. |
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Price: $24.95 | Weath of Nations -War Clouds War Machines are rumbling to life and the peaceful economies of the land tremble in fear. Will your nation be able to stand in the face of War or will it fall to the military might of your neighbors? Can you negotiate the delicate balance between putting resources into building your economy and creating armies to vanquish your opponents?
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Price: $13.95 | Weinhandler After their large game Santiago, Claudia Hely and Roman Pelek are releasing a tactical card game in a smaller box. With a cheese plate on the table and some vino in glasses, the wine merchants can, with this game of the same name, spend an evening trading and dealing wine. The well-done combination of creative auction mechanic and tactical set-collection game makes Die Weinhändler the ideal card game for a comfortable evening with good friends. |
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Price: $29.95 | Wellington Adapted from the designer's The Napoleonic Wars covers the campaigns in Spain and Portugal between 1812 and 1814. Simplified diplomacy as the four players play in two teams (Spain & Britain vs France Nord & France Sud). |
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Price: $10.95 | Werewolves of Miller's Hollow Werewolves of Miller's Hollow is a game that takes place in a small village which is haunted by werewolves. Each player is secretly assigned a role - Werewolf, Ordinary Townsfolk, or special character such as The Sheriff, The Hunter, the Witch, the Little Girl, The Fortune Teller and so on... There is also a Moderator player who controls the flow of the game. The game alternates between night and day phases. At night, the Werewolves secretly choose a Villager to kill. During the day, the Villager who was killed is revealed and is out of the game. The remaining Villagers (normal and special villagers alike) then deliberate and vote on a player they suspect is a Werewolf, helped (or hindered) by the clues the special characters add to the general deliberation. The chosen player is lynched, reveals his/her role and is out of the game. Werewolf is a social game that requires no equipment to play, and can accommodate almost any large group of players. |
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Price: $10.95 | Werewolves of Miller's Hollow -New Moon This first expansion adds:
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Price: $22.95 | Werewolves of Millers Hollow: The Village: After the terrible tragedy of the so-called "New Moon", the village became a desert of ruins. Many years later, some brave outsiders rebuilt the village stone by stone, with the treasures amassed from their latest adventures. They then launched a clarion call to encourage all homeless adventurers to come live in this new ideal village. From all corners of the country, volunteers flocked to live in brand new houses, farms and shops. Some even camped on the village square, waiting for houses to become available. Thus, the school is once again filled with the laughter of children and the tavern is filled with playful echoes of conversations, punctuated by the clink of filled glasses. However, there remain claims that werewolves exist among the new community! Welcome to The Village! As in the original game (Werewolves of Miller's Hollow), players will assume characters in the charming village. However, in The Village, players will also assume a trade/profession. Note: The Village is not a mere expansion, but rather a stand-alone game. The card sizes are changed from the original. |
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Price: $8.85 | What's Missing Based on the popular spot the 7 differences game, What's Missing? challenge your abilities to observe and react quickly. You need to quickly find the two differences between your illustration and the reference once, placed on the table for everybody to see. |
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Price: $9.95 | Where's Bob's Hat? A form of estimation whist, with three colored suits (cards from 1 to 20), and the possibility of trumps or no-trumps. You have to bid for which suit (or suits) you think you will capture most cards of, or you can bid to capture fewer cards than anyone else. Get it right, you score; get it wrong, you take a penalty. The number of cards per hand increases round by round, and the number of rounds depends on the number of players. |
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Price: $52.95 | White Star Rising White Star Rising introduces Lock 'n Load Publishing's Nations at War (NAW) game system. Based on the popular World at War, NAW depicts platoon level combat in World War II. Here you'll find everything you're looking for in a platoon-level game -- armor, artillery, infantry that serves as more than cannon fodder, command and control, air support, amphibious landings, and desperate close assaults that leave the victor in possession of the ground and the defeated in headlong retreat, all in eight pages of rules. That's two less than the World at War system. |
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Price: $11.95 | White Elephant Some may know the classic White Elephant gift exchange game as Yankee Swap, Dirty Santa, Thieving Secret Santa, or Parcel Pass. The White Elephant Card Game simulates this classic holiday game in a quick, light family card game. In the White Elephant Card Game you play the part of a no-good cheapskate, unwilling to spend a measly dime on the people on your gift list. However, you will be attending several White Elephant parties. You can take some junk from your attic and exchange it for treasures to give as gifts. If you "play your cards right" you could fill your gift list for free and no one will be the wiser! Each player has a Gift List Card, a list of three people for whom to acquire gifts. The Gift Cards in their hand constitute their "attic". There is one "White Elephant Party" for each card in a player's attic. |
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Price: $58.95 | Wilderness War In Wilderness War, the players get to re-fight the 7 Years War in North America. Although only a single deck of strategy cards is used, a la We the People, the two sides are dramatically different in character: the French are irregular-heavy (especially Indians) and rely on raiding to tie down the superior numbers of British Regular & Provincial drilled troops, who will themselves be intent on sieges and trying to force a pitched battle. Like Hannibal: Rome vs. Carthage, the fortunes of war turn as the game goes on: the French are masters early, with the crushing British manpower advantage accruing late. |
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Price: $34.95 | Wings of War - Burning Drachens Burning Drakens is the latest in the popular Wings of War aerial combat game. Wings of War: Burning Drakens can be played by itself or mixed with Wings of War: Famous Aces or Watch Your Back! to play larger scenarios. It includes more planes, more scenarios and more obstacles. |
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Price: $34.95 | Wings of War - Dawn of War The WW2 series of Wings of War is an easy, fun to play, fast and furious system which previous fans of the game will be able to start playing minutes after opening the box! New game mechanics support a simulation which must encompass planes with very different flight capabilities and firepower, while still keeping the flow of the combat simple as it is in the WW1 series. The innovations to maneuver cards and to the fire deck system provide all the needed historical accuracy with no headaches to the players! |
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Price: $12.95 | Wings of War - Eagles of the Reich Wings of War - Eagles of the Reich Squadron Pack contains maneuver and airplane cards for Wings of War - The Dawn of World War II. |
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Price: $34.95 | Wings of War - Famous Aces Colorful biplanes fight each other in the foggy sky over the front. Can you manage to shoot down your enemies and become an ace, following in the steps of men as Manfred von Richthofen, Eddie Rickenbacker, Georges Guynemer and Francesco Baracca? |
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Price: $12.95 | Wings of War - Flying Legend Each Squadron Pack is a booster pack of new maneuver and airplane cards for the WWII collection of Wings of War - Dawn of War. |
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Price: $12.95 | Wings of War - Immelmann Each Wings of War Booster Pack includes a set of 72 new cards (half the cards normally included in a complete set of Wings of War) which expands on the existing games and usually allow the players to fly 2 additional planes. This specific booster has three maneuvre decks instead, giving the opportunity to fly three machines instead. |
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Price: $14.95 | Wings of War - Dogfight With the Dogfight booster pack, the RAF Se5a and the Siemens Schuckert D.III and D.IV come to life in Wings of War. They come with two new maneuver deck each. The cards feature several planes from the First World War, plus two Se5a of the Poland and Soviet air forces from the post-1918 conflicts in Eastern Europe. |
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Price: $35.95 | Wings of War - Flight of the Giants This new set of Wings of War introduces the large multi-engine bombers of the First World War. The huge Zeppelin Staakens and the Gothas that bombed London, the Caproni Ca3s used by Italian and French air services on several fronts, the Handley Page O/400 used by British and Australian air forces as a strategic bomber but also in support of Lawrence of Arabia, the huge seaplanes hunting submarines and dirigibles over and under the North Sea and even more. |
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Price: $12.95 | Wings of War - Recon Patrol Each Wings of War Booster Pack includes a set of 70 new cards (half the cards normally included in a complete set of Wings of War) which expands on the existing games and allow the players to fly 2 additional planes. |
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Price: $12.95 | Wings of War - Top Fighters Each Wings of War Booster Pack includes a set of 70 new cards (half the cards normally included in a complete set of Wings of War) which expands on the existing games and allow the players to fly 2 additional planes. |
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Price: $34.95 | Wings of War - Watch Your Back Roaring two-seater planes fly over the trenches on recon missions, bombing runs, trench strafing, and daring rescues... Can you escort your planes to their targets and safely back home? Or can you prevent your opponent's planes from striking at the heart of your forces? |
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Price: $69.95 | Wings of War -WW2 Deluxe The Deluxe Set contains the basic rules, altitude rules, additional scenario rules, several extra scenarios, A B C & D damage tokens, a full set of player aids (4 game boards, many counters and 2 rulers) and the following 4 planes (including card, maneuver deck, and stand for each). |
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Price: $69.95 | Wings of War Revised Deluxe Set Fantasy Flight Games is pleased to announce the upcoming release of the Wings of War World War I Deluxe Set, the perfect starting place to introduce players to the Wings of War miniatures game. For veteran players, this set includes comprehensive rules covering the expansions to Wings of War, as well as planes in four new color schemes never-before-introduced in the game. In Wings of War, players can recreate the epic dogfights of the Aces from the dawn of air combat through a unique and innovative card-driven maneuver and combat system. Wings of War is easy to learn, fun to play, and features beautifully-painted and historically-accurate miniatures of some of World War I's most famous planes. Included with the Wings of War World War I Deluxe Set is a complete rule book - including rules to incorporate expansion planes, balloons, and blister packs into your game; counters, rulers, control boards, and two different damage decks; and four 1/144th scale miniature planes based on the Spad XIII, Sopwith Camel, Albatros D. Va, and Fokker DR I, painted in colors only available in this deluxe set. Coming this Winter, you can begin your dogfighting adventures with the air aces of World War I with the new Wings of War World War I Deluxe Set. Take to the skies! |
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Price: $45.95 | Winner's Circle THEY'RE AT THE POST... As the crowd tenses with anticipation one can only wonder what's going on in the minds of these seven men and their mounts, these equines for the ages will soon settle that long asked question Who's the greatest of all time? |
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Price: $32.95 | Witch of Salem In Witch of Salem, you step into the terrifying world of renowned storyteller Wolfgang Hohlbein, a mythos inspired by the tales of H. P. Lovecraft. You play one of the witch's scholarly allies. Working cooperatively with your cohorts, uncover the secrets of the Necronomicon, combat creeping insanity, defeat the coming Evil, and bar the Great Old Ones from exiting the inter-dimensional abyss. |
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Price: $34.95 | Witch's Brew The second game by Viennese designer Andreas Pelikan, where players will have constantly changing roles from the druid Drax to the assistant Gemalher. Players who come after you in turn will always have the better cards! |
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Price: $23.95 | Wits and Wagers Trivia for People Who Don't Know Stuff! |
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Price: $35.95 |
Wiz-War In Wiz-War, wizards wage no-spells-barred magical duels deep in an underground labyrinth. This classic board game of magical mayhem for 2-4 players, created by Tom Jolly in 1983, pits players' wizards against each other in a stupendous struggle for magical mastery. Win by stealing other wizards' treasures and hauling them back to your base, or just score points by blasting the other wizards. The last wizard standing always wins. Staying true to the spirit of the game that has entertained players for years, as well inspiring an entire genre of games, this 2011 edition of Wiz-War caters to the imagination and the funny bone. Casting an enriched array of spells, your wizards race through an underground maze, avoiding fireballs, werewolves, and psychic storms. Subtle game enhancements by Kevin Wilson and Tom Jolly promote faster play and clarify card effects. |
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Price: $17.95 | Wits and Wagers Family Wits & Wagers Family is the family version of the most award winning party game in history. This edition is more simple, has less down time, and is more portable than the original Wits & Wagers. It also removes the gambling element and has questions that are appropriate for kids and the whole family. Most importantly, Wits & Wagers Family makes use of the beloved Meeple playing piece! |
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Price: $49.95 | Wizard Kings Wizard Kings is an exciting fantasy battle game with armies of elves, dwarves, orcs, undead, and three human armies (feudal, barbarian, amazon). Players customize their armies and fight for control of strategic cities and terrain on geomorphic maps. Wizard Kings 2nd edition is a re-release of the sold-out 1st edition. Wizard Kings can play in as little as one hour or be used as part of a miniatures campaign for months. Victory conditions vary with the many possible scenarios. The new version is multi-player out of the box. A collectible expansion blockset has been released at the same time. Wizard Kings 2nd edition includes 4 new maps, which are compatible with existing maps from the first edition. There are many new unit types and artwork, although first edition units remain valid for play. |
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Price: $20.95 | Word on the Street To set up the game, seventeen letter tiles (all the consonants in English other than j, q, x, and z) are placed in a strip down the center of the game board - the median strip of the street, if you will, which has two "traffic lanes" on either side of it. On a turn, one team is presented with a category such as "types of fruit" or "something a player is wearing", and that team has thirty seconds to come up with an answer in that category, then move the letters in that word toward their side of the game board. Any letters in the word that are not on the game board are skipped. If the answer were "pineapple", for example, the team would move P, N, P, P and L. If a team moves a letter off the game board, it has claimed that letter and that tile will not move for the remainder of the game. The first team to claim eight letter tiles wins! |
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Price: $26.95 | Woods and Water Mountains, woods, lakes and streams provide the setting for this fun game. Players track through the rugged terrain in search of 16 types of wildlife that lurk just out of sight. Points are awarded each time a player "scores" or "tags" an animal, varying with the gear or tackle that is used. Players also have to be aware of obstacles along the way, including a gathering of skunks! At days end, it's a race back to the cabin where the first plyer to arrive receives bonus points and the player with the most points (scores and tags), wins the game. With endless trails and paths to discover, Woods & Water is an adventure evertime you play! |
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Price: $13.95 | Wool Rules Wool Rules is a clever dice-game, where players try to get the most valuable sheep while trying to avoid black sheep. So you need a little luck, a portion of risk and some self-confidence because only the player, who rolled the predicted dice sum, can choose from the available cards. And if you're too careful you might only get what's left over. And as mentioned above, no one wants to have black sheep because they equal minus points. |
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Price: $47.95 | World at War: Compendium Blood and Bridges is a complete stand-alone World at War module that depicts the struggle for control of the bridges in the Rhine River Valley. Fresh Guards units are spearheading the assault into Western Europe, bending defending NATO forces to their breaking point. It is up to forces of the British Army of the Rhine (BAOR), to stop the Soviet advance which, if successful could ultimately threaten Britain itself. |
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Price: $47.95 | World at War: Blood and Bridges Blood and Bridges is a complete stand-alone World at War module that depicts the struggle for control of the bridges in the Rhine River Valley. Fresh Guards units are spearheading the assault into Western Europe, bending defending NATO forces to their breaking point. It is up to forces of the British Army of the Rhine (BAOR), to stop the Soviet advance which, if successful could ultimately threaten Britain itself. |
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Price: $41.95 | World at War: Operation Garbo World at War: Operation Garbo takes the popular World at War game system into the hills and valleys of Sweden as their long-kept neutrality is violated by the Soviet Army. Swedish forces include its upgraded Mark 4 variant of the British Centurion tank, the famous Swedish S-tank-which has no turret!-and the PBV 302, a combat-proven APC. Other units include AT helicopters, tracked TOW and SAM launchers, and the hard-hitting, but fragile, IKV 91 tank destroyer. Home Guard units made up of old men with old rifles and fast, jeep-driving recon units support the heavier tank units. |
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Price: $56.95 | World at War: The Untold Stories World at War: The Untold Stories recounts the struggle of Warsaw Pact and NATO allies previously not covered in World at War modules. Included are the battles of the Canadians, East Germans, Poles, Dutch and Belgians as each fought desperately to survive in the opening days of the war that ended all wars. |
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Price: $94.95 | World of Warcraft World of Warcraft: the Board Game is a fantasy adventure board game for 2-6 players, based on the popular Massively Multiplayer Online Game from Blizzard Entertainment. Adventure across Lordaeron, vanquish monsters, gain experience and power, and earn honor for your faction - whether Horde or Alliance. Play as one of 16 heroes from nine classes and eight races, advance your character and gather treasure, battle thirteen different types of monsters, and ultimately challenge one of three invincible Overlords. The fate of Azeroth is in your hands! |
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Price: $9.95 | World of Warcraft - Burning Crusade Expansion Beyond the Dark Portal lies a broken land of adventure, mystery, and unfathomable peril. The once beauteous world of Draenor has been destroyed by the plotting of the orc shaman Ner'zhul - only Outland, a scarred and broken continent adrift in the Twisting Nether, remains. |
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Price: $19.95 | World of Warcraft -Adventure Game World of Warcraft: the Adventure Game is a competitive, quick-moving romp through the world of Warcraft. Taking your character from humble beginnings to the dizzying heights of power, challenging dangerous monsters and the dangers of your fellow players, will you be the one to emerge victorious? World of Warcraft: the Adventure Game features high-quality plastic figures and competitive gameplay for 2-4 players.
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Price: $45.95 | WW2: Barbarossa to Berlin World War II: Barbarossa to Berlin covers those four years of epic struggle, from Moscow to Stalingrad, from Tobruk to Tunis, from Sicily to Rome, from D-Day to the Rhine, to the final battles for the Reich. Designed by Ted Raicer as a follow-up to his award-winning WWI strategic game, Paths of Glory, World War II: Barbarossa to Berlin modifies the Paths of Glory systems to capture the strategic and operational dynamics of WWII in Europe. As in Paths of Glory, World War II: Barbarossa to Berlin uses a point to point map, this time covering all of Europe from France to the Urals, and from Norway to North Africa. Units are armies and corps (fronts and armies for the Soviets), and each turn represents three months. The movement and combat systems will be familiar to Paths of Glory players, but have been modified to recreate the blitzkrieg campaigns of 1941-45. |
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Price: $59.95 | World War IV Description: The year is 3126 A.D. Humanity is on the brink of extinction. World War III bombed civilization back to the Dark Ages. Hundreds of years later new global powers rise from the ashes of a shattered Earth. Kings of five major nation-states send their armies to battle among the ruins. These kings must act quickly to unite all mankind under a single leader. Lost technology is reverse engineered in a massive arms race, and the rediscovery of the atomic weapons is right around the corner...if used again the human race will not survive! Conquer the world in an epic game of battles, strategy and assassination! |
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Price: $34.95 | World Without End As citizens of Kingsbridge players need to take care of the following areas: Building, Trading, Religion, Feeding, and Medical Knowledge. Each turn an event card is flipped that defines available player actions. Victory points can be won in numerous ways, e.g. by creating buildings or taking care of sick people. |
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Price: $10.95 | Worm Up In this fun, goofy game, each player controls a worm formed from several lined-up discs. A turn consists of all players secretly choosing on their dice the amount that they want to move. When the choices are simultaneously revealed, all players who chose the same number as someone else lose their movement for that turn. All other players move their worms according to their dice, taking the appropriate number of discs from the back of the worms and adding them to the front, sometimes curving a bit in an attempt to cut off other worms' movement. |
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Price: $50.95 | Wrath of Ashardalon A cooperative game of adventure for 1-5 players set in the world of Dungeons & Dragons. A heavy shadow falls across the land, cast by a dark spire that belches smoke and oozes fiery lava. A cave mouth leads to a maze of tunnels and chambers, and deep within this monster-infested labyrinth lurks the most terrifying creature of all: a red dragon! Designed for 1-5 players, this boardgame features multiple scenarios, challenging quests, and cooperative game play.
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Price: $19.95 | Wreckage In the post-apocalyptic world of Wreckage, the landscape is a twisted wasteland. Road warriors rule the highways in souped-up vehicles decked out with guns, armor, and turbo-charged engines. The best of these gasoline gladiators have come together to compete in the arena of death. The winner is awarded fuel for a year, water for a month, and the glory of the kill. The losers are wreckage. |
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Price: $17.95 | Wyatt Earp The players are bounty hunters who work cooperatively and competitively to try to capture the most notorious outlaws of the old west. They do this by collecting and playing sets of cards for the various outlaws. When a player plays a set, he both adds to the reward and improves his chances for collecting the reward for that outlaw. |