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Fantasy Flight Boardgame Sleeves Now Available!!

401 Games now has the newly released board game sleeves from Fantasy Flight in stock.
Available in 4 different sizes for a wide range of board games from all publishers.

Click here for more details.

Boardgames - Navigation

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New Releases

Featured Games

Prices and Availability are subject to change without notice.
Boardgames - "A"
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Price: $23.95 Abalone:

This beautiful and functional board has room for two teams of large marbles. Players take turns pushing the marbles around the board, with the goal of pushing six of the opposing player's marbles off the board. The central idea is that a column of marbles has weight given by the number of marbles in line. Someone will need to push with a heavier group of marbles in order to push the column along that axis. However, with six possible directions, it's difficult to defend yourself perfectly. Also, it's possible to play the game with up to six players when supplemental marble sets are purchased.

Number of Players: 2-2
Game Length: 30 minutes
Suggested Ages: 7+
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Price: $32.95
Abandon Ship:

Abandon Ship is a game in which you play to move your group of rats off the ship before the rising water drowns them. The Nvrsnks is also loaded with valuable points-earning cheese, but don’t let desire for that lovely food send your rats to the watery depths. Your opponents may also share some of the rats in your group; they may want to move the rats in a different manner from you. Will their plan send yours into the drink?

Number of Players: 3-7
Game Length: 30 minutes
Suggested Ages: 10+
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Price: $17.95
Ablaze:

Ablaze! includes three separate games:

Wild Fire! - This is the original Feurio! design, in which players are firefighters trying to contain a spreading wildfire. The fire is created turn by turn as players reveal tiles and place each new tile next to what’s currently the hottest part of the fire. Players use their firefighters to cover as much area as possible, while also staying connected to a water source.

Volcano! - Glumpler later released rules for a game called Vulkan! that could be played with the components of Feurio!, and Ablaze! will include a plane and volcano tile in addition to rules for that game. Players now control air tankers that need to drop water in order to extinguish or isolate sections of a fire created by an active volcano. Save the most land, and you’ll be the hero.

On the Run! - This game has not previously been released by Glumpler, but it’s played with the same materials. Lightning has started a brush fire in the forest, and the animals are fleeing to avoid being fricasseed. Save more animals than anyone else to win.

Number of Players: 1-4
Game Length: 45 minutes
Suggested Ages: 10+
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Price: $35.95 Acquire:

This Sid Sackson classic has taken many different forms over the years depending on the publisher. Each player strategically invests in businesses, trying to retain a majority of stock. As the businesses grow with tile placements, they also start merging, giving the majority stockholders of the acquired business sizable bonuses, which can then be used to reinvest into other chains. All of the investors in the acquired company can then cash in their stocks for current value or trade them 2-for-1 for shares of the newer, larger business. The game is a race to acquire the greatest wealth.

Number of Players: 2-6
Game Length: 90 minutes
Suggested Ages: 12+
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Price: $54.95
Ad Astra:

Build your space civilization as humanity travels to new stars and meets the weird artifacts of ancient alien races!
In Ad Astra you will explore new planets, exploit their resources and set your own goals to create the most advanced space colonies.
Using an innovative turn-planning system, Ad Astra is the first game in our “Designer’s Collection”, which will feature original games from the best international authors.

Number of Players: 3-5
Game Length: 90 minutes
Suggested Ages: 10+
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Price: $47.95
The Adventurers:

The Adventurers and the Temple of Chac is a new and exciting board game unlike any you’ve played before. From AEG and Dust Games, The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins, they will face deadly traps guarding the ancient relics they prize.

Number of Players: 4-6
Game Length: 45 minutes
Suggested Ages: 10+
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Price: $26.95 Age of Discovery:

In Age of Discovery the players supply famous expeditions of well-known explorers like Columbus and Magellan with their ships. They have to purchase these ships and cleverly direct them to the most successful expeditions. Of course, they need a lot of money for this! The players receive income by accepting trade assignments with their ships. In the end, the player who received the most victory points by assigning ships to expeditions and fulfilling his special contract wins the game.

Number of Players: 2-4
Game Length: 45 minutes
Suggested Ages: 10+
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SOLD OUT Age of Empires 3:

Take on the role of a colonial power seeking fame, glory and riches in the New World. As you proceed through three ages you can launch expeditions of discovery, colonize regions, expand your merchant fleet, build capital buildings that give your nation distinct advantages, develop your economy, and if necessary, declare war. Age of Empires III: The Age of Discovery will feature beautiful artwork from the PC game and from renowned artist Paul Niemeyer. Age of Empires III will have hundreds of plastic figures, including ships, doubloons, colonists, merchants, captains, missionaries and soldiers.

Number of Players: 2-6
Game Length: 120 minutes
Suggested Ages: 12+
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SOLD OUT Age of Gods:

In this game the players are ancient gods that are trying to make their chosen tribes prosper and conquer the land. The twist is that the gods/players don't know all their chosen tribes at the beginning of the game, these are given to them only every other round.
There are 24 different tribes which start on predefined spaces on the board. These tribes are divided into four different levels and have as many counters on the board at the beginning of the game as their level indicates (1, 2, 3 or 4 tokens).
The biggest part of the game are the battles between the tribes. The funny part is that the players are not restricted to use their tribes in the fighting, they can make other tribes fight among themselves.

Number of Players: 3-6
Game Length: 90 minutes
Suggested Ages: 12+
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SOLD OUT Adam and Eva:

In this paradise of a card game, two players take part in a very special competition: who will pick the nicest fruits from the forbidden Tree of Knowledge? It sounds easier than it is, since your opponent decides what happens to your cards.

Number of Players: 2
Game Length: 30 minutes
Suggested Ages: 12+
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SOLD OUT Age of Mythology:

Players control armies made up of warriors, priests, heroes, and mythical creatures from ancient Greek, Egyptian, and Norse mythology. They gather resources, which allow them to create buildings and armies. Special buildings are required to allow players to build new army types and improve the abilities of their units. Battles are resolved with a unique dice and card system that keeps the action moving. You get all the fast-paced action of a real-time game, with real 3-D pieces, and face-to-face gameplay!

Number of Players: 2-4
Game Length: 180 minutes
Suggested Ages: 10+
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Price: $43.95 Age of Napolean:

This is a two player game for the Napoleonic times, an era of military conquests and diplomatic rivalries. One player represents France and its allies, the other the Coalition led by Britain. The game contains two shorter scenarios starting in 1809 and 1813. Events are represented by cards.

Number of Players: 2
Game Length: 180 minutes
Suggested Ages: 14+
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Price: $64.95 Agricola:

In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?

The rules include a beginner's version and an advanced version.

Number of Players: 1-5
Game Length: 120 minutes
Suggested Ages: 12+
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Price: $38.95
Agricola -Farmers of the Moor:

Agricola: Farmers of the Moor is the first big expansion for Agricola.

This expansion replaces the minor improvements and the occupations of the base game with a large set of new improvements, and adds a number of new features. Horses are introduced as a new type of animal, and your family members now cost fuel in addition to food. You can get this fuel by chopping down the forests on your farmyard, or by harvesting peat.

Number of Players: 1-5
Game Length: 60 minutes
Suggested Ages: 12+
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Price: $39.95 Airship:

By cleverly combining the three-colored dice with the values on the cards, you take part in building zeppelins and finally the famous Hindenburg.

Number of Players: 2-4
Game Length: 45 minutes
Suggested Ages: 10+
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Price: $37.95 Alchemist:

It's a contest of cubes and numbers! Define a recipe of 1-5 cubes and you're awarded 2 cubes (according to the square where you define it) and you're awarded 1-10 VP (according to your choice of the numbers 1-10 that remain). Henceforth anyone who duplicates that recipe gets the same 2 cubes and the same VP while paying you 1 cube from your recipe -- but you can never duplicate your own recipe. Except for the 1 cube paid to the originator of the recipe, cubes used making recipes are out of the game, and the game ends when there are only two colors left in the general supply.

Number of Players: 2-5
Game Length: 40 minutes
Suggested Ages: 10+
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Price: $29.95 Alea Iacta Est:

Players take on the role of Caesar and compete for the most prestige points. This happens by clever placement of his/her eight dice, which are placed on five different buildings.
At the Castrum (barracks), new provinces can be conquered, while patricians can be recruited at the Forum Romanum to be sent to those provinces. At the Senatus, cards can be won for bonuses that will be kept secret until the end of the game. The Templum awards prestige points directly from the Goddess Fortuna. Each die that does not win any of these ends the round at the Latrina, where it provides its owner with a “repete!” chip, which can be used to re-roll dice or can be traded in two-to-one for prestige points at the end of the game. Each building has special rules as to how the dice can be placed, allowing many tactical possibilities with any roll of the dice.

Number of Players: 2-5
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $26.95 Alea Treasure Chest:

The 10 year anniversary of alea is celebrated with an expansions box: the Treasure Chest. A medium sized box, containing 10 expansions for 6 alea games.

  • New buildings for Puerto Rico
  • New buildings for San Juan
  • A new 'gimmick' for both San Juan and Puerto Rico
  • Nine new cards for Notre Dame
  • A small set of new events for In the Year of the Dragon
  • Building the Chinese wall for In the Year of the Dragon
  • Material for a 6th player in Witch's Brew
  • 'Magic abilities' for Witch's Brew
  • Amulets for Witch's Brew. For a more exciting game with fewer players.
  • A new table for Louis XIV

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Price: $42.95 Alexander the Great:

In this game, players follow the path of Alexander's army, occupying provinces in regions, building temples, founding cities. You score points each round and also at the end of the game for majorities. There are 5 regions, but for the short game you just use #2 to #4.

Number of Players: 2-5
Game Length: 75 minutes
Suggested Ages: 12+
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Price: $34.95 Alexandros:

Alexander and his army passed throughout the entire Orient until he came to Persia, conquering wide areas. In order to pacify the occupied areas, as well as to keep his generals in good spirits, he placed them as governors of the new provinces. They are tasked to build the provincial administration there and collect taxes.

Number of Players: 2-4
Game Length: 45 minutes
Suggested Ages: 14+
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Price: $39.95 Alhambra:

Alhambra is the latest update to the stock market game Stimmt So!, only it has been completely re-themed with a Moorish theme and has an additional tile-laying component. Alhambra won the 2003 Spiel des Jahres.

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $72.95 Alhambra -The Big Box:

One big box containing the Alhambra base game plus all five of its current expansions. Its packaging is designed to store the expansions separately.

    Expansions Included:
  • Alhambra: The Vizier's Favor
  • Alhambra: The City Gates
  • Alhambra: Thief's Turn
  • Alhambra: The Treasure Chamber
  • Alhambra: Power of the Sultan

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $29.95 Alhambra 1: The Vizier's Favor:

Subtitled as the first extension for Alhambra, "Die Gunst des Wesirs" is as a matter of fact a collection of four separate extensions which can be mixed with the base game in any combination.

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $29.95 Alhambra 2: The City Gates:

This is the second expansion for Alhambra. This expansion contains four new modules, similar to the first.

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $29.95 Alhambra 3: Thief's Turn:

The third extension to Alhambra called Die Stunde der Diebe (The Hour of the thieves) is a collection of four separate extensions which can be mixed with the base game in any combination (like in Die Gunst des Wesirs).

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $29.95 Alhambra 4: The Treasure Chamber:

The fourth Alhambra expansion stays true to the modular nature of the previous ones. So buying this expansion actually gets you four small expansions that can be combined with each other (as well as with those from previous expansions).

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $29.95 Alhambra 5: Power of the Sultan:

The fifth Alhambra expansion contains four small expansions that can be combined with each other (as well as with those from previous expansions).

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $39.95 Alhambra - The Dice Game:

This game offers 2 variations for play! The Basic Dice Game and the Alcazaba Variation. The basic dice game is a game in its own right from the Alhambra family and contains everything needed for play. The rules for this game are in this booklet. If you already have the Game of the Year 2003, Alhambra, a whole new game possibility opens up for you. By using the building tiles you can play the Alcazaba-variation, giving you a completely different, more tactical feeling to the game. The variations to the rules, as well as the rules for 2 players are to be found in the second booklet.

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $39.95 Alhambra - The Gardens of Alhambra:

The Gardens of Alhambra is an abstract influence game from Dirk Henn where each player is represented by a color of a gem. Using tiles with four colors on them, the players place them onto the board in fixed locations. In doing so, they try to surround victory point markers and capture them. Of course, since each tile has all of the player's colors represented, every tile placement must be carefully thought-out so that you maximize your points while minimizing them for your opponents. Ties disqualify players - and so the next highest color total will earn the points. The player with the most victory points at the end of the game is the winner.

Number of Players: 2-6
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $34.95 All Wound Up:

"It's boring when you're dead. So, you and your deceased friends have decided to have a little race around the graveyard...." Thus begins the wackiest game from Twilight Creations yet! The players control pawns as usual. But, the pawns in this game are self-propelled, windup toys!

Number of Players: 2-4
Game Length: 60 minutes
Suggested Ages: 8+
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Price: $47.95 Amazing Space Venture:

Amazing Space Venture is a clever tile and card-playing board game of intergalactic space exploration.
You are an astronaut in the future competing to discover the most valuable planets and biggest star systems in this exciting and delightful game that combines three familiar game mechanics into one elegant retro-60's gaming experience. Strategic tile-placement, point-to-point movement, and clever use of cards enable you to build your own constantly expanding universe on a large-as-space-itself 23-1/2" x 33" game board. Create and probe new galaxies, position and maneuver space ships and UFOs, build space stations, meet other space explorers, and discover distant planets with strange environments and mysterious life forms. At any time, space pirates, black holes, supernovas, space monsters, and other special action events can help or hinder your efforts to become Lord of the Universe.

Number of Players: 2-4
Game Length: 60 minutes
Suggested Ages: 12+
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Price: $58.95 Amazonas:

It's the 19th Century, and you have come to the lush tropical jungles of Amazonas in search of rare plants and animals. You must explore the twisting paths and waterways, leading your expedition from one village to another. Each village offers an opportunity to establish a new outpost. But beware – the Amazonas is not for the timid! Fearsome crocodiles lurk in the tepid waters of the rivers, and hungry jaguars stalk the twilight paths. Do not shy from such dangers too long, for the cost to build a new outpost increases the longer it takes you to reach each new village. Your funds are very limited, so speed is essential. Your sponsor has also sent you a secret directive. You must fulfill the demands of this special mission, or you will lose much of your newly earned fame! Can you face the dangers of an unknown jungle and earn fame and recognition? Or will another explorer surpass you on the way to glory? Find out when you enter the land of Amazonas!

Number of Players: 3-4
Game Length: 50 minutes
Suggested Ages: 10+
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Price: $34.95 Amun-Re:

Everyone knows of the pyramids on the Nile - eternal monuments of a powerful and beautiful culture, that can still take our breath away. The pharaohs choose their sites, build their pyramids, and thank Amun Re and the other Gods for their bounty.

Number of Players: 3-5
Game Length: 90 minutes
Suggested Ages: 12+
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Price: $39.95 Amyitis:

Amyitis invites players to recreate one of the seven wonders of the ancient world: the Hanging Gardens of Babylon. The game is named after the daughter (or granddaughter) of the king of the Medes, who married King Nebuchadnezzar II, ruler of Babylon, sometime in the 6th century B.C. In distant Babylon, Queen Amyitis fell homesick, missing the green mountains of her native country. The king was deeply in love, so he decided to build a mountain filled with trees for her, despite the tough climate. Players are Babylonian nobles seeking prestige, so they will spend their money and resources to assist the king with his difficult task.

Number of Players: 2-4
Game Length: 75 minutes
Suggested Ages: 12+
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Price: $29.95 Anasazi:

The four Anasazi tribes lived in the middle-west of America and mainly built their settlements into the walls of canyons. It is still not known why they suddenly left them in the 13th century.
Only later on were the settlements and treasuries discovered by expeditions because most of them were hidden and difficult to find.
The players take part in various expeditions and try to discover the treasuries and settlements of the Anasazi.

Number of Players: 2-4
Game Length: 30 minutes
Suggested Ages: 10+
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Price: $69.95 Android:

Android is a board game of murder and conspiracy set in a dystopian future. Detectives travel between the city of New Angeles and moon colony Heinlein chasing down leads, calling in favors, and uncovering the sinister conspiracy beneath it all. The detectives must balance their pursuit of the murderer against their personal lives and their inner demons. Android’s innovative mechanics ensure that no two detectives play alike. Will you play as Louis Blaine, the crooked cop tormented by guilt and loss? Or will you take the role of Caprice Nisei, the psychic clone who struggles to retain her sanity while proving that she’s as human as anyone else? Whoever you choose to play, you’ve got just two weeks to solve the murder, uncover the conspiracy, and face your personal demons.

Number of Players: 3-5
Game Length: 180 minutes
Suggested Ages: 14+
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Price: $39.95 Andromeda:

Each player controls bases (in the form of little wooden cubes) which they use to attempt to build mining operations on seven planets in the solar system. After moving their tokens on to a planet, players use an interesting little device to select one of the tokens on the planet. Players take actions by collecting sets of cards which correspond to the the various planets. The game also features a unique trading system which facilitates the card collecting.

Number of Players: 3-5
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $25.95 Anima - Shadow of Omega:

Anima: The Shadow of Omega is a non-collectible card game set in the same original setting as the Anima: Beyond Fantasy roleplaying game. Inspired by well-known Japanese video roleplaying games such as Final Fantasy and Suikoden, the world of Anima features traditional Western fantasy staples, including magic and medieval arms, combined with an emphasis on martial arts and Eastern concepts of honor and mysticism. In the Anima: The Shadow of Omega card game, players form a party of four adventurers that explore the land and engage in combat with fantastic beasts and each other, gaining new powers and eventually confronting an ancient menace.

Number of Players: 2-5
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $29.95 Anima - Beyond Good and Evil:

Anima: Beyond Good and Evil features new characters, events and missions.
Can be played as a separate game or as the first expansion to the base game.

Number of Players: 2-5
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $59.95 Antike:

Antike is a challenging strategy game about evolution and competition among ancient civilizations. Ancient nations create cities, build temples, sail the seas, and discover new principles of science and technology. Their legions and galleys open new settlements and defend their people against attacks from their enemies. Two scenarios can be chosen as the game board is two-sided. Players choose from Greeks, Romans, and Germanic tribes and Phoenicians, Carthaginians, Persians, Arabs, Egyptians, and Babylonians.

Number of Players: 2-6
Game Length: 120 minutes
Suggested Ages: 12+
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Price: $34.95 Apples to Apples:

Apples to Apples consists only of two decks of cards: Things and Descriptions. Each turn, the current referee selects a Description and players try to pick, from the cards in their hands, the Things that best match that Description. The referee then chooses the Thing that appeals most and awards the card to the player who played it. The unusual combinations of Things and Descriptions are humorous to the extreme, and will quickly have the entire room in an uproar. Once a player has won a pre-determined number of cards, that player wins.

Number of Players: 4-10
Game Length: 30 minutes
Suggested Ages: 12+
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Price: $26.95 Apples to Apples Jr:

As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. The version has card optimized for middle-school aged children (9+). Also good for advanced grade-school aged children. Compared to the original game, this edition features simplified words that even young children can understand and has no "suggestive" words that adults would be uncomfortable explaining to the kids.

Number of Players: 4-10
Game Length: 30 minutes
Suggested Ages: 9+
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Price: $27.95 Apples to Apples Kids:

As its name implies, this is a version of Apples to Apples designed for kids, although the basic game still works well with adults, too. Compared to the original game, this edition features simplified words that even young children can understand and has no "suggestive" words that adults would be uncomfortable explaining to the kids.

Number of Players: 4-10
Game Length: 30 minutes
Suggested Ages: 7+
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Price: $49.95 Aqua Romana:

Aqua Romana is a tile laying game for 2 to 4 players. During his turn a player can extend an aqueduct, close an aqueduct and earn points for closed aqueducts.

Number of Players: 2-4
Game Length: 60 minutes
Suggested Ages: 8+
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Price: $23.95 Arcana:

Set in the mythical city of Cadwallon. Arcana pits you against up to three other opponents in a high stake power struggle for your guild.
Each player represents one of the great guilds of Cadwallon. The Guild of Blades, the guild of Ferrymen, the guild of Thieves, and the guild of Usurers. Based on the number of players in the game you have a certain number of 'Stakes' areas. Players battle for control of cards that come up in each stakes area each turn. A major key of the game is that the Stakes areas closest to your guilds allow you to play your cards face down letting you to surprise or even bluff your opponent away from cards during the turn.

Number of Players: 2-4
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $24.95 Arkitekton:

Tiles are laid out in an alternating pattern, kind of like a chess board. Tiles alternate between building tiles on one diagonal and landscape tiles on the other. As soon as a building with your house is surrounded, you get 1 point if all the landscapes match, but you lose 1, 2, or 3 points if 1, 2, or 3 of the surrounding landscapes do not match. You can remove your house to reduce this loss, but at the end of the game, you get 1 point per house on your longest diagonal group of houses.

Number of Players: 2
Game Length: 30 minutes
Suggested Ages: 8+
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Price: $19.95 Arena Maximus:

Pit your team against your opponents' charioteers on a track complete with traps, pitfalls, and other hazards. Race to be the first to finish, but remember - the faster you go, the more likely you are to crash! If you find yourself falling behind, call upon your arsenal of spells to skirt the dangers of the arena and get back in the running. However, don't fall too far behind, as there's only so much magic can do.
Arena Maximus is a chariot racing game filled with thrills, spills, and spells for 2-5 players.

Number of Players: 2-5
Game Length: 60 minutes
Suggested Ages: 10+
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SOLD OUT Arena Roma II:

The revolt in Rome will not end for a long time to come! Join the action and find out who is the most powerful ruler by skillfully playing your cards. No matter if you strengthen your own position with strong cards like Arena or Ballista or if you augment your victory points with Templarius and Triremis - you will be the winner if you use your characters and buildings with wit and savvy. You may also combine Roma II - Arena with Roma and discover even more options.

Number of Players: 2-2
Game Length: 30 minutes
Suggested Ages: 8+
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Price: $15.95 Ark:

Noah is tearing out his beard and the time-pressure is difficult. Clouds are gathering and the rain could come anytime. The weather forecast is not good. Meanwhile, animals are gathering before the ark. Now, a handful of people are offering to help, but they look like gamblers and game players! The animals slowly drag along and nothing can be said to speed them up. Fortunately, the helpers manage to keep the animals from attacking each other. And, now someone has cleverly stored 2 loads of grain with the Tyranno. His reasoning was that there was room AND the animal would not eat it as it is a meat-eater! Now, if only the ark can be launched without capsizing...

Number of Players: 3-5
Game Length: 45 minutes
Suggested Ages: 10+
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Price: $43.95 Arkadia:

Arkadia is a game about building the city and castle of Arkadia.
Players use builders, cards, workers, and neutral workers to build houses in Arkadia. Houses are built with the seal of one of 4 families; this family gave the building order and will get the building player its seal.
These seals can be changed for victory points. But seals are subject to changing values. The growing castle (every time a house is built, players also build on the castle) has the 4 seals on it as well, which decides the value of each seal. The castle is also the game's timer: once the second layer is built, the last round starts. The player with the most gold wins.

Number of Players: 2-4
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $59.95 Arkham Horror:

Arkham Horror is a cooperative adventure game themed around H.P Lovecraft's Cthulhu Mythos. Players choose from 16 Investigators and take to the streets of Arkham. Before the game, one of the eight Ancient Ones is chosen and it's up to the Investigators to prevent it from breaking into our world. During the course of the game, players will upgrade their characters by acquiring skills, allies, items, weapons, and spells. It's up to the players to clean out the streets of Arkham by fighting many different types of monsters, but their main goal is to close portals to other dimensions that are opening up around town. With too many portals open the Ancient One awakens and the players only have one last chance to save the world. Defeat the Ancient One in combat!

Number of Players: 1-8
Game Length: 120-180 minutes
Suggested Ages: 14+
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Price: $26.95 Arkham Horror: Curse of the Dark Pharoah:

Curse of the Dark Pharaoh is an Egyptian-themed expansion for Arkham Horror that contains 166 cards. It is compatible with Arkham Horror - Dunwich Horror Expansion.
A museum exhibit has come to Arkham and can either stay as a permanent part of the base game (cards mixed in with original deck), or visit when you wish (cards kept separate).
The expansion contains: 45 Arkham location cards, 27 new gate cards, 21 new spell cards, 7 new ally cards, 4 benefit and detriment cards, 18 "barred from neighborhood" cards and 22 exhibit item cards, representing the ancient relics from Egypt.

Number of Players: 1-8
Game Length: 120-180 minutes
Suggested Ages: 14+
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Price: $30.95 Arkham Horror: The Black Goat of the Woods:

A dangerous cult has risen in Arkham! Meeting in secret, these heretics and madmen consort with dark powers and offer up sacrifices to the Ancient One, while hordes of vicious monsters descend on the the town. It’s up to a small band of investigators to infiltrate the cult and learn from these dark rituals, yet even the most pure-hearted may find himself corrupted in the process. Will their efforts be enough to stop the Ancient One from awakening, or will the investigators succumb, one by one, to the blasphemous seduction of its Herald, the Black Goat of the Woods?

Number of Players: 1-8
Game Length: 120-180 minutes
Suggested Ages: 14+
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Price: $24.95 Arkham Horror: The King in Yellow:

This expansion to the Arkham Horror Series, introduces a major new mechanic to the game -- Heralds, who prepare the way for the Ancient One to arrive. In addition, old familiar faces will be turned against the investigators in ways they never expected.

    Featuring over 160 new cards, The King in Yellow heralds a darker age for Arkham Horror fans.
  • 13 Blight cards, old friends gone irretrievably mad.
  • 7 Magical Effect cards representing powerful new abilities.
  • The new Herald mechanic and the King in Yellow Herald.
  • 3 new Monster tokens, more horrible than any before!
  • Over 160 new cards, detailing new items, new spells, and new horrible happenings in Arkham and beyond!

Number of Players: 1-8
Game Length: 120-180 minutes
Suggested Ages: 14+
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Price: $49.95 Arkham Horror: Dunwich Horror:

Dunwich Horror adds 8 Investigators, 4 Ancient Ones, 15 Item cards, 25 Unique Item cards, 21 Spell cards, 11 Skill cards, 5 Ally cards, 4 Condition cards, 28 Monster tokens, 36 Mythos cards and 32 Gate cards to the base set. It also adds new location cards, for a total of 14 cards at each location instead of 7. Dunwich Horror also adds many new mechanics. Players can take a train to Dunwich (a new board that is placed on the end of the Arkham board), which adds 9 new locations and 2 new outer worlds to the game. Players reduced to 0 stamina or sanity have the option of drawing from the Injury or Madness deck, acquiring permanent handicaps, rather than losing half their items and clue tokens. Gates are no longer permanently sealed (a popular house rule in the base game). Condition cards provide benefits to all players may be activated. And, of course, the Dunwich Horror itself - not as strong as the Ancient Ones, yet far stronger than any other monster in the game.

Number of Players: 1-8
Game Length: 120-180 minutes
Suggested Ages: 14+
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Price: $49.95 Arkham Horror: Innsmouth Horror:

Innsmouth Horror introduces several new game concepts to the Arkham Horror Series, including Personal Stories unique to each investigator as well as the Innsmouth Look. The town of Innsmouth is hostile to the investigators, and they may well find themselves thrown in jail and fed to a Shoggoth while they search the town for evidence to call in the Feds. However, leaving Innsmouth to fester is a bad idea, since the Deep Ones will gather and rise, bringing with them the Ancient One. Innsmouth Horror also adds 16 new investigators, eight new Ancient Ones, two new Heralds, Epic Battle cards for the new Ancient Ones, over 30 new monster markers, plenty of new encounters, and an expansion board featuring the town of Innsmouth. Over all, this expansion adds over 300 new cards to the base game.

Number of Players: 1-8
Game Length: 120-180 minutes
Suggested Ages: 14+
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Price: $49.95 Arkham Horror: Kingsport Horror:

A big-box expansion for Arkham Horror. The Great Old Ones return to Massachusetts and this time they are unleashing their monsters on Kingsport. Join new investigators to combat new creatures before battling a new Ancient One. Can you save the world before they stir in their slumber....
Kingsport includes a board, 8 investigators, 4 new Ancient Ones, 2 Heralds, 3 Guardians (like Heralds, but helpful rather than hurtful) and tons of cards and monsters.

Number of Players: 1-8
Game Length: 120-180 minutes
Suggested Ages: 14+
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Price: $39.95 Around the World in 80 Days:

Following in Jules Verne's footsteps, players wager on their ability to travel around the world in 80 days. Whoever makes it back to London with the greatest number of days left in his time bank is the winner.

Number of Players: 3-6
Game Length: 50 minutes
Suggested Ages: 10+
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Price: $56.95 Assyria:

In Assyria, each player will lead a tribe through the desert. The goal of each tribe is to survive (by gathering food cards) and to build wells and ziggurats. The game spans over three reigns, with a flood in between each reign. As usual, there will be many different strategies and many ways to score points!

Number of Players: 2-4
Game Length: 60 minutes
Suggested Ages: 12+
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Price: $79.95 Athens and Sparta:

Athens & Sparta is a strategic level block game of the Peloponnesian War, fought from 431BC to 404BC. This war pitted the superior wealth and naval power of Athens against the militarism of Sparta. It was a bloody contest, with many heroic triumphs and great atrocities. Victory by Sparta ended the Golden Age of Greece.

Number of Players: 2
Game Length: 180 minutes
Suggested Ages: 14+
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Price: $22.95 Atlanteon:

The two players alternatively place one of their counters in order to control that space. When a player puts one of his number counters on the board, he projects influence onto the neighboring spaces in that row and column, and onto the space the counter itself is on. The amount of the influence corresponds to the number on the counter. Whoever controls all three of the buildings or controls eleven city districts has won the game.

Number of Players: 2
Game Length: 30 minutes
Suggested Ages: 12+
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Price: $29.95 Atlantis:

The city of Atlantis and the solid ground are interconnected by land tiles. The players receive cards with several drawings, land tiles with those drawings, all pawns of a color as well as a bridge. In your turn you can discard a card with any drawing and go with one of your pawns to the next tile with the same card drawing. At the end of your turn, you can take the tile left behind and put it in your hand as victory points. The player puts a water tile into the gap created and draws a card from the deck the pile. So every turn there are more water tiles and it's harder to overcome the gaps, players can go forward using their bridges or paying victory points with your collected tiles. When all players have saved his three pawns safe ground there are a recount. Who reaches safe ground with most victory points wins.

Number of Players: 2-4
Game Length: 45 minutes
Suggested Ages: 10+
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Price: $24.95 Aton:

The whole of Egypt is in uproar – Akhnaton, who has just acceded to the throne, wants to ban the old deity Amon from the temples of the land. Aton is to be worshipped as the new God. But the priests of the land are not willing to give up their temples without resistance so the 4 largest temples are fiercely disputed. The players are adversaries and fight out this battle of the Gods between them. Both have the same starting position, but who will be able to make better use of his abilities and help his God to victory?

Number of Players: 2
Game Length: 30 minutes
Suggested Ages: 10+
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Price: $29.95 Attack!:

The basic game (Attack!) is a very simple game of expansion and conflict set in the World War 2 era. It is aimed at those game players who enjoy rules that are very simple and easy to get into. The game is not intended to be a simulation of the era, but immerses the players in the flavor of the period.

Number of Players: 2-6
Game Length: 120-180 minutes
Suggested Ages: 10+
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Price: $29.95 Attack! Expansion:

Attack! Expansion will add quite a bit of detail while retaining playability. Players will be able to choose from many new options including (They will get 3 per turn): Moving Military Units, Playing Political Cards, Attempting a Diplomatic Blitz, Beginning a Trade Route Auction, Purchasing Units, Researching a New Technology, Trading with another Player, or a Strategic Move (Land, Sea, or Air).

Number of Players: 2-6
Game Length: 120-180 minutes
Suggested Ages: 10+
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Price: $29.95 Attika:

In ancient Greece - the cradle of European culture - Athens, Sparta, Corinth, and Thebes compete for dominance of the Greek peninsula and influence on the shrines. Each player oversees the building of his city-state. Temple, theater and oracle, a harbor with ships, vineyard with vintner, and many more must find space on the Greek peninsula. Players must move fast to get the best land for themselves while blocking their opponents from good building spots. As building is expensive, players seek to save money by using the natural resources of the peninsula. Players also seek to organize their building in an order that allows building for free.

Number of Players: 2-4
Game Length: 60 minutes
Suggested Ages: 10+
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Price: $14.95 Attribute:

In Attribute, you try your best to guess the opinions of the other players about topics chosen by the players. Each player always has four attribute cards and a red or green sheep card in his hand. One player chooses a topic. All players with green sheep try to play an attribute matching this topic, all players with red sheep try to play one that doesn't match. All played attribute cards are revealed simultaneously and the players must try to slap a topic-matching attribute card played by another player who also played a green sheep. Points are earned for correct matches.

Number of Players: 3-8
Game Length: 30 minutes
Suggested Ages: 8+
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Price: $29.95 Augsburg 1520:

The game is about Jakob Fugger, who was probably the wealthiest man of his time. “Jakob the Rich”, as he was named in his time, owned so much money that he loaned money to a host of counts and kings. Often, they were not able to repay him in cash so they awarded him special privileges, such as trade rights and offices.
2 to 5 players Ages 12 and up assume the role of the merchants from Augsburg and try to get what they can -- by means of auctions -- from the nobility, thus increasing their wealth and particularly their social status.
The game play uses a simple bidding mechanism. Each round, players offer cards of varying values in a series of five auctions. Once a bid is made, players either raise the bid, call, or drop. The winning player may choose from a set of possible actions which increase abilities (and more importantly, points). After a number of rounds (dependent on the number of players) scores are tallied. It's that simple.

Number of Players: 2-5
Game Length: 45 minutes
Suggested Ages: 12+
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Price: $42.95 Australia:

A board game for 2-5 players. Each player controls a group of Rangers, who are working on nature and industry projects in Australia during the 1920’s. The game board shows 6 states, which are divided in 24 land or water regions. Every region contains a face down industrial counter and a face up nature counter. On the borders you find bases (camps or ships), where the players place their Ranger pieces to score points. At the beginning every player receives a number of Rangers, which he keeps on his own player board, a plane and two cards. The back of a card shows how many Rangers you can place in a base and how many dollars you receive. The front of a card shows the region where this base should border on.

Number of Players: 2-5
Game Length: 90 minutes
Suggested Ages: 10+
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Price: $37.95 Australian Rails:

Rail fans can experience the thrills of owning, building, and operating railroads in the land down under! Explore the outback, build your rail empire across mountains and deserts to build a fortune. But beware dangerous sandstorms and flooding rivers as you stretch your rails across this vast continent! Australia Rails is part of the award-winning Empire Builder® series of games, but is a complete stand-alone adventure in the world of railroading. Using a specially designed board, you will use crayons to draw your rail lines.

Number of Players: 2-6
Game Length: 120 minutes
Suggested Ages: 12+
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Price: $43.95 Ave Caesar:

Set in a Roman Coliseum, players use cards to move their chariots around a quasi-variable track. The track itself has bottlenecks and lane-changing restrictions, which make the race interesting for the racers (very similar to Detroit-Cleveland Grand Prix or Daytona 500). Players are required to race three laps, and they must stop to 'Hail Caesar' before they can finish (a pit stop). The game is light, but if you waste too many moves taking the longer, outside-routes on corners, you may not have enough movement to finish the race. Later, the game was revamped into Ausgebremst, with the most notable changes being modular boards and options to reduce the luck.

Number of Players: 2-6
Game Length: 30 minutes
Suggested Ages: 12+
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Price: $8.77 Award Show:

The game is played in six rounds each for a different award. In each round each player is secretly assigned to be one of six game companies. Players then place cards on each of six companies nominated for that award. The card range in value from -1 to 2 votes. At the end of the voting, each player, beginning with the dealer, chooses one company to have its votes tallied. When the total tally of all non-negative votes is eight, the company with the most votes wins. If a player controls that company he gets that card and any other cards where votes were tallied. Game ends after six rounds and the person who has collected the most cards (not necessarily the most awards) wins.

Number of Players: 2-6
Game Length: 45 minutes
Suggested Ages: 10+
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Price: $49.95
Axis and Allies:

Axis & Allies Revised Edition is the fourth edition of the classic light weight war game Axis and Allies. The game simulates the entire scope of World War II.
The game is nominally designed for five players, representing the Allies: United States of America, United Kingdom and Russia vs. the Axis: Germany and Japan. However, it is most often played as a two-player game.

Number of Players: 2-5
Game Length: 120-180 minutes
Suggested Ages: 12+
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Price: $29.95
Axis and Allies 1942:

Spring 1942... the world is at war! Five world powers struggle for supremacy: Germany and Japan are aligned against England, the Soviet Union, and the USA. You control the military and economic destiny of one of these countries in the titanic struggle that will decide the fate of the world. You will need the perseverance of Montgomery, the daring of Rommel, the courage of Patton, the timing of Yamamoto, and the steadfastness of Zhukov! This new edition of the classic game of strategic conquest features new units, sculpts, and updated rules.

Number of Players: 2-5
Game Length: 60-90 minutes
Suggested Ages: 12+
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SOLD OUT Axis and Allies - Anniversary Edition:

To celebrate the 50-year anniversary of Avalon Hill, Axis & Allies is launching its most expansive game ever. The Axis & Allies Anniversary Edition will feature the debut of Italy as the third Axis nation, the introduction of the cruiser unit to the naval lineup, and the largest Axis & Allies board to-date measuring 24x46 inches. With over 600 pieces, players will be able to recreate and decide the outcome of WWII like never before.

Number of Players: 2-5
Game Length: 120-180 minutes
Suggested Ages: 12+
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Price: $89.95 Axis & Allies -Pacific 1940:

Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan.

Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high. With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game.

Finally, this deluxe theater-level game is designed to join together with Axis and Allies Europe: 1940 Edition to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high. Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives.

Number of Players: 2-4
Game Length: 120 minutes
Suggested Ages: 12+
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Price: $39.95 Axis and Allies: Battle of the Bulge:

German tanks thunder into the snow-covered Ardennes forest, opposed only by a few unsuspecting divisions of exhausted American troops. As Axis forces plunge into the countryside, Allied troops must struggle to hold the front line in order to repel the all-out offensive. Axis & Allies: Battle of the Bulge challenges you to control territory and contend with supply shortages while directing infantry, artillery, tanks, and aircraft in one of the most decisive conflict of World War II." For two players.

Number of Players: 2-5
Game Length: 120-180 minutes
Suggested Ages: 12+
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Price: $39.95 Axis and Allies: D-Day:

It’s the morning of June 6, 1944. As Allied forces prepare to storm Normandy’s beaches, the fate of Europe is in your hands! In honor of next year’s 60th anniversary of D-Day, Avalon Hill will release Axis & Allies D-Day, a new, stand-alone extension of the classic strategy game Axis & Allies. Axis & Allies D-Day will allow players to recreate the largest amphibious invasion in history.

Number of Players: 2-5
Game Length: 120-180 minutes
Suggested Ages: 12+
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Price: $25.95 Axis and Allies: Guadalcanal:

A sweeping conflict in the South Pacific where naval might leads to air superiority. Axis and Allies: Guadalcanal challenges you to control sea zones and island groups while managing troop and supply transport and directing land, sea, and air forces in one of the decisive campaigns of the Second World War's Pacific Theater.

  • Created by Larry Harris, designer of the Axis and Allies board game.
  • Incorporates crucial elements that were key factors in the historical campaign, such as air strip construction, troop and supply transport, and furious land, sea, and air battles.
  • Introduces the Cruiser unit as well as mechanics for land, sea and air combat in the South Pacific using a randomized casualties system.
  • Provides fans with the historical counterpoint to the World War II experience offered by Axis and Allies: Battle of the Bulge.

Number of Players: 2-5
Game Length: 120-180 minutes
Suggested Ages: 12+
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Price: $49.95 Axis and Allies: Europe:

One of the first of the new Avalon Hill games under Hasbro. A&A: Europe uses the same system as the original Axis and Allies although now the focus of the game in on the European theater of WWII. Two new units have been added to the game (destroyers and artillery) and there are some modifications to the rules and overall strategic scenario.

Number of Players: 2-5
Game Length: 120-180 minutes
Suggested Ages: 12+
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Price: $52.95 Axis and Allies: Pacific:

Axis & Allies Pacific is the second expansion to the Axis & Allies game system. In this game, three main powers (Britain, Japan, and the US) square off against each other against the backdrop of the Pacific ocean. Japan is trying to grow her empire, either through military might or by holding off the Allies long enough to consolidate her gains.

Number of Players: 2-5
Game Length: 120-180 minutes
Suggested Ages: 12+