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Price: $69.95 |
Agricola: In Agricola, you're a farmer in a wooden shack with your spouse and little else. On a turn, you get to take only two actions, one for you and one for the spouse, from all the possibilities you'll find on a farm: collecting clay, wood, or stone; building fences; and so on. You might think about having kids in order to get more work accomplished, but first you need to expand your house. And what are you going to feed all the little rugrats?
The rules include a beginner's version and an advanced version.
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Price: $79.95 |
Battlelore: In this fantastical re-imagining of the Hundred Years War, French and English armies are supplemented with Goblins, Dwarves, and even a Giant Spider! Just as important as the armies you have, though, are the Lore Masters you choose to aid you: Wizards, Clerics, Warriors and Rogues can all aid you in ways role-playing gamers will find familiar. |
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Price: $47.95 |
Caylus: To strengthen the borders of the Kingdom of France, King Philip the Fair decided to have a new castle built. For the time being, Caylus is but a humble village, but soon, workers and craftsmen will be flocking by the cartload, attracted by the great prospects. Around the building site, a city is slowly rising up… |
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Price: $45.95 |
Dominion: In Dominion, each player starts with an identical, very small deck of cards. In the center of the table is a selection of other cards the players can "buy" as they can afford them. Through their selection of cards to buy, and how they play their hands as they draw them, the players construct their deck on the fly, striving for the most efficient path to the precious victory points by game end.
"You are a monarch, like your parents before you, a ruler of a small pleasant kingdom of rivers and evergreens. Unlike your parents, however, you have hopes and dreams! You want a bigger and more pleasant kingdom, with more rivers and a wider variety of trees. You want a Dominion! In all directions lie fiefs, freeholds, and feodums. All are small bits of land, controlled by petty lords and verging on anarchy. You will bring civilization to these people, uniting them under your banner." "But wait! It must be something in the air; several other monarchs have had the exact same idea. You must race to get as much of the unclaimed land as possible, fending them off along the way. To do this you will hire minions, construct buildings, spruce up your castle, and fill the coffers of your treasury. Your parents wouldn't be proud, but your grandparents would be delighted." Dominion is not a CCG, but the play of the game is similar to the construction and play of a CCG deck. The game comes with 500 cards. You select 10 of the 25 Kingdom card types to include in any given play -- leading to immense variety. |
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Price: $54.95 |
Last Night on Earth: Last Night on Earth, The Zombie Game is a survival horror board game that pits small-town Heroes head-to-head against a limitless horde of Zombies (players can play on the Hero team or as the Zombies). A modular board randomly determines the layout of the town at the start of each game and there are several different scenarios to play, adding lots of replayability. Fast Paced Game Play with Easy To Learn rules allows players to jump right into the action, while Strategic Depth and Strong Cooperative Play keeps the game interesting. |
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Price: $46.95 |
Power Grid: Power Grid is a multiplayer German-style board game invented by Friedemann Friese and published by Rio Grande Games. It is also well-known with its original title, Funkenschlag, published in Germany by 2F-Spiele. In the game, each player represents a company that owns power plants and tries to supply electricity to cities. Over the course of the game, the players will bid on power plants and buy resources to produce electricity to provide power to the growing number of cities in their expanding network. |
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Price: $39.95 |
Princes of Florence, The: This game involves developing medieval and renaissance cities to attract various professions, which enriches the cities culturally. Each player is given a city grid and reference chart and attempts to gain the most victory points after seven rounds. Scoring victory points can be done in a variety of ways although most will be earned by playing profession cards to generate work points. There are a variety of professions such as astronomers, organists and architects. Each is attracted to a particular combination of building, landscape feature, and social freedom. The more the player can match these preferences then the more work points are generated. If a player satisfies the minimum requirement of work points, which increases each round, then the work can be created and the player can then trade the work points for cash and/or victory points. |
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Price: $44.95 |
Puerto Rico: The most critically acclaimed board game of the last twenty years, Puerto Rico continues to wow people with its brilliant mechanics. Each player utilizes different roles (Mayor, Captain, Settler, Trader, Prospector, Craftsman, or Builder) to score the most victory points with their colony. Players can act on every turn of the game, allowing them to choose between shipping goods for points or building an impressive city. |
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Price: $34.95 |
Race for the Galaxy: In Race for the Galaxy, players build galactic civilizations by game cards that represent worlds or technical and social developments.
Each turn each player chooses one action, but the others will share in the actions chosen, each player secretly and simultaneously chooses one of seven different action cards and then reveals it. Only the selected phases occur. For these phases, every player performs the phase’s action, while the selecting player(s) also get a bonus for that phase. |
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Price: $29.95 |
Race for the Galaxy: The Gathering Storm Expansion: This first expansion for Race for the Galaxy adds cards, a 5th player, and other ways to expand your universe. Each expansion adds one more player, more cards, plus some goodies besides cards including objectives for players to compete over. The first expansion includes solitaire rules. It also includes some blank cards and a contest card for players to submit a card idea to RGG. Two slots have been left open in the second expansion for the winners. |
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Price: $37.95 |
Settlers of Catan: Players are recent immigrants to the newly populated island of Catan. Expand your colony through the building of settlements, roads, and villages by harvesting commodities from the land around you. Trade sheep, lumber, bricks and grain for a settlement, bricks and wood for a road, or try to complete other combinations for more advanced buildings, services and specials. |
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Price: $37.95 |
Settlers of Catan - Cities and Knights: Dark clouds are gathering over the peaceful island of Catan. Wild barbarians, attracted by the wealth of Catan, sailed to attack the country. Fortunately, warning has given Catan time to meet the danger. The size of the barbarian army corresponds to the number of cities in Catan. Thus, for Catan to fend off the barbarian attack, the players must form a knight force as strong as the barbarian force. |
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Price: $68.95 |
Shogun: As warlords in 16th-century Japan, the players attempt to secure a position of dominance for their respective clans. The most successful Daimyo at the end of the game will become shogun. To succeed, a player will need not only to control as many provinces as possible, but also to develop his realm by building castles, temples, and theaters. The player who manages to build the most buildings in each of the 5 regions will be rewarded with valuable bonus points. |
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Price: $65.95 |
Smallworld:
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci™, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory! |
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Price: $69.95 |
Talisman -4th Edition Revised: Talisman is a cult classic board game with a fantasy theme. There are 14 characters a player can control, from the heroic Warrior to the powerful Sorcerer. In this perilous adventure, play centers around the journey of these gallant heroes to find and claim the Crown of Command, a magical artifact with the power to destroy all rivals and make the bearer the true ruler of the kingdom. Only with strength, courage, wisdom and a few good dice rolls will players be able to survive the ultimate test and beat their opponents to victory. Part of the Talisman series of games. |
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Price: $64.95 |
Ticket to Ride: Ticket to Ride is an exciting cross-country train adventure game. Players collect train car cards that enable them to claim North American railway routes. The longer the routes, the more points they earn. Additional points come to those who can fulfill their Destination Tickets by connecting two distant cities, and to the player who builds the longest continuous railway. |
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Price: $54.95 |
Tigris and Euphrates: The game is set in the ancient fertile crescent with players building civilizations through tile placement. Basically, players are given leaders in four different categories (farming, trading, religion, and government) and must use them to collect victory points in these categories. However, your score at the end of the game is the number of points in your weakest category, which encourages players not to get overly specialized. |
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