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Price: $32.95
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Abandon Ship:
Abandon Ship is a game in which you play to move your group of rats off the ship before the rising water drowns them. The Nvrsnks is also loaded with valuable points-earning cheese, but don’t let desire for that lovely food send your rats to the watery depths. Your opponents may also share some of the rats in your group; they may want to move the rats in a different manner from you. Will their plan send yours into the drink?
Number of Players: 3-7 Game Length: 30 minutes Suggested Ages: 10+
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Price: $54.95
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Ad Astra:
Build your space civilization as humanity travels to new stars and meets the weird artifacts of ancient alien races! In Ad Astra you will explore new planets, exploit their resources and set your own goals to create the most advanced space colonies. Using an innovative turn-planning system, Ad Astra is the first game in our “Designer’s Collection”, which will feature original games from the best international authors.
Number of Players: 3-5 Game Length: 90 minutes Suggested Ages: 10+
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Price: $47.95
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The Adventurers:
The Adventurers and the Temple of Chac is a new and exciting board game unlike any you’ve played before. From AEG and Dust Games, The Adventurers features a fast-paced thrilling run through the Temple of Chac, the Mayan rain god. As your intrepid adventurers delve through the ruins, they will face deadly traps guarding the ancient relics they prize.
Number of Players: 4-6 Game Length: 45 minutes Suggested Ages: 10+
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Price: $38.95
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Agricola -Farmers of the Moor:
Agricola: Farmers of the Moor is the first big expansion for Agricola. This expansion replaces the minor improvements and the occupations of the base game with a large set of new improvements, and adds a number of new features. Horses are introduced as a new type of animal, and your family members now cost fuel in addition to food. You can get this fuel by chopping down the forests on your farmyard, or by harvesting peat.
Number of Players: 1-5 Game Length: 60 minutes Suggested Ages: 12+
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Price: $23.95 |
Arcana:
Set in the mythical city of Cadwallon. Arcana pits you against up to three other opponents in a high stake power struggle for your guild. Each player represents one of the great guilds of Cadwallon. The Guild of Blades, the guild of Ferrymen, the guild of Thieves, and the guild of Usurers. Based on the number of players in the game you have a certain number of 'Stakes' areas. Players battle for control of cards that come up in each stakes area each turn. A major key of the game is that the Stakes areas closest to your guilds allow you to play your cards face down letting you to surprise or even bluff your opponent away from cards during the turn.
Number of Players: 2-4 Game Length: 60 minutes Suggested Ages: 10+
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Price: $89.95 |
Axis & Allies -Pacific 1940:
Axis & Allies celebrates 25 years of strategy war gaming with a deluxe edition of its original theater-level game. Axis & Allies Pacific 1940, designed and developed by Larry Harris, utilizes the updated rules established in A&A Anniversary Edition. Two new combat units debut in this game, Tactical Bombers and Mechanized Infantry. Australia and New Zealand, joined together as the ANZAC forces, represent a new playable ally. China fields more forces than ever before, but will need help from their allies -- the United States and England -- to withstand the might of expansionist Imperial Japan. Axis & Allies Pacific 1940 features an oversized board that measures 35 inches wide by 32 inches high. With over 450 pieces, deluxe game components and local storage boxes, this game raises the standard established by A&A Anniversary Edition. All new rules for neutral nations, naval & air bases, kamikaze attacks and convoy disruption add even more depth and historical accuracy to this giant game. Finally, this deluxe theater-level game is designed to join together with Axis and Allies Europe: 1940 Edition to create the greatest Axis & Allies experience to date! When joined, these boards will measure 5 feet wide by 32 inches high. Both games have been designed to play alone or together to offer a 2-6 player global 1940 scenario, complete with separate set up and national objectives.
Number of Players: 2-4 Game Length: 120 minutes Suggested Ages: 12+
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Price: $25.95 |
Campaign Manager 2008:
Campaign Manager 2008 challenges players to develop a winning political strategy within the tumultuous context of the 2008 presidential campaign. Employing a new take on card driven game systems, each player will create a unique deck that represents their advice to their candidate. The players will struggle to influence voters in the critical swing states from this election, while targeting key constituencies that just might put them over the top. Players will try to define the key issue in the states. Will McCain dominate the national security debate, or can Obama play on people's fears over the economy? As the campaign manager of a national presidential campaign, you will either identify the road to the White House, or the road to irrelevance.
Number of Players: 2-2 Game Length: 35 minutes Suggested Ages: 10+
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Price: $26.95 |
Carcassonne -Wheel of Fortune:
Wheel of Fortune is both a full replacement for the base game of Carcassonne and an expansion to the original base game. It includes 72 tiles, consisting of 63 tiles released in the original base game, 6 from Inns & Cathedrals, 1 from Traders & Builders and 2 from King & Scout. It also includes a special replacement start tile which depicts the Wheel of Fortune, a new mechanic unique to this edition of the game. The new start tile is the size of 16 tiles, arranged in a 4×4 square and is built using some of the tiles removed from the base game.
Number of Players: 2-5 Game Length: 30 minutes Suggested Ages: 8+
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Price: $39.95 |
Castle Panic:
The forest is filled with all sorts of Monsters. They watched and waited as you built your Castle and trained your soldiers, but now they’ve gathered their army and are marching out of the woods. Can you work with your friends to defend your Castle against the horde, or will the Monsters tear down your Walls and destroy the precious Castle Towers? You will all win or lose together, but in the end only one player will be declared the Master Slayer! Castle Panic is a cooperative, light strategy game for 1 to 6 players ages 10 and up.
Number of Players: 1-6 Game Length: 60 minutes Suggested Ages: 10+
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Price: $64.95 |
Chaos in the Old World:
Chaos in the Old World makes you a god. Each god’s distinctive powers and legion of followers grant you unique strengths and diabolical abilities with which to corrupt and enslave the Old World. Chaos in the Old World features three ways to win, and gives you an unparalleled opportunity to reshape the world in your image. Every turn you corrupt the landscape, dominating its inhabitants, and battle with the depraved followers of rival gods. Each god has a unique deck of gifts and abilities, and can upgrade their followers into deadly foes. Summon forth living manifestations of Chaos, debased and hidden cultists, and the horrifying greater daemons - beings capable of destroying near everything in their path.
Number of Players: 3-4 Game Length: 90 minutes Suggested Ages: 13+
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Price: $27.95 |
Chaos Marauders:
A vast Chaos army is marching north, when suddenly the sprawling mass of bored and surly Orcs grinds to a halt because of yet another petty feud. In Chaos Marauders, each player takes control of one of the Orc clans involved, ready to show all the other mangy little creeps who’s boss of dis ‘ere scabby battle mob. You’ll stop at nothing to win. No amount of trickery will be low enough, no amount of thugish brutality too vile. Who knows, you may even get the mysterious Chaos Marauders on your side. Only one tribe can come out on top. Will it be yours?
Number of Players: 2-4 Game Length: 30 minutes Suggested Ages: 12+
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Price: $64.95 |
Colonia:
Colonia in the Middle Ages. The largest city of the Holy Roman Empire is renowned for its famous cathedrals and versatile trade. Reputable patrician families hold influential positions in the City Council and are in control of the city’s fortune. They are always striving to increase their riches and to consolidate their power. Each family wants to be the most influential - but only one may achieve this goal!
Number of Players: 3-6 Game Length: 120 minutes Suggested Ages: 12+
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Price: $39.95 |
Dominion Seaside:
Dominion: Seaside is an expansion to both Dominion and Dominion: Intrigue. As such, it does not contain material for a complete game. Specifically, it does not include the basic Treasure, Victory, Curse, or Trash cards. Thus, you will need either the base game or Intrigue to play with this expansion, and you will need to have experience playing Dominion with either of the first two games. It is designed to work with either or both of these sets, and any future expansions that may be published.
Number of Players: 2-4 Game Length: 30 minutes Suggested Ages: 8+
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Price: $59.95 |
Dungeon Lords:
In Dungeon Lords, you are an evil dungeonlord who is trying to build the best dungeon out there. You hire monsters, build rooms, buy traps and the other usual stuff. Have you ever ventured with party of heroes to conquer dungeons, gain pride, experiences and of course rich treasure? And have it ever occurred to you how hard it actually is to build and manage such underground complex filled with corridors and creatures? No? Well now you can try. Put yourself in role of the master of underground, summon your servants, dig complex of tunnels and rooms, set traps, hire creatures and try to stop filthy heroes from conquering and plundering your precious creation. We can guarantee you will look on dark corners, lairs and their inhabitant from completely different perspective!
Number of Players: 2-4 Game Length: 90 minutes Suggested Ages: 12+
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Price: $47.95 |
Endeavor:
A game of world exploration and empire building. You represent a European empire colonizing the Mediterranean and shipping to all parts of the world to increase the empire's glory and status in Industry, Culture, Finance and Politics. When a region opens up (i.e. the shipping lanes are full) a player can colonize, attack or retrieve resources from that region. The game plays easily as each turn a player builds a building giving him a special action or increasing one of his main statistics, and gets a number of people with which to activate buildings for special actions (Ship, Move, Attack, Draw or Recycle). Increased skill in Politics allow the player to hold cards that help increase his statistics and glory.
Number of Players: 3-5 Game Length: 90 minutes Suggested Ages: 12+
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Price: $79.95 |
Le Havre: In Le Havre, a player’s turn consists of two parts: First, distribute newly supplied goods onto the offer spaces; then take an action. As an action, players may choose either to take all goods of one type from an offer space or to use one of the available buildings. Building actions allow players to upgrade goods, sell them or use them to build their own buildings and ships. Buildings are both an investment opportunity and a revenue stream, as players must pay an entry fee to use buildings that they do not own. Ships, on the other hand, are primarily used to provide the food that is needed to feed the workers.
Number of Players: 1-5 Game Length: 100-200 minutes Suggested Ages: 12+
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Price: $29.95 |
Megacorps:
MegaCorps is a game of economic domination. You control a MegaCorp — one of the six enormous conglomerates that dominate economic and political life in the mid-21st Century. You control industries, manipulate governments like puppets, and even wage war to open new markets. You win by making more money than the other MegaCorps. A player chooses industries in countries, hoping for big payouts by having less comptetion in the industry. But if you own an industry and want to build the same industry in another country you will need to get permission. Of course, you can try to take over the country first then build in there, using the force of countries you own and mercnaries you have or with those you can persuade allies to contribute. The type of government a country is can also have an effect on what you buy (or what you keep!). Kleptocracies can steal ownership of your industry. Dictatorships can nationalize an industry to shut you out. Democracies can buy you out.
Number of Players: 3-6 Game Length: 60 minutes Suggested Ages: 13+
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Price: $86.95 |
Middle Earth Quest:
Middle-earth Quest is a game of adventure and conflict set in the time leading up to the creation of the Fellowship. One player will adopt the mantle of Sauron and do his best to spread his evil influence across the lands. Up to three players become heroes and will do their best to foil Sauron's foul plots, and rally the peoples of Middle-earth to their side. Middle-earth Quest includes:- 1 Rulebook
- 1 Gameboard
- 5 Character cards
- Over 470 game cards
- More than 225 game tokens
- High-quality, fully detailed plastic playing pieces including: 5 hero figures and 5 minion figures
Number of Players: 2-4 Game Length: 180 minutes Suggested Ages: 13+
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Price: $3.95 |
Munchkin Fairy Dust:
Fairy Dust is a 15-card non-collectible expansion for classic Munchkin. It introduces the Sparkly Good Fairy and her deck of Fairy Dust cards -- extra rewards for munchkins who are willing to help each other. (It's perfectly munchkinly to be nice... as long as you get something cool for doing it!) Every card in the set is full-color, with added glittery pink and silver Fairy Dust.
Number of Players: 2-6 Game Length: 60 minutes Suggested Ages: 12+
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Price: $27.95 |
Pandemic: On the Brink:
This expansion to Pandemic includes new event cards, new role cards, rules for five players, and optional game challenges to increase the difficulty, such as the 'Legendary' difficulty level, the Virulent Strain challenge, the Mutation challenge, and the Bio-Terrorist challenge. These challenges can be mixed together to make the game even harder.
Number of Players: 2-5 Game Length: 45 minutes Suggested Ages: 10+
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Price: $27.95 |
Ra -The Dice Game: Ra - The Dice Game takes all the major thematic elements of "Ra" and uses them very creatively in a dice game. Pharaohs, The Nile, Civilizations, and Monuments as well as the occasional catastrophe are all here. Scoring is nearly identical to the standard version of Ra. |
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Price: $24.95 |
Race for the Galaxy: Rebel VS. Imperium Expansion: This second expansion for Race for the Galaxy delves into the growing conflict between the Rebel and Imperium forces. This expansion increases player interaction by adding takeover rules that allow players to conquer military worlds in other players' tableaus. This expansion also includes, among the new cards added, two player-submitted cards. |
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Price: $82.95 |
RAF: The Battle of Britain:
RAF: The Battle of Britain 1940 is three games in one, on history's greatest air campaign: RAF:LION updates the classic original solitaire game -- you control the RAF against the German raiders. All systems have been updated to reflect recent scholarship, notably the fatigue and patrol systems. Advanced rules cover late interception, VHF-equipped squadrons and evasion tactics, Ace squadrons, Forward Airfield Targets, Delayed RAF Response and more! RAF:EAGLE reverses the solo game -- you control the Luftwaffe planning and executing raids against the RAF. Also, you flip the map over for a German perspective on the campaign. Advanced rules include, High Command requirements, deep targets, Jabos and special rules for Ju-87 Stukas. RAF: 2-PLAYER allows for head-to-head play. A separate German planning display is added to allow the German player to plan his raids in secret.
Number of Players: 1-2 Game Length: 180 minutes Suggested Ages: 14+
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Price: $44.95 |
Revolution: In Revolution! players take advantage of the fluid political situation by secretly bidding for a number of characters, each yielding a combination of territory control, points (popular support) and more currency with which to bid next round. Players win by gaining the support of the people (the most points). Players can gain bonus points by controlling an area of the city at the end of the game. This game is for 3-4 players and takes 60 minutes to play.
Number of Players: 3-4 Game Length: 60 minutes Suggested Ages: 10+
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Price: $42.95 |
Risk -Halo Wars:
Risk: Halo Wars allow players to command one of three factions (the UNSC, the Covenant, or the Flood) and battle for supremacy of Arcadia. The board features 42 territories and six sectors; 250 plastic playing pieces represent the three factions. It uses the new Hasbro rules that allow for three levels of game play (basic, advanced, and classic) depending on the skill level and desired playing time of the players. Play can be completed in as little as 60-90 minutes with no decrease in strategy.
Number of Players: 3-5 Game Length: 60-90 minutes Suggested Ages: 10+
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Price: $99.95 RELEASE DATE: JANUARY 27th |
Runewars:
Dare to discover Forbidden Island! Join a team of fearless adventurers on a do-or-die mission to capture four sacred treasures from the ruins of this perilous paradise. Your team will have to work together and make some pulse-pounding maneuvers, as the island will sink beneath every step! Race to collect the treasures and make a triumphant escape before you are swallowed into the watery abyss!
Number of Players: 2-4 Game Length: 180 minutes Suggested Ages: 12+
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Price: $29.95 |
Samurai -The Card Game: Samurai - the Card Game simulates the board game by placing cities on the board and then allowing each player to play one of their 5 cards from their hands. A city is considered surrounded when 4 cards surround the sides. A new city is placed when two different players cards create a location for it to be placed. |
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Price: $65.95 |
Smallworld:
In Small World, players vie for conquest and control of a world that is simply too small to accommodate them all. Designed by Philippe Keyaerts as a fantasy follow-up to his award-winning Vinci™, Small World is inhabited by a zany cast of characters such as dwarves, wizards, amazons, giants, orcs and even humans; who use their troops to occupy territory and conquer adjacent lands in order to push the other races off the face of the earth. Picking the right combination from the 14 different fantasy races and 20 unique special powers, players rush to expand their empires - often at the expense of weaker neighbors. Yet they must also know when to push their own over-extended civilization into decline and ride a new one to victory!
Number of Players: 2-5 Game Length: 80 minutes Suggested Ages: 8+
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Price: $34.95 |
Space Junkyard:
Space has become a giant dumping ground for jettisoned components and derelict spacecraft. But the tide could be turned by clever star pilots hoping to expand their tiny ships. Navigating through a sea of asteroids and recyclable parts, pilots collect resources and salvaged ship modules in a quest to build the largest and most complete starship. (From the first paragraph of the revised game instructions)
Number of Players: 2-4 Game Length: 30 minutes Suggested Ages: 10+
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Price: $42.95 |
Steam Barons:
Steam Barons is the first expansion for Mayfair's Steam. Two maps are included in the game, one covering eastern USA, along with parts of Canada, and the other covering northern England. The maps are suitable for five and six players if you use the base or standard rules from Steam. An additional set of rules are included which allow you to play the game in a different manner. The Steam Barons rules introduce a stock-market system to the game. Now you can buy and sell shares in the railway companies. The biggest advantage of these rules is that the maps become playable by between two and six players. The game also includes 144 wooden train pieces which must be used with the Steam Barons version but can also be used with the base and standard games. An additional 38 tiles have also been included to avoid shortages with the larger maps.
Number of Players: 2-4 Game Length: 30 minutes Suggested Ages: 10+
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Price: $25.95 |
Talisman -Frostmarch:
Can you overcome the bone-chilling storms and strange creatures or will your blood freeze when you behold the Ice Queen's cold, cruel gaze? The Frostmarch expansion features 4 new character cards and plastic figures, 84 Adventure Cards, 20 Spell Cards, 24 Warlock Quest Cards, and 3 Alternative Ending Cards - including a final climactic battle with the Ice Queen. Brace yourself against the onslaught of the Frostmarch!
Number of Players: 2-6 Game Length: 90 minutes Suggested Ages: 8+ |
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Price: $29.95 |
Telestrations:
Each player begins by sketching a TELESTRATIONS word dictated by the roll of a die. The old fashioned sand timer may limit the amount of time they get to execute their sketch, but it certainly doesn't limit creativity! Time's up! All players, all at the same time, pass their sketch to the next player, who must guess what's been drawn. Players then simultaneously pass their guess -- which hopefully matches the original word (or does it??) -- to the next player who must try to draw the word they see -- and so on.
Number of Players: 4-8 Game Length: 30 minutes Suggested Ages: 12+ |
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Price: $36.95 |
Thunderstone:
Thunderstone is a fantasy deck-building game. Fight the evils of the dungeon to prove your worth. Gain powerful weaponry and level into new and mighty hero classes. Claim the best cards and survive to take the Thunderstone.
Will you claim the Thunderstone?- Build up your character as you play
- Over 500 Cards for replay value
- Game design by Michael Elliott
- Illustrated by fantasy artist Jason Engle
Number of Players: 2-5 Game Length: 60 minutes Suggested Ages: 12+ |
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Price: $22.95 |
Ticket to Ride Europa 1912:
The Ticket to Ride Europa 1912 expansion for the Ticket to Ride series includes 101 Destination Tickets - the 46 original tickets, plus 55 new ones that enable 3 new variants to the Ticket to Ride Europe map: Europe Expanded, which adds 19 new routes to the original 46; Big Cities of Europe, with tickets to 9 major European cities; and Mega Europe, which uses all the new routes as well as the 46 original Destination Tickets. This expansion also introduces Warehouses & Depots - new game rules and pieces that create an additional strategic layer and can be played with any of the Ticket to Ride maps. Wooden Train Depots are placed on cities selected by each player. Throughout the game, each player's Warehouse will accumulate Train cards and those who have the foresight, clever timing, or just plain good fortune to build a route to a Depot can make off with a fistful of Train cards. Depot placement and skillful Warehouse tactics become a key part of a winning Ticket to Ride strategy!
Number of Players: 3-5 Game Length: 30-60 minutes Suggested Ages: 12+ |
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Price: $55.95 |
Tomb -Cryptmaster:
Once again, it is time to assemble a party and delve into the dangers of the Tomb! Tomb: Crypt Master is a stand-alone expansion to the of the 2008 game Tomb, a dungeon adventure game where each player recruits a unique party and races to clear more of the dungeon than any other player. Tomb: Crypt Master introduces two new boards, 80 new characters, 400 new cards, more spells, items, prayers, and tactics, and a new deck: the Crypt Master deck, which contains cards you can use to terrorize your opponents when they foolishly enter a crypt with surprises you have prepared.
Number of Players: 2-6 Game Length: 120 minutes Suggested Ages: 13+ |
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Price: $46.95 |
Touch of Evil:Something Wicked: The Something Wicked Expansion is packed full of new material including 4 exciting new Heroes, a new full size game board of the mysterious Echo Lake and its surrounding countryside to add to the main Shadowbrook board, over 130 new game cards including decks for three new Locations to explore, 4 fearsome new Villains to hunt, and much more! Something Wicked also includes expanded challenge for cooperative play and official solo-play rules. The stakes have never been higher and the darkness never deadlier... for Something Wicked this way comes. |
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Price: $29.95 |
Touch of Evil:Hero Pack 1: The Hero Pack 1 Expansion for A Touch of Evil introduces 4 exciting new monster-hunting Heroes, Adrianna the Foreign Traveler, Harlow Morgan the Inventor, Lucy Hanbrook, and the infamous highwayman, The Scarlet Shadow; each with a highly-detailed plastic miniature. Also included are 10 powerful new Event and Location cards as well as a deadly new Villain...the Necromancer. With total control of the Walking Dead, the Necromancer strangles the streets of Shadowbrook with an endless horde of zombie minions and an unquenchable thirst for destruction. |
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Price: $13.95 |
Touch of Evil Soundtrack: The Special Edition Game Soundtrack for A Touch of Evil features 18 tracks of music created specifically for the game. This includes the entire original soundtrack plus five new songs inspired by upcoming expansions. The CD features new artwork and liner notes from the composer and two exclusive new game cards only available with the Special Edition Soundtrack. This is a must-have for fans of the game! |
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Price: $54.95 |
Valdora: Hidden far away from our time lies a valley of unimaginable riches. Drawn by the lure of gold, silver and precious jewels, adventurers from all over the world soon find their way there. While some of them still carefully choose commissions and provisions, others quickly rush off to bring valuable gems back to their patrons. But those who wish for fame and fortune will have to be cleverer than their opponents! |
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Price: $54.95 |
Vasco da Gama: Recruit workers, buy projects, build ships. And use this ships to open new commercial routes to eastern Africa and India, to earn money and glory. |
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Price: $44.95 |
Warhammer Invasion:
Warhammer: Invasion The Card Game is a two-player card game of intense warfare, clever kingdom management, and epic questing. Players must carefully allocate their resources as they seek to build their kingdom, complete quests, and attack the enemy’s capital. Games play out in 25-45 exciting minutes. Will you play the indestructible grudge-bearing Dwarfs, the shrewd and manoeuvrable Empire, the savage and destructive Orcs, or the entropic and mutating forces of Chaos? Or will you cleverly craft an alliance, playing the combined might of the forces of either Order or Destruction?
Number of Players: 2-2 Game Length: 30 minutes Suggested Ages: 12+ |
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Price: $59.95 |
Wars of the Roses:
Two Lancastrians and two Yorkists draft cards that give them control of major towns, nobles, bishops and royal castles. Income generated by these enables them to raise armies and to bribe nobles, bishops and ship captains to change allegiance. Players then use secret planning and simultaneous deployment to gain control of the six areas in England and Wales and, hopefully, enough votes in parliament to crown their royal heir as king.
Number of Players: 2-4 Game Length: 120 minutes Suggested Ages: 13+ |
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