Dungeons & Dragons
Dungeons & Dragons
Dungeons & Dragons Game DescriptionDungeons & Dragons

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

Dungeons & Dragons Products
Gamma World Expansion Kit: Legion of Gold Coming SoonRELEASE:
FEBRUARY 15th
Gamma World Expansion Kit: Legion of Gold

The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn't exactly made the world a better place. It's survival of the fittest. Time to build a new food chain.

This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy Roleplaying Game.

    This product includes:
  • 160-page adventure book, including new mutant monsters and
  • 4 sheets of die-cut mutant monster tokens
  • A fold-out battle map

Deluxe Dungeon Master's Screen Coming SoonRELEASE:
FEBRUARY 15th
Deluxe Dungeon Master's Screen

The Dungeon Master's best friend.

This accessory is a beautiful addition to the game table and the ultimate aid for Dungeon Masters.

The four-paneled screen is made of durable game board-quality card stock, with a lavish illustration on the outside and handy reference tables and charts on the inside. The landscape design allows Dungeon Masters to see and reach over the screen without difficulty. Dungeon Masters can keep their notes and die rolls hidden from the players while having all the important rules information at the ready.

Gamma World: Sooner Dead Coming SoonRELEASE:
FEBRUARY 1st
Gamma World: Sooner Dead

Not Exactly The Future We Were Hoping For. . . .
Where are these scientists going?
What is a "scientist" anyway?
Hella doesn't know what they're looking for, exactly, running across the badlands like that.
Stampede doesn't like the payday-especially since the job's too big for just the two of them.
And none of them like that thing coming out of the ripple-the one with all the tentacles. They don't like that thing at all.
Visit the Great Plains of a shattered future, which went from a place where nothing ever happens to a place where anything can. The locals liked it better the old way, but this isn't your father's Oklahoma. This isn't even your father's Gamma World.

Dungeon Tiles Master Set: The Wilderness $19.95In Stock Dungeon Tiles Master Set: The Wilderness

Illustrated urban terrain tiles for use with the Dungeons & Dragons Fantasy Roleplaying Game

The Dungeon Tiles Master Sets are designed to give Dungeon Masters the tiles they need to build Dungeons & Dragons adventure maps, including maps appearing in published adventures.

With this box of customizable terrain tiles, Dungeon Masters can add new dimension to their Dungeons & Dragons tabletop experience. Easy to set up and infinitely expandable, this Dungeon Tiles set allows DMs to create the adventures they want to play.

This box contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. The tiles feature wilderness sites and terrain elements that Dungeon Masters can use to build exciting encounters set in the outdoors.

Monster Vault $29.95In Stock Monster Vault

Iconic Dungeons & Dragons monsters that are easy to run and fun to fight.

This essential product for Dungeon Masters collects the most iconic monsters of the Dungeons & Dragons world in one handy box and presents all-new variants, including new spins on such beloved monsters as dragons, orcs, and vampires. The monsters described herein are designed to be easy for Dungeon Masters to use and fun for players to fight. In addition to combat statistics, each monster entry comes with story information to help DMs incorporate the monsters into their adventures and campaigns.

In addition to a comprehensive collection of iconic Dungeons & Dragons monsters, this box contains die-cut tokens for the monsters that appear within, as well as a 32-page adventure that showcases several of the monsters.

Dungeon Masters can easily incorporate the adventure into their ongoing campaigns. Game components:

  • 256-page book of monsters
  • 32-page adventure
  • 10 sheets of die-cut monster tokens

Heroes of the Forgotten Kingdoms $19.95In Stock Heroes of the Forgotten Kingdoms

Exciting new builds and character options for the druid, paladin, ranger, and warlock classes.

This essential supplement for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the game's most popular classes: the druid, the paladin, the ranger, and the warlock. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.

In addition to new builds, this book presents expanded information and racial traits for some of the game's most popular races, including dragonborn, drow, half-elves, half-orcs, and tieflings.

Dungeon Tiles Master Set: The City $19.95In Stock Dungeon Tiles Master Set: The City

Illustrated urban terrain tiles for use with the Dungeons & Dragons Fantasy Roleplaying Game

The Dungeon Tiles Master Sets are designed to give Dungeon Masters the tiles they need to build Dungeons & Dragons adventure maps, including maps appearing in published adventures.

With this box of customizable terrain tiles, Dungeon Masters can add new dimension to their Dungeons & Dragons tabletop experience. Easy to set up and infinitely expandable, this Dungeon Tiles set allows DMs to create the adventures they want to play.

This box contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock. The tiles feature city streets, sewer tunnels, and terrain elements that Dungeon Masters can use to build exciting encounters set in urban environments.

Dungeon Master's Kit $39.95In Stock Dungeon Master's Kit

Awesome tools, rules, and adventure content for every Dungeon Master.

If you're a Dungeons & Dragons player interested in taking on the role of the Dungeon Master, or if you're an experienced DM looking for more game advice, tools, and adventure content, the Dungeon Master's Kit has exactly what you need to build your own Dungeons & Dragons campaign and excite the imaginations of you and your players.

This deluxe box contains rules and advice to help Dungeon Masters run games for adventurers of levels 1-30. It also includes useful DM tools such as a Dungeon Master's screen (with tables and rules printed on the inside), die-cut terrain tiles and monster tokens, and fold-out battle maps.

    Game components:
  • 256-page book of rules and advice for Dungeon Masters
  • Two 32-page adventures
  • 2 sheets of die-cut monster tokens
  • 2 double-sided battle maps
  • Fold-out Dungeon Master's screen

Heroes of the Fallen Lands $19.95In Stock Heroes of the Fallen Lands

Exciting new builds and character options for the cleric, fighter, rogue, and wizard classes.

This essential player product for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game presents exciting new builds for the most iconic classes: the cleric, the fighter, the rogue, and the wizard. Each class comes with a set of new powers, class features, paragon paths, epic destinies, and more that beginning players can use to build the characters they want to play and experienced players can plunder for existing 4th Edition characters.

In addition to new builds, this book presents expanded information and racial traits for some of the game's most popular races, including dwarves, eladrin, elves, halflings, and humans.

Rules Compendium $19.95In Stock Rules Compendium

A quick and handy rules reference and guide for the Dungeons & Dragons Fantasy Roleplaying Game.

This handy and comprehensive Dungeons & Dragons book is intended as a quick rules reference. It contains the complete core rules for the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.

In addition to providing an overview of the game and how it's played, this book presents the core rules in a format that is easily referenced during a game. It includes information on level advancement, combat, experience points, treasure, skills, equipment, and more.

Dungeon Tiles Master Set: The Dungeon $19.95In Stock Dungeon Tiles Master Set: The Dungeon

A basic set of illustrated terrain tiles for use with the D&D Roleplaying Game.

This D&D Roleplaying Game accessory gives Dungeon Masters all of the basic dungeon tiles they need to create great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting encounter locations.

This accessory contains 10 double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock, allowing you to create dungeon rooms, corridors, and outdoor locales. The product box is designed for tile storage and as a terrain element in the game.

Dungeons & Dragons Fantasy Roleplaying Game $19.95In Stock Dungeons & Dragons Fantasy Roleplaying Game

The best way to start playing the 4th Edition Dungeons & Dragons Fantasy Roleplaying Game.

Designed for 1-5 players, this boxed game contains everything needed to start playing the Dungeons & Dragons Fantasy Roleplaying Game, including rules for creating heroes, advice for playing the Dungeon Master, a solo play adventure, and group-play adventure content. Learning the game has never been so easy!

Several different character races (dwarf, elf, halfling, and human) and classes (cleric, fighter, rogue, and wizard) are presented, along with powers for each race and class.

    Game components:
  • 32-page book for players, with rules for character creation and a solo adventure
  • 64-page book for Dungeon Masters, with the rules of the game, advice on how to run the game, and adventure content
  • 2 sheets of die-cut tokens for characters and monsters
  • Cardstock character sheets and power cards
  • Double-sided dungeon map
  • 6 polyhedral dice

Gamma World -Famine in Far-Go $29.95In Stock Gamma World -Famine in Far-Go

A new adventure and more monstrous mutants for your D&D Gamma World game!

The radioactive wastelands of Earth are home to many bizarre and barbaric creatures. The apocalypse hasn't exactly made the world a better place. It's survival of the fittest. Time to build a new food chain.

This game expansion presents a menagerie of mutant creatures and a ready-to-play adventure. The monsters presented herein can also be pulled over and used in the Dungeons & Dragons Fantasy Roleplaying Game.

    This product includes:
  • 160-page adventure book, including new mutant monsters
  • 4 sheets of die-cut mutant monster tokens
  • A fold-out battle map

Gamma World $39.95In Stock Gamma World

A wacky, wily roleplaying game of post-apocalyptic peril.

Earth. After the apocalypse. Never mind the radiation-you're gonna like it here.

The D&D Gamma World Roleplaying Game offers hours of rollicking entertainment in a savage land of adventure, where the survivors of some mythical future disaster must contend with radioactive wastes, ravaged cities, and rampant lawlessness. Against a nuclear backdrop, heroic scavengers search crumbled ruins for lost artifacts while battling mutants and other perils.

This product is a complete, stand-alone roleplaying game that uses the 4th Edition D&D Roleplaying Game system as its foundation. It appeals to D&D players as well as gamers interested in fantasy science fiction set in a bizarre, post-apocalyptic world.

  • 160-page book with rules for character creation, game rules, and an adventure
  • 2 sheets of die-cut character and monster tokens
  • 2 double-sided battle maps
  • Cardstock character sheets and mutation power cards
  • Mutation power card deck
  • Loot power card deck

Dark Sun Creature Catalog $19.95In Stock Dark Sun Creature Catalog

Monsters and other threats from the world of Athas.

This supplement for the Dark Sun Campaign Setting collects the most iconic and dangerous monsters of the Dark Sun campaign setting into one handy tome. It also contains other hazards and threats found in the desert wastelands and dungeon tombs of Athas. The creatures and threats presented herein make worthy encounters for Athasian heroes or the heroes in your "homebrew" D&D campaign.

Psionic Power $29.95In Stock Psionic Power

New options for ardents, battleminds, monks, and psions.

Hot on the heels of Player's Handbook 3 comes Psionic Power, a D&D supplement that explores the psionic power source in more detail. This supplement presents hundreds of new options for D&D characters, specifically focusing on heroes who channel the power of the mind. It provides new builds for the ardent, battlemind, monk, and psion classes, including new character powers, feats, paragon paths, and epic destinies.

Dark Sun Campaign Setting $39.95In Stock Dark Sun Campaign Setting

Explore a savage, wondrous world.

Aimed at players and Dungeon Masters, this game supplement explores the heroes and wonders of Athas-a savage desert world abandoned by the gods and ruled by terrible sorcerer-kings. Use it to build Dark Sun heroes and thrilling D&D adventures set in the Seven Cities of the Tyr Region, the Ivory Triangle, the Sea of Silt, and monster-infested wastelands-or plunder it for your own D&D campaign!

The Dark Sun Campaign Setting provides exciting character options for D&D players, including new races, new character themes and class builds, new paragon paths and epic destinies, and new equipment. It also provides everything Dungeon Masters need to run 4th Edition Dark Sun campaigns or include Dark Sun elements in their homebrew campaigns. It has rules and advice for handling survival challenges, arena encounters, desert terrain, and adventure creation. It also presents a short, ready-to-play introductory adventure.

Demonomicon $29.95In Stock Demonomicon

Demons and demon lords for your D&D campaign.

Demonomicon presents the definitive treatise on demons and their masters, the demon lords. Whether you're looking to introduce demons into your D&D campaign or plunge your heroes into the heart of the Abyss, this book has something for you!

More than just a maelstrom of chaos and corruption, the Abyss is an exciting D&D adventure locale for paragon- and epic-level heroes to explore. Within its many layers lurk powerful demon lords and fiendish hordes eager to be unleashed upon unsuspecting worlds. This tome brings demons into the world of D&D, updates classic demons to 4th Edition, provides statistics for various demon lords, and introduces dozens of new horrors from the abyssal depths. It gives Dungeon Masters ready-to-use encounters and mechanics to make demons exciting elements in their home campaigns.

Vor Rukoth: An Ancient Ruins Adventure Site $14.95In Stock Vor Rukoth: An Ancient Ruins Adventure Site

A ready-to-use adventure location for any D&D campaign.

Need an exciting adventure location for your heroes to explore? Look no further.

Vor Rukoth presents a fully detailed, ready-to-use fortress ruin, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for a mysterious adventure location that fits instantly and easily into their existing D&D campaigns.

Once a stronghold of the tiefling empire of Bael Turath, Vor Rukoth has fallen into ruin and become a haven for monsters. Within its vaults, the treasures and mysteries of Bael Turath wait to be unearthed! In addition to an adventure location, Vor Rukoth holds many hours of excitement and adventure.

Player's Handbook Races: Tieflings $9.95In Stock Player's Handbook Races: Tieflings

New options and character hooks for tiefling characters.

This expansion of the Player's Handbook core rulebook explores the infernal secrets of the tieflings. It presents D&D players with exciting new options for their tiefling characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your tiefling character's background and personality.

Monster Manual 3 $34.95In Stock Monster Manual 3

Iconic monsters for your D&D campaign.

This core rulebook packs in over 200 new monsters to menace D&D player characters. Classic monsters such as the derro, the mimic, and Lolth (Demon Queen of Spiders) make their first appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level, including deadly catastrophic dragons!

D&D Player's Strategy Guide $29.95In Stock D&D Player's Strategy Guide

One hundred and sixty pages of D&D hotness!

The D&D Player's Strategy Guide is aimed at D&D players who crave the envy of their gamer peers. If you want a character that's jaw-droppingly cool, this book is for you. It provides tips and tricks for optimizing your D&D characters-to make them more awesome and fun to play at the game table.

In addition to character optimization tips and player advice, this book includes entertaining sidebar essays written by celebrity gamers and a distinctive comic art style unlike other books in the D&D game line.

Dungeon Magazine Annual $29.95In Stock Dungeon Magazine Annual

A collection of D&D adventures from the pages of Dungeon magazine.

This official D&D supplement gathers a year's worth of adventures published in Dungeon magazine into one easy-to-reference source. The adventures contained herein provide hundreds of hours of play, and each of them fits easily into a Dungeon Master's existing D&D campaign.

In addition to the compiled adventures, this book contains never-before-seen notes from the designers, developers, and editors that take you behind the curtain, offering a firsthand glimpse into the origin and evolution of each adventure.

The Plane Above: Secrets of the Astral Sea $29.95In Stock The Plane Above: Secrets of the Astral Sea

Climb aboard an astral skiff and set sail for adventure!

On the Astral Sea, characters face off against angels, devils, githyanki, and even the gods and their exarchs while exploring dungeons, raiding astral galleons, and establishing themselves as demigods. This game supplement builds on the overview of the Astral Sea presented in the Manual of the Planes game supplement and explores the heavenly plane in greater detail. From the cavernous layers of Nine Hells to the dark dungeons of Tytherion, adventure awaits in every astral dominion and on the vast, uncharted sea that stretches between them.

This game supplement describes the Astral Sea and key locations throughout the plane. It also presents a multitude of new monsters, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Astral Sea a featured setting in their campaigns.

Player's Handbook 3 $34.95In Stock Player's Handbook 3

Rules for psionic, divine, and primal heroes.

Player's Handbook 3 expands the range of options available to D&D players with new classes, races, powers, and other material.

This book builds on the array of classes and races presented in the Player's Handbook and Player's Handbook 2 core rulebooks, presenting old favorites and new, never-before-seen options to the game. Player's Handbook 3 also adds the psionic power source to the 4th Edition D&D game, along with several new classes that harness this power source.

Hammerfast $14.95In Stock Hammerfast

Need an exciting adventure location for your heroes to explore? Look no further.

Hammerfast presents a fully detailed, ready-to-use dwarven town, complete with secret locations, maps, adventure hooks, monster and NPC statistics, ready-to-play encounters, and a full-color, double-sided battle map. The book is perfect for Dungeon Masters looking for an intrigue-laden adventure location that fits instantly and easily into their existing D&D campaigns.

Divine Power Cards $9.95In Stock Divine Power Cards

Players using Divine Power Cards don't need to crack open a rulebook every time they use a power-all the crucial information is right in front of their eyes. Simply select the cards for your character's powers and you're ready to play!

Each deck of 100 cards includes all the powers from Divine Power for one of the four classes featured in the book-avenger, cleric, invoker, and paladin-plus a few blank cards for players to use for other powers.

The display box includes eight decks of power cards: two decks apiece for the avenger, the cleric, the invoker, and the paladin.

Martial Power 2 $29.95In Stock Martial Power 2

New options for fighters, rangers, rogues, and warlords.

Sharpen your sword and tighten your bow! This must-have book is the latest in a line of player-friendly game supplements offering hundreds of new options for D&D characters, specifically focusing on martial heroes. It provides new archetypal builds for fighters, rangers, rogues, and warlords, as well as new character powers, feats, paragon paths, and epic destinies.

Underdark $29.95In Stock Underdark

Descend into the depths of the world.

No realm in the D&D world stirs the imagination like the Underdark. This vast subterranean domain holds thousands of adventure possibilities and myriad threats, including drow, mind flayers, dragons, and worse! Entire campaigns can unfold in its depths, and its rewards are boundless.

Underdark contains everything a Dungeon Master needs to run adventures or campaigns set in the vast underworld of his or her D&D campaign, including new monsters and hazards, ready-to-play encounters, monster lairs, and detailed information on various dark-dwelling "movers and shakers."

Player's Handbook Races: Dragonborn $9.95In Stock Player's Handbook Races: Dragonborn

New options and character hooks for dragonborn characters.

If you want to play the ultimate dragonborn hero, this book is for you!

This expansion of the Player's Handbook core rulebook explores the mysteries of the dragonborn. It presents D&D players with exciting new options for their dragonborn characters, including unique racial feats, powers, paragon paths, and epic destinies. This book also includes ways to flesh out your dragonborn character's background and personality.

The Plane Below: Secrets of the Elemental Chaos $29.95In Stock The Plane Below: Secrets of the Elemental Chaos

A hotbed of adventure opportunities awaits you in the roiling maelstrom of the Elemental Chaos-a plane of titans, elementals, genies, slaads, and demons. This game supplement builds on the overview of the Elemental Chaos presented in the Manual of the Planes game supplement and explores the tumultuous plane is greater detail. From the City of Brass to the githzerai monastery of Zerthadlun to the spiraling depths of the Abyss, adventure lurks behind every lava waterfall, across every icy battlefield, and beyond every raging lightning storm.

This game supplement describes the Elemental Chaos in detail, featuring key locations throughout the plane. It also presents a multitude of new monsters, mighty primordials, and powerful demons, as well as adventure hooks, encounters, hazards, and everything Dungeon Masters need to make the Elemental Chaos a featured setting in their campaigns.

Draconomicon: Metallic Dragons $39.95In Stock Draconomicon: Metallic Dragons

Draconomicon: Metallic Dragons describes several varieties of dragons, including gold, silver, copper, iron, and adamantine dragons. It also introduces several other kinds of metallic dragons suitable for any D&D campaign.

This supplement presents dragons both malevolent and benign, and gives details on each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about the roles that metallic dragons fill in a D&D game. Story and campaign elements in the book give Dungeon Masters ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, encounters, and pregenerated treasure hoards.

Primal Power $29.95In Stock Primal Power

New options for barbarians, druids, shamans, and wardens

Take a walk on the wild side! This must-have book in the line of player-friendly game supplements offers hundreds of new options for D&D characters, specifically focusing on heroes who draw power from the spirits that preserve and sustain the world. It provides new archetypal builds for barbarians, druids, shamans, and wardens, including new character powers, feats, paragon paths, and epic destinies.

Dungeon Master's Guide 2 $29.95In Stock Dungeon Master's Guide 2

A source of inspiration for Dungeon Masters of any level.

This core rulebook for the Dungeons & Dragons Roleplaying Game features advice and rules for Dungeon Masters of all levels of experience, with a particular focus on running adventures and campaigns in the paragon tier (levels 11-20). It includes advanced encounter-building tools (including traps and skill challenges), storytelling tips to bring your game to life, new monster frameworks to help you craft the perfect villain, example campaign arcs, a comprehensive look at skill challenges, and a detailed "home base" for paragon-tier adventurers-the interplanar city of Sigil.

Dragon Magazine Annual 2009 $29.95In Stock Dragon Magazine Annual 2009

This book collects the best Dragon magazine content from the past year into one easy-to-reference source. The articles contained herein provide exciting character options for players as well as inspiration and campaign-building support for Dungeon Masters. All of this material is 100% official and suitable for any D&D game.

In addition to the compiled articles, the book contains never-before-seen notes from the designers, developers, and editors that take you behind the curtain, offering a firsthand glimpse into the origin and evolution of each article.

Player's Handbook 2 Power Cards $9.95In Stock Player's Handbook 2 Power Cards

Player's using Player's Handbook Power Cards don't need to crack open a rulebook every time they cast a spell-all the crucial information is right in front of their eyes.

Each and every class power appearing in the Player's Handbook has its own card. Simply select the cards for your character's powers and you're ready to play!

Each deck of 100 cards includes all the powers from Player's Handbook for one of the eight classes featured in the book, plus a few blank cards for players to use for other powers.

Adventurer's Vault 2 $29.95In Stock Adventurer's Vault 2

This supplement for the D&D game presents hundreds of magic items, including legendary weapons and artifacts. Whether you're a player looking for a new piece of equipment or a Dungeon Master building a dungeon hoard, this book has exactly what you need.

Divine Power $29.95In Stock Divine Power

This must-have book in the line of player-friendly game supplements offers hundreds of new options for D&D characters, specifically focusing on heroes who draw power from divine forces. It provides new archetypical builds for the cleric, paladin, invoker, and avenger classes, including new character powers, feats, paragon paths, and epic destinies. It also includes rules for divine domains.

Eberron Campaign Guide $39.95In Stock Eberron Campaign Guide

This D&D game supplement contains everything you need to run adventures in the exciting world of Eberron, as well as tons of material for your homebrew D&D campaign. This book presents a historical and geographical overview of the setting; information on key locations, personalities, and organizations; an introductory adventure; and a bestiary of monsters and villains to challenge heroes of all levels.

Eberron Player's Guide $29.95In Stock Eberron Player's Guide

This core D&D game supplement-a player's companion to the Eberron Campaign Guide-presents new character options for any 4th Edition D&D campaign. The Eberron Player's Guide features a new class, new race options, paragon paths and epic destinies, character backgrounds, feats, powers, rituals, magic items, and new rules for dragonmarks. All of these character options fit perfectly into the Eberron campaign setting, as well as other published and "homebrew" D&D campaigns.

Martial Power Power Cards $9.95In Stock Martial Power Power Cards

Player's using Martial Power Cards don't need to crack open a rulebook every time they swing a sword-all the crucial information is right in front of their eyes.

Each and every class power appearing in the Martial Power sourcebook has its own card. Simply select the cards for your character's powers and you're ready to play!

Each deck of 100 cards includes all the powers from Martial Power for one of the four classes featured in the book-fighter, ranger, rogue, and warlord-plus a few blank cards for players to use for other powers.

The display box includes sixteen decks of power cards: two decks apiece for the fighter, ranger, rogue, and warlord.

Monster Manual 2 $34.95In Stock Monster Manual 2

This core rulebook presents hundreds of monsters for your D&D campaign. Classic monsters such as centaurs and frost giants make their first 4th Edition appearance here. In addition, this book includes scores of new monsters to challenge characters of heroic, paragon, and epic level.

Arcane Power $29.95In Stock Arcane Power

Arcane Power is the latest in a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the arcane heroes: characters who wield strange and mysterious spells and rely on their mastery of magic for survival.

This book provides new archetypical builds for the wizard, warlock, sorcerer, bard, and swordmage classes, including new character powers, feats, paragon paths, and epic destinies.

Player's Handbook Power Cards $9.95In Stock Player's Handbook Power Cards

Player's using Player's Handbook Power Cards don't need to crack open a rulebook every time they cast a spell-all the crucial information is right in front of their eyes.

Each and every class power appearing in the Player's Handbook has its own card. Simply select the cards for your character's powers and you're ready to play!

Each deck of 100 cards includes all the powers from Player's Handbook for one of the eight classes featured in the book, plus a few blank cards for players to use for other powers.

The display box includes eight decks of power cards: two decks apiece for the cleric, fighter, paladin, ranger, rogue, warlock, warlord, and wizard.

Player's Handbook 2 $34.95In Stock Player's Handbook 2

Player's Handbook 2 expands the range of options available to D&D players with new classes, races, powers and other material.

This book builds on the array of classes and races presented in the first Player's Handbook, adding both old favorites and new, never-before-seen options to the game.

The book adds a new power source for 4th Edition D&D: classes using the new primal power source include the barbarian and the druid.

Dungeon Delve $29.95In Stock Dungeon Delve

Dungeon Delve provides the DM with an array of small, easy-to-run dungeons each specifically designed for a night of gaming.

This book is designed for groups looking for an exciting night of monster-slaying without the prep time. It contains dozens of self-contained, easy-to-run mini-dungeons, or "delves", each one crafted for a few hours of game-play.

The book includes delves for 1st- to 30th-level characters, and features dozens of iconic monsters for the heroes to battle. Dungeon Masters can run these delves as one-shot adventures or weave them into the campaign.

Open Grave: Secrets of the Undead $29.95In Stock Open Grave: Secrets of the Undead

Unearth the Evil.

Whispered tales speak of an eldritch tome crafted by necromancers and filled with spine-chilling facts about a vile menagerie of undead horrors-unnatural things known to haunt the gloom-filled corners of the world and beyond. Beware! This is that tome.

This supplement for the D&D Roleplaying Game explores the origins, tactics, myths, and lairs of undead creatures. Along with encounters and hooks for your campaign, it presents a host of undead threats, including new varieties of ghouls, skeletons, vampires, wraiths, and zombies. It also introduces new kinds of undead and provides statistics for unique undead villains such as Acererak and Vecna.

Manual of the Planes $29.95In Stock Manual of the Planes

If you seek to stem this tide of chaos at its source, follow my lead-I set out for the dreaded Abyss on the morrow. -Lord Amgar the Bold, Paladin of Bahamut

The planes have always been a place of great mystery and danger in the Dungeons & Dragons Roleplaying Game, and the new array of planes debuting in 4th Edition continue that grand tradition. Home to gods and devils, demons and genies, fey and titans, these strange dimensions offer unlimited adventure opportunities for Dungeon Masters and their players.

Manual of the Planes explores the many planes introduced in the 4th Edition Dungeon Master's Guide. This useful travel guide also comes in handy for players seeking to battle demons, devils, elementals, and other iconic D&D monsters native to the planes.

Martial Power $29.95In Stock Martial Power

New options for fighters, rangers, rogues, and warlords.

Martial Power is the first of a line of player-friendly supplements offering hundreds of new options for D&D characters. This tome focuses on the martial heroes: characters that rely on their combat talents and keen wits for survival.

This book provides new archetypal builds for the fighter, ranger, rogue, and warlord classes, including new character powers, feats, paragon paths, and epic destinies.

Draconomicon: Chromatic Dragons $39.95In Stock Draconomicon: Chromatic Dragons

Draconomicon I: Chromatic Dragons describes several varieties of dragons, including red, blue, green, black, and white dragons, as well as three new chromatic dragons.

This sourcebook gives details of each dragon's powers, tactics, myths, lairs, servitors, and more. In addition, this book provides new information about draconic nations and organizations and how chromatic dragons fit into the D&D game. Wide-ranging story and campaign elements in the book give DMs ready-to-play material that is easily incorporated into a game, including adventure hooks, quests, and pregenerated treasure hoards.

Deluxe Player's Handbook Out of Stock Deluxe Player's Handbook

The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

These deluxe volumes are special editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, premium foil covers, and premium, gilt-edged paper.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.

Deluxe Dungeon Master's Guide $74.95In Stock Deluxe Dungeon Master's Guide

The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

These deluxe volumes are special editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, premium foil covers, and premium, gilt-edged paper.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

Deluxe Monster Manual $74.95In Stock Deluxe Monster Manual

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

These deluxe volumes are special editions of the 4th Edition core rulebooks that every Dungeons & Dragons player and Dungeon Master can appreciate. These books feature embossed, premium foil covers, and premium, gilt-edged paper.

The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

Forgotten Realms Player's Guide $29.95In Stock Forgotten Realms Player's Guide

The complete guide for building Forgotten Realms characters!

Welcome to Faerun, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons.

The Forgotten Realms Player's Guide presents this changed world from the point of view of the adventurers exploring it. This product includes everything a player needs to create his character for a D&D campaign in the Forgotten Realms setting, including new feats, new character powers, new paragon paths and epic destinies, and even a brand-new character class never before seen in D&D: the swordmage!

Adventurer's Vault $29.95In Stock Adventurer's Vault

Hundreds of new weapons, tools, and magic items for your D&D character.

This supplement for the Dungeons & Dragons game presents nearly a thousand magic items, weapons, tools, and other useful items for your D&D character. Whether you're a player looking for a new piece of equipment or a Dungeon Master stocking a dragon's hoard, this book has exactly what you need.

The book features a mix of classic items updated to the 4th Edition rules and brand-new items never before seen in D&D.

Forgotten Realms Campaign Guide $39.95In Stock Forgotten Realms Campaign Guide

Dark perils and great deeds await!

Welcome to Faerun, a land of amazing magic, terrifying monsters, ancient ruins, and hidden wonders. The world has changed since the Spellplague, and from this arcane crucible have emerged shining kingdoms, tyrannical empires, mighty heroes, and monster-infested dungeons. The Forgotten Realms Campaign Guide presents a world of untold adventure, a land of a thousand stories shaped by the deeds of adventurers the likes of which Faerun has never seen before.

This product includes everything a Dungeon Master needs to run a D&D campaign in the Forgotten Realms setting, as well as elements that DMs can incorporate into their own D&D campaigns. The book provides background information on the lands of Faerun, a fully detailed town in which to start a campaign, adventure seeds, new monsters, ready-to-play nonplayer characters, and a full-color poster map of Faerun.

Character Record Sheets $11.95In Stock Character Record Sheets

Official character sheets for the 4th Edition Dungeons & Dragons Roleplaying Game

Encased in a handy pocket folder, these official Dungeons & Dragons character sheets contain all the information players need to build, run, and track their 4th Edition D&D Roleplaying Game characters. Each character sheet is designed for optimal playability. In addition, these character sheets support characters of all classes and levels.

These character sheets are designed for use with the 4th Edition D&D core rulebooks.

  • Character record sheets are integral components of any Dungeons & Dragons Roleplaying Game experience.
  • The character record sheets are formatted to be user-friendly and appealing to both novice and experienced players.
  • The character sheets in this product support characters of all classes and levels (1-30).

Monster Manual $34.95In Stock Monster Manual

The third of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Monster Manual presents more than 300 official Dungeons & Dragons Roleplaying Game monsters for all levels of play, from aboleth to zombie. Each monster is illustrated and comes with complete game statistics and tips for the Dungeon Master on how best to use the monster in D&D encounters.

  • Core Rulebook: The Monster Manual is the third of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
  • D&D Insider: The Monster Manual will receive enhanced online support at DnD Insider.

Dungeon Master's Guide $34.95In Stock Dungeon Master's Guide

The second of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Dungeon Master's Guide gives the Dungeon Master helpful tools to build exciting encounters, adventures, and campaigns for the 4th Edition Dungeons & Dragons Roleplaying Game, as well as advice for running great game sessions, ready-to-use traps and non-player characters, and more. In addition, it presents a fully detailed town that can serve as a starting point for any D&D game.

  • Core Rulebook: The Dungeon Master's Guide is the second of three core rulebooks required to play the Dungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables novice and established players to learn and understand the new D&D rules quickly.
  • D&D Insider: The Dungeon Master's Guide will receive enhanced online support at DnD Insider.

Player's Handbook $34.95In Stock Player's Handbook

The first of three core rulebooks for the 4th Edition Dungeons & Dragons Roleplaying Game.

The Dungeons & Dragons Roleplaying Game has defined the medieval fantasy genre and the tabletop RPG industry for more than 30 years. In the D&D game, players create characters that band together to explore dungeons, slay monsters, and find treasure. The 4th Edition D&D rules offer the best possible play experience by presenting exciting character options, an elegant and robust rules system, and handy storytelling tools for the Dungeon Master.

The Player's Handbook presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create D&D characters worthy of song and legend: new character races, base classes, paragon paths, epic destinies, powers, magic items, weapons, armor, and much more.

  • Core Rulebook: The Player's Handbook is the first of three core rulebooks required to play the 4th Edition Dungeons & Dragons Roleplaying Game.
  • Quick and easy play: The improved page layout and presentation enables new and established players to understand and learn the 4th Edition D&D rules quickly.
  • D&D Insider: The Player's Handbook will receive enhanced online support at DnD Insider.

Marauders of the Dune Sea $14.95In Stock Marauders of the Dune Sea

A D&D adventure set in the world of Athas or your own campaign world.

Now that Tyr is free of Kalak the Sorcerer-King, opportunity abounds in the city and the surrounding wastes. But some see Kalak's fall as the beginning of Tyr's end, and the unpatrolled deserts nearby are rife with danger. Outlaws openly defy the city's Revolutionary Council and threaten outlying holdings. If Tyr is to thrive, heroes must arise to tame the lawlessness and evil that threatens the free city.

This stand-alone D&D adventure is designed to take characters from 2nd to 5th level. Although nominally set in the Dark Sun campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns.

Orcs of Stonefang Pass $14.95In Stock Orcs of Stonefang Pass

A standalone D&D adventure for 4th-level characters.

Stonefang Pass wends its way through the mountains of the Stonemarch, home to brutal tribes of orcs. The time has come to clear the pass and gain a foothold, so that it can be used for trade between the town of Winterhaven and the lands beyond the mountains. Brave adventurers are needed to rid the pass of monsters and liberate Stonefang Keep from the orcs. Who's up for the challenge?

This standalone D&D adventure is designed for 4th-level characters and can be easily inserted into any D&D campaign.

Tomb of Horrors $14.95In Stock Tomb of Horrors

The deadliest dungeon in the D&D world returns!

For generations, the Tomb of Horrors has held an inescapable allure. It draws adventurers to it like a beacon then devours them utterly like some monstrous predator. Within its sepulchral, trap-ridden halls and chambers lay the secrets and treasures of the demilich Acererak and, some say, the demilich himself.

Tomb of Horrors features a modular design that allows Dungeon Masters to build campaigns around the events herein, or pick and choose from the various chapters for use as standalone adventures. It presents a variety of challenges, from intricate combat encounters to traps and tricks evocative of the classic Tomb of Horrors adventure.

This D&D adventure is designed for characters of 10th-22nd level and includes a full-color, double-sided battle map designed for use with D&D Miniatures.

The Slaying Stone $14.95In Stock The Slaying Stone

A standalone D&D adventure for 1st-level characters.

The tiefling empire of Bael Turath crumbled long ago, but the ruins of its ancient cities remain. Lost within one such ruin is a powerful relic called the Slaying Stone, and brave heroes must retrieve it before it falls into the hands of their enemies!

This standalone D&D adventure is designed for 1st-level characters and can be easily inserted into any D&D campaign.

Prince of Undeath $24.95In Stock Prince of Undeath

This epic-level D&D adventure is designed to take characters from 27th to 30th level. In this adventure, the demon lord Orcus tries to usurp the Raven Queen's power over death using a shard of evil plucked from the depths of the Abyss. Only the world's most powerful heroes have the slightest hope of stopping him.

This adventure can be played as a stand-alone adventure or as the conclusion of a three-part series that spans 10 levels of gameplay.

Revenge of the Giants $29.95In Stock Revenge of the Giants

Fee-Fie-Foe-FUN! Evil giants seek to avenge past defeats by ravaging the civilized lands, and the only thing standing in their way is a renowned band of heroes. This D&D super-adventure, designed for paragon-level characters, can be played as a stand-alone adventure or serve as the foundation of an entire D&D campaign.

Seekers of the Ashen Crown $24.95In Stock Seekers of the Ashen Crown

This stand-alone D&D adventure is designed to tale characters from 2nd to 5th level. Although nominally set in the Eberron campaign setting, Dungeon Masters can easily incorporate it into their "homebrew" D&D campaigns. In the adventure, a secret agency known as the Dark Lanterns hires the player characters to recover fragments of the Ashen Crown, an artifact left behind by a goblin empire and sought by various agents of evil.

Kingdom of the Ghouls $24.95In Stock Kingdom of the Ghouls

This D&D adventure is designed to take characters from 24th to 27th level. In this adventure, demonic forces plot to usurp the Raven Queen's power over death, and all paths lead to an ancient kingdom hidden in the subterranean depths of the Shadowfell.

This adventure can be played as a stand-alone adventure or as the second part of a three-part series than spans 10 levels of gameplay.

Death's Reach $27.95In Stock Death's Reach

Death's Reach is a D&D adventure designed to take characters from 21st to 24th level. In this adventure, players learn the very foundation of reality is threatened by those seeking to usurp the powers of the god of death. To prevent this cosmic coup, players must trace the disruptions into the Shadowfell's timeless core, where all things find their end.

This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures (beginning with this one) that spans the epic tier of gameplay.

Assault on Nightwyrm Fortress $27.95In Stock Assault on Nightwyrm Fortress

Assault on Nightwyrm Fortress is a D&D adventure designed to take characters from 17th to 21st level. In this adventure, the PCs discover that not all souls rest easy, particularly those spirited away to Nightwyrm Fortress. To learn the truth, players must pierce death's veil itself and entre the Shadowfell, where sinister echoes of life wing through eternal gloom.

This adventure can be run as a stand-alone adventure or as Part Three of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens, and continuing with P2 Demon Queen's Enclave) that spans the paragon tier of gameplay.

Demon Queen's Enclave $27.95In Stock Demon Queen's Enclave

Demon Queen's Enclave is a D&D adventure designed to take characters from 14th to 17th level. In this adventure, the heroes must unravel the plots of the vile minions of Lolth, the infamous Demon Queen of Spiders. Along the way, they'll face off against drow, demons, and worse!

This adventure can be run as a stand-alone adventure or as Part Two of a three-part series of adventures (starting with P1 King of the Trollhaunt Warrens) that spans 10 levels of gameplay.

King of the Trollhaunt Warrens $27.95In Stock King of the Trollhaunt Warrens

A D&D adventure for 11th-level characters.

King of the Trollhaunt Warrens is the first-ever paragon-level adventure for 4th Edition Dungeons & Dragons. Designed to take characters from 11th to 14th level, this adventure pits the heroes against a variety of horrible monsters and fiendish foes as they seek to thwart the evil machinations of the denizens of the Trollhaunt Warrens.

This adventure can be run as a stand-alone adventure or as Part One of a three-part series of adventures that spans 10 levels of gameplay.

Scepter Tower of Spellgard $24.95In Stock Scepter Tower of Spellgard

A Forgotten Realms adventure for 2nd-level characters.

A mysterious presence has taken up residence in one of the towers of Spellgard, and now its dark minions plague the Gray Vale!

Scepter Tower of Spellgard is the first full-length Forgotten Realms adventure published for 4th Edition D&D. When paired with the adventure that appears in the Forgotten Realms Campaign Guide, this adventure provides the Dungeon Master with all he needs to get his campaign started. This stand-alone adventure is designed to take characters from 2nd level to 5th level.

Pyramid of Shadows $24.95In Stock Pyramid of Shadows

A 4th Edition D&D adventure for characters of levels 7-10

The ancient trees of the Shadowsong Forest have borne witness to the passing of epochs, and hidden beneath their dark canopies are the remains of empires long departed. Few souls brave enough to explore the primeval forest ever return, for countless horrors haunt the crumbled ruins. When a band of evil criminals seeks refuge within the darkest reaches of the forest, brave adventurers are needed to root them out. The trail leads to the heart of the woods, wherein looms the greatest secret of all - the Pyramid of Shadows.

H3 Pyramid of Shadows is a D&D adventure designed for heroic tier characters of levels 7-10. It can be played as a stand-alone adventure or as the final part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.

H3 Pyramid of Shadows is the third adventure in a three-part series that began with H1 Keep on the Shadowfell and H2 Thunderspire Labyrinth. It can also be played as a stand-alone adventure.

Thunderspire Labyrinth $24.95In Stock Thunderspire Labyrinth

A 4th Edition D&D adventure for characters of levels 4-6

Beneath Thunderspire Mountain lies a sprawling network of mazes, tombs, and caverns collectively known as the Labyrinth. In recent years, this vast labyrinth has become a living dungeon where trade between the surface and subterranean worlds is possible. However, beyond the well-lit halls where prospectors, merchants, and traders convene lies a darker world where adventurers battle monsters and fiendish beings perform secret rituals for their dark masters....

Thunderspire Labyrinth is a D&D adventure designed for heroic-tier characters of levels 4-6. It can be played as a standalone adventure or as the second part of a three-part series. This product includes an adventure booklet for the Dungeon Master, a campaign guide with player handouts, and a full-color poster map, all contained in a handy folder.

H2 Thunderspire Labyrinth is the second adventure in a three-part series that began with H1 Keep on the Shadowfell and concludes with H3 Pyramid of Shadows. It can also be played as a stand-alone adventure.

Keep on the Shadowfell $29.95In Stock Keep on the Shadowfell

An introductory 4th Edition D&D adventure for characters of levels 1-3

The town of Winterhaven stands watch over a ruined keep that was once a bastion of good in the realm. This keep overlooks the Shadow Rift, a dark scar in the world that was once a gateway to the Shadowfell but has been dormant for many years. Now, an evil cleric of Orcus, Demon Lord of the Undead, seeks to re-open the gate, and the only thing standing in his way is a small yet determined band of heroes.

Keep on the Shadowfell is an exciting Dungeons & Dragons adventure designed for characters of levels 1-3. It includes three double-sided poster maps suitable for use with D&D Miniatures.

Dungeon Tiles: Desert of Athas $11.95In Stock Dungeon Tiles: Desert of Athas

Illustrated cardstock terrain tiles for use with the Dungeons & Dragons Roleplaying Game.

This D&D Roleplaying Game accessory-designed for use with the Dark Sun Campaign Setting and the Marauders of the Dune Sea adventure-gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles and three-dimensional enhancements with which to build exciting encounter locations.

This accessory contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock, allowing you to create desert oases, sandstone vaults, and other dungeon and wilderness fixtures. Some of the tiles can be combined to create 3D terrain elements. It is ideal for Dark Sun campaign adventures or any other D&D setting.

Dungeon Tiles: Harrowing Halls $11.95In Stock Dungeon Tiles: Harrowing Halls

Illustrated cardstock terrain tiles for use with the Dungeons & Dragons Roleplaying Game.

This D&D Roleplaying Game accessory gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles and three-dimensional enhancements with which to build exciting encounter locations.

This accessory contains four double-sided sheets of illustrated, diecut terrain tiles printed on heavy cardstock, plus two sheets of three-dimensional terrain elements, allowing you to create platforms, staircases, and other dungeon fixtures.

Dungeon Tiles: Sinister Woods $11.95In Stock Dungeon Tiles: Sinister Woods

Illustrated cardstock terrain tiles for use with the Dungeons & Dragons Roleplaying Game.

This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.

Dungeon Tiles: Caves of Carnage $11.95In Stock Dungeon Tiles: Caves of Carnage

Illustrated cardstock terrain tiles for use with the Dungeons & Dragons Roleplaying Game.

This product adds a new dimension to D&D games and gives Dungeon Masters an easy and inexpensive way to include great-looking terrain in their games. This set provides ready-to-use, configurable tiles with which to build exciting dungeons, temples, and monster lairs. This accessory for the D&D game contains six double-sided sheets of illustrated, die-cut terrain tiles printed on heavy cardstock.