The world is not what you think. Beneath skyscrapers' leering gargoyles, factories belching smoke and streets packed with the human throng lurk things we are not meant to see. Creatures dwell in the shadows and hidden places. They watch you, stalk you and prey upon your body and soul. The life you lead is a lie. Your darkest fears aren't make-believe.
They're real.
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The World of Darkness We live our days completely ignorant of the true terrors lurking around us. Only rarely do our experiences draw back the veil of shadows and reveal the horror in our midst. These glimpses into the supernatural can cause us to retreat into comforting lies - 'There are no such things as monsters' - or stir our morbid curiosity. Only a few, however, can overcome their fear and dare to look deeper. The World of Darkness Rulebook introduces a version of our contemporary world where the supernatural is real. Players join to tell tales of mystery and horror, where theme, mood and plot are more important to a character's experiences than his weapons or equipment. Inside are rules for character creation, task resolution, combat and any activity your character attempts as he delves into the shadows. |
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World of Darkness - Inferno The Legions of Hell. It starts with the buzzing of flies. The smell of rotting meat. Then the whispers begin. They're out there, waiting for a moment of weakness so they can slip through, hungry for the vices that feed them. You can even let them in - though be careful of the cost. A Character Book for World of Darkness. A resource for portraying demons in the World of Darkness, from spirits of evil to the Hierarchies of Hell. Information on summoning and pacting with demons. A system for representing those who have been possessed by the infernal. Sample demons and possessed to plague a chronicle, demonic artifacts and more. |
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World of Darkness - Reliquary Is the Power worth the price? There are things in the world that no laws account for - things that bestow blessings no man remembers or curses for slights long past. But the things, they do not forget. They wait for the right hand to fall upon them, the right eyes to see their glory, the right heart to recognize their power. A gameplay expansion book for the World of Darkness A detailed exploration of the relics - unique magical items usable in any World of Darkness chronicle - and how to incorporate them into your game. Includes ready-to-use relics, from the perplexing to the uber-powerful, ready to be included in any World of Darkness chronicle. Each comes complete with detailed background and storytelling hints. Offers several variations of toolkit for creating customized relics and cursed items that can be used by any World of Darkness character. Details dozens of new Powers for modifying the ready-to-use relics or building your own. Contains new Merits related to researching, creating or using relics in the World of Darkness. |
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World of Darkness - Chicago Chicago lies at the center of the web that is the American heartland. Tendrils of power, wealth, and reward stretch outward, ensnaring the selfish, greedy, and unwary. Yet, Chicago attracts its predators, too. Creatures that would have the city for their own, spinning their own webs of malice and intrigue. But among the city's towering skyscrapers and wind-swept streets, who is the spider and who is the fly? A city setting book for all World of Darkness Games.
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World of Darkness - Innocents Monsters don't just lurk in remote forests, nightclubs, slums and the rooftops of the city. They're in your neighborhood, watching you as you walk to school. They're waiting for you in the woods behind your house as you and your friends build your fort. They're under your bed. Adults have learned to live in the World of Darkness by ignoring the supernatural, by pretending it isn't there and going about the lives they have made for themselves. You don't have that luxury. You see the world through a child's eyes, and that means you haven't learned to look away. Be careful. Innocence is fragile. |
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Vampire: the Requiem Welcome to the Danse Macabre Since time immemorial, the Kindred - vampires - have stalked their prey, unseen by the mortal masses. Their world is a xenophobic nightmare, populated by tyrannical despots, wildeyed heretics, bloodthirsty rogues and scheming manipulators, all unified by the mysterious curse of vampirism. And you would join them? You would live forever? To play the lusts of mortals like a violinist plays the strings? Then beware, the price is steep to enter the neofeudal hell that the Damned have wrought. |
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Damnation City The Prince is the master of the city, but he has named you lord of your territory. It's up to you and your cohorts to maintain the Masquerade, influence mortal lives and pass judgment on the Kindred who dwell in your shadow. Are you a tyrant or a saint? Will you pull the Prince's strings or become the Prince yourself?
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Belial's Brood Vampire Vandals and Violence From its roots in antiquity to its brutal modern blood-baths, Belial's Brood have been the rampaging barbarians at the gates of vampire society. For the first time, venture inside the vicious culture of Belial's Brood and find out what it is they're after that's worth their very souls. Discover a unique bloodline, a new ghoul family and a wicked mystic tradition of blood magic handed down from Hell. |
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Coteries The Kindred are solitary predators, yet something within compels them to seek out others of their kind. Whether formed as a social faction, a cult of heretics, a consortium of conspirators or as an exercise in safety in numbers, a coterie of Kindred is no strange thing to see after sunset. How, then, do its members reconcile their bestial urges with the demands of nightly unlife? Trust Doesn't Come Easily |
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Carthians They are the young idealists and passionate revolutionaries of the Damned, rallying in the dark against the jagged, outdated social chains of Kindred society. When Carthians have their way, the Danse Macabre plays out on a level floor still sticky with blood. Come together and change the night! |
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Daeva: Kiss of the Succubus Love them or hate them, the Daeva are the ones you die for. Tempters and priests, madonnas and horrors, these vampires feed on the blood and vices of the World of Darkness - and feed well. From the best parties to the worst parts of town, be seduced by the beautiful among the Damned. For the Succubi, a good-looking corpse is only the first step in the Danse Macabre. |
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Nosferatu: The Beast that Haunts the Blood Horror lurks in the darkest places of the World of Darkness. They are the Nosferatu, outcast and shunned. They are the nightmares the lurk just beyond the safety of the firelight, waiting with wicked fangs and unclean hungers for those who stray too far into the night. But even the night terrors have things to fear. Come, and learn of them. |
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Gangrel: Savage and Macabre At the edges of civilization, they prowl. Their Beasts rise close to the surface, sniffing for sustenance. Loners and pack animals alike, the Gangrel are the untamed Savages among the Kindred. Though they are primal blood-drinkers and howlers at the moon, their animalistic allure is not to be denied. From the urban jungle to the wild places unwalked by other vampires, the Gangrel are there. Prepare yourself - it's time to run with the pack. |
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City of the Damned: New Orleans New Orleans lives on borrowed time. Steeped in the customs and traditions of the Old World and ruled with an iron fist by a pious Prince, the Kindred of the city keep the sanctity of the Traditions at court and sate their desires amid the neon glare of Bourbon Street. From the stately manors of the Garden District to the seedy lanes of the French Quarter, New Orleans seethes with pent-up desire and whispered promises of power, revolution and revenge. |
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The Testament of Longinus The story of Longinus is not a secret story, although some would hide it. But neither is it an open story. It requires study. It requires respect. To some it is the final source of wisdom, freedom, survival. To others it is an evil book, the source of all oppression. No matter what viewpoint you hold, the fact remains that the Testament of Longinus cannot be ignored. |